Here's a fun idea for a character Rammus and he is a mix of blanka/Stance/Grappler character. Passive: His passive is transforming his armor into magic damage, the easy way to deal with this is just make it like Iceman in mvc2 where he takes no chip damage or he also inflicts chip damage to you, the fun way would be make him a whiff punish/counter specialist, since in game he gets rewarded by letting you hit him, in an FG it would be trying to hit him is what hurts you. (To keep it balanced make his damage kinda low/mid but with a counter the scaling is better for rammus). Now his abilities Q: Just blanka ball but make it so if you hit with the final part of it, deal more damage since it scales with speed/distance moved. Maybe even make it like league where he sucks against ranged attacks but if he gets you with a Q fully speed up you get a combo opportunity (like In league since the more distance the better stun) W: easy way is make it blanka ⚡ or a counter, fun way would be make him enter a stance with move that have armor on them so he can translate the combo that his W + Passive damage get but now with his armor+counter passive E: Rammus is small and kind of a joke character so he won't have great range or normals, how do we make him good? With a command grab of course. Now don't make it a damaging command grab, make it low damage but leave the opponent standing. This way his game plan will be end a combo with the command grab, be plus+standing, W/Stance shenanigans. This way he can put you in a blender. (Also make it if you hit the grab Raw actually Plus enough to combo from there, maybe make it scale so it's balanced but still make it a threat as just a grab itself). R: Ok hear me out, he has 2 supers First super is just your typical cinematic damage super. The second version is an utility super, if you know rammur R if not charged from his Q then it just deals damage + creates an area that deals damage overtime+slow in the terrain. Having that kind of utility super on a close combat character would be helpful and create fear which is what a grappler would want. Sorry if my English is bad but hey making Rammus a troll/low tier character since he will based off blanka/grappler archetype is perfect since he is also kind of a joke character that if unchecked also deals absurd damage in league if not properly taken serious
This is probably the only concept I struggle with right now (projectile based characters) just don't have enough experience with them (in a side scroller specifically) I'll figure it out later, no doubt theres a good video about it somewhere
never even thought of how Lux would work in PL, but your take on the character would make me excited to play her. Good stuff as usual! mad props for making the wait that much more bearable.
Well thanks boss, appreciate that! I think see is pretty likely given her popularity even though she isnt exactly the first most ppl think play like a Fighting character
Another great video! Always excited to learn about how things in previous games can be applied to the league champs. Had no clue there was a GG character with lux passive. Great stuff!
One champion pitch I had (though more of a joke option): Yumi. Yumi however wouldn’t be an actual fighter but act as the games solo fighter mode. The idea comes from Skull Girls which allows players to choose to pilot up to three fighters with the health and damage of double or single fighters being increased to compensate for the lack of assists. Yumi can only be picked as the second fighter and when the match starts will be attached to your point character. While attached your point character will have increased hp and damage. There could be some other stuff to like replacing your assist button with Yumi abilities like the feather projectile or replacing your burst with Yumi ult.
I like it! I agree if she's around it should be more a just-for-fun thing, or be re worked entirely type deal and this could be a good creative way to do so! Plus funny enough I just picked up Skullgirls again last night, and man that game has soooo many good ideas.
Well lux having certain references to Touhou (Marisa), I would like to see her Final Spark given different properties like the Master Spark/Final Spark that Marisa has in hisoutensoku (different angles, positions and power).
Being a Lux Main, when I saw Project L (even though Riot loves her) I doubted that she would make the cut. But this video brought back my hope, I need my girl in a fighting game. Never thought about breaking down her W in two with a deflect and a boomerang style attack, Really creative!
@@michagrabowski8392 I dont think that leak is fully legit or a confirmation of the roster personally but if it is I think there are some great choices - Lux included!
A banger as per usual, you can’t miss bruvv btw dope reaction to the Newest dev diary project L looking better and better, I love games made by Riot pretty much anything made by Riot lol…but my favourite game genre getting a game is the biggest W. Hope to see more stuff from you in the future
Hey thanks man! I feel you my dude, been playing league since like 2010 or 11 and Riot has been on a hotstreak with Arcane, Valorant and now this looks amazing. If we get a fighting game on that level of success the FGC is about to explode - Especially when you add heavy hitters like Street Fighter 6 and Tekken 8 on top of this
im pretty sure you dont take requests, but i would love to see you do heimerdinger in the future (however far that may be), I just wanna know how you could adapt his kit to a fighting game, because you are seemingly able to do so with any champ
hey Bruiser, are u ever gonna make a video on Leblanc and how she'd fit in Project L? imo she can work similar to Chizuru from King of Fighters just from the clone system alone (particularly KOF '98)
Hey boss! That would be an interesting one, I could see LB happening sometime for sure! I've got a few i'd like to make over the next few months but Leblanc definitely has potential and i'll have to check out Chizuru then as I'm not super well versed on the KOF side. Thanks my dude!
lol yea, true tbh. Jinx is already looking like some straight up Cable from MVC 2 I think she is going to have a lot of different range options - BUT makes me wonder if this game is going to have special move cooldowns like Rising thunder did. Could be the perfect way to minimize zoning getting out of hand
My take for Aurelion is I would I would love for him to be a boss character if they end up having a story mode. He's a great character in lore and I would love to see him be a huge cosmic dragon - taking place of something like Galactus from Marvel vs Capcom 3 if you ever saw him on there!
