Your Wife Is Crawling On The Ceiling After Moving Into A New House - The Windows Are Gone 2 ENDINGS
ฝัง
- เผยแพร่เมื่อ 1 ต.ค. 2024
- The Windows Are Gone is a horror game where you move into a house from your dreams and your wife is crawling on the roof. Video has all 2 endings
Game Info: store.steampow...
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#thewindowsaregone
Welcome to the TO THE WINDOW Club how TO THE WINDOW are ya?
Super Duper very *TO THE WINDOW* 😎
TO THE WINDOW? Very much, so TO THE WINDOW in fact that I'm right up next to it!
To the windowww, to the walll
The new bunny graveyard chapter is out. You played the demo a year ago
Still want to request you to play A House for Alesa 2 and the recent sequel A House for Alesa 3.
Also wanting you to play Little Goodie Two Shoes as well
The moment the game revealed that you can decorate the house as you please, I knew Manly would spend most of the playthrough decorating. This is why I watch his shit
The horror aspect was a mere distraction to the real content here. F*ck off floating orb, I'm decorating here!
Same fr, i would watch it all day.
Such an in depth look into the psyche of Manly.
The assumption I would have the energy to pull a blender from the corner and not just put it in a cabinet and forget I have one until I go to use it and remember it's been broken for 9 months and that's why I don't use it is absurd
It's easy to misinterpret this story. The floating orb that lives down the street was letting you know it's dangerous to sleep with all the doors wide open, and it tried to help out by getting rid of the front door entirely. Class act, that orb!
Classic orb.
Oh orb
*cues laugh track
I wish I had friends like that orb
I wish that orb was my father
Orb's such a stand up guy
“In my dreams, I see this house.” SILENT HILL. YOU PROMISED YOU’D TAKE ME THERE AGAIN SOMEDAY. BUT YOU NEVER DID.
What a traitor!
Well you suck James! You suck and I hate you!
I stole your wallet.
WELL, I'M ALONE THERE NOW, IN OUR "SPECIAL PLACE", WAITING FOR YOU
This game is literally if Silent Hill was a house.
Exactly what I thought when i heard that 😂
the most supernatural part of this game is the protagonist closing on a house, moving in, and unpacking in under 2 weeks.
Literally can be done in 3 days
@@Moroha-myou must be talking with experience cause I know how that feels honestly
@@Moroha-m The closing part too?
@@TerraCottaCake yeah kinda, i moved to a new house 4 years ago and it barely took me 2 days to completely move, unpack everything and get comfy in the new one, but i didn't have so much stuff, similar to the game maybe a lil bit more!!
@@Moroha-m Yep, moved the entire house out in one day, moved everything in. Spent the next day unpacking. Huge pain in the ass. Except we had lived there for like 5 years and had collected a bunch of crap including a water bed that had to be broken down.
Favorite part so far is manly decorating the house. Makes me wanna play sims 4 now
Yes, yeeesss, spend over a thousand dollars on the sims 4, make ea it’s money
Yes, yeeesss, spend over a thousand dollars on the sims 4, make ea it’s money
I mean, the base game is perfectly playable and is free, there's worse options.
@@lucasmather4837 The Money Is Gone
Same when I was watching this I was my ps5 I was like should I boot the game up after watching this? Lmao
The only thing I'm sad about is Manly loosing his actually decorated house... Twice.
That family must be rolling on the dough. Texting was expensive as hell back in the day
It was about 2 - 5 US dollarydoos yes
at the same time he didn't have enough money to make a call
@@whyboar Because he spent all of it on texting :)
@@KaiserMattTygore927 Good point.
@@ManlyBadassHero Hell! That's way more expensive than it was here. About 0.65€ - 1.5€ (in the currency before €, but I converted it).
My interpretation is that his guilt and grief were so overwhelming and powerful that they physically manifested this house/labyrinth. I'm fine with the "dead wife haunts grieving husband" trope here because I don't really see her as a ghost-type form but more a manifestation of the decision he has to make to either come to terms with what happened and choose to heal or become all consumed by his guilt and grief. I think this was done very well with the game and didn't feel like it was capitalizing on these scenarios but truly exploring what it feels like to go through something so overwhelming.
No Cove Blue, this is how you actually scare a person.
