Imagine what david bellavia felt when he cleared that insurgent house all by himself in Fallujah. This game makes me want to read House to House again.
What I really like about this game is the focus on the grunts. No super fast hicuts and modified M4s. Just good ol' pastg and scoped M16 if you're lucky. Can't imagine how playing this feels to a real combat vet
I agree, but the one thing I, as an 0311, hate about the game is the dumb ass ironsights. Nobody ever used them like that. In fact, I bet pogs did. And those pogs probably told the developer about it. Lol Plenty of games already do it just fine like Arma, Squad, Insurgency. We didn't even really have the RCO in 2004, should've just been iron sights anyway.
@@thingonathinginathing are you talking about point shooting? i think it's awesome to be able to aim without obstructing your view and wish more games had the option to point aim but that's just an opinion
@@thingonathinginathing’ll say this, I haven’t served in the military so my opinion might not matter, but I’ve gotten a lot of CQC training as a law enforcement officer with M4s and I can’t imagine clearing buildings with an M16 with an ACOG attached. That seems like a very bad time, and I don’t doubt these marines looked over their ACOGs to use the sight.
War games should be considered horror games. Because unlike monsters or demons, there are people doing their damndest to kill you. Jump-scares mean IEDs, ambushes, that sort of thing.
Yeah, war is scarier than being alone at the most haunted graveyard. I'd rather sleep at the scariest graveyard rather than sleep at war torn city like Fallujah, Mosul, Tikrit.
Man I used to watch you years ago, I remember those "MCM" & "FUF" bits you used to do. I stopped watching after I joined the corps, but now that I'm out I've come back to enjoy your stuff. Its great to see you still going strong and playing this amazing game, I've had a blast with it myself.
There are actually noises in the game that make a short but noticeable ghastly sound that sounds like it is not to far away from the player. Something like a ghost or a Djinn. You can hear it much better if you try to solo a mission and catch yourself in a moment if peace and quiet.
The vulnerability I feel while playing is probably an ounce of what these Marines felt. Every window, every angle, every doorway, every alley, every car, every random object on the side of the road.... anxiety...
It's been 19 years and, while my life is much better now then it was for a long time after I got out, I can tell you that The City took something from all of us that fought there. You're very correct about threats being everywhere in fact, the phrasing we would hear all the time is "urban warfare is a 360 degree, three dimensional environment". I was a point man so trust me when I say I scrutinized every single door, car, window, intersection, blanket, body, animal, etc. For the first 100 or so doors I kicked, my heart would stop. To this day, I still find myself getting anxious about stairs and closed doors. Not all the time, but I know that The City will always be right behind me.
A cool feature that they could add is the ability to take spare ammunition off of your fallen teammates body. So say the amtrac is destroyed and your buddy is dead (can’t be revived). If you’re both running the same weapon type you can take the leftover ammunition that was on his kit.
Oh man! That was a crazy, good reaction that first minute! Didn't even see where you were shot from or who/what killed you; it all just went black. This game truly is a horror game!
This game seriously unlocks something that no game has come close to doing. I'm just a civilian, so I cant quite explain what it is. My uncle, who jumped into Panama in 89 at Rio Hato Airfield, and fought in Ramadi in 05-06 as regular line infantry played this game. After about 3 hours, he got up and walked out onto the porch and smoked a cigarette. He doesn't smoke. I've only ever seen him smoke once before in my 32 years of life. That was when he came home from leave when he was in Ramadi.
Looks like the Kurt Russel experience lol. Escape from LA mixed with Black Hawk down. I think this is a good depiction of sending untrained conscripts/draftees into a city, but the game does look fun.
There were no conscripts nor draftees in the US Military at this time. Most of the Marine Corps battalions that were deployed for this operation were extremely well trained in urban warfare and CQB as made evident by the projected causality rate and the actual casualty rate. In fact, the Marine Corps Warfighting Lab began rewriting most of the tactics and techniques for MOUT and CQB after Phantom Fury due to the overwhelming success of the operation.
@@xsamoore0341x My bad I should have been clear on this, untrained as in the player . It's a simulation type of game that looks intense just to jump in to as a gamer but, thanks for the info!
