RimWorld Science: Item Quality - RimWorld Alpha 15 Build Quality SCIENCE!!!

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  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 78

  • @happyspleenful
    @happyspleenful 8 ปีที่แล้ว +9

    Hey. Binge watched most of your science rim world series... it's 2 am for me now! Thanks! 👏😬😉

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว +6

      +laurine You're totally welcome..
      But go to bed! ;D

    • @petermller5936
      @petermller5936 5 ปีที่แล้ว +1

      Me too 00:33 currently

  • @enstatite2479
    @enstatite2479 7 ปีที่แล้ว +34

    Hehe, I'm actually learning more about statistics then about the game here.

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว +9

      Haha, oops. But I had to say *something* about margins of error, right?

    • @enstatite2479
      @enstatite2479 7 ปีที่แล้ว +8

      Bjorn Strongndarm not compaining at all! It's really helpfull haha

  • @LordEmilous
    @LordEmilous 7 ปีที่แล้ว +4

    It would be interesting to know whether being tired, working in the dark or being hungry or in poor mood also affect the quality.
    Also, I think if the construction materials have low durrability (like 30/150 instead 150/150) it might also affect the work? Because in the options for a crafting job, you can take a slider and change the durrability, which I guess has to do with the materials.
    Great tutorial btw, I like the scientific approach, hands down :)

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว +1

      Thanks, man! And those are good follow-up questions, I should check them out.

    • @Duckeezilla
      @Duckeezilla 7 ปีที่แล้ว

      I was going to ask the same things - about materials quality and colonist moodlets, glad I checked the comments first! :D Will keep my eyes peeled for a follow-up vid ;) :P
      Great vids +Bjorn Strongndarm, thanks for all your work!

  • @imjeff1170d
    @imjeff1170d 7 ปีที่แล้ว

    I'd like to see a video on the length of time it takes to complete items where you can set the durability and quality i.e. ranged weapons, clothes, etc. Keep up the great work!

  • @Captaincodeine
    @Captaincodeine 6 ปีที่แล้ว

    I know these were three years ago, but you really should consider using x-y scatter plots for your excel graphs. Also, do you know how to calculate a standard deviation? With a sample size of 50 you can assume a normal distribution, and make bell curves. Just a thought.

  • @MirageGSM
    @MirageGSM 7 ปีที่แล้ว +1

    Very nice series of videos you've got there.
    Let me add something I found out not so much by rigorous testing but more or less by accident: The quality of art items is randomly determined at completion of the object - thus it makes sense that only the character who was working on it last is relevant.
    You can make use of that fact by saving the game a few ticks before an item is finished and then reload the save until you're satisfied with the result.
    I assume it works the same with construction, but I usually don't bother.

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว +5

      "This art is titled, 'The Savescummer.' It depicts MirageGMS sitting in front of a computer, with finger over the reload button. Sweat is pouring down MirageGMS's face. In the background boomrats are tap-dancing. The picture's cubic foreground almost conflicts with its rococo style. A figure of death symbolizes entertainment."
      (Sorry, I couldn't resist! ;P )

    • @MirageGSM
      @MirageGSM 7 ปีที่แล้ว +1

      No problem :-)
      Personally I think saving and reloading is a few steps less nefarious than using an editor or mods :-)
      In this case the fact that it does work at all says something about the underlying mechanics, so I thought it was an appropriate comment. It could have saved you a few of those experiments...
      Also it could make future experiments more convenient since each project need only take a few seconds instead of having to run it from the beginning.

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว +2

      It's cool, I was just pulling your leg. My own view is basically: It's a game! Play it however is fun for you.
      Good point about the experiments, though. I had thought about doing something similar, but truth is that load times on my machine are *so* bad that for me it's probably easier to just run the tests in realtime.

  • @jakeymortlock
    @jakeymortlock 6 ปีที่แล้ว +1

    At 2:42 there were 11 rooms but inly 10 numbers

  • @dracoargentum9783
    @dracoargentum9783 8 ปีที่แล้ว +10

    does the direction you place a wind turbine affect the "wind speed" it picks up?

