Soundpaint going from strength to strength like a healthy relationship. Soundpaint is So advanced and simple at once, very musical synergy that maintains a creative flow.
This is a great development. But, I must admit, it's the multi velocity and round robin user import ability that really excites me. Keep up the great work.
I've said it before and I'll keep saying it: you've got pure gold in your hands Troels & team. Amazing work, as always, and it just keeps getting better and better !!!
This is completely AMAZING!!! I knew from the time I first heard Soundpaint, that its 'sampler' was unlike any other. This is what I have wanted in a sampler for DECADES!!! I have some other samplers that are great in their own ways... but Soundpaint definitely has its special place. ❣
And... the 'musicality' of the Soundpaint engine, stretches the artistic 'value' of my sample collections so much... I cannot imagine the limits. This is most excellent... indeed!! 🤓
Gosh, you should do these longer sessions more often. Omri Cohen did for his free VCV Rack and I can imagine the amount of attention this will get to become huge as well! Soundpaint is so going to revolutionize the way we make music!
HELL YES. I’d like to thank Tawnia, Troels, Marissa and the entire SP team for my new life consuming rabbithole. Oh… and I love that Intimate Studio Brass demo. These snippets are all hits in and of themselves. Waiting for the first Top 40 using one. Anyway: just wanted to congratulate you 🙏🏽
Thank you Temme - and thank you for acknowledging the team behind it all. It is a group effort and we are fortunate to have such a great team - and community - behind us. We are just getting started!
Man you guys are the gift that keeps on giving. thank you thank you thank you - you have just saved me loads of midi nightmare multitracking from one computer to another. i've been recording my latest Album EXCLUSIVELY using Soundpaint and you just expanded my options. (will send you copy when it's out). And TROELS - on a personal note, you are such a wonderful guy. kinda person it'd be a privilege and blast to know. but this program is one of the best sonically and easily competes on quality (better for ease of use) with say Reason or NI and countless hard synths. Congratulations on your hard work and eternal thanks and peace vibes to you. outstanding
Thank you for your reply on my question about importing samples. I found your tutorial. Even though a few steps have changed in the recent update I was able to figure it out. I truly love this VST.
You are too kind Charles! Not sure I deserve such a prestigious comparison but warms my heart on what's been a very difficult week for me in the passing of my mentor (Cheers, Troels)
@@Soundpaintmusic Sorry about your mentor. Always a difficult event. I am 79 years old and therefore have experienced that very same thing in many key moments in my life...and it is never easy. I am a man of faith and I will pray for you right after I write this.....and may you meditate on this as I pray.....Numbers 6:24-26........
Thank you for the user-sample import! I've been keenly awaiting this! Plus, just mentioned at the end, the ability to share Programs and Parts - this is great too. I'm very eager to get the more advanced importing, with velocity layers, round robins, the legato that is still to come (!) and, hopefully, a convenient way for setting loop points within the editor. Obviously, the main work for setting up loop points can be done outside of the editor, but little adjustments can still be necessary in situ, so to speak. And, of course, timestretching is on its way, too, which will mean we can get closer to a sampled instrument with limited notes sampled. You mentioned in a reply that importing 44.1 kHz is on the way. How about 96kHz and above? Would that improve the quality of the sound manipulation within Soundpaint? It is certainly useful for for a lot of things. So much more coming down the line! Once we have the advanced editor/import, we can hopefully expect to see a lot of third-party development taking off. Congratulations, thank you, and general hurrahs all round!
High sample rates can be useful for down-pitching samples at the higher end of the audible range. So it would make some sense. When it comes to other types om manipulation, it is down to the oversampling and/or aa filters of the process, and not to the sample rate of the source.
I would really like to see a standalone auto sampler function !! that would be a game changer . Logic Pro has one which can also auto sample RR and Vel
If the ASE gets some kind of auto-sampling, that would be great. (even better if it was cable of using DC coupled outputs to auto-sample with CV control over parameters of external synths, but that would be too much to ask for)
Sweet! I am excited. However, I really wish you would allow 44.1khz samples. I have a sample collection spanning 20 years and lots of them are 44.1. Thanks!
If your instruments weren’t so expensive, i would be adopting your platform. I just don’t have an extra thousand+ dollars to build a library large enough to merit adopting it. Your stuff is super cool, but most of the world just doesn’t have the kind of money to afford your instruments.
The pricing of your whole catalogue. Like $50 for a pack of tick tocks. If you look at what you’d get when you buy Pigments, for example, you get a decent library for a few hundred dollars. Which is better for people who don’t make the same kind of money people do in the States. Since there is no factory library in Soundpaint, only a couple of free instruments, in order to have a useful library, you need to spend high-hundreds if not thousands of dollars.