@@Diskaria Is it? I don't think you're doing it right then
I interpreted this nearly the same way
Yeah, agreed.
I honestly just thought this was just how it was 😭
I love how Manly completely disregarded the game and the horror and decided to just decorate the house. Also I thought that the "creepy" neighbor would play a bigger part in the story was surprised to see she only appears in that one scene
A shame this had some bugs, hopefully the developer is able to address and fix them. The story is good and I feel it's conveyed well enough, particularly with the dripping water being this unescapable sound.
It's always so mesmerizing to think about what Manly does. He faces every kind of horror and disturbing story, of every weight class (from ghosts to cannibals to anime outer gods to memes) but you won't find anyone else doing it like this. Instead of a screeching toddler livecam screamfest, you start right at the doorstep of a journey.
You start the video, and here comes your Amphitryon. He presents himself, and then we enter.
It's pitch black sometimes, sometimes not. A gentle, witty, well behaved voice accompanies you in the dark, sometimes giving you a little scare, sometimes fighting the horror back with an amazing humor. You'll get a full range of emotion from it, but it won't ever feel excessive or stale, even when the jumpscare inevitably comes or the game is slow paced.
Everytime you jump in, you get to follow the stories of the protagonists, empathize with them, and experience the horrors firsthanded, but you won't feel alone for a second, as a patient teacher and guide is there, right beside you.
And everytime, when the story finally ends, you'll be in his library, next to a light, surronded by the infinite stories of fear that eternally interweave in the deepest, darkest corners. Congratulations, young fellow: you survived the nightmare, you overcame the night.
This channel is just a public dispenser of soul healing. And *anime*.
Least dedicated manly enjoyer right here
Beautifully written - explained exactly how I feel about this guy. Best channel I've found this year by far. Cheers
Exactly what it was like the first time.
The way I see it, Manly is your best friend who feels the stuff beneath the sheets. They are there, and hw remarks, but you feel no fast judgment. Sometimes the things beneath the sheets are cracker crumbs, and sometimes they're spiders. Manly felt them, but you won't know until you see for yourself
Beautifully put. Every time he does an * anime * I think of that sound bite of Johnny Depp going 🖐Aquaman🖐
Manly: *Hears calming music*
Also Manly: *Starts freaking out*
just like minecraft lol
Hey, if a song starts with a single cord/note, it could mean anything. It's like starting a conversation with something like "You know..." or "Maybe..." and then just waiting for a response before continuing
37:23 - 'God, I can't help but think she's still right beside me'.... cue the ominous music!
"Your Wife is Crawling on the Ceiling"
Gonna wait to eventually see a continuation with titles like
"Your daughter is skulking in the Basement" and "Your son is lurking in the Closet"
Lol son gay
Wife crawling on the ceiling? Nothing out of the ordinary when she's having PMT
@@luizbezerra4373 Lmfao 🤣🤣🤣
Sounds a lot like me, I have autism and my husband and I changed the layout of my room. Had to wake him up in the middle of the night because I was too restless and homesick to the old layout and we moved it all back at night 😅😂. When moving houses I'm surely crawling over the ceilings as well
@@luizbezerra4373lom
Poor Manly, if the windows are gone, he's gonna have to start using Linux or Apple now xD
Ceiling wife is still a wife. Except now, she can clean the cobwebs in the corners.
from 30:55 to 31:03 you can really feel how immersed he is in the game, down to the real annoyance of someone interupting you in the middle of interior decorating
This game does horror right. Real horror is not just spooks in the dark, it's also real problems, real complications, real tangents. Making characters believable, and making the horror hit harder, is when you see how real their problems are and feel their pain. The horror of knowing how completely ordinary and realistic the man's tragedy is and how he's dealing with grief, and how the pain becomes compounded the more he "unpacks" the problem. The rising anxiety of learning how much the man has lost adds to the anxiety of the increasingly paranormal occurrences. Stephen King always includes, for both comparison, manifestation, and contrast, the mundane real life horrors into the world alongside the fantastic ones. IN tragic stories, the protagonist's hang ups with the mundane tragedy leaves them helpless against the supernatural horror, while in more comedic/heroic the protagonist's overcoming of one horror allows them to deal with the other. And in bittersweet stories, the protag may inevitably lose to one, but will succeed against the other, and obtain some closure.
