Introduction to flowcharts

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 28

  • @JatinBhardwaj
    @JatinBhardwaj 10 หลายเดือนก่อน +1

    This makes things complicated instead of simplyfying.

    • @gamedesignwithreilly
      @gamedesignwithreilly  10 หลายเดือนก่อน +2

      I'm not going to lie it a little complex. With practice this is a very advance tool that can change our approach to layout between maps, boss logic, animation logic and NPC dialogue.

  • @NukeThemAllGame
    @NukeThemAllGame 11 หลายเดือนก่อน +1

    Thank you. C3 continues to surprise us with great updates!

    • @gamedesignwithreilly
      @gamedesignwithreilly  11 หลายเดือนก่อน +1

      Excited to see what you could do with it. Any ideas on how you could incorporate this into your own game? Idea I have so far is a tech tree

  • @SkidesGames
    @SkidesGames 11 หลายเดือนก่อน +1

    This looks so exciting to use! Thanks for the video!

  • @_cul8r_
    @_cul8r_ 11 หลายเดือนก่อน +3

    This seems potentially very powerful. Complex state machines to manage AI behaviors was something that immediately came to mind. I thought, as someone already mentioned, an animation controller. This could manage a text adventure game. So many possibilities. I look forward to see what others come up with. Thanks for the awesome video!

    • @gamedesignwithreilly
      @gamedesignwithreilly  11 หลายเดือนก่อน +1

      It's great to have such a big feature like this. Never thought of ai, will have a play around.

  • @MenicaFolden
    @MenicaFolden 11 หลายเดือนก่อน +1

    Helped a lot! Thank you so much.

  • @romainpierson
    @romainpierson 7 หลายเดือนก่อน +1

    Thank you ! Cool tutorial 👌

  • @michaeldougherty6036
    @michaeldougherty6036 10 หลายเดือนก่อน +1

    Flow charts for boss behavior would be so nice. I have a real bitch of a time going back and debugging my boss code several months after I've moved on to something else in the game. A flowchart would help greatly to keep track of all the phases and variables, from the code-salad my boss code is.

  • @johnnycoleman179
    @johnnycoleman179 11 หลายเดือนก่อน +1

    I only got to watch about 5 minutes of this ill definitely watch later so it might be covered but a good use would quest markers between multiple frames/maps the marker could point to the nearest exit to get you to the next are that links to the final destination

    • @gamedesignwithreilly
      @gamedesignwithreilly  11 หลายเดือนก่อน

      I love all the ideas that everyone has come up with already. Excited to see what everyone does with this.

  • @fs0c1ety
    @fs0c1ety 11 หลายเดือนก่อน +1

    thanks for making this. ❤‍🔥❤‍🔥

  • @Inforged
    @Inforged 11 หลายเดือนก่อน +1

    Hey Reilly, do you have any videos up (or could you explain) about making level transition animations using timelines? i tried figuring it out on my own with no success, and your videos are usually a big help. thanks in advance!

    • @gamedesignwithreilly
      @gamedesignwithreilly  11 หลายเดือนก่อน

      I have done a basic fade to black video th-cam.com/video/IVze3a1-_OQ/w-d-xo.htmlsi=tLZsNelJPtujvG9I
      But not with the timeline. Need to spend more time looking at the timeline in general but feels a little clunky. If I come up with anything useful will let you know.

    • @bjornorstad
      @bjornorstad 11 หลายเดือนก่อน

      Hi, I’m not sure if this’ll help and I don’t have a video for it but I like to do a loony toons type deal where I have a transition layer with an invisible black object that covers the whole layout and a circle that is as big if not bigger than the viewport with destination out. Then I open a timeline and add the circle to it. Then take away the x and y values to replace them with either scale or height and width I don’t remember if there is scale or not. Then I use the keyframes to shrink the circle size down to roughly my player size and keep it that size for like a second or so before quickly so that it feels snappy. I like to use the like the thing that lets it play in reverse so that it animates your character back in and it looks pretty good. On the event sheet side just whenever you need to transition you just set the circles position to your player, make the black object visible, and play the timeline. Then when you get to your new layout or wherever you put your player then set the circle to your player make sure that the black object is visible then play your timeline in reverse! I’m pretty sure you can do that after the timeline is done playing you make the black object invisible and voila a loony toons transition. It’ll take a lot of adjusting for your project but it’s a really fun looking transition. Hope that helps!

  • @ManToon.g
    @ManToon.g 10 หลายเดือนก่อน +1

    Can you please tell me how to make an object pulsate? Thank you in advance

    • @gamedesignwithreilly
      @gamedesignwithreilly  10 หลายเดือนก่อน

      Not 100% sure what you asking but easiest method would be add the sine behaviour and set the property from horizontal to size and set the magnitude around 10.

    • @ManToon.g
      @ManToon.g 10 หลายเดือนก่อน

      @@gamedesignwithreilly Thanks. You are the best

  • @MarioKreeft
    @MarioKreeft 11 หลายเดือนก่อน +1

    Interesting, thanks for sharing. I'm thinking of some advanced use cases, I can see it transform into a animation controller for example. But then the speed must be at least as fast as the normal control blocks. Any knowledge about that already? Cheers

    • @gamedesignwithreilly
      @gamedesignwithreilly  11 หลายเดือนก่อน +1

      I had a Similar idea as it reminded me off Godot's animation controller. You could then have when an animation finishes to go back to previous node. It on my list to play around with.

  • @errorgradov8050
    @errorgradov8050 11 หลายเดือนก่อน +2

    blueprints....hmmmm

  • @Microbex
    @Microbex 11 หลายเดือนก่อน +1

    Could this be used as a GOAP?

    • @gamedesignwithreilly
      @gamedesignwithreilly  11 หลายเดือนก่อน +1

      Possibly, it's nice to have a feature this big, I have so many ideas to play around with and try, can't wait to see what others do with it.

    • @Microbex
      @Microbex 11 หลายเดือนก่อน

      @@gamedesignwithreilly Definitely. I looks very promising. Merry Christmas Reilly. 🎄

  • @jonaszIGD
    @jonaszIGD 11 หลายเดือนก่อน

    Flowcharts remind me 001 Game creator event editor, but 001 game engine have this system much easier