I always buy instruments, never illegally use software. Unfortunately with Soundpaint and Spitfire, the pricing seems to be set for composers who work for corporate media clients. So for example i have a very small and limited library of Spitfire instruments because i have to wait until everything goes on sale. I’m not putting your work down, you deserve to be paid well, just pointing out how tough it can be for musicians around the world. Thanks
@@sub-jec-tiv Allow me to offer a bit of perspective. Soundpaint is one of the most advanced samples engines on the market and it is free. It also comes with a free editor and free instruments, including a free deep-sampled grand piano. This has cost us millions in development and we are literally giving it away for free. We really do try to make our instruments as affordable as possible. Where-else do you find advanced legato instruments for $20? 127 velocity layered guitars for $15? We don’t necessarily want our users to own EVERYTHING either. The idea with Soundpaint is offer a completely modular experience. A modular engine and the ability to assemble it however you want. In other words a platform where you make your own engine. Cheers, Troels.
It is super easy. Nearly all DAWS and/or Audio Editor have auto slicing functionality. All you gotta do is: 1. Import a song into your DAW and/or Audio Editor of choice. 2. Find out how your software can auto slice the sound. For example I used Soundforge in the example and a function called: "Auto Region", which will find regions in the audio and slice them up. 3. Export all the slices into a folder of your choice and make sure they are at 48kHz for now. 4. Import all the slices in USI and save. 5. Party time!
Semi-solved: before saving the part in the Soundpaint editor -> "Window" -> "tagging window" and select a relevant instrument type from the "Instruments" list. It will appear under the selected instrument title. Can it be done retrospectively?
Ummmm, I have the latest SoundPaint Editor on Mac (1.0.1) directly downloaded from your site and it only imports 48kHz samples?! Can you assist please?
@@DreamDeepCR The latest version of USI is currently in BETA and allows for all sample rates. The BETA is available on Discord (since we are still testing), so just ping us there and we will get you setup if you wanna try it. Sorry for the confusion. It should be available to everyone in next week or so.
Why not 16/24 bit 44.1 Khz? I would like to import into Sounpaint at this audio resolution for my sample material being also compatible with old hardware samplers.
Would (or could) you make it possible to import kontakt libraries directly into soundpaint? I would much prefer using this to kontakt which is horrendously outdated now. Or is there a way to do this already?
Very exciting. I love soundpaint even though I don't use it as often as i'd like to. I also cant afford that many of the very excellent libraries but buy them when I can. This was one of the most important things I thought was missing. 48klz though? All of my samples are at 44.1 so this makes this useless to most people with existing sample libraries and would like to import and create instruments.Its great for people that want to sample instruments but not everyone will do this. I hope you eventually make it possible to import at 44.1.
I thank you very much for this great instrument, program, and fun factory. I don't know why but, I could not make a sound cancel with the same sound I put in a different track to compare the sound quality from both, the original .wav file and Soundpaint. No matter what, I could not make them cancel and silence... Any ideas?
Seems great, and promising to hear about the "Pro" version. I don't use Soundpaint yet, as I haven't been able to fully build my studio computer, to my understanding, the effects like filter and saturation are not per voice, if that is the case, it seems a bit limiting. Phaseplant has the option to turn on polyphonic on the effect modules, to get them per voice (but phaseplant still to my knowledge doesn't support multisample import). Avenger to my understanding has filter and saturation per voice (it supports multisample import). I think Falcon also allows for filtering per voice (it also support multisample import). Per voice filtering is important to make a software like this act like a synth (and saturation to make it sound more "analog"). I think that soundpaint seems like a promising software, and some of the expansions seems really good, some I might not completely agree with the pricing of considering the banner saying there will not be any sales... and with 8dio supplying the samples from their instruments, I can see a lot of promising expansions for the future. Getting per voice filtering would really push it beyond what the kontakt instruments does with the samples.