DevilDog, Ive been trying to find a clip/more info of marines training either during or after Fallujah. The clip mentioned that they got sick of loosing guys when entering rooms so the they changed their TTPs to quite simply "fuck it" which consisted of: open door -> Throw Grenades -> m249 and m16 blasts the room from outside of door way
In Fallujah the r.o.e's were very lenient, aside from not being allowed to attack or blow up mosques. I believe in one of Devils videos he talked about doing similar actions in Ramadi kicking doors but they weren't allowed to throw frags first they could toss smoke since they didn't have flashbangs either. When fallujah kicked off since all civilians were supposed to be gone it was deemed okay to use explosives like that, hell in 04 you couldn't shoot m40 grenade launchers inside Baghdad in Fallujah the Marines dumped belts of them into buildings and houses.
4:19 the innocent family huddled in the corner💀☠. This is why i think this game should have civilians. With game over, or severe penalties for killing them. I mean they were in the original trailer for this game🤷♂️
I hope in the actual release that you have access to Abrams Bradleys A-10s and Apache support. And maybe a bit of building destruction. It just bums me out watching armed armor not laying down more machine gun support. Another than that this game terrifies me. The authenticity of the room clearing compared to the Documentaries of both the 1st and second battle Are pretty much on point. But what about the civilians that stayed behind? They should be there as well so you can feel what our boys felt and saw.
I love your comment. One of the things I am most proud of about my deployment and my unit is all of the people we didn't kill. I'm sure it sounds strange but the city was a legit free-fire zone when we entered. Even with the permission to dump anything that moved, time and time again we would breach a house and find people hunkered down leaving us with a split second decision to make and I'll tell you, not killing someone that didn't need to be killed, that feels fucking good.
The fact this games in Early Access and already this good is extremely encouraging. Yeah definitely has some areas that needs to improve in and we clearly need a lot more content and features. But what we do have IS SOOOOO FUCKING GOOD.
Would be cool if they eventually do something for the 2nd battle of Falllujah operation Al-farj/Operation Phatom Fury. The insurgents were even better prepared that time, theyd learned the ttps an sops of the Americans, ie they knew we loved getting on rooftops so they would do shit like knock out the stairs to deny access or they would take telephone lines an have them stretched across the roof so youd get tangled up (if youve seen how power lines are in Iraq iykyk). I believe they also started putting IEDs in the walls of homes when wed hit the house theyd clack it off an then spray mg/lmg fire through murder holes in the ceiling. So seeing stuff like that implemented into the game would be insane
My first thought when clearing a house on my own in the dark was this is just like a horror game! And then the allahwakbahs start coming from upstairs and I remember it's a milsim.
I love the game the community is great so far everyone wants to play tactical and it’s one of the best tactical shooters I’ve played up there with ready or not this can only get better
I do hope they make the flashlights brighter, i know it's part of the suspense, but if they want to be realistic, we need better flashlights than these dollar store lights we got now. Tip: The machine gun class btw has a sidearm, and it has a flashlight, and for some reason they drop quicker from 3 shots from that pistol than 5 from the SAW.
The game is very intense i love what they did with the game. I played it last night extremely stoned it seriously made it so much more intense and kinda scary lol can't wait for the full release
I would say yes and no because it’s not even possible to be successful as a single player regardless of the mission and the other hand it’s a early release and for $40 I don’t think it’s actually worth it until the devs update the AI TEAMMATES IF U HAVE GROUND BRANCH are ready are not I’ll stick with that until further notice
the first time i reed about this game on a gaming magazine back in the 2010's it was described as a survival horror set in a realistic setting, kinda sad that the game is not that now but at least it has some solid scares in it lmao
Any tips I was able to easily predict where the building was but for some reason when everyone died they rage quit we all got in the same area in the main menu and then they all left after I said what building it was am I supposed to play dumb and just search building the building I guess I can do that
My dad fought against the Serbians as a foreign mercenary on the side of Bosnia and Kosovo during the Yugoslav Wars. He said that when they have confirmation of that a building is full of enemies, they will just call in artillery or use tanks to level the building. No door to door clearance like this here. I wonder why the US did not do the same.
I served in the infantry but my dad was there for the invasion and didn’t leave till 05 and that shit seems fucking terrifying what an insane thing to be apart of.
