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From what I see, The Key is very strong for Subspace Drive empires, because they essentially get bootleg legacy jump drive with the key active. They can jump without cooldown at all.
Continuum should be S+ especially in the late game. Assuming it isn’t capped, 12 months of each resource can mean tens of thousands of energy, minerals, alloys, and research.
Yeah but if your economy is big enough it isn’t worth it. The passive bonus is nice, but 12 months of income is just meh. In my current game I’m at the point where I’m constantly capping on resources and using this relic is just a waste of time
@@louiswinterhoff334 6k research isn't actually that much especially if your going for 25x GA, your looking for minimum 10k by year 2400, and that if your suuuuper wide and going for 20k nav cap. Personally I prefer going much harder on tech for repeatable and staying at range, my record at the moment is 20k tech at year 2380 with no war.
@@tuskular I’m on 1.5x crisis on commodore. Once I got to 5k research I kinda just stopped caring. I’ve got over 45 planets to manage and a few dozen fleets. I’ve also fully constructed a couple ring worlds that I could use for science but again I just don’t care at this point
I think you might have missed the point of the Dimensional lock. YOU can still pass through them, so can anyone you've given access to, but it completely prevents any enemy from accessing your space through that wormhole/l-gate. The only empire I would rate that relic an F-tier on would be if they have no wormholes/l-gates in their space. Locking down ALL entry points except through hyperlanes is absolutely amazing. Yes, jump drives and the quantum catapult can bypass this, but it also could before. This is just another way to help defend your space. Edit: Forgot to mention gateways. Yea, the relic doesn't cover that since it specifies lgates and wormholes. However, if your empire is vast, using the relic will help with 2/3, which is less areas you need to focus your defense if your space is vast.
Assuming you're talking about the Daedalus Seal relic, it's pretty terrible imo. A defensive starbase in-system, keeping reserve fleets around, or a fortress planet or habitat in a system with a wormhole are enough to effectively make your bypasses useless to your enemies, and are much more permanent solutions to the same problem that don't require you to waste your only relic activation on.
@@blahmaster6k Here's the thing, by doing that ONE activation to lock down all systems from Lgates and wormholes, you don't have to have those defenses there and can allocate those resources elsewhere. One relic that performs the function of absurd numbers of resources and ship production in a large enough empire. Not to mention I can reallocate those starbases to giving me better bonuses. Honestly, that actually puts it far above most relics overall. I'm not sure what the minimum number of wormholes/lgates you need to make the math work on this, but if you are a large expanding empire, I'm using this every time.
@@Skydragonace honestly in the late game most player empires have such an abundance of resources that the only limiter on economy is pop count. You really just need a single fortress for the ftl inhibitor and a big stack of cheap clone armies to effectively block off a system, and habitats are pretty cheap by mid-lategame standards to begin with. A habitat costs about as much as a single battleship, and if your empire is big enough to encompass more than one or two wormholes you probably have the equivalent fleet size of dozens of battleships by that point. My personal preference is just to keep a reserve fleet around that can respond to any threat, it doesn't require investing into any particular system and can go anywhere I need it, including responding to a surprise attack through a wormhole.
Also if you're needing to worry about fleets coming through wormholes at all that probably means you've made a strategic error at some point. Pretty much rule #1 of strategy games in general is to never pick fights you can't win. The only reason you'd need to lock a bypass is if you can't match your enemy's fleets, which usually means you picked a fight you weren't prepared to win, or you managed your empire poorly and don't have a strong enough fleet or allies to protect you.
i just got the vacum flower and my home world is is a tri star system with an k, g, and f class star. it gives me +300 energy, food, and minerals a month its crazy, totally worth crippling my economy for a few years.
The Daedalus Lock replaces several fortress worlds that would be otherwise needed to plug every wormhole and L-Gate in your empire. It's a S+ in my book and it was permanently active in my last playthrough.
I'd say it's very dependent on what you're trying to do and where your empire is situated. It'll naturally be less useful if there just aren't many ways to get to you or you focus on more diplomatic solutions to unruly friends-to-be.
7:42 you forgot that your own empire can still use those despite them being locked. It makes the L cluster quiet powerfull if your able to jump there, but no one else can anymore, or if the only gateway that you have can be blocked and only you can attack foes through it. Thou realy... if your able to build gateway's then your able to pulverize most foes anyway.
This is correct, you or anyone you've allowed through can bypass the lock. The ONLY empire that relic would be F-tier on would be one that doesn't have any wormholes/lgates in their space.
I would argue the rubricator is just as good before, just in a different way. It is the only way to make your whole fleet using archeotech weapons and defenses a viable option. Plus, you get easy reverse engineering and other decisions without waiting for the small amount per month to tick up.
