Why Nobody Plays Magical Cylinders | Yu-Gi-Oh!

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  • เผยแพร่เมื่อ 30 ม.ค. 2025
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ความคิดเห็น • 516

  • @Dzeeff
    @Dzeeff  3 ปีที่แล้ว +31

    Big thanks to Ridge for sending me this wallet and supporting the channel! Here’s the site if you
    want to check them out! > ridge.com/dzeeff

    • @Ricky-101
      @Ricky-101 3 ปีที่แล้ว

      I just have one thing to say to you about the video. I get your Magical Cylinder will be useless when you're opponent knows about it but doesn't that also apply for Torrential Tribute with it searcher too?

    • @DevilRize
      @DevilRize 3 ปีที่แล้ว

      soo i do have to say, that forged carbon looks nice buuuuuuuuut. even though i can clip paper cash moneeeey, what if i get tons of coinzzz for change!!! whre to pot those!!!!!!!! sad thing 😥

    • @foxsteve9937
      @foxsteve9937 3 ปีที่แล้ว

      use a card to put magical cylinders in the graveyard first maybe that way they wont realise

    • @wilFluffball
      @wilFluffball 3 ปีที่แล้ว

      @@foxsteve9937 it only works with magic cylinder. Setting it from the gy is no different than setting it from your deck.

    • @Luminousplayer
      @Luminousplayer 3 ปีที่แล้ว

      @@Ricky-101 torrential has the flexibility of you activating it yourself.

  • @Kerubu
    @Kerubu 3 ปีที่แล้ว +185

    I've seen funny plays where they use these battle trap searchers as a misdirection so the opponent pops a Waking The Dragon.

    • @slaygoblins
      @slaygoblins 3 ปีที่แล้ว +26

      That's how I use it. People just write cards off super quickly if popular players say they are bad.

    • @shenwoo666hellbrawl
      @shenwoo666hellbrawl 3 ปีที่แล้ว +4

      Actually that's how i used to play my ninja/kaiju decks back in the days.
      Use hanzo to search for a super tranformation, then set Capture mission or cards of the same kind to bait a pop and honestly this thing worked waaaay too much time for me to discount it

    • @khhnator
      @khhnator 3 ปีที่แล้ว +2

      does that even work? i'm assuming you talking about using this and placing waking the dragon instead of a magical cylinder, but wouldn't you actually have to set a magic cylinder because of this card? unless you talking about placing both of them

    • @zerascarlet8733
      @zerascarlet8733 3 ปีที่แล้ว +2

      @@khhnator in case of magical cylinders doesn't work, but in other cases where you add the trap ylu searched to the hand and then set Waking the dragon so they destroy it

    • @carlmalek1429
      @carlmalek1429 3 ปีที่แล้ว

      I got a funny play that tops all that (it almost won me a game too.) Amazoness Swordswoman equipped with Dimension Sphinx.

  • @OBrienMagic
    @OBrienMagic 3 ปีที่แล้ว +228

    Could have maybe said something like; “When an opponent’s monster declares an attack, target that monster and negate the attack. Then you can send one magic cylinder from your hand or deck to the graveyard. If you do, inflict damage to your opponent equal to twice the attack of the targeted monster.”
    Or something… would be a nice engine to thin the deck as well as also get that suprise off too

    • @Paradise07
      @Paradise07 3 ปีที่แล้ว +7

      Same exactly my idea!! I swear!!

    • @tankladd
      @tankladd 3 ปีที่แล้ว +5

      That would be broken though like imagine a 4000 ATK monster attacks your monster then oh shit your opponents dead now

    • @yamiryujin4982
      @yamiryujin4982 3 ปีที่แล้ว

      Why twice?

    • @n0ame1u1
      @n0ame1u1 3 ปีที่แล้ว +10

      @@tankladd You mean like exactly the same thing Magical Cylinder does?

    • @DjPyro2010
      @DjPyro2010 2 ปีที่แล้ว

      I created the card and my original design was a double burn when attacked then banish from GY to set other magic cylinder that can double burn that turn. Their eratta lets it dodge removal but it telegraphs the burn so it's not sneaky.

  • @brandol75
    @brandol75 3 ปีที่แล้ว +96

    Magical cylinders is 1 line of effect away from being crucial support of magic cylinder: "monsters your opponent controls must attack, if able".

    • @marktwayne9796
      @marktwayne9796 3 ปีที่แล้ว +14

      Exactly, when you use it to set Magic Cylinder then your opponent can just simply cancel the attack and move along. It's such a terrible support card 😂

    • @jarzz3601
      @jarzz3601 3 ปีที่แล้ว +3

      @@marktwayne9796 no they can't a replay only occurs if the amount of monsters on your opponents side of the field changes this card does not affect the amount of monsters on the field

    • @marktwayne9796
      @marktwayne9796 3 ปีที่แล้ว +11

      @@jarzz3601 But Magic Cylinder won't activate as the attack declaration is already made.

    • @Evnyofdeath
      @Evnyofdeath 3 ปีที่แล้ว +7

      @@jarzz3601 Correct, a Replay will not occur. However Magic Cylinder can't be activated to the attack already going through, and they'll simply not declare another attack.

    • @3heads0thoughts
      @3heads0thoughts 3 ปีที่แล้ว +2

      It only needs one word changed: "immediately". Right now, its only use is turn stalling by forcing an enemy with one beatstick to not be able to attack directly. If you could activate the cylinder immediately as a part of the current chain, this card would be a guaranteed surprise effect. You wouldn't be able to do the banish I believe, but I think this card's exclusive use is either a threat against a one monster person or a card you use in self-milling decks that you hope will slip past the opponent's radar because the card is not worth playing otherwise

  • @Dakki_
    @Dakki_ 3 ปีที่แล้ว +144

    This card should just read "when an opponent's monster declares an attack, activate Magic Cylinder from your deck targeting the attacking monster but (yep) double the amount of burn damage your opponent takes from Magic Cylinder's effect"

    • @CornaOnTheCob
      @CornaOnTheCob 3 ปีที่แล้ว +10

      Then it would be immediately banned. That's way too overpowered.