I bought in early knowing the price will increase and patiently waiting for the next updates, also to support the game because it is finally a realistic shooter. I am getting ready to play it today but OMG, the anxiety because I don't know anyone and I usually play solo.
Any idea of how not to zoom in/decrease FOV when ADSing? Till the second patch it worked like this in burst mode on the M16. I just hate that effect both visually and as gunplay mechanic giving that it'd be better to maintain the increased FOV in CQB
Not every time you get hit are you actually hit. You have to check yourself, if you're bleeding you have to bandage to stop it or you die. If you're not, well you just got the shit scared out of you and thought you were. Pretty realistic system, I like it.
Playing solo just heightens the terror. As soon as you spawn shadows start moving.
It's way too hard solo; and any VBIEDs make it impossible
Waiting for clever AI friends lol.
And speaking
you knew its scarier even tho its daylight
@@dietcoke759If you use the 40mm it’s possible, but still overly difficult.
Imagine what david bellavia felt when he cleared that insurgent house all by himself in Fallujah. This game makes me want to read House to House again.
I want to watch him do a playthrough hahaha
He earned his medals in that fight
They’re going to add the Army they’ve said. I’m sure his unit will be the focus.
@@L11ghtman love it
@@L11ghtman really now.
What I really like about this game is the focus on the grunts. No super fast hicuts and modified M4s. Just good ol' pastg and scoped M16 if you're lucky. Can't imagine how playing this feels to a real combat vet
I agree, but the one thing I, as an 0311, hate about the game is the dumb ass ironsights. Nobody ever used them like that. In fact, I bet pogs did. And those pogs probably told the developer about it. Lol
Plenty of games already do it just fine like Arma, Squad, Insurgency. We didn't even really have the RCO in 2004, should've just been iron sights anyway.
@@thingonathinginathing are you talking about point shooting? i think it's awesome to be able to aim without obstructing your view and wish more games had the option to point aim but that's just an opinion
@@thingonathinginathing’ll say this, I haven’t served in the military so my opinion might not matter, but I’ve gotten a lot of CQC training as a law enforcement officer with M4s and I can’t imagine clearing buildings with an M16 with an ACOG attached. That seems like a very bad time, and I don’t doubt these marines looked over their ACOGs to use the sight.
I get it for gameplay purposes but we never aimed our weapons like that lol that shit doesn't even align. Just a pet peeve
That is surely coming dont worry
Six Days in Fallujah is like Ready or Not meets Phasmophobia
War games should be considered horror games. Because unlike monsters or demons, there are people doing their damndest to kill you. Jump-scares mean IEDs, ambushes, that sort of thing.
Yeah its kinda scary knowing that the enemy actually hates you and wants to kill you by any means
Yeah, war is scarier than being alone at the most haunted graveyard. I'd rather sleep at the scariest graveyard rather than sleep at war torn city like Fallujah, Mosul, Tikrit.
Also, it's real things actual people fight daily, even veterans.
I love how you have no clue when a teammate goes down. Just finding their body with no warning is chilling
I agree, the way DayZ has done that for years was always frighteningly different.
@casual_user4388what’s the channel bro I would love to see that perspective
I played with a scout sniper and a canadian special forces sgt. we kept getting wrecked and loved every min. of it
Man I used to watch you years ago, I remember those "MCM" & "FUF" bits you used to do. I stopped watching after I joined the corps, but now that I'm out I've come back to enjoy your stuff. Its great to see you still going strong and playing this amazing game, I've had a blast with it myself.
I am hoping to get the game at somepoint,it looks marvellous.
Ikr same here time flies bro this game seems to be bringing a bunch of OGs back to the channel
@@ShutUpBubi It’s good to see it and good to see the game is finally out!
Yeah I was a cringy moto poolee when I first subbed. Now I'm a homeless veteran lmfao
(2013-2018)
@@thingonathinginathing So the cycle continues haha
ive played almost six hours just with these missions and ill tell you this experience does not get tiring!
Especially with randomly generated maps. Love this gameplay, I swear I’m buying it next weekend. Looking forward for updates
@@BlackChungaChanga ow man its so worth it very intense and immersive. I also cant wait for the updates this game is only gonna get better.
There are actually noises in the game that make a short but noticeable ghastly sound that sounds like it is not to far away from the player. Something like a ghost or a Djinn. You can hear it much better if you try to solo a mission and catch yourself in a moment if peace and quiet.