The Time Crystal got criminally underrated by ASpec. As soon as I got it, I always pulled the trigger on it ASAP, eventually getting all my leaders up to level 10 (which didn't happen in the games where I didn't get it). Yeah, having all immortal leaders is nice, but a.) that's the *passive* effect of the Eternal Throne and b.) later in the game your leaders are effectively immortal, anyway, since you repeat tech +5 years on them ad-finitum. Getting 800 XP every ten years reliably on ALL leaders is insanely good, since Aptitude was made completely worthless (3000 XP distributed on all leaders is not very much) and Statecraft only applies to the council leaders. I guess ASpec never actually used the active when he got it (if he got it at all, instead of just consoling it into existence).
I'm playing a Machine in my most recent game, and between the huge leader xp nerfs and not being able to rotate my leaders into the council for xp boosts, my leaders are slowly reaching lvl 5 when my council hit 10. I do have a lvl 7 scientist who has been hitting dig sites and rifts from a nearly time, but that means... no destiny traits, and the game is almost over... Although it is appropiate that machines don't rely on flashy leaders. The Plasma Core though... that thing put 3 new level 1 traits on one of my level 10 Cores! The Core already had most of the best traits, that's why I kept it at lvl 10, but still, 3 traits on the Council affecting the entire empire, that was pretty exciting.
I would argue that if the plasmic trait relic is more useful to one side of the game being organics then it cant really be S+ tier alongside the relics that are useful to every style of playing the game but that's just me
While I love the Plasmic Core I think it's S tear rather than S+. The downside is that you can't apply the plasmoid trait via gene modding. Which means if you have multiple planets when you get this it will take multiple activations 10 years apart to get the trait on all your pops.
@@Go-ah-oold you don't even have to merge them, especially it the early game, just resettle 1 plasmoid pop to every other planet you already have and planets will grow all new pops with plasmoid trait
The plasmic core and the surveyor are amazing with the new sovereign guardianship civic. In fact, I'd say Surveyor is S+ if you have that new civic because you do have to stop after you get a certain number of systems, so anything that can get you more resources without employing pops is always good. Plus, after a certain point, if you have that civic, you also will get the astral action to have two relics going, so you could just keep clicking the surveyor and just activate another relic that you also want. I will say one thing to note with the plasmic core if you are a tall empire with few worlds.You might not want to click this on CD. I don't know if it's intentional on paradox's part, a bug or if I just got with bad RNG, but when I got this I went for like 20-30 years with just two worlds because I was playing sovereign guardianship with a an ocean paradise start.I activated the relic three times and it never picked my capital world. So if you do get it, even as a wide empire, make sure when you activate it, it'll be benefiting a decent number of pops or it's not worth the CD, assuming you have other useful relics. Also I'd say the rubricator's value is really going to depend on how you roll on minor artifact deposits.I have no idea if the surveyor can spawn additional ones or not, I need to actually see what resources, other than astral thread, the surveyor doesn't spawn (pretty sure the good stuff like living metal, dark matter, zro, nanites and minor artifacts are still off the table). Anyways, I'd say rubricator can be absolutely useless if you get plenty of deposits early on. I say this because I do think players greatly under estimate the value of celebrate diversity, proclaim religious revelations and proclaim superiority. Yes, they aren't better than reverse engineering and usually don't beat out the secrets of precursors. The latter one can also lose value after a certain point because you just run out of places that need influence, depending on what you're doing. Celebrate diversity and proclaim religious revelations can be huge sources of unity; especially, if both are open to you and can be a quick way to get number of traditions selected before sprawl starts to slow things down or just pile in unity for stuff that needs it, like planetary ascensions. If you get eff all in the way of deposits, the rebricator can be a life line for getting your precursor secret or just being able to access reverse engineering action, even if you can only do it once every 10 or 20 years. I mean, it probably helps if you want to outfit your fleets with ancient weapons, since it's a fraction more, but probably better off going with another relic triumph. On the other hand, if you're good on minor artifacts and do go heavy on the ancient weapons, than the rubricator's passive does help there.Granted, the weapons really aren't worth it because of the costs.Though honestly, if you get eff all int he way of minor artifacts, you might want to take stock of your current game and access whether it's got enough going for it to make you enjoy finishing the game.If the answer is no, and you don't want to use the console to give yourself those minor artifacts (or can't), they you might want to start a new game.
The Plasmic Core can be enhanced with gene modding - if you have some pops with the trait you can then spread that to all the other pops of the same species. If you hit the jackpot and a Gaia world or Habitat containing all of the species in your empire gets picked... you can then gene mod that trait onto your entire empire.
Very much undestimating the value of the Daedalus Seal. I don't think it's the most powerful relic in the game or anything, but with so many relics now I like that there are situational useful ones. The Daedalus Seal is extremely useful *if* you have a lot of wormholes, or if the L Cluster is open. Not only enemy empires, but Crisis fleets, will take advantage of those, and locking them down allows your fleets to concentrate on more important targets. I would've put it in B Tier.