My take on things is the man in the video is the main protag- it's another version of himself in some form or another, and in many ways is a manifestation of his guilt, and the house is his "dream" house literally- he had imagined living in a nice house with his wife and children...and the horror is how he's now living there without them. The events of the tapes are and were the man's dreams, and the reason why the man in the tapes doesn't prevent the "something bad" from happening is because it's a vision of an unobtainable future.
**clap clap** Amazingg
So sad
I can agree to this, but I also disagree, horror doesn’t have to be about someone’s emotional trauma to be good. Sometimes I want to escape reality and be scared too, there’s a place for this, and there’s a place for horror that just focuses on crafting a good chilling story about mysterious happenings involving things that go bump in the night. Both are valid.
@@JinxeBlaqI don't think they're discrediting that kind of horror. They said it's not JUST about bumps in the night. And right now there's a plethora of haunted house jump scare schlock all over Steam and everywhere else, same tired tropes... that's why this one hits different. Because they chose the psychological angle, rather than spooky monster go boo like sooooooo many others do. It's a part of horror that is left disappointingly underrepresented. It's part of what made games like Silent Hill 2 such a grand slam.
It had spooky stuff, it had scares, but it didn't feel like a hollow shell of "bad house spooky stuff that's it." It had a story, and not the adult video kind that's just enough garbage jumbled together to try getting protag to the spooks, but an actual story to be told. And it was told fantastically, and wasn't all demons and ghosts and monsters and blah blah, it was a reflection of the protag.
This is something you really don't see much from especially the smaller studios, I mean look at how short the credits are. It's just so much easier to go "okay what about a monster but it has (gimmick) and is set on/in (location)" and that's it.
Anyone else giggle to themselves when you hear Manly say semi dramatically "this can't be happening". Just me? Cool.
A classic lol
Only real OGs remember Eternal Darkness.
No it’s so funny lol
20:33 Imagine having someone care enough that they'd call and check up on you the day after your move? Must be nice. 🥺
its not that great.. I always just wana be left alone
@@cthulhucharon549I mean, you can cut people out of your life. You can block them and stuff, if you've declared your boundaries and they're not respected.
same when it comes to playing American truck simulator ...but now I'm lonely with no one to play with @@cthulhucharon549
Yeah when I traveled to Canada my parents were calling nonstop it was our first time being separated as a family. After a while though the calls slowed down and we just message whenever
My parents act like they want me gone but every time I have moved out, they act like I have been kidnapped, or living with someone who's gonna murder me, being the only child can be crazy. Especially when you're parents are divorced and don't communicate, and get their messages crossed
The shot of the van driving with the camera going upside down is a shot from Midsommer. Kind of like a demonstration that they're going to an upside down version of the world. It's interesting, especially with how the house's rooms turn upside down later on. Anyways, I'm a complete movie nerd.
The wife's ghost sitting in the corners is a rather clear homage to Hereditary, while the idea of a house with disappearing windows and doors can be inspired either by House of Leaves, or, more likely, Skinamarink.
Honestly "so I answered it" "so I answered it" "so I answered it" "so I answered it" is 100% more creepy than whatever there could've been
I totally thought that was the dialogue. But the other ending is so different that it makes sense that the other is a bug 😅
I KNEW IT, THAT KITCHEN LOOKED TOO BRAZILIAN
Regarding the living room thing, it's true. In my parents' home where I grew up, the room with the TV and such in it is called the den. The living room is nearby and has the nicer furniture. Family gatherings tend to more take place there and that's where we put the Christmas tree in the winter. It's basically the fancy room.
Keep up the good work!
Modern day parlor eh
@@quinn799 Y’know, I never thought about it but you’re right.
In my restless dreams, I see that house
Silent House
@@MischiefMaverick| You promised you’d move into it with me someday
@@DuccDoesADoot But you never did. Well, I'm alone there now... In our "special basement mold baby"
We need more (non-crashing) home decorating horror sims....
But for now:
"So [Manly] answered it..."
"So [Manly] answered it..."
"So [Manly] answered it..."
"So [Manly] answered it..."
S O M A N L Y
Man, Hated how much I was able to feel the grief in this story. Survivors guilt is a thing folks, and as confusing as it is - It feels like this game. Yikes. Wasn't ready for "Real" Today lol.