I always considered the book, "With the Old Breed at Peleliu & Okinawa" as a Horror book lol there's no greater horror than in war
Years in the making and it’s finally here
Ikr
I love that it is absolutely unforgiving, and even if youre doing great, you can just drop dead or get smoked by an RPG. The realism is amazing
The vulnerability I feel while playing is probably an ounce of what these Marines felt. Every window, every angle, every doorway, every alley, every car, every random object on the side of the road.... anxiety...
its insane since alot of them came back with ptsd and couldnt even look at trash or cars the same even though they were in a safe county after the war
It's been 19 years and, while my life is much better now then it was for a long time after I got out, I can tell you that The City took something from all of us that fought there. You're very correct about threats being everywhere in fact, the phrasing we would hear all the time is "urban warfare is a 360 degree, three dimensional environment". I was a point man so trust me when I say I scrutinized every single door, car, window, intersection, blanket, body, animal, etc. For the first 100 or so doors I kicked, my heart would stop. To this day, I still find myself getting anxious about stairs and closed doors. Not all the time, but I know that The City will always be right behind me.
A cool feature that they could add is the ability to take spare ammunition off of your fallen teammates body. So say the amtrac is destroyed and your buddy is dead (can’t be revived). If you’re both running the same weapon type you can take the leftover ammunition that was on his kit.
Or take his or the enemy's weapons and ammo if yours is busted.
I lived at AR Ramadi Iraq just down the road in 2005. This looks like life there and yeah it could be a horror show.
Psa: your team lead/sl can assign different roles/kits to everyone in the lobby by clicking on their name
thats nice good to know also double clicking shift lets you run faster.
doesnt work for me most of the time
I found out it only works if you are host a lobby with invited friends. Doesn't work in matchmaking for what ever reason.
@@joshfisher6406 oh thats why I was able to change their roles once I was invited
Oh man! That was a crazy, good reaction that first minute! Didn't even see where you were shot from or who/what killed you; it all just went black. This game truly is a horror game!
The anxiety I had when I thought you were gonna go point after that C4 breach. Glad you dropped back 😂
This game seriously unlocks something that no game has come close to doing. I'm just a civilian, so I cant quite explain what it is. My uncle, who jumped into Panama in 89 at Rio Hato Airfield, and fought in Ramadi in 05-06 as regular line infantry played this game. After about 3 hours, he got up and walked out onto the porch and smoked a cigarette. He doesn't smoke. I've only ever seen him smoke once before in my 32 years of life. That was when he came home from leave when he was in Ramadi.
2:40 that was so scary too me, like imagine your buddy not radioing you and then you unexpectedly find their corpse
The OGs playing a new game together hell yea!
Looks like the Kurt Russel experience lol. Escape from LA mixed with Black Hawk down. I think this is a good depiction of sending untrained conscripts/draftees into a city, but the game does look fun.
There were no conscripts nor draftees in the US Military at this time. Most of the Marine Corps battalions that were deployed for this operation were extremely well trained in urban warfare and CQB as made evident by the projected causality rate and the actual casualty rate. In fact, the Marine Corps Warfighting Lab began rewriting most of the tactics and techniques for MOUT and CQB after Phantom Fury due to the overwhelming success of the operation.
@@xsamoore0341x My bad I should have been clear on this, untrained as in the player . It's a simulation type of game that looks intense just to jump in to as a gamer but, thanks for the info!
@@waryace2 oh definitely then! Thanks for clarifying man. The game totally just throws your in there by the looks of it lol.
"Drew's down......." "Drew's down......." "Drew's down......." "Drew's down......." "Drew's down......."
The way I play "Six Days in Fallujah", they should rename it to 90 seconds in Fallujah. LOL
You can hear and see the stress in you just increasing as you play this. Currently downloading it and pretty stoked to play
DevilDog, Ive been trying to find a clip/more info of marines training either during or after Fallujah. The clip mentioned that they got sick of loosing guys when entering rooms so the they changed their TTPs to quite simply "fuck it" which consisted of: open door -> Throw Grenades -> m249 and m16 blasts the room from outside of door way
In Fallujah the r.o.e's were very lenient, aside from not being allowed to attack or blow up mosques. I believe in one of Devils videos he talked about doing similar actions in Ramadi kicking doors but they weren't allowed to throw frags first they could toss smoke since they didn't have flashbangs either. When fallujah kicked off since all civilians were supposed to be gone it was deemed okay to use explosives like that, hell in 04 you couldn't shoot m40 grenade launchers inside Baghdad in Fallujah the Marines dumped belts of them into buildings and houses.