    • @peanutbuttereggdirt1
      @peanutbuttereggdirt1 3 ปีที่แล้ว +53

      @@CornaOnTheCob what? that wouldnt even be good

    • @TheWizardMus
      @TheWizardMus 3 ปีที่แล้ว +38

      @@CornaOnTheCob I mean it's still a battle trap that's unlikely to make it into the Battle Phase, even if it does 6000 burn . Even if it made it to battle phase, the opponent could negate the activation or effect. Especially if it were a common card to see competitive play, in which case cards like Tornado Dragon would be splashed into the Extra Deck to make sure to target the 1 facedown that wasnt activated mid combo. Battle Traps are inherently slow and fragile because they cant be chained in response to targeting and even one as strong as this hypothetical would likely never see play in modern competitive Yugioh.

    • @Kits-sama
      @Kits-sama 3 ปีที่แล้ว +26

      @@CornaOnTheCob how would that be banned? It's not even powerful, It just makes the card useful at the very least.

    • @zionaleem8795
      @zionaleem8795 3 ปีที่แล้ว +8

      @@CornaOnTheCob your gotta be trolling. That is wayyyys away from over powered

  • @brettripley895
    @brettripley895 3 ปีที่แล้ว +157

    I think the issue is mainly due to what makes a good trap. A good trap either catches your opponent off guard or has an effect that is good enough that it doesn’t matter if your opponent knows you have it, magic cylinder is definitely the former so any effect that would search it from your deck and let your opponent know makes it worthless.

    • @spenserfarman3045
      @spenserfarman3045 3 ปีที่แล้ว +26

      It’s in the same shitty wheelhouse as mirror force launcher. I mean what’s the point of a card that shows your opponent what you’re planning to play against them?

    • @christianperez6263
      @christianperez6263 3 ปีที่แล้ว

      In addition most good cards have targeting protection and MC targets.

    • @adamthrift2525
      @adamthrift2525 3 ปีที่แล้ว

      I would set magic cylinder down a head of time act as if you need to search with magical cylinders boom suprise and double attack ya it's not as good as what it can be tho

    • @shawnli4746
      @shawnli4746 3 ปีที่แล้ว

      Why don't they make a hand trap that lets you activate a trap from your hand? Sure the hand advantage isn't great but it once and for all stops the advantage of going first.

    • @adamthrift2525
      @adamthrift2525 3 ปีที่แล้ว +1

      I believe cards like this and launcher is really a mind game set up if you don't want to use it or have them attack how much are they willing to sacrifice or how much can you stall waiting and planning to attack
      A know what I have but are you willing to attack

  • @ArcDragoon
    @ArcDragoon 3 ปีที่แล้ว +37

    How to fix:
    'Magical Cylinders'
    Counter Trap
    "When your opponent declares an attack: SEND 1 "Magic Cylinder" directly from your Deck to your GY or banish 1 "Magic Cylinder" from your Hand or GY, then negate the attack, and if you do, inflict damage to your opponent equal to double the ATK of the attacking monster.
    If this card in its owner's SPELL and TRAP zone is destroyed by an opponent's card effect: You can set 1 "Magic Cylinder" directly from your Deck, GY or Banished zone, it can be activated this turn, and when it leaves the field, banish it.
    You can only use each effect of "Magical Cylinders" once per turn."

  • @enlongjones2394
    @enlongjones2394 3 ปีที่แล้ว +38

    I think Magical Cylinders would work if it was like this:
    “When your opponent declares an attack: Banish 1 “Magic Cylinder” from your GY or Deck; this effect becomes the effect of that “Magic Cylinder” when it is activated. Also, double any damage dealt with this effect.”

    • @SacForCaius
      @SacForCaius 3 ปีที่แล้ว +1

      That makes too much sense. They’d never print that. :P

    • @clorkmagnus
      @clorkmagnus 3 ปีที่แล้ว

      ​@@SacForCaius more like trust issue 2.0 card as long as you have solemn judgement or a form to allow the activation to go through. Burn first turn for 3k dmg and sit on that card with a couple of effect negations would be a viable strategy for lower level plays.

    • @CKarasu13
      @CKarasu13 3 ปีที่แล้ว +1

      But that's just a double power magical cylinder. It solves none of the major issues of the card.

    • @BlackBeartic229
      @BlackBeartic229 3 ปีที่แล้ว +2

      @@CKarasu13 There's no fixing ALL the issues though, but at the very least OP's version actually lets Cylinders go through AND get the 2x damage without literally telling your opponent "hey guys i just set cylinder"

    • @CKarasu13
      @CKarasu13 3 ปีที่แล้ว +1

      @@BlackBeartic229 It's just as bad though. It's not a fix, because all it does is copy the effect with 2x damage. Dzeeff even pointed out why just setting cylinder is bad, and this theoretical card is equally as bad.

  • @darknessnight1115
    @darknessnight1115 3 ปีที่แล้ว +50

    Threatening Roar-- if not for Prog Series I never would have remembered that card existed lol

    • @Trekkie46
      @Trekkie46 3 ปีที่แล้ว +12

      Guess you don't deal with many burn decks.

    • @matteomigliore1477
      @matteomigliore1477 3 ปีที่แล้ว +1

      Lame

    • @darknessnight1115
      @darknessnight1115 3 ปีที่แล้ว +2

      @@Trekkie46 Using threatening roar? Not really honestly. Seen some using magic cylinder, so I must not see a lot of good burn decks lol

    • @Trekkie46
      @Trekkie46 3 ปีที่แล้ว +8

      @@darknessnight1115 Chain Burn specifically used it. It saved them for a turn and added a chain link. A decent player could spit one out each turn.

    • @matthewdodd1262
      @matthewdodd1262 3 ปีที่แล้ว

      Threatening roar is a terrible card for this series.
      It was used in some builds of Chain Burn. But it comes down to battle traps not being good enough in most meta decks since they are so specific, slow and are prime targets for removal.

  • @issacthompson330
    @issacthompson330 2 ปีที่แล้ว +4

    Magical Cylinders has synergy with effects that force your opponent to make an attack, but every card can find a niche use that it is usable if you look hard enough.