It's nice to see Manly playing a brazilian indie horror game
O FILTRO DE BARRO KKK❤❤
Eu tava na dúvida se o jogo era brasileiro até ver o calendário kkkkkk
SuddenlyCaralho
Ah, explains the kilometres and lack of freedom units™. xD
Já imaginava que era brasileiro no momento que vi o caminhão 00:44 e o nome Mariana. Tem surgindo cada vez mais jogos BRs e eu tô amando isso
Manly not closing the doors gives me chills😭😭
Not far in yet but I'm digging the cinematic approach they've taken!
"We have shapes as neighbors"
Immediately reminded me of that episode of Futurama where Lela gets hit on by a floating ball of energy.
Yeah your good ending subtitles glitched out, how weird. I just watched Gab Smolders play this. It’s supposed to be similar to the bad ending’s text, but instead says “and I found my way out”.
can’t lie I kind of liked how it repeated so I answered it lol
@@zozocecp ME TOO. It would have been a cool ending for a “wandering for eternity” type situation
42:40 yep... The creator of this game is a Brasilian or he just love Brasil... "São Paulo"..."Pão quente" on the calendar... Charlie brown Jr and CPM 22 are bands from Brasil, and I love to see those small details, I really the way of how this game looks and sometimes I got really impressed with indie developers... It's good to see that some people from Brasil have very good ideas as a Brasilian too
She does this everytime we move…
"Damn it honey, I know I killed you once accidentally. Do you really have to give me shit about it at every house I move to?"
Women amirite fellas?
"Your wife is crawling on the ceiling"
I'm checking for cobwebs, lay off.
i am surprised by how many games with brazilian references manly is able to find. manly was decorating the house and i was like "twait a minute his is awfully similar to my grandaun's house" and then i saw the calendar in portuguese
manly not noticing when the kitchen door and windows suddenly disappeared had me clawing at the walls. AAUUGH too subtly scary
Its so great to see a Brazilian game in your channel! Parabéns aos desenvolvedores! ficou show!!
They say parabens is bad but why is congratulations bad
Guts about the crashes, you've got amazing patience. Horror psychological tropes aside, never expected House Flipper gameplay to be the highlight of this game lmao.
i like the protagonist is like. ''this is terrible, the unease, it unbearable... welp, back to decorating''
The door is gone and you just didn't notice and I'm just sitting here going "MANLY PLEASE"
The very first thing you said kind of set me on edge, because my mom had a dream about moving into our neighbors house, and then it went up for sale and they bought it and moved in lmao.
Kudos for sticking it out through 2 restarts. I would've given up after the first crash.
An hour long video from Manly?
What a treat! What did I do to deserve this?
Real men get excited for decorating their home.
This is a really well made game. Not just the story and atmosphere, but even though it’s low-poly/low-resolution it’s very well designed. Seeing the ceiling in the office actually have detailed textures really surprised me, most games don’t put that kind of effort into something that players wouldn’t see or pay much attention to.
I love how in the beginning while manly was holding the house map outside, you can see the shadows covering the map or the light hitting it whenever he moves the map. It's a nice detail.
"Such a disappointment" "Im sorry DAD , Intererior Design is hard what do you want from me?"
When i wake i watch Manly
When i work i watch Manly
When i relax i watch Manly
When i eat i watch Manly
When i sleep i watch Manly
Repeat.
but what do you do when you watch Manly?
Pray to him also
When I ball I watch men
It's so satisfying being able to put stuff inside cupboards and rotate it nd stuff. I wish this was a real "first person sims" type game lol
this is exactly what i love about house flipper, filling cupboards and shelves with clutter is so much fun
Gotta say, it's been a while since I've actually watched a manly video, can't wait to finally remember why I'm subbed lol
Once You in, There is no exit
Who needs windows when you never shut the front or back door 😭
My favorite part about this so far is how manly talks about the house as if he is a realtor agent 😭
The unsettling vibes were pretty good! Don't know how I feel about the all knowing orbs though.
In my restless dreams, I see that house, Silent Home.
Memes aside, the pacing of this game needs a lot of adjustment. Aside from that car scene, we don't really get into the horror set piece until like the last 10 minutes, and when it finally comes, it just feels kind of rushed, especially compared to the lengthy slowburn setup that preceeds it.