That’s how it was advertised when introduced. They said it was basically a survival horror game without monsters
4:19 the innocent family huddled in the corner💀☠. This is why i think this game should have civilians. With game over, or severe penalties for killing them. I mean they were in the original trailer for this game🤷♂️
It's like trying to clear a roach nest, but the roaches have AKs.
I hope in the actual release that you have access to Abrams Bradleys A-10s and Apache support. And maybe a bit of building destruction. It just bums me out watching armed armor not laying down more machine gun support. Another than that this game terrifies me. The authenticity of the room clearing compared to the Documentaries of both the 1st and second battle Are pretty much on point. But what about the civilians that stayed behind? They should be there as well so you can feel what our boys felt and saw.
I love your comment. One of the things I am most proud of about my deployment and my unit is all of the people we didn't kill. I'm sure it sounds strange but the city was a legit free-fire zone when we entered. Even with the permission to dump anything that moved, time and time again we would breach a house and find people hunkered down leaving us with a split second decision to make and I'll tell you, not killing someone that didn't need to be killed, that feels fucking good.
Man, this game brings back a lot of memories.
Dam love to see 3 badass TH-camrs in one session are the best🎉
Reminds me of Ready or Not, but more vicious.
Been playing it non stop since release day. Its the most fun I have ever had in a tactical shooter since Rainbow Six Vegas.
i completely agree that this is a horror game. first thought i had when i played it. very unique
The game is just great. I liked the atmosphere of the game and the gameplay itself, everything is at the highest level👏👏
The fact this games in Early Access and already this good is extremely encouraging. Yeah definitely has some areas that needs to improve in and we clearly need a lot more content and features. But what we do have IS SOOOOO FUCKING GOOD.
I hope pvp
@@jmgonzales7701 nah. I don't see any reason for them to add it. I doubt they will.
This game is brutal. Clearing houses is really terrifying. Best war game so far.
Would be cool if they eventually do something for the 2nd battle of Falllujah operation Al-farj/Operation Phatom Fury. The insurgents were even better prepared that time, theyd learned the ttps an sops of the Americans, ie they knew we loved getting on rooftops so they would do shit like knock out the stairs to deny access or they would take telephone lines an have them stretched across the roof so youd get tangled up (if youve seen how power lines are in Iraq iykyk). I believe they also started putting IEDs in the walls of homes when wed hit the house theyd clack it off an then spray mg/lmg fire through murder holes in the ceiling. So seeing stuff like that implemented into the game would be insane
War is horror.
After all the 1200 hours I put into insurgency sandstorm, this game destroys sandstorm by far. This is the game I need, panic attack horror
I have 50 missions complete, never gets boring
Check your corners and remember that slow is smooth and smooth is fast
A very tense game,sounds effects are awesome, especially the mic comms inside, plays great on my Steam deck and headset.
This game looks fucking awesome can’t wait for it to hit ps5
My first thought when clearing a house on my own in the dark was this is just like a horror game! And then the allahwakbahs start coming from upstairs and I remember it's a milsim.
Man i want this game and had on my radar but due to recent inflations the prices of everything have sky rocketed including games
Love the realism
I love the game the community is great so far everyone wants to play tactical and it’s one of the best tactical shooters I’ve played up there with ready or not this can only get better
The fact this is based on true events just proves how horrible war is.
I like it because no building is the same twice everything is scrambled up
great game but it is definitely not finished yet. Wait a couple more months for the final product and single player campaign
I do hope they make the flashlights brighter, i know it's part of the suspense, but if they want to be realistic, we need better flashlights than these dollar store lights we got now. Tip: The machine gun class btw has a sidearm, and it has a flashlight, and for some reason they drop quicker from 3 shots from that pistol than 5 from the SAW.
The game is very intense i love what they did with the game. I played it last night extremely stoned it seriously made it so much more intense and kinda scary lol can't wait for the full release
Back when they first announced the game about 10 years ago, the developers said it's a horror game.