  • @PapiDekari
    @PapiDekari 3 ปีที่แล้ว +4

    Free video idea! You should make a series called “Why everybody plays” and explain why cards/decks are popular

    • @musechan7069
      @musechan7069 3 ปีที่แล้ว

      Then wouldnt this be similar to other youtuber who goes
      " top 5 decks for tournaments"
      "you wont believe how good this deck is"

  • @Snowy_Yuki_X3
    @Snowy_Yuki_X3 3 ปีที่แล้ว +14

    I think the best use of the Magical Cylinders is to mill it and Draw the Cylinder normally if u do that then ur Oppenent doesnt know u have it and uf it comes up u can maybe one shot him because he forgot about this card being in the graveyard.

    • @VictorGomez-rg3uo
      @VictorGomez-rg3uo 3 ปีที่แล้ว +1

      It's still garbage because you'd have to rely on your opponent being dumb and not being aware of what you have in your GY. Not that it cant happen, but if it does, your opponent probably wasnt really bright to begin with.

  • @purewhiteloverbizarrejelly
    @purewhiteloverbizarrejelly 3 ปีที่แล้ว +4

    What’s funny, is that I just watched the Worst Structure deck: Invincible Fortress video from like 4 years ago and I see a lot of overlapping themes…Your opponent doesn’t have to attack

    • @nunyabiznes33
      @nunyabiznes33 3 ปีที่แล้ว +1

      Yeah. It better have an effect that forces their monsters into attack position and then force them to attack or lose those monsters.

  • @TobyDBZSkellington1
    @TobyDBZSkellington1 3 ปีที่แล้ว +9

    This card should be like:
    When your opponent declares an direct attack: You can reveal this Card from your hand and send one "Magical Cylinder" from your Hand or Deck to your GY; then target his attacking monster cancel his attack and inflict double damage equal to the targeting Monsters ATK. If you controll no other Cards you can activate this Card directly from your Hand. During your Main Phase while this Card is in your GY: You can shuftle "Magical Cylinder" from your GY back in your Deck, add this Card to your Hand. You can only activate each of this Cards Effects once per turn.

    • @justarandomviewer6756
      @justarandomviewer6756 3 ปีที่แล้ว

      That actually seems like a super solid effect. It’s not over powered because it can still be negated but it’s not underpowered to where it wouldn’t see any play at all. Probably wouldn’t be used too often or depending on the deck not at all in competitive but in casual tournaments and the like it would definitely be a fun gimmick.

    • @haniffwilsongamingchannel749
      @haniffwilsongamingchannel749 3 ปีที่แล้ว

      I agree. It would not be OP as well, because the opponent can attack if you have a monster on the field.

  • @thatloudCG5
    @thatloudCG5 ปีที่แล้ว +1

    Sometimes people are stupid and attack anyway. I've been in duels in Master Duel where I activated Magical Cylinders, pulled one Magic Cylinder and set it, then they still attack to find out the hard way. The best way for this card to work is to have 3 copies of both Magic Cylinder and Magical Cylinders and hopefully, you already have 1 Magic Cylinder in your hand and on the field.

  • @GabuFGC
    @GabuFGC 3 ปีที่แล้ว +16

    Okay, hear me out. What if you sent this card to the graveyard (with Foolish burial goods or something), then set Waking the dragon. Now you're opponent is thinking "I gotta get rid of that facedown, it could be magical cylinder!" and they destroy it and now you get to summon anything you want. :)

    • @NXTangl
      @NXTangl 3 ปีที่แล้ว +6

      This could actually be a hilarious strategy.

    • @1stCallipostle
      @1stCallipostle ปีที่แล้ว

      And then when it's removed by an effect that returns to the hand or deck, you can feel your peepee shrink in real time from the raw disappointment

  • @rainbowdragon168
    @rainbowdragon168 3 ปีที่แล้ว +38

    The card isn’t all that amazing in some decks and could’ve been a decent card if the effect was changed so that you don’t need to set Magic Cylinder and just double battle damage to the opponent

    • @RaymanM2
      @RaymanM2 3 ปีที่แล้ว +6

      Yea maybe like: When you opponent declares an attack, send one magical cylinder from your deck or hand to the GY, negate the attack and do double damage to your opponent.

    • @Nyghtking
      @Nyghtking 3 ปีที่แล้ว +2

      Maybe make it's effect something like "When an opponent's monster declares an attack, target that monster:
      Activate 1 Magic Cylinder from your hand or deck, targeting that attacking monster. You can remove this card from your graveyard to double the effect damage of a Magic Cylinder you control this turn."

    • @spenserfarman3045
      @spenserfarman3045 3 ปีที่แล้ว +1

      Maybe banish magic cylinder from your deck instead to keep your opponent from knowing what to expect.

    • @rainbowdragon168
      @rainbowdragon168 3 ปีที่แล้ว +1

      @@spenserfarman3045 Ok

    • @rainbowdragon168
      @rainbowdragon168 3 ปีที่แล้ว +2

      @@Nyghtking ok

  • @ValinLenoir
    @ValinLenoir 3 ปีที่แล้ว +2

    Your win condition is your opponent forgetting you have Magic Cylinder set, a few turns later.

    • @BmanTheChamp
      @BmanTheChamp 3 ปีที่แล้ว

      Certainly a possibility, also making them use up their removal and having something even more devastating lying in wait.

  • @TheTerryRex
    @TheTerryRex 3 ปีที่แล้ว +4

    Could you use it in a Kaiju deck, with interrupted kaiju slumber, you give your opponent a large attack monster which is forced to attack

  • @eqsaz
    @eqsaz 3 ปีที่แล้ว +1

    I remember playing a lava golem + cylinder deck on duelling network. It won far more than it should, usually leading to ragequits.

    • @Ragnarok540
      @Ragnarok540 2 ปีที่แล้ว

      That is funny, I guess with Kaijus it would be the same.

  • @shanejohnvin2018
    @shanejohnvin2018 3 ปีที่แล้ว +1

    Another potential way to use it could be to discard it so its Graveyard effect is set up whether you have Magic Cylinder set or not. Then, they will never know when you will use it, just that it is there. Just a possible use to get more out of the card than a telegraphed set card

  • @fatrobin72
    @fatrobin72 3 ปีที่แล้ว +2

    I think the best use for it is... Send it to the graveyard (either a discard or foolish burial goods) and then set a singular waking the dragon...