Hi Jon. Thank you for the constructive observations. Filter per voice is easy to do in traditional formats (PCM) and we are toying with two ideas: 1. Offer basic on the fly conversion from our RTS (Real-Time Samples) format to standard PCM, which will then in turn mean filter per voice. However this means switching velocity morphing off and loose the benefits of always having 127 dynamic velocity layers. 2. Offer per voice filtering in our RTS format, which is notable more complex, since we are real-time rendering each of the notes generated. Good news is we have prototyped both of these options and we will see one (or both) this year, however we wanna push true polyphonic legato forward, so users can finally play legato based instruments without the issues that PCM creates and that is our current development. Cheers, Troels
Great news. If you have to settle for the PCM solution, there should perhaps be a clear mode-switch and theming to let the user know they are not working in the standard mode. I hope you will be able to offer a good set of filters. I also like spectral filters/harmonic filters as an alternative to the classic analog filters. I agree that legato is an important area to focus, so I understand if that is your priority. And the reason I am looking for a good synth to handle multi-samples, and filter/saturate them per voice is mainly to mangle orchestral instruments (for typical synth sounds as source, there are many options out there). So having a good engine that is the go to place for orchestral sounds (bought, free or user), makes a lot of sense as a start. I'm sure you also see the creative possibility with having per voice filter and certain effects to create interesting sounds... 8dio offer a lot of interesting sounds, so it seemingly would fit that sounddesign focus. Are you also working on an alternative pitch "stretch" that keeps the sample length? While it is more complex and considered higher quality, I would not necessarily call it that, as it completely depends on the desired outcome. It would be nice to be able to switch between them, so I guess that would translate to two sets of samples, or wait-time when the user picks a key that they want to fill the keyboard with, I guess through the option to generate a new set of samples (user preset) based on that key.
Great question! We will be releasing our ASE (Advanced Sample Editor) tool in a few months from now. ASE offers full capability in regards to everything you mention. Alpha version is available to developers now.
@@Soundpaintmusic Time module is amazing, but that's not exactly what I meant. Time stretching over the whole note scale means that the duration of each sample is the same for all the notes, although with different pitch. With Time you can stretch every note, yes, but only proportionally to their original duration, which will be shorter for higher notes then lower notes. It means that with slowed down time the higher notes will still last less then lower notes.
This feature will be in upcoming our ASE (Advanced Sample Editor), which is a fully comprehensive next-generation editor for deep- and ultra deep-sampled instruments. ASE will be an affordable extension to Soundpaint for those that really wanna get their ears wet. Q1/23.
Exactly! I just took the demo - chopped it up in Soundforge and imported all the little bits and pieces into the SP User Editor. We will get slicing in there eventually, but for now thats the deal.
@@Soundpaintmusic Soundforge?! Wow, thats a tool from my past lol. They're still around as a company? The last time i used Soundforge i was also learning midi with Fruity Loops and recording audio with Adobe audition. possibly still Cool Edit Pro back then.
The tool will be updated on Thursday (November 17th), so you can import at any Khz rate. This is a part of our Soundpaint 2.0 update. Sorry for the confusion.
Why limit it to 48? It seems like it would be much better for sound design stuff to allow it to go up much higher, that way you can later pitch it down, etc, while preserving all the high end information.
@@GerrodPriestTV It may be you are on the very latest version of the engine, but if you head on over to our Discord you can grab it. This feature is coming in hot. discord.gg/2wvkSYv9Vt
The Advanced Soundpaint Editor (which we aren't quite ready to discuss in detail) will be released later this year. We do not have a price on it yet, but it will be affordable like everything else in Soundpaint. In the meantime enjoy the free USI tool. USI will also get additional features over next couple of months (ex. loop integration, 44.1 direct import support etc).
This is great, but is there no way to map samples to velocity? I couldn't find anything about that in the documentation or in the editor. Is this a deliberate limitation of the user sample editor? I can understand the reasoning if that's the case, I'm just not sure if I'm missing something or if it's not there.
The Advanced Soundpaint Editor (ASE) is coming in late 2022. ASE will have advanced velocity morphing and round-robin capabilities, including a variety of proprietary workflow routines to generate advanced instruments in seconds. ASE will be an affordable Add-On to Soundpaint.
Yes and no. You can set a velocity range, but it affects all parts. Rack > Touch > Velocity Type (see bottom icon looking like "-"). This particular velocity type allows you to set a roof for the velocity,
@@Soundpaintmusic Ah. Great. Thanks much. I use Soundpaint with a midi guitar, using ukulele, guitars samples, ect. Love it and watch for updates, library additions with interest.
Great stuff. Did you guys end up releasing the advanced editor yet? Super keen for that... Are you going to have some sort of partnership program for instrument designers?
Yes. The advanced editor will be available later this year. We are already working with developers that are using it, but haven’t made it fully public yet, since it’s still in beta. But it’s fully functional at this point and really fast to work with. Just like the engine itself - we want to make an editor that makes it a breeze to develop advanced instruments.
@@Soundpaintmusic I think once you release the advanced editor, host a competition. First prize gets the full bundle etc. All competitors need to publish their work as a library on PIANOBOOK and upload a YT video giving a backstory of their sampling adventure and showing it off. I think the pianobook community will really embrace SP and there's a lot of people there who will be influencing the sample library platforms in the future.
@@Soundpaintmusic I just tried it (downloaded today) and I get the “only 48000 sample rate supported” message. This is from the plugin version inside REAPER. Thanks for responding, never expected it :)
@@stewl The same, I made a month of PPG Wave 2 sample sessions at 16 bit 44.1 Khz ... A choice for being compatible as well with old hardware samplers.
