I like that you actually gave the plants 3dbranchs and stems and leaves that have actual thickness instead of just being flat. You should totally start making as many plant models like this as you can and make foliage packs for game developers. Like even triple A games today still be using flat plants. You could have a really easy to sell product.
There is a reason for this and that is performance. You add thickness to each leaf, and say there are thousands of leaves in a scene, you easily get less than half the performance you would normally get. Foliage and leaves already cost a lot of performance in games because of the nature of the performance cost of alphas in games.
Most of the plants will follow algorithms of fabnic series for e.g you have to use 1 or 2 or 3 or 5...etc, leaves together here you used 4 leaves together it feels off for me 🙁
Thank you ❤
Thanks for the tutorial
thank you!
Haay , Im an beginner can use this technics for video game or movie ? Thanks
I like that you actually gave the plants 3dbranchs and stems and leaves that have actual thickness instead of just being flat. You should totally start making as many plant models like this as you can and make foliage packs for game developers. Like even triple A games today still be using flat plants. You could have a really easy to sell product.
There is a reason for this and that is performance. You add thickness to each leaf, and say there are thousands of leaves in a scene, you easily get less than half the performance you would normally get. Foliage and leaves already cost a lot of performance in games because of the nature of the performance cost of alphas in games.
Most of the plants will follow algorithms of fabnic series for e.g you have to use 1 or 2 or 3 or 5...etc, leaves together
here you used 4 leaves together it feels off for me 🙁