    • @Blackraptor1234
      @Blackraptor1234 3 ปีที่แล้ว +1

      Truly a 5 head play right there. Then you just set cylinder later in the duel when they forget about it

    • @jarzz3601
      @jarzz3601 3 ปีที่แล้ว

      big brain strats

    • @fatrobin72
      @fatrobin72 3 ปีที่แล้ว

      @@Blackraptor1234 I never said it was good... And as with most bluffs... Would probably only work once

  • @mistertapman
    @mistertapman 3 ปีที่แล้ว +4

    Ohhh. It's a different card. I thought I was going crazy.

  • @FethrPersonal
    @FethrPersonal 3 ปีที่แล้ว +10

    So, instead of relying on the draw and set effect, use it like a graveyard effect card.
    "When you activate "Magic Cylinder": You can banish this card from your GY; ..."
    Use things like staunch defender, savage colosseum, etc. To force attacks if you're wanting to be aggressive. I think it might be viable if applied under different circumstances.

    • @lebrick2849
      @lebrick2849 3 ปีที่แล้ว +1

      Yeah, get the cylinders to the GY early, and the opponent allways has to hesitate on your bluff.

  • @soukenmarufwt5224
    @soukenmarufwt5224 3 ปีที่แล้ว +7

    Side note.
    Magic Cylinder Targets so cards that are immune to targeting makes it useless. Targeting even back in GX was becoming less and less acceptable.
    Even in GX era Cyber Phoenix negates it if targeting a machine while Cyber Phoenix was face up.

    • @lightning2279
      @lightning2279 3 ปีที่แล้ว

      To be fair tho, most cards in the game in general have effects that target. Even today there are a lot of card effects that require you to target first. So I wouldn't say that by itself makes it bad. There are many rogue and meta decks that still use cards that target. Sky striker has multiple cards for instance that target.

    • @mfznal-hafidz8592
      @mfznal-hafidz8592 3 ปีที่แล้ว

      Fun fact: Chaos Emperor Dragon is an old card that has non-targeting, non-destroying removal where that kind of effect was rare back then and regarded as one of the best monster in the game.
      See now we have zeus, dingirsu, shuraig, triverr, ice dragon's prison.
      But we also have untargetable boss like dragoon, simorgh sovereignity, kozmo dark destroyer, darkest diabolos now.

  • @jkx349
    @jkx349 3 ปีที่แล้ว +8

    A solution, change the effect to: You can activate the effect of magic cylinder from you hand, deck, (or graveyard maybe), then double the damage, (maybe: if it was activated from the deck, the damage is double, and from the graveyard, the damage is halved)

    • @TetsuRiken
      @TetsuRiken 3 ปีที่แล้ว

      Maybe double from the hand because obviously you don't want it in hand you'd rather pull it from the deck or grave

  • @TheRetroReplay
    @TheRetroReplay 3 ปีที่แล้ว +7

    Its a card that you have to combo with Foolish Burial Goods or a card that has you discard a card, you don't want to play it from the field, ever. But even then, it'll still take more resources to get it into the graveyard first and it still kind of telegraphs your opponent into knowing that at any moment, you may spring a Magic Cylinder on them as they will either see you dump it into the graveyard or just upon a random check, they'll find it. It was a good idea on paper, but should have allowed you to activate Magic Cylinder from your deck.
    Mirror Force Launcher is a much better trap support, even though it telegraphs that Mirror Force was set, it's self recovery and recovery of Mirror Force is not a once per turn effect forcing you opponent to spend resources to creatively get around it it, or to banish it somehow, either way it still prevents your opponent from attacking

  • @mfznal-hafidz8592
    @mfznal-hafidz8592 3 ปีที่แล้ว

    Trap trick, final attack order and sanctum of parshath are literally support battle trap in general but still difficult to make them the best combo.

  • @jordansnow1715
    @jordansnow1715 2 ปีที่แล้ว +1

    I feel like magic cylinders would work really well if you can manage to send it to the graveyard and then manually set magic cylinder on your own turn as you would still get the element of surprise to some extent and you could still banish cylinders from the grave to double the effect damage if you do pull it off

  • @NymphieJP
    @NymphieJP 3 ปีที่แล้ว +2

    Doug asked you?! My immersion! He is called DZEEFF!

  • @nygel8455
    @nygel8455 3 ปีที่แล้ว

    question. So if I have a “magical cylinder” set already then activate “magical cylinders” and set another one. Could I use both “ magic cylinder” and pick which one I want to give the effect of magical cylinders to? Like use one as bait in the event it’s negated then double up the inflicted damage with the next magic cylinder? Or does it only apply to the one searched/set by magic cylinders

  • @gubigubigubigubi
    @gubigubigubigubi 3 ปีที่แล้ว +2

    If they wanted to make magical cylinders actually playable it should have had an effect like this.
    "If your opponent declares a direct attack: discard this card from your hand; activate 1 Magical Cylinder directly from your deck or graveyard. If your opponent currently has more life points the damage is doubled."

  • @JKSSubstandard
    @JKSSubstandard 2 ปีที่แล้ว

    A year in, and there are decks based around magical cylinders. Using something like All-Out Attacks and multiple magical cylinders and magic cylinders. Flipping all out attack at the start of battle phase, chaining one or more magical cylinders and leaving the opponent with no choice but to OTK themselves

  • @WolodiaStudios
    @WolodiaStudios 3 ปีที่แล้ว +3

    Its funny that you make this video just after i played today against this card and i ran on purpose into that cylinder my opponent set, just to negate it. What a coincidence xD

  • @TheGundamDude8045
    @TheGundamDude8045 3 ปีที่แล้ว +3

    Recently, the card was used by cimooo in the recent auction duel, pretty interesting pressure card. But it does look awkward to pull it off.

    • @jarzz3601
      @jarzz3601 3 ปีที่แล้ว

      in a limited format it was okay should show you how good it is :D

    • @RaceBandit
      @RaceBandit 3 ปีที่แล้ว

      I [thought I] remembered this card recently showing up in a Cimoooooooo video... thanks for confirming that.
      With that memory in mind, my thought on this video was "Awkward~!"