@@BruiserMinion and what be your take for him as playable character? Zoning/Setplay highly focusing on star attacks but also having some close combat tools like bite,tail swing, or even use some moves similar to ij2 starfire close combat would sound fun
@@BruiserMinion héhé one of my main and nobody thinks of Xerath when talking about project l so to see your point of you on it would be interested, btw use the lvl animations of the characters from legend of runeterra if you need footage of them to illustrate at some point :)
this is one of the few times I'm kind of meh on a character. To me personally i just think that lux isn't the greatest fit for a character in Project L (partly because i don't like her in league)
WE GOT NEWS BOYS!! Working to make a video on the news ASAP but for now I hope you enjoy this new champion pitch!
We BBTAG up in this bitch! Can't wait!
Love That we are about to get a double upload from you! Lol I saw the announcement and started my video over it immediately!
@@bentosquall7879 I dont know how I missed this - but indeed man ,we were eating!!! Now back to the wait for news I guess... lol
Here's a fun idea for a character
Rammus and he is a mix of blanka/Stance/Grappler character.
Passive: His passive is transforming his armor into magic damage, the easy way to deal with this is just make it like Iceman in mvc2 where he takes no chip damage or he also inflicts chip damage to you, the fun way would be make him a whiff punish/counter specialist, since in game he gets rewarded by letting you hit him, in an FG it would be trying to hit him is what hurts you.
(To keep it balanced make his damage kinda low/mid but with a counter the scaling is better for rammus).
Now his abilities
Q: Just blanka ball but make it so if you hit with the final part of it, deal more damage since it scales with speed/distance moved. Maybe even make it like league where he sucks against ranged attacks but if he gets you with a Q fully speed up you get a combo opportunity (like In league since the more distance the better stun)
W: easy way is make it blanka ⚡ or a counter, fun way would be make him enter a stance with move that have armor on them so he can translate the combo that his W + Passive damage get but now with his armor+counter passive
E: Rammus is small and kind of a joke character so he won't have great range or normals, how do we make him good? With a command grab of course.
Now don't make it a damaging command grab, make it low damage but leave the opponent standing. This way his game plan will be end a combo with the command grab, be plus+standing, W/Stance shenanigans. This way he can put you in a blender. (Also make it if you hit the grab Raw actually Plus enough to combo from there, maybe make it scale so it's balanced but still make it a threat as just a grab itself).
R: Ok hear me out, he has 2 supers
First super is just your typical cinematic damage super.
The second version is an utility super, if you know rammur R if not charged from his Q then it just deals damage + creates an area that deals damage overtime+slow in the terrain.
Having that kind of utility super on a close combat character would be helpful and create fear which is what a grappler would want.
Sorry if my English is bad but hey making Rammus a troll/low tier character since he will based off blanka/grappler archetype is perfect since he is also kind of a joke character that if unchecked also deals absurd damage in league if not properly taken serious
This is probably the only concept I struggle with right now (projectile based characters)
just don't have enough experience with them (in a side scroller specifically)
I'll figure it out later, no doubt theres a good video about it somewhere
never even thought of how Lux would work in PL, but your take on the character would make me excited to play her. Good stuff as usual! mad props for making the wait that much more bearable.
Well thanks boss, appreciate that! I think see is pretty likely given her popularity even though she isnt exactly the first most ppl think play like a Fighting character
Another great video! Always excited to learn about how things in previous games can be applied to the league champs. Had no clue there was a GG character with lux passive. Great stuff!
Thanks as always my brother! I think she could work surprisingly well when you really break down her kit a bit
One champion pitch I had (though more of a joke option): Yumi.
Yumi however wouldn’t be an actual fighter but act as the games solo fighter mode.
The idea comes from Skull Girls which allows players to choose to pilot up to three fighters with the health and damage of double or single fighters being increased to compensate for the lack of assists.
Yumi can only be picked as the second fighter and when the match starts will be attached to your point character. While attached your point character will have increased hp and damage.
There could be some other stuff to like replacing your assist button with Yumi abilities like the feather projectile or replacing your burst with Yumi ult.
I like it! I agree if she's around it should be more a just-for-fun thing, or be re worked entirely type deal and this could be a good creative way to do so! Plus funny enough I just picked up Skullgirls again last night, and man that game has soooo many good ideas.
Looks Like i missed this video, I'll check it out in the morning.
Hope to ttys B.M. but I gotta sleep Plus LEC week 2 tomorrow Pog
Have you been saving this for when we get more details haha :) game looks so insane now
Yessir, you know it! haha It is looking so sick though.