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว +5

      Good question! I'm putting it on the list.

    • @happyspleenful
      @happyspleenful 8 ปีที่แล้ว +1

      draco argentum I'd lie to know that as well!

    • @dracoargentum9783
      @dracoargentum9783 8 ปีที่แล้ว +6

      Actually, since posing this question, I've seen two turbines placed (badly) right next to each other, just perpendicular to each other, and I could see that when one turbine was going, the other was always at same efficiency, no matter which direction the turbine faced.

    • @smoothkid765
      @smoothkid765 5 ปีที่แล้ว

      @@dracoargentum9783 you probably know this by now but there is no wind direction in RW

  • @Georgemouraosilva
    @Georgemouraosilva 8 ปีที่แล้ว +1

    Hey Bjorn! You videos are amazing and I hope you get more recognition! I wanted to know how can I incapacitate more enemies instead of killing them,because it seems kind of hard to me,and sometimes I "run out of people".

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว +1

      Thanks so much! And that's a really good question. I've heard some speculation, but it would be a good thing for me to try to really test out and find out for sure.

  • @watrfre
    @watrfre 7 ปีที่แล้ว

    So i had an idea when it comes to Art, im really curious as to if increasing the quality of a room that an artist is in when they make art would have any effect on the quality of the art produced, such as giving them a masterwork chair to sit on, surround them with their own increasingly better artwork, make it a larger work space than normal, and if those kinds of things do work on art, what other things could be improved in the same way, like crafting/tailoring/smithing
    TL:DR does making the environment better around your colonists help them to produce better craftables?

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว

      Hmm, good follow-up questions! Worth looking into.

  • @psadlkfpsk
    @psadlkfpsk 7 ปีที่แล้ว +1

    "Four awfuls and a poor"
    Sounds like the score I'd give SW:BF2 in a review.

  • @jayBee22
    @jayBee22 6 ปีที่แล้ว

    What about moods? Does it make a difference if the builder is in a good mood vs if they is in a bad mood?

  • @MSTrusAgent
    @MSTrusAgent 8 ปีที่แล้ว +2

    Thank you for your science series! A lot of work has been put in it, i appreciate! I hope to see more of that :)
    Would've been nice to see some raiders logic and paths explained, as well as surgery fails chances.

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว

      Thanks! Glad you enjoy them. Those are both really good questions; surgery chances will definitely be upcoming. I'll also see what I can about raider logic and paths, but that might be hard to test -- I might need someone to dive in the code for me first.

    • @notmatt2270
      @notmatt2270 8 ปีที่แล้ว

      In short, in alpha 16 you'll want only glitterworld medicine for surgeries. Standard medicine in the hands of a skilled and bionicall enhanced doc, in the best possible operating room conditions grants maybe only 50% success rate with surgeries. But this is just my own personal undocumented experience. Seriously, don't try to install bionic bodyparts with standard medicine.

  • @DerTolleIgel
    @DerTolleIgel 8 ปีที่แล้ว

    I was just thinking.. when building the beds, the people get mood buffs/debuffs based on the room's appearance, which would effect their work.. no? If you start out with a really good one, chances are, the next one will be a bit better.. If you start out with a bed one, you will do worse over all. I don't know if it is much, I just thought it could be enough to explain the difference for 18/20, but I guess it is hard to recheck now.

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว

      Yeah, I'm not sure on that. I know work affects mood, but I don't think mood affects work in the other direction... does it?

    • @DerTolleIgel
      @DerTolleIgel 8 ปีที่แล้ว

      After seeing your science videos, I am not sure about anything anymore :D Guess, it would be necessary to check if mood has any influence on this^^

  • @luckyspec2274
    @luckyspec2274 ปีที่แล้ว

    you didn't separate Construction/Art/Crafting...I wanted to know what affects quality when making furniture.

  • @tomwlong
    @tomwlong 6 ปีที่แล้ว

    Hey man, you have made some great videos and this is no exception.
    I have one topic I would like to see: is there anything we can control that can decrease or increase the odds that a caravan gets ambushed?