  • @ethribin4188
    @ethribin4188 3 ปีที่แล้ว +1

    The other option of the card working would have been, have its normal effect, AND have the effect that it gains the effect ofmagic cylinder, if activated in response to an attack.
    Maybe by banishing a magic cylinder from your graveyard as a cost.

  • @eight6155
    @eight6155 3 ปีที่แล้ว +2

    By sheer coincidence I was also thinking about this kind of interaction, only I was wondering if you could use Trap Trick to set a battle trap like Mirror Force in response to an attack declaration and then activate the Mirror Force. I was pretty sure it didn't work, and it seems as though I was right, but then I thought what if you instead set Needle Ceiling, can you activate that or are you only allowed one chain in response to the attack? Since DistantCoder mentioned that any subsequent chain would be responding to the resolution of the previous chain, I take it that you are in fact allowed subsequent chains as long as the timing is right, so the Needle Ceiling activation is valid. Good to know.

    • @babrad
      @babrad 3 ปีที่แล้ว +2

      Needle Ceiling isnt tied to a specific activation requirement, unlike a very similar card, Torrential Tribute. To make this even easier to explain, during the "Attack Declaration" window, only 1 chain is allowed to happen (unlike other cases such as dmg step). Since "Magical Cylinders" resolve at the point "Magic Cylinder" is set to your field, the chain has already concluded, and you proceed to the "before start of the damage step" window. At that point it's already too late to activate a card like "Magic Cylinder" or "Mirror Force".
      This also explains how the Borrel link monsters, by abusing turn player priority, could always play around "Mirror Force". At the attack declaration, as the turn player you have the right to make the first move/activation (note that declaring an attack does not start a chain). Unless the opponent had a trigger effect like "Linkuriboh" (trigger effects are activated before quick effects), you were allowed to use as Chain Link 1 your Borrel effect and the opponent cannot respond to it. Since there can be no response, the only chain during attack declaration is resolved, and you wont be able to activate your "Mirror Force".
      An other example would be normal summoning a monster like "E-Hero Stratos", skipping its "on summon trigger effect" and with turn player priority activating Super Polymerization. Unless the opponent had an effect that negates summons (like Solemn Warning/Judgment), they wouldn't have any way to respond to that move, despite their board having potentially "Torrential Tribute" or "Bottomless Trap Hole" (they could use it in the next summon, but you get the point).

  • @xyzn1
    @xyzn1 3 ปีที่แล้ว

    Good point about the surprise factor. However, what if you have a set Magic Cylinder and can at quick-play speed send Magical Cylinders to GY?
    Given that scenario, could you still have the surprise factor, but with more kick?

  • @DMDracoMoondragon
    @DMDracoMoondragon 3 ปีที่แล้ว

    What about sending the new support to the GY with something like Foolish Burial Goods? Then just use it for the damage doubling effect?

  • @MM-lv7iy
    @MM-lv7iy 3 ปีที่แล้ว +1

    You know.. this makes me think that we need some support for magical hats. Remember that card? I remember as a kid thinking that if your opponent attacked the spell/trap it would activate when flipped over.

    • @jarzz3601
      @jarzz3601 3 ปีที่แล้ว

      that would be a ruling nightmare

    • @Zed-Corps
      @Zed-Corps 3 ปีที่แล้ว +1

      @@jarzz3601 not really; just have the requirements for inorder the flipped spell/trap to activate, the following conditions for said card must be met in the first place as if you where activating it from your hand.

  • @Rexir2
    @Rexir2 3 ปีที่แล้ว

    If you mass-discard cards (i.e. Card Destruction or Morphing Jar), you can discard Magical Cylinders hidden in the clump that was your hand; opponents typically only see the top card in the GY. You can then later activate Magic Cylinder and slap for double damage without sacrificing the card's surprise factor.
    Yes, the opponent can ask to see what you discarded. Most guys I play with don't.

  • @zerospirit
    @zerospirit 3 ปีที่แล้ว +1

    Magic cylinder was always a "help me stall" type card. I used it in a yata lock deck to buy time to pull removal cards or bring an opponent down just far enough to pull off a win. It was horrible against injection fairy lol

  • @shuragear525
    @shuragear525 3 ปีที่แล้ว

    Is there a way that you can combo discard? like Magic Cylinder into Raigeki for discarding a Magical Cylinders in your hand, then banish it from the grave to double the damage of the previous Magic Cylinder

  • @Syber2.0
    @Syber2.0 3 ปีที่แล้ว

    tbh, this card helped me a lot, cause if u have dillingerous dragon out on the field, it make the opponent trapped, since he will or take double damage bc of magical cylinders, or they take damage in their end of turn and their monster is destroyed bc of dillingerous ( except if they have a negate or something)

  • @MotohUS
    @MotohUS 2 ปีที่แล้ว

    So what if they made it a quick play trap that says “if magic cylinder is to be destroyed, negate the destruction and if you do, double the damage dealt by magic cylinder. You can only activate the card “Magical Cylinders” once per turn”

  • @lowtiershadowyt9008
    @lowtiershadowyt9008 10 หลายเดือนก่อน

    Ik this video is two years old but I keep getting bodied by this card I friend plays it with magic cylinder and I always lose so how is it bad when I have mostly power decks that consist of high attk monsters

  • @sixsam6766
    @sixsam6766 3 ปีที่แล้ว

    I just going be running dimension wall instead. Same surprise factor but it doesn't target. Witch a lot cards seem to gave the cannot be target effect

  • @Wookster5
    @Wookster5 3 ปีที่แล้ว

    Honestly this card is a lot of fun! I've made a fun casual deck where I run 3 of this with 3 trap tricks, combine it with cards like savage colosseum or Yang Zing Unleashed and you can have some absolute fun, whilst still have that surprise effect on them.