This guy is criminally underrated. Keep up the good work!
Well thank you, I do appreciate that! And will do.
Well lux having certain references to Touhou (Marisa), I would like to see her Final Spark given different properties like the Master Spark/Final Spark that Marisa has in hisoutensoku (different angles, positions and power).
I'll have to check her out, thanks for the suggestion!
Being a Lux Main, when I saw Project L (even though Riot loves her) I doubted that she would make the cut. But this video brought back my hope, I need my girl in a fighting game.
Never thought about breaking down her W in two with a deflect and a boomerang style attack, Really creative!
Thanks, I appreciate that and hope she makes it in!
Well she is in leaked starting roster of game soo who knows 😊
@@michagrabowski8392 I dont think that leak is fully legit or a confirmation of the roster personally but if it is I think there are some great choices - Lux included!
A banger as per usual, you can’t miss bruvv btw dope reaction to the Newest dev diary project L looking better and better, I love games made by Riot pretty much anything made by Riot lol…but my favourite game genre getting a game is the biggest W. Hope to see more stuff from you in the future
Hey thanks man! I feel you my dude, been playing league since like 2010 or 11 and Riot has been on a hotstreak with Arcane, Valorant and now this looks amazing. If we get a fighting game on that level of success the FGC is about to explode - Especially when you add heavy hitters like Street Fighter 6 and Tekken 8 on top of this
Making Lux a setplay character is a very cool idea. Great work again my guy.
Thanks my dude! She is a kinda weird pick but will probably be in the game so figure it would be fun to put something together
Good timing man, I think someone got a job at riot 🤔
Haha yea I kept this one in my pocket for a bit tbh!
2:44 Straight up looks how Lux would play.
Exactly, I though it was close as well! Thats "Udonna" From Battle for the Grid
im pretty sure you dont take requests, but i would love to see you do heimerdinger in the future (however far that may be), I just wanna know how you could adapt his kit to a fighting game, because you are seemingly able to do so with any champ
hey Bruiser, are u ever gonna make a video on Leblanc and how she'd fit in Project L? imo she can work similar to Chizuru from King of Fighters just from the clone system alone (particularly KOF '98)
Hey boss! That would be an interesting one, I could see LB happening sometime for sure! I've got a few i'd like to make over the next few months but Leblanc definitely has potential and i'll have to check out Chizuru then as I'm not super well versed on the KOF side. Thanks my dude!
Great video as always. I like to see Akali next! She's looks to be a rundown character.
Thanks brother! I would love to do Akali very soon, totally agree she is a perfect rushdown fit.
Hey bro can you make a viktor one?this series is awesome
Thanks man! Victor would be a cool one, I do love the character as well
I would love to see your take on champions like Aatrox, Azir, Akali and Jayce.
Would love to make videos for literally all of these. Lol
i can feel projectile spam from my screen
lol yea, true tbh. Jinx is already looking like some straight up Cable from MVC 2 I think she is going to have a lot of different range options - BUT makes me wonder if this game is going to have special move cooldowns like Rising thunder did. Could be the perfect way to minimize zoning getting out of hand
We need some Shadow Isle representation, Karthus anyone?
Would love to see you doing Aurelion Sol as he is my fav character and would be interesting in Project L
My take for Aurelion is I would I would love for him to be a boss character if they end up having a story mode. He's a great character in lore and I would love to see him be a huge cosmic dragon - taking place of something like Galactus from Marvel vs Capcom 3 if you ever saw him on there!
@@BruiserMinion and what be your take for him as playable character? Zoning/Setplay highly focusing on star attacks but also having some close combat tools like bite,tail swing, or even use some moves similar to ij2 starfire close combat would sound fun
@@michagrabowski8392 Yea I think a bit of zoning and setplay makes alot of sense if he were to be around!
I would make lux like Cyrax in MKX setup based character. Q is route to make setups with W expload and combine
Good old Triborg, I like it!
@@BruiserMinion i think it will be more interesting than just zoning
@@FFSXanya I would agree, I think set-play and almost trap like space control make sense for her
I would love you to talk about Xerath
I think Xerath was actually the first champ I ever played, so I do have some fondness of the boy!
@@BruiserMinion héhé one of my main and nobody thinks of Xerath when talking about project l so to see your point of you on it would be interested, btw use the lvl animations of the characters from legend of runeterra if you need footage of them to illustrate at some point :)
well that was a quick video.
Any good though?
@@BruiserMinion
Ut seem fine. I can't say much about her since she the happy go lucky character.
I think you Lux moveset is a bright idea.
I see what you did there. lol Thanks man!
you cant say setplay character and project L and not have the character in question be Orianna
Ori would definitely be a great choice, ive thought of her as well!
this is one of the few times I'm kind of meh on a character. To me personally i just think that lux isn't the greatest fit for a character in Project L (partly because i don't like her in league)
Fair enough, appreciate the honesty man.
can't wait to hate lux in another riot game 🙏
Lol, yea fair enough