@@Soundpaintmusic We have plans for releassing sound collection into your Soundpaint format. PPG Wave 2, Fizmo, Mirage sound process OS, Turbosynth additive multi oscillators multi-sample presets.
I downloaded 2.5 an hr ago.. when I do the generate part it doesn’t send it to Soundpaint, it tells me to save it in folder..but even when I do that I still can import the sound/file..I’m on a Mac. Not sure what’s going on.
So remember to be in User Browser and not Factory Browser. Look upper left corner of Soundpaint. Factory is the bookshelf icon and User is the person icon. Hopefully that helps!
Soundpaint going from strength to strength like a healthy relationship. Soundpaint is So advanced and simple at once, very musical synergy that maintains a creative flow.
Looking at this, it becomes quite obvious how outdated Kontakt is. 😀 Absolutely love it. Thanks Troels and the Soundpaint team!
The Morph feature is absolutely killer for sound design.
This is a great development. But, I must admit, it's the multi velocity and round robin user import ability that really excites me. Keep up the great work.
Tried it today. Very user friendly. Great stuff!
I've said it before and I'll keep saying it: you've got pure gold in your hands Troels & team. Amazing work, as always, and it just keeps getting better and better !!!
Thx Wim! It helps when you make something with your heart.
Soundpaint is the best product in its class. I use it all the time. USI takes it to another level.
Thank you! Your tutorial was extremely helpful to me, specially how to save a sample. Cheers
Glad it helped!
Love it. That bit with Hall of the Mountain King merged with the piano was magic.
I really appreciate the Soundpaint player and it's gratifying to see and hear the development. Thank you and keep up the good work! 👍
Thanks! Wait till you see what we got coming next month - for free(ze) too! ; )
let the competition begin .... great work guys
This is completely AMAZING!!! I knew from the time I first heard Soundpaint, that its 'sampler' was unlike any other. This is what I have wanted in a sampler for DECADES!!!
I have some other samplers that are great in their own ways... but Soundpaint definitely has its special place. ❣
And... the 'musicality' of the Soundpaint engine, stretches the artistic 'value' of my sample collections so much... I cannot imagine the limits. This is most excellent... indeed!! 🤓
@@Cefshah So kind. Thanks Cef! Wait till we get to legato!
This is awesome news. I like the simplicity and workflow. Soundpaint is getting better and better at amazing pace.
Thanks Daniel. Simplicity, flow and speed are the core pillars of our designs.
Very interesting development of this tool.
I'll dowload the update this evening, I think, and try the morph thing with my own samples & musics.
It just keep getting better and better, Thank you 🙏🏽
Thank God cause the simple packs are huge. And I already got tons of samples.
Gosh, you should do these longer sessions more often.
Omri Cohen did for his free VCV Rack and I can imagine the amount of attention this
will get to become huge as well!
Soundpaint is so going to revolutionize the way we make music!
Wicked !!! It’s a brilliant addition ! Really excited for the future of Soundpaint ! 🤩
HELL YES. I’d like to thank Tawnia, Troels, Marissa and the entire SP team for my new life consuming rabbithole. Oh… and I love that Intimate Studio Brass demo. These snippets are all hits in and of themselves. Waiting for the first Top 40 using one.
Anyway: just wanted to congratulate you 🙏🏽
Thank you Temme - and thank you for acknowledging the team behind it all. It is a group effort and we are fortunate to have such a great team - and community - behind us. We are just getting started!
Man you guys are the gift that keeps on giving. thank you thank you thank you - you have just saved me loads of midi nightmare multitracking from one computer to another. i've been recording my latest Album EXCLUSIVELY using Soundpaint and you just expanded my options. (will send you copy when it's out). And TROELS - on a personal note, you are such a wonderful guy. kinda person it'd be a privilege and blast to know. but this program is one of the best sonically and easily competes on quality (better for ease of use) with say Reason or NI and countless hard synths. Congratulations on your hard work and eternal thanks and peace vibes to you. outstanding
Thank you for your reply on my question about importing samples. I found your tutorial. Even though a few steps have changed in the recent update I was able to figure it out. I truly love this VST.
Thank you! ❤️
Amazing. Thank you Troels and Soundpaint!!
Loved Soundpaint…
Now even more!
Amazing work!! Just what I was looking for! Thank you!!
Thanks you for this update! and cool idea!
Brilliant! Your genius reminds me of David Royer (Royer Ribbon and Mojave mic mastermind)...who is a friend of mine..........