The Vacuum Flower is insanely powerful if you start in a trinary system. The new Riftworld origin, which I enjoy, forces you into one of these, so you can essentially endlessly add a hundred to 200 alloys, food, and consumer goods to your empire production without any need for extra systems or planets. This is specially useful when playing tall, and there is a civic for that to reduce your empire size from pops massively. In general just, great synergy. Get the right setup and by the midgame you are hundreds of resources per month in the green. Just churn out more things everywhere
Just had a long match with the crystal, it was insane. I build quite a lot of resource silos on planets that had space left and on space stations. Every activation granted me +600k energy, basically making me not having to worry about more energy at all. I was able to comfortably sit at like -6k per month for quite some time
the gate blocker one can be useful if you have it and the grey tempest hasn't been released yet. Or you can blockade the L gate cluster by preventing anyone getting into Terminal Egress - VERY useful if you're trying to stop the spread of a crisis or similar.
as for me, time crystal should be swapped with rubicator. If you get them early - time crystal gives more value, if you get them late - time crystal gives at least some value. The only reason wou might want rubicator in late is playing with archeotech fleets, which makes it very situational.
Head of Zarqlan is AWESOME! Steady flow of fairly powerful ships that make it so I don't have to spend resources building my own. If found early enough it is an Empire saving relic. What I would like to see is the ability to trade relics or demand them as a victory condition or bribe a more powerful Empire with. At least allow us to see what relics other powers have and have perhaps activated. We should have to place relics on specific worlds and if those worlds are conquered, we or the AI lose the relic, not just a 50% chance.
Honestly, cant say throne is OP. By the time(and if) you get it either your first generation of leaders is dead meaning your leaders are already not dying before you exit the game, or with venerable + cyborg/robust/synth/shroud buffed (all are easy to get) your leaders are kinda immortal already.
Did I dream about playing Factorio with you ages ago on a vertical belt world, or not. I distictly remember designing some train stations with you. I see no youtube video of this and i'm left wondering if it ever happened.
You are sleeping on the seal, popping that right after a war starts or when a crisis hits is a game changer. Yeah it's only 5 years, but that is 5 years where your fleets have far more freedom to move than your enemies.
I agree that the Plasmic Core is amazing! Unfortunately, the one time I've gotten it so far was late in a very 'Wide' playthrough with dozens of planets. I barely benefited from it's activation. >
If I had to guess on the vaccum flower it is moreso boolean meaning that it only check if you have the "star" so I am not sure if it would work as you think in the great wound. However i havent checked the files so not sure.
I think the earliest I got the Key was at around 2300, I had good relations with literally everyone so I got to all the places and found all the fragments fairly quickly If I wasn't playing a fast run where I sped up everything and having the game end on 2400, I think this would've been actually quite useful Arguably that run was kinda sabotaged by the fact that I was playing Life seeded and the special paragon accidentally died and I had no where to colonize until I found Wenkwort garden, didn't help that the Kaleidoscope came for a pitstop, but hey, at least I found Grey and Bubbles, and somehow Khan murdered itself on the enigmatic observers, super cursed run
Literally found Keides not even a decade into the game and finished by 2250. Because of the high tech cost scaling, i was still FAR from jump drives. Well, I got the unshrouded ship from the shroud coven clairvoyance event and just went everywhere with stealth and the built in psi jump drive.
@@naphackDT Dang Durgar must've just spawned at your doorstep then And getting the unshrouded ship certainly helps with it It is one of those things where I say when you find it and how your settings are drastically affect how good it is.
I would disagree with the added F tiers. Their bonuses are situational and not great but they don't really cost you anything to have. The worm is there because having it is worse than not having it. The new ones should be Ds or perhaps Es at worst.
What on earth is fun about this game? I've picked it up again after about a 6 year break, and after about 20 hours of micromanaging my growing economy it all gets trashed by an ancient empire that's been re-activated using fleets 5x more powerful than anything I can field. How is this supposed to be fun? Is this just a game for depressive OCD swedes or something?
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From what I see, The Key is very strong for Subspace Drive empires, because they essentially get bootleg legacy jump drive with the key active. They can jump without cooldown at all.
Continuum should be S+ especially in the late game. Assuming it isn’t capped, 12 months of each resource can mean tens of thousands of energy, minerals, alloys, and research.
Yeah but if your economy is big enough it isn’t worth it. The passive bonus is nice, but 12 months of income is just meh. In my current game I’m at the point where I’m constantly capping on resources and using this relic is just a waste of time
@@louiswinterhoff334research is worth it, it can be capped.