Also, why introduce that neighbor lady? I was expecting her to be this game's Maria the moment she showed up, and then she just disappeared, off to be never relevant to the plot again. Needless to say, it's not a good story design, like at all.
25:37 *you took a deep breath, letting the musty smell of the house fill your lungs. It fills you with
*DETERMINATION*
This was a good one. I love it when you play these haunted PSX titles more than any other genre you pursue.
Your good ending was completely bugged out. It should be about him escaping the labyrinth not just "so i answered it" over and over again... It's so odd that your version was so bugged
Brazil mentioned! Hehehe great stuff!
The true horror was the color choice for this house's interior
This game just makes me want a version with only decorating the house lol. Like a 3D Unpacking.
already exists... called the sims. can prolly find sims 1 floating about.
@@azadalamiq theres something fun about "walking" around the house yourself to individually place items though. the sims has this floating birds eye view thats less immersive imo
@@azadalamiq Sims ain't first person
Good concept; weak delivery. When half the game is unloading boxes, you know they missed the mark. Also, imaging napping when you have just 4 boxes left to load into your house. That came across as goofy without intending to be.
16:50 "life good" "regret" I love it lol
The game has amazing atmosphere, and the opening is a clear refrence to silent hill 2: "in my dreams, I see that town. Silent hill." And it doesnt dissapoint. The game has a very bad bug case so hopefully the dev works on that cause this was genuinly great
This might be my favourite game I’ve seen manly play on his channel! Eerie and cinematic in all the best ways.
The game graphic style reminds me a lot of Puppet Combo's games
Manly, I really would want to see you decorate a house in sims after this.
I absolutly LOVED this game its so cinematic the music is a masterpiece the story its ok but the gameplay mechanics were very good i liked that you could decorate everything how you liked it should of have a save function because of how buggy it is but besides that amazing gameplay thank you manlybadasshero for showing us yet another game in your massive library
Great music and ambient noise, also the house is legit unsettling despite the day being so bright and sunny.
The story however feels... meh. The "scares" or rather "horror elements" feel a little bit too disjointed, we start with a dream sequence with your wife and bloody stuff then we move to some weird.... ball? Black hole? And then it's all about a slime and some spider lady in the ceiling?
I feel the horror would've been a lot more gripping if the author just focused on one idea and built upon it.
Could use more subtlety. The metaphor is incredibly overt. It's in that weird middle ground where it should be more subtle or just outright direct.
caralho, levei um tempo pra ver que era um jogo br
I honestly half hoped that letting go would be a bad ending, trying to run from what you feel, and the good end would be joining, and it would be in essence letting yourself mourn.
a good concept, but I understand why they chose as they did
leaving the family was moreso meant as leaving the guilt and pain of sorrow behind and accepting that they are gone, moving on with your life but not forgetting what you've learnt
edit: or that is my interpretation, at least
letting go and moving on is the most peaceful response to this kind of trauma you won't be your old self by a longshot but atleast you won't hate/harm yourself or others.
joining in and going deeper and deeper overthinking and blaming yourself for everything wears you down to the point of wanting to do anything to make the pain stop and you might become a harm to yourself and others.
"in my restless dreams, I see that town" typa beat(I havent finished the video yet i might be wrong LOLOL)
bro was Not wrong
This house flipper DLC looks amazing!
I KNEW THIS WAS A BRAZILIAN GAME. I see this Mud filter in the kitchen box, and i KNEW IT
Anyone gonna say something about the fence? (The direction it's placed)
Keep something in instead of out...🤔
15:45 love the punpun reference
That barbed wire around the backyard looks more like it's to keep things in, with the wire angled inwards.
Love the way it tries giving the gameplay a cinematic look, my only real critique is that this is two WEEKS after her death that this widower's supposed to be overcoming their grief. That's as good as two minutes for most people, good god.
As a brazillian myself, i'm so happy to see you playing a brazillian horror game, Manly!
The end cut scene was and is a work of art! Absolutely loved how it actually showed, as you said and I quote," the chaos"! Excellent content my friend, I tip my hat to you good sir!😊
That calm music while you are unpacking the stuffs remind me a lot of Minecraft, a calm song playing while you are just vibing the nature, pretty lonely, but not in a bad way
I could watch a whole entire video of Manly just decorating a house while he justifies his logic. Love it.