You are too kind Charles! Not sure I deserve such a prestigious comparison but warms my heart on what's been a very difficult week for me in the passing of my mentor (Cheers, Troels)
@@Soundpaintmusic Sorry about your mentor. Always a difficult event. I am 79 years old and therefore have experienced that very same thing in many key moments in my life...and it is never easy. I am a man of faith and I will pray for you right after I write this.....and may you meditate on this as I pray.....Numbers 6:24-26........
Soundpaint Rocks!!
Thank you for the user-sample import! I've been keenly awaiting this! Plus, just mentioned at the end, the ability to share Programs and Parts - this is great too. I'm very eager to get the more advanced importing, with velocity layers, round robins, the legato that is still to come (!) and, hopefully, a convenient way for setting loop points within the editor. Obviously, the main work for setting up loop points can be done outside of the editor, but little adjustments can still be necessary in situ, so to speak. And, of course, timestretching is on its way, too, which will mean we can get closer to a sampled instrument with limited notes sampled.
You mentioned in a reply that importing 44.1 kHz is on the way. How about 96kHz and above? Would that improve the quality of the sound manipulation within Soundpaint? It is certainly useful for for a lot of things.
So much more coming down the line! Once we have the advanced editor/import, we can hopefully expect to see a lot of third-party development taking off.
Congratulations, thank you, and general hurrahs all round!
High sample rates can be useful for down-pitching samples at the higher end of the audible range. So it would make some sense. When it comes to other types om manipulation, it is down to the oversampling and/or aa filters of the process, and not to the sample rate of the source.
Troels, I love everything you are doing with SoundPaint. Great work.
The computer is the defacto instruments of our times - our journey is to make it alive.
Great features! Definitely interested in your futur sampler with velocity and round robins.
Coming Q1/23.
Beautiful simple design, Troels!
Thanks Steven!
I would really like to see a standalone auto sampler function !! that would be a game changer . Logic Pro has one which can also auto sample RR and Vel
On our dev map ...
@@Soundpaintmusic epic !
This is really great! Pretty amazing and wonderful really! Thank you!
If the ASE gets some kind of auto-sampling, that would be great. (even better if it was cable of using DC coupled outputs to auto-sample with CV control over parameters of external synths, but that would be too much to ask for)
Agreed - and on the radar.
Awsome! Thank you for such great free product!
Fantastic as usual!! Thank you so much!! :D
Sweet! I am excited. However, I really wish you would allow 44.1khz samples. I have a sample collection spanning 20 years and lots of them are 44.1. Thanks!
I also hope you guys add an option for 44.1 khz, please make that optional! 🙂
Just batch process thelot in audacity to 48 ..
Wow, fun stuff, love it!
I find sound paint to be very interesting and good for the creative workflow
If your instruments weren’t so expensive, i would be adopting your platform. I just don’t have an extra thousand+ dollars to build a library large enough to merit adopting it. Your stuff is super cool, but most of the world just doesn’t have the kind of money to afford your instruments.
Which instruments are you specifically referring to?
The pricing of your whole catalogue. Like $50 for a pack of tick tocks. If you look at what you’d get when you buy Pigments, for example, you get a decent library for a few hundred dollars. Which is better for people who don’t make the same kind of money people do in the States. Since there is no factory library in Soundpaint, only a couple of free instruments, in order to have a useful library, you need to spend high-hundreds if not thousands of dollars.
I always buy instruments, never illegally use software. Unfortunately with Soundpaint and Spitfire, the pricing seems to be set for composers who work for corporate media clients. So for example i have a very small and limited library of Spitfire instruments because i have to wait until everything goes on sale. I’m not putting your work down, you deserve to be paid well, just pointing out how tough it can be for musicians around the world. Thanks
@@sub-jec-tiv Allow me to offer a bit of perspective. Soundpaint is one of the most advanced samples engines on the market and it is free. It also comes with a free editor and free instruments, including a free deep-sampled grand piano. This has cost us millions in development and we are literally giving it away for free. We really do try to make our instruments as affordable as possible. Where-else do you find advanced legato instruments for $20? 127 velocity layered guitars for $15? We don’t necessarily want our users to own EVERYTHING either. The idea with Soundpaint is offer a completely modular experience. A modular engine and the ability to assemble it however you want. In other words a platform where you make your own engine. Cheers, Troels.
Great stuff. Now we need a tutorial on how you make those cut up patches. Thanks!
It is super easy.
Nearly all DAWS and/or Audio Editor have auto slicing functionality. All you gotta do is:
1. Import a song into your DAW and/or Audio Editor of choice.
2. Find out how your software can auto slice the sound. For example I used Soundforge in the example and a function called: "Auto Region", which will find regions in the audio and slice them up.