  • @rc3043
    @rc3043 5 ปีที่แล้ว

    Didn't the numbers level? Like I mean 50 furniture they would level right?

  • @yyangcn
    @yyangcn 6 ปีที่แล้ว

    Is there a video on Weapon's quality and durability and how it impacts combat performance? I think only Bjorn can do a study scientific enough to address that.

  • @picoman1151
    @picoman1151 7 ปีที่แล้ว +11

    Morgan Freeman's Cloning & Furniture Crafting facility

  • @LSCrazyCabCo
    @LSCrazyCabCo 8 ปีที่แล้ว

    what is best work speed / completion speed for construction, and or crafting in relations to anything that modify colonist stat.
    examples being weakened, normal, and enhanced.. tool bench may be applied.
    im cross between mass production and high-speed production / 2 of the mix.
    goal im having is most amount of money for the least time for caravans

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว

      Cool questions! I'll add them to the list, and see if I can make any headway on them.

    • @notmatt2270
      @notmatt2270 8 ปีที่แล้ว +2

      You'll want bionic arms and eyes, a good trait such as Industrious, and no parkas or power armor worn as they lower the global work speed. Examine the colonist detailed stats (such as crafting speed or sculpting speed) and L-CLICK the stat. You'll see the full formula. Keep your crafting tables indoors and at comfortable temperature. For whatever reason lighting level doesn't matter, so darkness confers only a minor mood penalty, and no work speed penalty at all. Also, higher colonist mood increases work speed, IIRC. Quite a lot going on there, as you can see.
      For trading you'll likely want the highest quality products, so always use your highest skilled worker, using the most valuable materials. Power armors are super valuable but they're slow to make. Plasteel longswords also yield some profit. Something like thrumbo fur dusters and parkas are very valuable and much faster to make. A skilled tailor in general is a profit-making machine. Generally I don't bother with furniture but if you make something out of jade or gold, it's bound to be ungodly valuable, possibly TOO valuable, meaning that you can't trade the full value as the trader might not have enough interesting merchandise or silver to give in return. Drug production also yields huge profits, and many merchants buy smokeleaf. I make a ton of profit with yayo and smokeleaf, often trading them to bionic bodyparts.

    • @LSCrazyCabCo
      @LSCrazyCabCo 8 ปีที่แล้ว +1

      Turing Test Failure MVP right here

  • @picoman1151
    @picoman1151 7 ปีที่แล้ว

    Can ships parts such as the antimatter generator (

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว

      Yup! It produces 1000W, so it's not nearly as powerful as a geothermal generator, but yes it can be used that way.

  • @nedimmrsic2173
    @nedimmrsic2173 5 ปีที่แล้ว

    Goo Four! I believe in you! ✊

  • @techmedia1360
    @techmedia1360 8 ปีที่แล้ว +6

    wow you actually reply to comments

  • @nemostein1676
    @nemostein1676 7 ปีที่แล้ว +5

    This MUST be redone in A17, since the skills were reworked (0 means REALLY AWFUL now xD)...

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว +6

      That's a good point. I have a list of re-dos to do (probably more than I can get done before A18 comes out, tbf), but I hadn't thought about the rebalancing on crafting/construction.

  • @Braddaddyx
    @Braddaddyx 7 ปีที่แล้ว

    So does this now mean it is best to let a craft begin by a Zero and let it finish by a 20, because your average quality was much higher if the 20 just finished the works than if they did it all the way by themselfes right?

    • @nathanieljacobson2857
      @nathanieljacobson2857 2 ปีที่แล้ว

      It’s more likely that 20s are just that good at making beds, it’s most likely that excellent quality is the most likely quality for them to produce

  • @InquisitorHades
    @InquisitorHades 7 ปีที่แล้ว

    noob question here: how does one get that bench to let people craft art? (if it needs a research, please tell me that too)

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว

      +Wes -. It's a 'Sculptor's Bench'. Should be in Production, no research needed

    • @InquisitorHades
      @InquisitorHades 7 ปีที่แล้ว

      yeah i feel real dumb right now. had found it right after this comment but couldn't find it anymore to delete this. thankyou anyway bruh i'm a new sub since a couple of days. i like. greetings from Amsterdam - Netherlands!