O filtro de barro kkkkkkkkkkkkkkkkkkkkkkk
Não esqueçamos o calendário de padaria e a jarra de abacaxi, nenhuma casa de respeito é completa sem esses apetrechos
@@Hennichell lista telefônica com bandeira Br e do Rio Grande do Sul kkk
I do appreciate the house decorating...and I appreciate the end game allowing you to see the beauty of your home! But yeah this is a somewhat sad game and both the endings are sorta samey to me but yeah we all face our personal daemons and come to different conclusions in life.
Usually reppin manly to chill and have stuff on on the background. But this game, alongside a couple others he has played had my full attention the whole time. Well done on the devs for making a short but deep story!
Hmm, I have to assume this person really did dream of a house in Mariana, that house is real, he really did buy that house, he actually tried to move into the house, and the text messages he got (except the end sequence ones where his parents blame him) were real. I really have to assume it's going for a Silent Hill sort of thing, a place of power that draws people in... but this is also my problem with this game: the supernatural aspect is a bit neglected.
Yes, even many Silent Hill games, the protag's guilt or backstory does take center stage, but the supernatural aspect of the Silent Hill is also undeniably real. This game kinda sets up a supernatural aspect, but it wasn't explored. In the end, it's all about the protag's guilt, and, you know what? _We don't even know what exactly happened to the protag's wife._ Yes, we do get a dream sequence that sort of hints at a truck accident (due to the lights in the fog looking like a truck's head lights, AND the insurance company talking about determining which party is at fault, indicating that the protag and Jessica were in an incident that involved other parties), but like, that's it, really. If the protag feels guilty, then, _why?_ Did he actually make a mistake? And... does he feel angry toward the truck driver? I feel like these are basic answers we should know-- he could at least tell his wife how much he has screwed up, etc. The video tapes too... we can try to guess what those were about, but in the end, I feel that nothing was elaborated enough. Not the supernatural aspect, nor the normal backstory aspect. In the end the supernatural aspect is also just swept aside (or not explained).
You can, of course, argue that, "no, this isn't supernatural". But if that's the case, I'd say, the dev probably started out with a supernatural angle, but then abandoned it in the end and just go full psychological/hallucination. It doesn't seem flattering to me either way.
That said, the black orb was creepy. That was done really well. Even the sounds you hear while doing things in the house helps the tense/uncomfortable atmosphere... just too bad, for me, there are a bunch of mysteries (the house, the video tapes, the protag's accident) that weren't really elaborated enough.
Oh, and the sharp shrill sound that plays along the creepy BGM later in the game? That's really annoying to me. Like using it once or twice can make me feel a little uncomfortable/unsettled, but when it plays over and over, it just makes me feel annoyed.
I might be in the minority, but yeah, I feel like I walked away empty. None of the mysteries were sufficiently answered for me. Feel free to disagree with me though. In the end, I'm here for the mysteries, not horror, so I might have very different focus than everyone else. (Also things that are TOO subtle can fly over my head. I do like some subtlety, but not so much if a story would stop making sense just because I missed those subtle hints. The author should have some backup just in case some of us are just a little more dense than the others-- I can be quite dense too.)
(Oh, and I thought the placing items/decorating mechanics can be fun/novel... though it probably isn't as fun past the first go.)
well in silent hill a persons darkness shapes silent hill each person will see it differently based on their pull. first one was shaped by the fears of the lil girl and the adopted dad. while 2 was a personification of guilt over killing his sick wife, and being sexually frustrated. while this game the guilt come from getting into a wreak and your wife and unborn baby die while you live. It's called survivors guilt. Guilt is a common feeling when a loved one passes. More so if you feel like it was your fault. Wife went inti labor and in their speed got into a wreak.
@@azadalamiq
You know, your explanations aren't answers.
Silent Hill is established as a place of power of sorts. This house, in this game? It's unclear, and that's why I say they should put more focus to the supernatural aspect. In the bad end, the protag goes "I built a labyrinth around me due to my guilt" (or something like that), THAT sweeps aside the supernatural aspect, making it possible to say, "maybe none of this really happened", and that is what I'm criticizing.
