Great overview Michael! I’ve got an older Mac Pro (2013 cylinder) and have lightly dabbled with Reality Composer. I can’t run the latest version of MacOS, so wondering how I’ll be able to test and deploy to my just acquired yesterday(!) Vision Pro. I switched over to PC about 5 years ago for my heavy 3d lifting, GPU rendering and VR. What I’m hoping to learn to do is, get my Unreal Engine content over to the Vision Pro. I’ve learned there is a pricey ($300) USB-C “developer” cable available. Will I be able to connect my Vision Pro to Windows 11? AND, can I then use it as a VR headset, so that I can “preview in VR” direct from inside UE? I’ve been able to port over a few test levels to the Quest 2 and 3 via Android SDK, but it’s always a hassle. I know i’ll probably need to upgrade my Mac to port over to the Vision Pro, I just don’t want to have to switch over to Unity. Initially, I want to start building my own 6DOF immersive environments. Especially after seeing the four Disney+ examples, I know they can have animation. Will Apple allow us to do this, or, will I have to go through the full process of making a custom app that then will need to be accessed from the Vision Pro App Store? As a 3d artist, I just want to start porting my library of 3d assets over to the new headset, and use it as a VR experience too. Looking forward to more videos from you, thx!
Amazing questions! At this point, I just don't know. I would doubt that Apple tap directly into Windows 11 but I'm wondering if there is a app or service that would act as a bridge and allow you to carry that 3D data over to the Vision Pro directly (other than Unity of course :) Will hopefully discover more soon!
Hello Michael I appreciate your thoughtful review of the spatial apps. As a product designer with a primary background in Sketch and Figma and no coding experience, may I ask how I can create a 3D animation for the Apple Vision Pro without having to learn Swift? Is it possible for me to create, for instance, a weather animation using Reality Composer Pro and then give it to a developer?
Yes! Here is Apple's breakdown on something similar using Reality Composer Pro. I would also look into apps like Bezi for this type of workflow as well.
I can not get Reality Composer Pro to connect to my AVP. The icon in the upper right is gray -- what is required to make that connection live for testing?
I am in the exact same boat! I'm wondering if you need the developer strap. There's already a question in the community forum that I am going to be tracking. Hit that "Me too" button! discussions.apple.com/thread/255481303?login=true&sortBy=best
It'll depends on what you are trying to do precisely but doing it all in one software will be unlikely. First you need 3D models. Which you can either purchase online or create in a software like Blender or Maya. You can either do the material application in those apps or in something like Substance Painter. From there, you will need to place that designed environment in an Augented/Virtual Reality System. If you want to do that simply, I would use Reality Composer Pro. For more advanced stuff, you will need to either code something in Swift or setting it up in a gaming engine like Unity or Unreal. Does that help?
This is something ive been interested/waiting for. Now we need Blender to run on the Vision Pro. This will be so cool!
Yeesssss!
I appreciate the quick and to the point explanation here. Thanks!
my pleasure!
Very informative 🔥
Glad you liked it!
Great overview Michael! I’ve got an older Mac Pro (2013 cylinder) and have lightly dabbled with Reality Composer. I can’t run the latest version of MacOS, so wondering how I’ll be able to test and deploy to my just acquired yesterday(!) Vision Pro. I switched over to PC about 5 years ago for my heavy 3d lifting, GPU rendering and VR. What I’m hoping to learn to do is, get my Unreal Engine content over to the Vision Pro. I’ve learned there is a pricey ($300) USB-C “developer” cable available. Will I be able to connect my Vision Pro to Windows 11? AND, can I then use it as a VR headset, so that I can “preview in VR” direct from inside UE? I’ve been able to port over a few test levels to the Quest 2 and 3 via Android SDK, but it’s always a hassle. I know i’ll probably need to upgrade my Mac to port over to the Vision Pro, I just don’t want to have to switch over to Unity. Initially, I want to start building my own 6DOF immersive environments. Especially after seeing the four Disney+ examples, I know they can have animation. Will Apple allow us to do this, or, will I have to go through the full process of making a custom app that then will need to be accessed from the Vision Pro App Store? As a 3d artist, I just want to start porting my library of 3d assets over to the new headset, and use it as a VR experience too. Looking forward to more videos from you, thx!
Amazing questions! At this point, I just don't know. I would doubt that Apple tap directly into Windows 11 but I'm wondering if there is a app or service that would act as a bridge and allow you to carry that 3D data over to the Vision Pro directly (other than Unity of course :) Will hopefully discover more soon!
Great video and really informative! Looking forward to seeing more about 3D content creation tutorial for vision pro.
Thanks so much! More to come!!
Hello Michael I appreciate your thoughtful review of the spatial apps. As a product designer with a primary background in Sketch and Figma and no coding experience, may I ask how I can create a 3D animation for the Apple Vision Pro without having to learn Swift? Is it possible for me to create, for instance, a weather animation using Reality Composer Pro and then give it to a developer?
Yes! Here is Apple's breakdown on something similar using Reality Composer Pro. I would also look into apps like Bezi for this type of workflow as well.
Thank you a lot
Amazing and very well done video. Thank you for this.
Anytime!
Amazing insights, grazie Michael!
So glad you enjoyed it! Prego!!!
I can not get Reality Composer Pro to connect to my AVP. The icon in the upper right is gray -- what is required to make that connection live for testing?
I am in the exact same boat! I'm wondering if you need the developer strap. There's already a question in the community forum that I am going to be tracking. Hit that "Me too" button!
discussions.apple.com/thread/255481303?login=true&sortBy=best
@Gorto68 Haven't tried it yet but just got this response! Fingers crossed it works :)
th-cam.com/video/dtM6SX6iIlk/w-d-xo.html
Tested and it works!
im trying to use apple vision pro to design a 3D environment, any idea how? using only one software ?Thanks
It'll depends on what you are trying to do precisely but doing it all in one software will be unlikely.
First you need 3D models. Which you can either purchase online or create in a software like Blender or Maya.
You can either do the material application in those apps or in something like Substance Painter.
From there, you will need to place that designed environment in an Augented/Virtual Reality System. If you want to do that simply, I would use Reality Composer Pro. For more advanced stuff, you will need to either code something in Swift or setting it up in a gaming engine like Unity or Unreal.
Does that help?
Thanks for this video
My pleasure!
This is literally exactly the content I’m looking for lol instasub
Hahahaha...happy to help :)