  • @SilencerNate
    @SilencerNate 8 ปีที่แล้ว

    For the testing of the skill levels, the 19 beat the 20. Its possible that during the building of items, the experience bumped him to level 20 partway through.

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว +3

      Yeah, I remember wondering about that. I do think there was something weird like that going on with him, but I can't recall what it was -- maybe he did level up? (But I don't think he should have.)
      Also, the standard deviation is so high, and I think the progression isn't quite linear but bunches up towards the top (even though I suggested a linear best-fit line in the graph), which means that, outside of MASSIVE trials (with 1000+ items being made) you should expect sometimes a slightly lower-level pawn will best a slightly higher-level one.

  • @gabrielgomez4367
    @gabrielgomez4367 7 ปีที่แล้ว

    how did u make clones??

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว

      I didn't really. I used the Prepare Carefully mod, saved a colonist, and then loaded him in multiple times. (Editing each one as necessary to get the right skill level...)

  • @sandipmurmu4927
    @sandipmurmu4927 8 ปีที่แล้ว

    bjorn how did you manage to clone in dev mode.

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว +1

      Oh, I did it in worldgen using the Prepare Carefully mod. It lets me get colonists that are clones except for just one trait difference.

    • @sandipmurmu4927
      @sandipmurmu4927 8 ปีที่แล้ว

      wow did't know that

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว

      Yeah. When you're in the "prepare carefully" screen you can "save" and "load" colonists. Save a colonist and then reload it several times, and presto! Editable clones.

  • @NcaeB
    @NcaeB 5 ปีที่แล้ว

    thx for math usage!

  • @vovo1000000000000000
    @vovo1000000000000000 7 ปีที่แล้ว

    Holly shit, Your are doing an excellent pice of work with this series.
    alle the work it must be to do this test and the Calculations, amazing. I dont no from wehre you got the Matematik knowledge but I love it. keep it up :D
    an i will now look the rest of the series and be waiting for the next. but i have no idea what question :D
    and sorry for my bad english i am a nativ german so i am not too god at writing and speaking english

    • @BjornStrongndarm
      @BjornStrongndarm  7 ปีที่แล้ว

      Thanks, man! And no problem about the questions. I love getting them, but they aren't mandatory!

  • @lobomangrich8142
    @lobomangrich8142 7 ปีที่แล้ว

    armors please

  • @ronan6385
    @ronan6385 6 ปีที่แล้ว

    My rimworld colonist fails almost every construction with a skill of 15. I think this is their scars.

  • @chinashorts1491
    @chinashorts1491 6 ปีที่แล้ว

    TLDR needed.

  • @suriil9875
    @suriil9875 8 ปีที่แล้ว

    I was so mad about one colonist with 19 of construction skill , that I made him eaten by wild panteras....with damn 19 in construction skill he managed like 30% of time build poor (-1) quality items...so i had to destroy-rebuild the stuff.I craked when he made me in a row poor-normal-poor-poor items.

    • @BjornStrongndarm
      @BjornStrongndarm  8 ปีที่แล้ว

      Harsh, but fair.

    • @Someone-wj1lf
      @Someone-wj1lf 5 ปีที่แล้ว

      If his health condition was bad,he couldn’t have done good
      I’m a little late for this,I know

  • @jamqdlaty
    @jamqdlaty 4 ปีที่แล้ว

    Zero (top) living up to his name.

  • @dylan__dog
    @dylan__dog 4 ปีที่แล้ว

    Iirc you cannot get legendary without an inspiration

    • @dylan__dog
      @dylan__dog 4 ปีที่แล้ว

      Inspirations raise quality by two levels so, excellent and masterwork would end up as legendary

  • @gabrieltorressouza4064
    @gabrieltorressouza4064 6 ปีที่แล้ว

    Aperture Laboratories

  • @florianbecker7751
    @florianbecker7751 5 ปีที่แล้ว

    just press 9 and u save urself 16minutes