  • @BassForever
    @BassForever 3 ปีที่แล้ว

    I feel like a better support card or retrain of magical cylinder would be to make it a quick play spell or hand trap that does one of 2 things.
    1) you can activate this card in response to your opponents attack, no other cards can be activated in response to this cards activation. Send a copy of magical cylinder from your hand, deck, or field to the graveyard, deal damage to your opponent equal to the damage of your opponents attack monster. This damage is double if the magical cylinder was sent from the field to the graveyard.
    2) You can activate this card in response to your opponents attack. Send this card to the graveyard, negate the attack, and deal damage to your opponent equal to the negated monsters attack.

  • @crimsonhydra
    @crimsonhydra ปีที่แล้ว

    Sounds like it would work well with savage coliseum or anything that forces your opponent to attack

  • @theazuredemon4854
    @theazuredemon4854 3 ปีที่แล้ว +2

    I think with Magical Cylinders you're supposed to run 2 of those and 3 Magic Cylinders, with the first one baiting some kind back row removal, but you also set a second Magic Cylinder from your hand in case the first one gets destroyed(or the opponent REALLY does not care about early game Life Points and attacks into it anyway but are surprised that you didn't double the damage of the first Magic Cylinder), though I would not be surprised if their is some kind of OTK strategy surrounding this idea...

  • @Sonickeyblade00
    @Sonickeyblade00 2 ปีที่แล้ว

    You can get a lot of surprise out of it in Master Duel. When that one guy tries to OTK you with Numeron and doesn't see the Magic Cylinder coming. XD

  • @teetheluchador
    @teetheluchador ปีที่แล้ว

    I think you would use this with a card like diligenerous dragon that destroys a monster that didn’t attack this turn. So you would effectively scare your opponent into either attacking into magic cylinder or losing their monster

  • @jraider56
    @jraider56 2 ปีที่แล้ว

    Could you just discard magical cyclinders to the gy, then use magic cyclinder when they attack?

  • @chompyzilla
    @chompyzilla 3 ปีที่แล้ว +1

    I think they should really embrace the plural. “When your opponent’s monster declares an attack: Negate that attack, then inflict damage to your opponent equal to that monster’s ATK, then set one “Magical Cylinder” from your deck or GY. It can be activated this turn. You can banish this card from your GY; Add one “Magical Cylinder” from your deck or GY to your hand.”
    Now you basically have three Magical Cylinder, one of which is still unknown.

  • @koook160
    @koook160 3 ปีที่แล้ว

    Oh. I just got what the card art is doing. “Firing on all cylinders”. Cute.

  • @duckdictator6531
    @duckdictator6531 3 ปีที่แล้ว

    What about magical cylinders in a kaiju deck? I’ll say that I don’t think it’s particularly great but it could work, right?

  • @Javg1211
    @Javg1211 3 ปีที่แล้ว +1

    My take on a better alternative to support battle traps, with Magic Cylinder sprinkled on top; maybe not that balanced, but better than the current one for sure
    Countinuous Trap
    While you control a Set Spell/Trap, all monsters your opponent controls must attack, if able. You can only use each of the following effects of "Magical Cylinders" once per turn.
    ● Set 1 "Magic Cylinder" directly from your Deck or GY, and if it was Set from the Deck, it can be activated this turn.
    ● If a Set card(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.

    • @mfznal-hafidz8592
      @mfznal-hafidz8592 3 ปีที่แล้ว

      Nice fanmade. This would really help counter fairy as well since they run so many backrow and monsters that has battle effect like the parshaths to draw or nova summoner and shining angel to special summon from deck if they were destroyed etc.

  • @246Rennie
    @246Rennie 3 ปีที่แล้ว +7

    All they really needed to do was print something that allows Magical Cylinder to be used a a hand trap and it would at least be Semi-Playable. Maybe a Spell card that says something like "When your opponent declares a attack you can send one copy of "Magic Cylinder" from your hand or deck to the graveyard. This cards effect becomes the effect of "Magic Cylinder".

    • @r3zaful
      @r3zaful 3 ปีที่แล้ว

      Actually there is a deck in ocg called razor burn some of them saw tops here and there, including the adachi cs 93 players swiss 1st place that run 2 cylinders.

  • @Ocsttiac
    @Ocsttiac 3 ปีที่แล้ว +4

    I love how even in the anime when Revolver used Magic Cylinder (and set it in a fashion that telegraphed it), he found a way to force its activation through Dillingerous Dragon... and he still got fucked over for using it. At least his usage of Mirror Force, Imperial Order and Mind Crush were worth a damn.

    • @alexmcintyre9012
      @alexmcintyre9012 3 ปีที่แล้ว

      That's one of my favorite duels from vrains

  • @Thx4daheadshots
    @Thx4daheadshots 3 ปีที่แล้ว

    So how about this mixed with tri barrel dragon and magic cylinder. that could be a thing I looks like a the same six chambers on tri barrel I think.

  • @FirebirdPrince
    @FirebirdPrince ปีที่แล้ว

    It basically takes away the surprise factor which is magic cylinder whole thing. You'd basically have to rely on ppl not reading cards (which does happen in casuals tbh)

  • @widchaponjearaphunt5452
    @widchaponjearaphunt5452 3 ปีที่แล้ว

    So we need to use it together with card to force to attack, which to situational

  • @failure4452
    @failure4452 3 ปีที่แล้ว

    The only way you could really use the double damage effect would be if you used Foolish Burial Goods or something, but even then your opponent would probably see what you were doing

  • @JackDblade
    @JackDblade 3 ปีที่แล้ว +1

    Should've been a hand trap that works in conjunction with Magic Cylinder. When your opponent's monster declares an attack and you activate Magic Cylinder, banish this card form your hand. Deal double the damage of Magic Cylinder this turn.

  • @Wixvhen
    @Wixvhen 3 ปีที่แล้ว

    Hm... What if you were to use a magic cylinder and then play cylinders afterwards to put it back on the field? No surprise, but it would keep a counter threat on the field that has to be removed.
    Rather than using it as a damage amp or deck search to use it as a surprise, you use it as a 'you fell for it once, but it's back right away, so burn the rest of your card/back row cleaners before you're allowed to attack'
    I play duel links so attack traps are effective and halved life total is a major factor. Using it as a card to keep trap threat alive feels just as viable as using it for damage.
    Like. If it's a support card, its support might be less of 'search for immediate use' and more 'bring the threat back from the grave' or 'prevent followup attacks'. The deck set is strong for stopping followups, but the grave set might be a strong option, too.