We don't actually know why the protag feel guilty. We can only assume. "In literature, character development is the craft of giving a character a personality, depth, and motivations that propel them through a story." Some of us want to know MORE about what drives the protag, what actually happened, and what he actually thinks. Did the protag make a mistake? Was the accident actually his fault? Did he actually believe that he could have prevented that? Is he actually having an illogical guilt? All of these are stuff that could be elaborated on to tell a better story, this is my other critique. This isn't the only instance too, like we don't know what actually happened either, just that it's probably a traffic accident. Was the other driver drunk? Did the driver apologize? Is the protag angry at the other driver? What. happened?
It's okay to have some vague aspects, but here, the supernatural aspect is vague, and so is the backstory aspect, and character development aspect. It relies on the player/viewer to assume everything and come up with our own answer, and this is why I find the game unsatisfying. There's creepy neighbor, and possibly supernatural house, and creepy black orb, the video tapes-- none of it has an explanation IN GAME.
@@azadalamiq I'm sorry, but do you seriously think I don't know what guilt is? Maybe that's not what you intended, but it's a very condescending thing to do. (I quoted what character development is as a retaliation.)
@@Starlight000 I understand the concept, but it's just so illogical. If you _caused_ the accident, or have a huge hand in making it happen, or failing to prevent it when you're capable of doing so, then I'd understand why one would feel guilty (hence I was looking for the above factors). On the other hand, I don't understand why getting angry and seeking revenge isn't even mentioned. It's natural to get angry when someone takes away the lives of your loved ones. To blame yourself when someone else actually caused the loss is illogical, and we know for a fact that another party is involved due to the exchange with the insurance agent.
Guilt means to feel remorse for something you have (or haven't) done. If a loss occurs outside of one's control... Oh come on, is this really normal? To feel guilty over something that isn't your fault!? Feeling bad, okay, but _guilt!?_
To me, none of this is logical, but fine! I'll accept that humans aren't always logical, and maybe there's some sort of severe personality mismatch between me and the protag/writer/rest of humanity... Sigh. This is just so backwards for me...
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As for the supernatural aspect, even if you don't care for it, you still have to admit that the game has a strong undertone for it. You not caring for it isn't a reason for the writer to just abandon and write off that whole aspect...
Sigh, I give up. Feels like to me I can't ask for more details about the story. I guess good for you guys since everything about this game makes so much sense to you guys. I just hate everything more now.
@@Starlight000 You just had to go "maybe you have a psychological issue". You should ask yourself, is that REALLY necessary to mention? You've pretty much locked me down to "if you disagree or think otherwise, you might have psychological issue".
With a parting shot like this, do you seriously believe that I'd be having a nice day? Tch...
Got 3 kidney stones kicking my ass and needed a distraction. Thank God for manly badass hero lol
I actually got chills from this one lol
I love the fact that he still designated the fruit bowl on the corner of the counter even in his 3rd playthrough- 💀
Comedy gold: 54:47
You probably already know this, but the update for ‘The Coffin Of Andy And LeyLey’ is coming out soon. I think it’s tomorrow or the day after.
This game feels a bit incomplete; I get the concept of "show don't tell", but this one left me scratching my head. I understand the idea of the protag suffering tremendous guilt and all, but there just seemed to be some loose ends that didn't much sense. Was the protag suffering so much from guilt that he completely hallucinated all the events? If that's not the case...Who exactly were the family in the tapes? Who was the neighbor? Why is that house special? What were the orbs? Was everything just an allegory for something else?
On the plus side, I really enjoyed the overall ambience, mood, and music; all that worked really well to keep you feeling something between being off and creepy to being straight up terrified and confused.
My wife does the same thing , i don't see the problem.
Once someone said they put it in the kitchen and know the house inside and out..I would have grabbed all the boxes back on the truck and left lol
Manly only wanted to take those boxes in. I found hilarious his annoyment with the neighbor and even the protag for not letting him finish 😅😂
The barbed wire being positioned to keep things INSIDE though...
This house seems very quaint and peaceful (and empty tbh). I really hope moving in there is worth it.
I feel the creator wanted to write a novel but knew making it as a game will sell better
I like all manly videos and have never thought otherwise! I do request Manly play a game similar to Ann, as that was my favorite video. Other than that, can't wait for the next vid.
Ehehehehehehe, only when saw the style of the Clay filter and calendar layout i noticed the game is brazilian.
Mr. ManlyBadassHero, have a nice day.