thanks for your clarity , thank you .. you are clear to the point "sadly it's not going like this with the most of people introducing content for people as lessons , but actually it's anything but lessons , the people made these videos know that well .. " thanks again .. keep it "more videos like this" ? .
really love the tut though to save sim time you can do the no inter detail fracture in the sim and then use the point transform to guide your high res fracture after wards.
AT 43:25 I click on the Debris, Dopnet1 node, go out to top level, select the Debris node like in the video, ctrl click on Wispy Smoke but it just gives me the default torus and the smoke. It does not take the particles as a source...? I am using Houdini 19 - did something change?
@@SrinathWarrierDOmwarr Sorry, I just saw your message. After the Billowy smoke is created, I removed the torus and created an Object Merge node. Then, you can either import the particles from the Debris node or the Debris Source Geo particles and switch the Mode to Keep Input on the Pyrosource. I traditionally used to use the particles to create smaller debris and the geo-fractured shapes for the smoke which you can do by importing the Out from Debris Source, which are particles of the geo but I change the Debris Source in Post Process, way at the bottom and click Remove Unreleased and remove at End Life End.
Can somebody help me ? When crtl + click Bilowy Smoke and i choose "debris geo" simultion open in obj network , not obj>debris>dopnet1 What did I do wrong?
Everything is working well up until the part where the debris needs to collide with the ground geo. I have replicated what you have done (I think) and the particles still fall through?
I had this problem too. Found out that increasing the uniform divisions under the RBD solver tab in static object for the ground geo works. Or you can go to the boolean for your ground_geo and pull it down a little more
Hi! Awesome tutorial! However, I have a problem. When I use the attribute wrangle to deactivate some of the points it causes the simulation to stop mid-air for some reason. Do you know what could fix it?
Any chance you could make the project file available? There are a couple of things you do that go by too fast in the video for me to see exactly what you did. Otherwise it's a great walkthrough.
I'm really sorry I don't have the scene file anymore, I recorded this before Christmas and have done a hard drive wipe since. I'll be sure to include scene files in any future tutorials. (Apologies for the late reply)
fixed it, delete1 for debris's entity should be changed to points. hope this helps anyone stuck for this tutorial! leave a question if you need anything, i will try my best to asnwer
@@ixoradelphoria7458 when I made the smoke it was showing in dop but when I came back to main obj view it's not showing it only fracture is visible can you please tell me how to solve it.
Hello Ryan, Bro is there any way i can contact you personally please , I have my submission in few days, i need urgent help! I know you might be busy, if you can give me some time, That will be great! Hope to hear from you.
Hi, feel free to email me (ryanshepherdfx@gmail.com) and I will do my best to help out. I've just started a pretty big university project so am quite busy but would be happy to help out if I can!
Absolutely stellar! better than most paid Houdini tutorials! Excited to see more!
i agree
Super nice. Only thing I have to add is it would have been nice to see the final render in the end.
Thank you so much for this tutorial! I would really love to learn if you make more tutorials
This tutorial was well detailed. Earned a sub. I can confirm this
great tutorial
thanks for your clarity , thank you .. you are clear to the point "sadly it's not going like this with the most of people introducing content for people as lessons , but actually it's anything but lessons , the people made these videos know that well .. " thanks again .. keep it "more videos like this" ? .
really love the tut
though to save sim time you can do the no inter detail fracture in the sim
and then use the point transform to guide your high res fracture after wards.
I like the simple shelf tool approach. And, yes!!! No vexing :))))
Thank you, Ryan your tutorial help the beginner like me so much.
Thank you so much. Please do more tutorials
Wow. I will try it. Thank you so much ☺️
Thanks for this great tutorial
AT 43:25 I click on the Debris, Dopnet1 node, go out to top level, select the Debris node like in the video, ctrl click on Wispy Smoke but it just gives me the default torus and the smoke. It does not take the particles as a source...? I am using Houdini 19 - did something change?
im trying to find the answer for this..if u do please share it
@@SrinathWarrierDOmwarr Sorry, I just saw your message. After the Billowy smoke is created, I removed the torus and created an Object Merge node. Then, you can either import the particles from the Debris node or the Debris Source Geo particles and switch the Mode to Keep Input on the Pyrosource. I traditionally used to use the particles to create smaller debris and the geo-fractured shapes for the smoke which you can do by importing the Out from Debris Source, which are particles of the geo but I change the Debris Source in Post Process, way at the bottom and click Remove Unreleased and remove at End Life End.
@@0x0abb thanks I'll check on it
Appears good for beginner will attempt tut
Thank you!
It's quality content. 🏆
Keep it up! :D
Great tutorial. Thanks a lot men!
Very usefull, Thank you
amazing
Thanks alot!
Hey !!!!!!!! I have an issue : when I want to put the smoke, it appears as nex object, not in my dop network........ How to fix this ?
Thanks so much
Thank you~ really helpful tutorial~~
You don't by perhaps to have any budget classes or courses to take of this software do you? Or do you plan on teaching in the near future?
worked!
Thanks man🙏
cool
nice!
Thank you for your tutorial he help me so much. I have one question. Can I use texture sourcing method to a RBDMaterialfracture ?
Can somebody help me ?
When crtl + click Bilowy Smoke and i choose "debris geo" simultion open in obj network , not obj>debris>dopnet1
What did I do wrong?
bro when i click like u did in 43:13...it says "select location of the smoke stack"....it doesnt not make the preset like in the video..need help asap
Everything is working well up until the part where the debris needs to collide with the ground geo. I have replicated what you have done (I think) and the particles still fall through?
I had this problem too. Found out that increasing the uniform divisions under the RBD solver tab in static object for the ground geo works. Or you can go to the boolean for your ground_geo and pull it down a little more
I downloaded Houdini free version and try to follow but I can't find the options you choose, do i need to have license ?
Hi! Awesome tutorial! However, I have a problem. When I use the attribute wrangle to deactivate some of the points it causes the simulation to stop mid-air for some reason. Do you know what could fix it?
Can you provide the hipfiles for this tutorial also?
thanks :)
Question, is there a beginner course? This is a great tutorial, I would like to learn more from a beginners point of view.
Search for the "Houdini isn't scary " playlist , it's great for understanding the basics of Houdini.
very nice but the weird smoke
Any chance you could make the project file available? There are a couple of things you do that go by too fast in the video for me to see exactly what you did. Otherwise it's a great walkthrough.
I'm really sorry I don't have the scene file anymore, I recorded this before Christmas and have done a hard drive wipe since. I'll be sure to include scene files in any future tutorials. (Apologies for the late reply)
Woww
i followed your tutorial but my smoke doesnt show, just shows me the box and nothing happens. any help?
fixed it, delete1 for debris's entity should be changed to points. hope this helps anyone stuck for this tutorial! leave a question if you need anything, i will try my best to asnwer
@@ixoradelphoria7458 Glad you got it sorted!
Hi could u help me
@@ixoradelphoria7458 when I made the smoke it was showing in dop but when I came back to main obj view it's not showing it only fracture is visible can you please tell me how to solve it.
@@ixoradelphoria7458 vdb smooth SDF is also added but he didn't show the values .
Hello Ryan, Bro is there any way i can contact you personally please , I have my submission in few days, i need urgent help! I know you might be busy, if you can give me some time, That will be great! Hope to hear from you.
Hi, feel free to email me (ryanshepherdfx@gmail.com) and I will do my best to help out. I've just started a pretty big university project so am quite busy but would be happy to help out if I can!