3. Export all the slices into a folder of your choice and make sure they are at 48kHz for now.
4. Import all the slices in USI and save.
5. Party time!
Wow! I like the engine!!!
🙏🏻
♥ ♥ ♥!! I am grateful beyond words for your monumentally wonderful products and generosity!! ♥ ♥ ♥
Thanks! Ohhhhhmmmmm!
Thank you so very much. Looking forward to using the new feature.
Wow, awesome ! 😯
The engine sound so good.
Thanks Miltersen!
@@Soundpaintmusic velbekomme :) Elsker at bruge Soundpaint.
@@Miltersen Lydmaling!
@@Soundpaintmusic Haha. Helt sikkert. Kan nærmest ikke bruge andet nu ;)
Det er fordi at vi skabte det med hjerte.
This is incredible.
Will a future update allow for looping samples?
Yeah - working on it!
How can I organise user generated parts under subheadings in the user parts library? Can they be relocated from the "unclassified" heading?
Semi-solved: before saving the part in the Soundpaint editor -> "Window" -> "tagging window" and select a relevant instrument type from the "Instruments" list. It will appear under the selected instrument title.
Can it be done retrospectively?
The first thing I thought was… you sampled an UZI? Bang bang you shut me down bang bang
Nice program. Can you ballpark when the editor will be available in 44.1?
Fantastic!!
So excellent.
I really like soundpaint but i need 44100 sample rate support because a big part of my samples is in that rate.
This is great but a pain to only import 48kHz sampled content, a lot of commercial samples are sold at 44.1kHz?
The latest version takes all sample rates, including 44.1 : )))
@@Soundpaintmusic - that's a great update, thank you!!
Ummmm, I have the latest SoundPaint Editor on Mac (1.0.1) directly downloaded from your site and it only imports 48kHz samples?! Can you assist please?
@@DreamDeepCR The latest version of USI is currently in BETA and allows for all sample rates. The BETA is available on Discord (since we are still testing), so just ping us there and we will get you setup if you wanna try it. Sorry for the confusion. It should be available to everyone in next week or so.
@@Soundpaintmusic Thanks guys - I have the SP Editor Beta now and can import 44.1kHz WAVs - Good job!
Game changer!
Why not 16/24 bit 44.1 Khz? I would like to import into Sounpaint at this audio resolution for my sample material being also compatible with old hardware samplers.
44.1 support coming soon.
Would (or could) you make it possible to import kontakt libraries directly into soundpaint? I would much prefer using this to kontakt which is horrendously outdated now. Or is there a way to do this already?
All we can say is that our forthcoming ASE (Advanced Sample Editor) will make you happy x 2.
@@Soundpaintmusic lovely, looking forward to it
Very exciting. I love soundpaint even though I don't use it as often as i'd like to. I also cant afford that many of the very excellent libraries but buy them when I can. This was one of the most important things I thought was missing. 48klz though? All of my samples are at 44.1 so this makes this useless to most people with existing sample libraries and would like to import and create instruments.Its great for people that want to sample instruments but not everyone will do this. I hope you eventually make it possible to import at 44.1.
44.1 support coming soon.
You can convert 44.1 to 48 kHz just be resaving at the new sample rate in your DAW. That's a slow way to do it, but it does work.
I thank you very much for this great instrument, program, and fun factory.
I don't know why but, I could not make a sound cancel with the same sound I put in a different track to compare the sound quality from both, the original .wav file and Soundpaint.
No matter what, I could not make them cancel and silence...
Any ideas?
I wish It could pitch in time. By that I mean going up or down the octave without affecting or changing the speed of the sample
Seems great, and promising to hear about the "Pro" version.
I don't use Soundpaint yet, as I haven't been able to fully build my studio computer, to my understanding, the effects like filter and saturation are not per voice, if that is the case, it seems a bit limiting.
Phaseplant has the option to turn on polyphonic on the effect modules, to get them per voice (but phaseplant still to my knowledge doesn't support multisample import).
Avenger to my understanding has filter and saturation per voice (it supports multisample import).
I think Falcon also allows for filtering per voice (it also support multisample import).
Per voice filtering is important to make a software like this act like a synth (and saturation to make it sound more "analog").
I think that soundpaint seems like a promising software, and some of the expansions seems really good, some I might not completely agree with the pricing of considering the banner saying there will not be any sales... and with 8dio supplying the samples from their instruments, I can see a lot of promising expansions for the future. Getting per voice filtering would really push it beyond what the kontakt instruments does with the samples.
Hi Jon. Thank you for the constructive observations. Filter per voice is easy to do in traditional formats (PCM) and we are toying with two ideas:
1. Offer basic on the fly conversion from our RTS (Real-Time Samples) format to standard PCM, which will then in turn mean filter per voice. However this means switching velocity morphing off and loose the benefits of always having 127 dynamic velocity layers.