  • @RayquaSr.
    @RayquaSr. 3 ปีที่แล้ว +2

    I've played magical cylinders and Its definitely won me a few games...

  • @djgoss273
    @djgoss273 2 ปีที่แล้ว

    your not seeing the effect of the card properly. You can activate magical cylinders when they declare an attack which lets you set them immediately activate magic cylinder, so they still take the surprise attack from cylinder and double the damage with cylinders. I've done it on master duel.

  • @rawkslyde2532
    @rawkslyde2532 3 ปีที่แล้ว

    Is it possible to chain Magic Cylinder, followed by Magical Cylinders? If you have both set, then you'd just be thinning out your deck with an extra Magic Cylinder set and still be able to use Magical Cylinders in order to double the effect damage that way.

    • @rawkslyde2532
      @rawkslyde2532 3 ปีที่แล้ว

      Upon further analysis, it appears that the chain won't work. Looks like the only reliable strategy would be to somehow pitch Magical Cylinders, and use its banish effect that way while activating Magic Cylinder

  • @Varelenda
    @Varelenda 3 ปีที่แล้ว +1

    Magical cylinders with mystic mine is really powerful, i guess

  • @imafireingmylasar
    @imafireingmylasar 3 ปีที่แล้ว

    Seems the best way to use this card is to send it to the graveyard somehow with a bunch of other cards so your opponent doesn't notice it then just use it for the double damage effect, I mean, people are typically running around with strong monsters so it could do serious burn damage.

  • @depressedboymoder
    @depressedboymoder 3 ปีที่แล้ว

    Are you going to be opening a case of Brothers on twitch?

  • @sbc9638
    @sbc9638 3 ปีที่แล้ว

    Me: sets magic cylinder
    The opponent:
    * laughs in Knightmare Phoenix *
    * laughs in Feather duster that somehow got in first turn *
    * laughs in target immunity *

    • @DeezNuuuts
      @DeezNuuuts 3 ปีที่แล้ว

      Knightmare unicorn works too

  • @edschramm6757
    @edschramm6757 3 ปีที่แล้ว

    So I do have one idea for how to use magical cylinders. In my Yubel deck, as discard fodder for cards like Raigeki Break and Divine Wrath. While it reveals that I have magic cylinder in my deck, I have so many trap cards that it becomes difficult to anticipate when I will use the cylinder. And if my opponent chooses not to attack into me, well... I do have the pieces of exodia in the list. If my opponents don't attack, sooner or later I'll have all 5 pieces in hand, with cards like Sangan, Witch of the black forest and Supply Squad in the deck. Considering I also have toys like mirror force, negate attack, dimensional prison, counter gate, and swords of revealing light (provided they don't get blown up early), it's possible that my opponent knowing they are there will help me. "One sword keeps another in the sheath"

  • @chrisdubose9573
    @chrisdubose9573 ปีที่แล้ว

    You would probably have to use an effect that can send this to GY from the deck and use it to double a surprise magical cylinder. The only problem is that by having this card anywherr you are basically tellung your opponent that youre using magic cylinder

  • @TheStormComando
    @TheStormComando 3 ปีที่แล้ว

    I'm a bit outdated on Yu-Gi-Oh, but would there be benefit if you chain Magical Cylinders to Magic Cylinder with a card the forces your opponent to declare an attack, such as Battle Mania? Would this make the strategy even somewhat usable or would it still be to easy to counter?

    • @noeamercado3185
      @noeamercado3185 3 ปีที่แล้ว

      It kinda works, but it still tells your opponent that you have a magic cylinder

  • @OtaRyuzaki
    @OtaRyuzaki 3 ปีที่แล้ว

    It might be better if it had more adaptability to it.
    I don't play Yu-Gi-Oh anymore, but if I would fix this card I'd do something like this:
    1. When you activate magical cylinders during the battle phase in reaction to an attack you can banish magic cylinder from the deck facedown.
    2. Activate the effect of magic cylinder on the current declared attacker, but double the damage.
    3. Exile magical cylinders facedown.
    Activate a battle trap from the deck would be awesome and still have that same surprise factor, it does still leave a garnet weakness though so it would probably be better to have 1 copy of each in the deck.
    Nothing else, decent sideboard options.

  • @U1TR4F0RCE
    @U1TR4F0RCE 3 ปีที่แล้ว

    Wouldn’t another way to fix it be if magical cylinders was continuous and said while this card is face up magic cylinder can be used at the start of the damage step?

    • @jarzz3601
      @jarzz3601 3 ปีที่แล้ว

      but then you wouldn't get the double damage effect so your just playing more copies of magic cylinder except now they clog your spell trap zones

  • @JABRIEL251
    @JABRIEL251 3 ปีที่แล้ว

    It's like that mirror force search card. The reason these cards are good(okay, not good, but you know what I mean) is the surprise factor. Playing a card that ruins the surprise, ruins the card. If you opponent knows you set this, they are just gonna play around it or (more likely) destroy it.

  • @AxelWedstar411
    @AxelWedstar411 3 ปีที่แล้ว

    So it's the same issue as Mirror Force Launcher?

  • @UltaFlame
    @UltaFlame 3 ปีที่แล้ว

    What if you have both cylinder and cylinders face down at the same time, could you activate both off the attack declaration, then sacrifice the cylinders when it's in the graveyard? You'd still end up telling on yourself with a second cylinder set, and you're 2 4 1'ing yourself but if the interactions between the cards work that way it could at least be cute. I don't really feel confident re: Yu-Gi-Oh effect timings

  • @baragon84
    @baragon84 3 ปีที่แล้ว +1

    I like to use it in appliancer to bait people in to popping my waking the dragon.

  • @AgentMcWaffles
    @AgentMcWaffles 3 ปีที่แล้ว

    I feel like if they made it a spell card to add magic cylinder to your hand it would be better. That plus a 2nd quick-play banish from the graveyard to do double damage if magic cylinder is activated.