Is this game worth getting at this point if you’re a solo gamer? I’ve read that some things are impossible to do solo?
I would say yes and no because it’s not even possible to be successful as a single player regardless of the mission and the other hand it’s a early release and for $40 I don’t think it’s actually worth it until the devs update the AI TEAMMATES IF U HAVE GROUND BRANCH are ready are not I’ll stick with that until further notice
There will be a campaign where you get so teammates they just haven’t put it in the game yet
Cool I’ll wait a bit but will definitely get it at some point.
Imagine if 2011-2012 DDG played this game I don't know if he would have a panic attack or if he would actually like playing
the first time i reed about this game on a gaming magazine back in the 2010's it was described as a survival horror set in a realistic setting, kinda sad that the game is not that now but at least it has some solid scares in it lmao
Any tips I was able to easily predict where the building was but for some reason when everyone died they rage quit we all got in the same area in the main menu and then they all left after I said what building it was am I supposed to play dumb and just search building the building I guess I can do that
the last death NOOOO!!
PTSD without the deployment 😆
this game is so pretty I’m gonna get distracted and die
*insurgent pops out from balcony on queue* 😂😂 7:13
My dad fought against the Serbians as a foreign mercenary on the side of Bosnia and Kosovo during the Yugoslav Wars. He said that when they have confirmation of that a building is full of enemies, they will just call in artillery or use tanks to level the building. No door to door clearance like this here. I wonder why the US did not do the same.
This game is just nuts
The chaos is so realistic!!!
I served in the infantry but my dad was there for the invasion and didn’t leave till 05 and that shit seems fucking terrifying what an insane thing to be apart of.
Biggest thing issue, is the ducking dumbass timer they implemented for missions ; WHO THOUGHT THAT WAS A GOOD IDEA??!!!
This looks pretty damn cool and I don't understand why Activision couldn't make a game like this? Definitely need to play this!!
Man...this game is intense!
I bought in early knowing the price will increase and patiently waiting for the next updates, also to support the game because it is finally a realistic shooter. I am getting ready to play it today but OMG, the anxiety because I don't know anyone and I usually play solo.
I mean how the fuck did American marines do this? Just watching it has me shitting my pants 😂
Say hi to delta and devgru
I very much like this game, crazy hard to even play sometimes
If this was VR kids would get PTSD.
Post traumatic swag disorder
I just pre ordered the sequel, 6 Months in Hue
Sadly I have to wait till sometime in 2024 since I can’t get a PC at the moment. This game looks amazing
I'm amazed that you did this irl devil 😮😢
Now you’re gonna be saying “they’re coming over the walls!” In your sleep lol
I've been playing this and Aliens: Dark Descent for the last few days and it has dramatically increased my paranoia about walls.
Good old Mout training, how I missed you!
Any idea of how not to zoom in/decrease FOV when ADSing? Till the second patch it worked like this in burst mode on the M16. I just hate that effect both visually and as gunplay mechanic giving that it'd be better to maintain the increased FOV in CQB
this actually looks pretty fun, i should buy it
Looks good so far. I hope they change how you can get shot so much without being incapacitated. Not everyone is Mike Day lol
Not every time you get hit are you actually hit. You have to check yourself, if you're bleeding you have to bandage to stop it or you die. If you're not, well you just got the shit scared out of you and thought you were. Pretty realistic system, I like it.
Ya I can see that still can't wait to play it
Bro, when I first jumped into my first, I got jump scared. I panicked and pulled my mouse so hard I unplugged it, lol
I hope they do Vietnam next
Basically clean house on steroids.
Fantastic stuff
I've been on this game like crazy. I love it
“The Horror of War”
Semper Fi devil.
Bring back Marine Corps Monday😂
Enjoyed your video, I watched Glid gaming's video on this, they made it look easy, but their actual marines, crazy hard gam3 it looks like
Funny how in games like this you can see the difference between real soldiers and milsim wannabes
Currently a boot at imc, I revere the guys that were there.
Expensive for the current content the game offers, but I gotta say not bad.
i love your video already
the sound design in this game is pure sex.
Clearing rooms by fire is the way to go in these situations or just frag it
Imagine what it was like in real life...God bless the United States Marines 🇺🇸