2. Offer per voice filtering in our RTS format, which is notable more complex, since we are real-time rendering each of the notes generated.
Good news is we have prototyped both of these options and we will see one (or both) this year, however we wanna push true polyphonic legato forward, so users can finally play legato based instruments without the issues that PCM creates and that is our current development.
Cheers, Troels
Great news.
If you have to settle for the PCM solution, there should perhaps be a clear mode-switch and theming to let the user know they are not working in the standard mode. I hope you will be able to offer a good set of filters. I also like spectral filters/harmonic filters as an alternative to the classic analog filters.
I agree that legato is an important area to focus, so I understand if that is your priority.
And the reason I am looking for a good synth to handle multi-samples, and filter/saturate them per voice is mainly to mangle orchestral instruments (for typical synth sounds as source, there are many options out there). So having a good engine that is the go to place for orchestral sounds (bought, free or user), makes a lot of sense as a start. I'm sure you also see the creative possibility with having per voice filter and certain effects to create interesting sounds... 8dio offer a lot of interesting sounds, so it seemingly would fit that sounddesign focus.
Are you also working on an alternative pitch "stretch" that keeps the sample length? While it is more complex and considered higher quality, I would not necessarily call it that, as it completely depends on the desired outcome. It would be nice to be able to switch between them, so I guess that would translate to two sets of samples, or wait-time when the user picks a key that they want to fill the keyboard with, I guess through the option to generate a new set of samples (user preset) based on that key.
how do you convert your samples to 4800. Most of mine are at 44.1kHz?
The tool has been updated since this video - so you can import any khz - not just 4800
What about a „Advanced User Sampler“ with Note Off Samples, Velocity Switches, Articulations, Legato Samples etc.?
Great question! We will be releasing our ASE (Advanced Sample Editor) tool in a few months from now. ASE offers full capability in regards to everything you mention. Alpha version is available to developers now.
Is time stretch / sample warping in your roadmap?
Its already here ... th-cam.com/video/duCYWp8nEFY/w-d-xo.html
@@Soundpaintmusic Time module is amazing, but that's not exactly what I meant. Time stretching over the whole note scale means that the duration of each sample is the same for all the notes, although with different pitch. With Time you can stretch every note, yes, but only proportionally to their original duration, which will be shorter for higher notes then lower notes. It means that with slowed down time the higher notes will still last less then lower notes.
I was told that Hal doesn't support legato in the user sample import.
please could you add ability for dynamic layers on a note? Would make a huge difference to its usefulness for many Im sure!
This feature will be in upcoming our ASE (Advanced Sample Editor), which is a fully comprehensive next-generation editor for deep- and ultra deep-sampled instruments. ASE will be an affordable extension to Soundpaint for those that really wanna get their ears wet. Q1/23.
Amazing!
Troels, is there a way we can share our own created patches with collaborators (on different computers/other locations)?
Yes! Our Discord community has already created some and we are currently trying to figure out the best way of organizing it.
I'm confused as to how you did that?! Do you have to split up loops into little bits before you put them in Soundpaint editor?
Exactly! I just took the demo - chopped it up in Soundforge and imported all the little bits and pieces into the SP User Editor. We will get slicing in there eventually, but for now thats the deal.
@@Soundpaintmusic absolute legend
@@Soundpaintmusic Soundforge?! Wow, thats a tool from my past lol. They're still around as a company? The last time i used Soundforge i was also learning midi with Fruity Loops and recording audio with Adobe audition. possibly still Cool Edit Pro back then.
Can you have multiple velocity layers with user import?
Coming in next USI update!
@@Soundpaintmusic Yay!! Thank you so much!!
im trying many time to inport but its doesnt work nothing is create and nothing is loaded
The tool will be updated on Thursday (November 17th), so you can import at any Khz rate. This is a part of our Soundpaint 2.0 update. Sorry for the confusion.
Why limit it to 48? It seems like it would be much better for sound design stuff to allow it to go up much higher, that way you can later pitch it down, etc, while preserving all the high end information.
We will support higher resolutions, so think of 48 as a temporary solution. We just have to get through some other developments first.
@@Soundpaintmusic wonderful!
Thank you 🙏 - I was wondering if it will be possible to do velocity layers and morph between those layers.
Yes. This particular feature will be available in our Advanced Editor coming later this year.
@@Soundpaintmusic Great news! Sounds very promising!
i feel like i found a secret treasure with this software. i’m doing my best to not keep it a secret
🥰
smh what's a good sample rate converter because this only takes in 48000 and everything i have already sampled is not 48000
This has been fixed. It now takes 44.1 and most other rates!