  • @KevinTangYT
    @KevinTangYT 3 ปีที่แล้ว +1

    The use case, which is pretty out there I can see is if in the same chain you have a discard cost where you can discard the Magical Cylinders before activating Magic Cylinders, then you can get that double damage surprise. To be fair, having an easily triggered double damage Magic Cylinder would be pretty cancerous.

  • @grantmaybe
    @grantmaybe 3 ปีที่แล้ว

    As soon as he mentioned the damage step I went "Wait... Is he about to bring Distant Coder on?"

  • @DeezCards
    @DeezCards 3 ปีที่แล้ว

    But what if my deck has a 5 card combo that will force my opponent to attack with a 4000 ATK point monster that I gave them?

    • @RaceBandit
      @RaceBandit 3 ปีที่แล้ว

      -then you never get those five cards-

  • @JoshHolden-Aka-evani
    @JoshHolden-Aka-evani 3 ปีที่แล้ว

    if it was "banish 1 magical cylinder from the deck or hand" then just get the effect it'd be good

  • @thefilemaker94
    @thefilemaker94 3 ปีที่แล้ว

    @dzeef
    Here’s a way it could have been better :
    Magical cylinders :
    When your opponent declares an attack: activate a “Magical Cylinder” in your graveyard, ignoring activation conditions, the opponent then draws 1 card
    I added a benefit to the opponent so that it’s not broken

  • @ayatokzorro
    @ayatokzorro 10 หลายเดือนก่อน

    Magical cylinders just needed to be a continuous trap that sets a magic cylinder from your graveyard once per turn, and allows you to banish a magic cylinder from the graveyard to negate the destruction of a spell/trap card

  • @mechanizedMytha
    @mechanizedMytha 3 ปีที่แล้ว

    the real power move is running this is artifacts with waking the dragon, at least irl, the opponent will forget what zone you set it to and they will at worst get scythe'd, at best they get an ultimate falcon to deal with

  • @zionaleem8795
    @zionaleem8795 3 ปีที่แล้ว

    My friend plays it in his frog Paleozoic deck. It won him a couple games. Although we were playing with them no hand trap “fun” decks

  • @thegamesandtalkchanel7979
    @thegamesandtalkchanel7979 3 ปีที่แล้ว

    well it can be used in a chain when use it in battle step then in damige step use Cylinder

  • @jerodak6462
    @jerodak6462 3 ปีที่แล้ว

    Once you release the 40th installment in this series will there be a special where you try to make a deck from all the cards from each episode?

  • @tonystone10K
    @tonystone10K 3 ปีที่แล้ว

    It was meant to combo with Dillingerous Dragon. I used to have a Savage Coliseum/Yubel deck. Maybe it could work in there.

  • @Ironnerd63sChannel
    @Ironnerd63sChannel 3 ปีที่แล้ว

    I think the Magical Cylinders card should be specifically like Magical Hats. Square brackets denote changes:
    'Set 1 "Magic Cylinder" directly from your Deck or GY. If set from the Deck, it can be activated this [chain, moved to the link prior to Magical Cylinders, and this] turn. [After setting Magic Cylinder, gather up all of your set Spell and Trap cards and shuffle them, then return them to the field using the same zones but left shuffled.] When you activate Magic Cylinder: You can banish this card from your GY; [either] double the damage inflicted to your opponent, [or prevent the negation of Magic Cylinder once this chain.] You can only use this effect of "Magical Cylinders" once per turn.'
    Give it back that surprise factor, you know? Sure, the opponent knows it's there, but when they can't just target it...
    Plus, with the negation protection option, it makes Magic Cylinder just a bit harder to stop

  • @ibrahimabu-mustafa8679
    @ibrahimabu-mustafa8679 3 ปีที่แล้ว

    Ridge wallet can hold 12 cards.
    Me: it can carry my full aliester engine

  • @worldboxvn8214
    @worldboxvn8214 3 ปีที่แล้ว

    They can make a support card for magic cylinder like this
    Trap card : Magical cylinder
    If your opponent declare an attack : You can banish 1 'magic cylinder' from your deck, then negate the attack, and inflict damage to your opponent equal ATK of the attacking monster. IF your opponent have an extra deck monster on thier field,double all the effect damage they take this turn .

  • @MartianBuddy
    @MartianBuddy 2 ปีที่แล้ว

    Force your opponent to crash in to it. Law light medium, savage colosseum, yan zing onslaught.

  • @SuperNickid
    @SuperNickid 3 ปีที่แล้ว

    @Dzeeff: I do agree, it remove the surprise factor of magic cylinder, the first effect of Magic cylinders, if you only used the 2nd effect of magic cylinders, your opponent would not know when magic cylinder would be played, so that way you still keep the surprise part, however your opponent would know you would have 1 or more magic cylinder in your deck to used the support card, so your opponent might play it safe too mush it will normally back fire on the one who play it safe too mush because then you let your opponent get a big board and even more trap card to worried about. Playing like a coward can you sometimes win, yes of course you can win, but you will lose more often when you play like a coward, because it is all about resource, if you don't attack because of magic cylinder and because you know magic cylinder is face-down, because your opponent shows it because he used the support card, you let your opponent get more resource every turn, and more trap. I'm well aware that they are some deck, that play cowardly and also destroy the opponent resource a few of them not all of them for a casuel play I would consinder them unfair deck, since does deck does either negated everything you play, counter everything you play, lock you from playing any card, unlimited resource deck are called guarantee win deck to me, since they can keep special summoning their monster from the graveyard, they lose all their resource, they get all their resource back this turn, or even before their turn start. FTK deck, 0TK, don't confused a 0TK for an OTK. Exodia can pull of a 0TK but only if your lucky to have all 5 pieces starting hand, and you go second. A 0tk, and an OTK does are less bad then a FTK. Because they are more rare then an FTK.

  • @tdarkhorse4
    @tdarkhorse4 3 ปีที่แล้ว

    tbh there's something to the idea of your opponent knowing it's there too. it forces them to waste a negate/destroy, to not attack at all that turn, or just take the double damage. as a card by itself it's not great but i like the idea of still throwing them off kilter without necessarily doing anything. in that regard it serves as a form of interruption at worst.