NEW BALANCE DATASLATE! Dark Angels Vs Tyranids - Warhammer 40k 10th(ish) Edition

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Many many updates today... at this point I think we can call it 10.5 edition... Lets see how these changes pan out.
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ความคิดเห็น • 35

  • @alkdjioe
    @alkdjioe 3 หลายเดือนก่อน +9

    Liam! Inner Circle Companions are good now!!!! Let's go!

    • @sbeaber
      @sbeaber 3 หลายเดือนก่อน +3

      Yeaaah...He should have used them :(

  • @scolack123
    @scolack123 3 หลายเดือนก่อน +5

    22:00
    You cant make the LEADERSHIP CHARACTERISTIC be worse than 8+ base
    But you can penalize the roll plenty
    So deathleaper makes Leadership characteristic -1
    But the neurotyrant and the new synapse within 6 inch rule during shadow in the warp both stack for -1 each to the ROLL
    So thats essentially -3 total
    Space marines saving on 9+ roll
    Necrons on 10+ roll
    And other tyranids on 11+

  • @sheevismycity4789
    @sheevismycity4789 3 หลายเดือนก่อน +7

    Reroll is 2cp within 12 of the swarmlord 😅

  • @karlmoore1837
    @karlmoore1837 3 หลายเดือนก่อน +3

    The feel of the Tyranids feels right, I do agree that they are starting to be scary. For things like nids and Orks, it should be - for those playing against them - a case of fire fighting multiple fires at once. Keep ya on your toes.

  • @johangustafsson651
    @johangustafsson651 3 หลายเดือนก่อน

    I don't know who make's the second ''UNGH!'' at 01.31.58, but I'm dying laughing. You guys are greats!

  • @rosaart2
    @rosaart2 3 หลายเดือนก่อน +2

    Anyone remember back in turn 1 of this match, stern guard get to reroll wound rolls of 1? Just me ok. Pretty sure a handful were missed.

  • @azrael1045
    @azrael1045 3 หลายเดือนก่อน +1

    I wonder how an apothecary would play with Azrael and the inner circle compainons

  • @Khobai
    @Khobai 3 หลายเดือนก่อน +1

    Tyranids are almost there. They just need point cost reductions for the Norns, Hive Tyrants, Tyrannofex, and Carnifexes.

  • @wischfulthinking
    @wischfulthinking 3 หลายเดือนก่อน +1

    10:40 for actual game

  • @liltwistofcaine
    @liltwistofcaine 3 หลายเดือนก่อน +1

    Well dang, I was looking up rules changes for my son an I after setting up the same armies tonight… dumb luck.

  • @BreakerBeat
    @BreakerBeat 3 หลายเดือนก่อน +3

    Unfortunately, the leadership cap is 8, not 9. It says it "can't be 9 or worse".

    • @Daerthe22
      @Daerthe22 3 หลายเดือนก่อน

      It's 9.

    • @BreakerBeat
      @BreakerBeat 3 หลายเดือนก่อน

      @@Daerthe22 No it's not lol. "Can't be 9 or worse". It literally says it CANNOT be 9. Hence the highest it can be is 8.

  • @brettmal5298
    @brettmal5298 3 หลายเดือนก่อน +1

    Love the lion but he takes up such a big chunk of points, add terminators in with him and it becomes quite a small force fast… you need some inner circle now that they are good to go beside him and go with either knights or deathwing terms but not both

  • @daemonnexusknight
    @daemonnexusknight 3 หลายเดือนก่อน +1

    Another fun game! :)

  • @nurglematthew893
    @nurglematthew893 3 หลายเดือนก่อน +1

    Nurgle Bless, this phenomenal game

  • @scolack123
    @scolack123 3 หลายเดือนก่อน

    Fun fact
    10 genestealers
    With sustained 1
    And a brood lord for dev wounds
    And if reroll 1 wounds with objective....
    10 genestealers kill 5 terminators. They average over 15 wounds
    And that doesnt include the broodlord attacks

  • @flowinsounds
    @flowinsounds 3 หลายเดือนก่อน

    i've not lost a game with my 'nids yet. I find the psychophage to be really useful, and the broodlord/stealer devestating bomb is worth having two of. tyrannofex, swarmlord, hive tyrants etc are a waste of points, but the maleceptor still works. Sad to see the dimacheron so useless, i refuse to play the assimilator out of bad grapes. And the neurolictor is just too ugly to run. big swarms are bad, as blast is punishing, and deathleaper and leapers are must takes. and the neuro tyrant and zoanthropes were good even before the update. Battleshock was always useful, especially with the synapse detachment - dealing out mortal wounds on a fail is choice
    We use drop pods, though. I've heard you can't use them in tournaments, but the ability to drop a big threat on the opponent's turn one movement phase is critical, imo. nothing like the threat of a screamer killer (or a squad of infernus marines) ~somewhere~ in your backline to make those movement choices stressful
    Getting the synapse bonus is going to slay.

  • @gozolve
    @gozolve 3 หลายเดือนก่อน

    They forgot that nids get +1 strength in combat while in synaps. Swarm lord would have wounded on 3s.

  • @itcamefromthedeep
    @itcamefromthedeep 3 หลายเดือนก่อน

    Agreed - whoever designed the Lictor kit should get a bonus.

  • @azrael1045
    @azrael1045 3 หลายเดือนก่อน

    Why didn't Ghaz get the monster key word?

  • @keithrogers6876
    @keithrogers6876 3 หลายเดือนก่อน

    The ruins doors thing made me chuckle..
    Can my Scarab Swarms go through a door or window yet?

  • @_Jeremy
    @_Jeremy 3 หลายเดือนก่อน

    I feel like Joe should have been playing Harlequins.

  • @wischfulthinking
    @wischfulthinking 3 หลายเดือนก่อน

    You missed the sustained on the sg hvy bolters

  • @charlesbarthel4329
    @charlesbarthel4329 3 หลายเดือนก่อน

    Oddly my favorite change was the pivot rule. Ork vehicles are primarily on long oval bases so the awkward model movement positioning has made me to be hesitant to moving max distance unless it was straight. Now we have actual rules clearly outlining how to pivot and the movement loss for doing so.

    • @Demortixx
      @Demortixx 3 หลายเดือนก่อน

      It’s terrible

    • @LegendOfSilky
      @LegendOfSilky 3 หลายเดือนก่อน

      Pivot is OP now lol I love it too as an Ork player

  • @bassamabou-nassar1042
    @bassamabou-nassar1042 3 หลายเดือนก่อน

    captain rules is the same ie. cp 0 where did this -1 cp for all cp come from?

    • @ollieclark2808
      @ollieclark2808 3 หลายเดือนก่อน +2

      Read the balance dataslate

    • @scolack123
      @scolack123 3 หลายเดือนก่อน

      Read new documents
      Pretty much all captain/hivetyrant abilities across the game have changed to -1 CP
      So 1cp ones are free
      And 2cp are worth 1
      And now doubling anymore

    • @bassamabou-nassar1042
      @bassamabou-nassar1042 3 หลายเดือนก่อน

      @@scolack123 appreciate it I updated the app and figured it would automatically update the rule guess not. yep correct thanks 🙂

    • @bassamabou-nassar1042
      @bassamabou-nassar1042 3 หลายเดือนก่อน

      @@ollieclark2808 yeah my bad thought updating the app would update all rules looks like the cap rule still shows the same my bad.

  • @richardjohnstone1374
    @richardjohnstone1374 3 หลายเดือนก่อน

    The dude playing DA absolutely butchered this game. DA with ICTF and that list played correctly could have mopped nids 🤦🏻‍♂️