@@Soundpaintmusic I just installed again and it still wont take my samples am I doing something wrong?
@@GerrodPriestTV It may be you are on the very latest version of the engine, but if you head on over to our Discord you can grab it. This feature is coming in hot. discord.gg/2wvkSYv9Vt
Thanks thanks thanks very much 👏👏👏👏👏
I heard that we have to pay to get multi velocity layer and RR function in the editor. Is that right?
If so, how much is it?
Thank you.
The Advanced Soundpaint Editor (which we aren't quite ready to discuss in detail) will be released later this year. We do not have a price on it yet, but it will be affordable like everything else in Soundpaint. In the meantime enjoy the free USI tool. USI will also get additional features over next couple of months (ex. loop integration, 44.1 direct import support etc).
Thank You.
This is great, but is there no way to map samples to velocity? I couldn't find anything about that in the documentation or in the editor. Is this a deliberate limitation of the user sample editor? I can understand the reasoning if that's the case, I'm just not sure if I'm missing something or if it's not there.
Ah nevermind, I see that this question was answered in another reply below. Very excited to see the advanced editor in the future!
The Advanced Soundpaint Editor (ASE) is coming in late 2022. ASE will have advanced velocity morphing and round-robin capabilities, including a variety of proprietary workflow routines to generate advanced instruments in seconds. ASE will be an affordable Add-On to Soundpaint.
Kontakt, you’re up next ☝️
Does Soundpaint offer the option of creating velocity ranges that samples will then respond to or ignore?
Yes and no. You can set a velocity range, but it affects all parts. Rack > Touch > Velocity Type (see bottom icon looking like "-"). This particular velocity type allows you to set a roof for the velocity,
@@Soundpaintmusic Ah. Great. Thanks much. I use Soundpaint with a midi guitar, using ukulele, guitars samples, ect. Love it and watch for updates, library additions with interest.
@@LeeEisenstein So cool! Can't wait to hear what you think once we get our fret noises and legato coupled to it!
Where are the downloads on Discord?
Great stuff. Did you guys end up releasing the advanced editor yet? Super keen for that... Are you going to have some sort of partnership program for instrument designers?
Yes. The advanced editor will be available later this year. We are already working with developers that are using it, but haven’t made it fully public yet, since it’s still in beta. But it’s fully functional at this point and really fast to work with. Just like the engine itself - we want to make an editor that makes it a breeze to develop advanced instruments.
@@Soundpaintmusic fantastic news. I'm excited for that. The existing libraries are really inspiring.
@@Soundpaintmusic I think once you release the advanced editor, host a competition. First prize gets the full bundle etc. All competitors need to publish their work as a library on PIANOBOOK and upload a YT video giving a backstory of their sampling adventure and showing it off. I think the pianobook community will really embrace SP and there's a lot of people there who will be influencing the sample library platforms in the future.
I've got thousands of samples and none of them are in 48 Khz...
Its fixed. We need to update this video, since it allows for any Khz at this point.
@@Soundpaintmusic I just tried it (downloaded today) and I get the “only 48000 sample rate supported” message. This is from the plugin version inside REAPER. Thanks for responding, never expected it :)
Apparently, this editor only accepts 48K samples. I work in 44.1oo. So how does one deal with hat limitation.
There is a free software for MAC called VLC which can do it. PC has this one: www.voxengo.com/product/r8brain/
wow
: )))))
How do you create your own instruments with velocity layers ?
This feature will be available in our ASE (Advanced Sample Editor), which will be out some months from now.
@@Soundpaintmusic any chance you are going to be able to convert ESX or Kontakt one day ?
@@Soundpaintmusic I’m in!
I can almost read the text in this video.
Sorry but only 48khz makes it uninteresting for me
agree that it is quite restrictive - I've set my system to normally work at 44,100 - would need a bulk converter tool
@@stewl The same, I made a month of PPG Wave 2 sample sessions at 16 bit 44.1 Khz ... A choice for being compatible as well with old hardware samplers.
We will be adding 44.1 compatibility soon, but its 48 for now.
@@Soundpaintmusic That sounds great - looking forward to it
@@Soundpaintmusic We have plans for releassing sound collection into your Soundpaint format. PPG Wave 2, Fizmo, Mirage sound process OS, Turbosynth additive multi oscillators multi-sample presets.
I downloaded 2.5 an hr ago.. when I do the generate part it doesn’t send it to Soundpaint, it tells me to save it in folder..but even when I do that I still can import the sound/file..I’m on a Mac. Not sure what’s going on.
So remember to be in User Browser and not Factory Browser. Look upper left corner of Soundpaint. Factory is the bookshelf icon and User is the person icon. Hopefully that helps!