@@edwing72 when I have 6k research already and 9 relics I can activate, you can bet I’m not wasting 10 years on research with the activation cooldown
@@louiswinterhoff334 6k research isn't actually that much especially if your going for 25x GA, your looking for minimum 10k by year 2400, and that if your suuuuper wide and going for 20k nav cap.
Personally I prefer going much harder on tech for repeatable and staying at range, my record at the moment is 20k tech at year 2380 with no war.
@@tuskular I’m on 1.5x crisis on commodore. Once I got to 5k research I kinda just stopped caring. I’ve got over 45 planets to manage and a few dozen fleets. I’ve also fully constructed a couple ring worlds that I could use for science but again I just don’t care at this point
With all these relics in the game now. I feel that they should add war goals related to them.
be a barbaric despoiler! it lets you do that.
50% capture chance!
Blood Ravens civic....
There is also a mod for that, called Relic Mobility.
Trazyn the infinite civic if you are machine empire)
I think you might have missed the point of the Dimensional lock. YOU can still pass through them, so can anyone you've given access to, but it completely prevents any enemy from accessing your space through that wormhole/l-gate. The only empire I would rate that relic an F-tier on would be if they have no wormholes/l-gates in their space. Locking down ALL entry points except through hyperlanes is absolutely amazing. Yes, jump drives and the quantum catapult can bypass this, but it also could before. This is just another way to help defend your space.
Edit: Forgot to mention gateways. Yea, the relic doesn't cover that since it specifies lgates and wormholes. However, if your empire is vast, using the relic will help with 2/3, which is less areas you need to focus your defense if your space is vast.
Assuming you're talking about the Daedalus Seal relic, it's pretty terrible imo. A defensive starbase in-system, keeping reserve fleets around, or a fortress planet or habitat in a system with a wormhole are enough to effectively make your bypasses useless to your enemies, and are much more permanent solutions to the same problem that don't require you to waste your only relic activation on.
@@blahmaster6k Here's the thing, by doing that ONE activation to lock down all systems from Lgates and wormholes, you don't have to have those defenses there and can allocate those resources elsewhere. One relic that performs the function of absurd numbers of resources and ship production in a large enough empire. Not to mention I can reallocate those starbases to giving me better bonuses. Honestly, that actually puts it far above most relics overall.
I'm not sure what the minimum number of wormholes/lgates you need to make the math work on this, but if you are a large expanding empire, I'm using this every time.
@@Skydragonace honestly in the late game most player empires have such an abundance of resources that the only limiter on economy is pop count. You really just need a single fortress for the ftl inhibitor and a big stack of cheap clone armies to effectively block off a system, and habitats are pretty cheap by mid-lategame standards to begin with. A habitat costs about as much as a single battleship, and if your empire is big enough to encompass more than one or two wormholes you probably have the equivalent fleet size of dozens of battleships by that point.
My personal preference is just to keep a reserve fleet around that can respond to any threat, it doesn't require investing into any particular system and can go anywhere I need it, including responding to a surprise attack through a wormhole.
Also if you're needing to worry about fleets coming through wormholes at all that probably means you've made a strategic error at some point. Pretty much rule #1 of strategy games in general is to never pick fights you can't win. The only reason you'd need to lock a bypass is if you can't match your enemy's fleets, which usually means you picked a fight you weren't prepared to win, or you managed your empire poorly and don't have a strong enough fleet or allies to protect you.
Empires cannot use your gateways anyway unless you’ve given them open borders
i just got the vacum flower and my home world is is a tri star system with an k, g, and f class star. it gives me +300 energy, food, and minerals a month its crazy, totally worth crippling my economy for a few years.
The Daedalus Lock replaces several fortress worlds that would be otherwise needed to plug every wormhole and L-Gate in your empire. It's a S+ in my book and it was permanently active in my last playthrough.
I'd say it's very dependent on what you're trying to do and where your empire is situated. It'll naturally be less useful if there just aren't many ways to get to you or you focus on more diplomatic solutions to unruly friends-to-be.
7:42 you forgot that your own empire can still use those despite them being locked. It makes the L cluster quiet powerfull if your able to jump there, but no one else can anymore, or if the only gateway that you have can be blocked and only you can attack foes through it. Thou realy... if your able to build gateway's then your able to pulverize most foes anyway.
I thought dimensional locking only effected enemy ships, not your own.
This is correct, you or anyone you've allowed through can bypass the lock. The ONLY empire that relic would be F-tier on would be one that doesn't have any wormholes/lgates in their space.
I would argue the rubricator is just as good before, just in a different way. It is the only way to make your whole fleet using archeotech weapons and defenses a viable option. Plus, you get easy reverse engineering and other decisions without waiting for the small amount per month to tick up.
imagine getting eternal throne as a machine empire :((
In a machine empire ur leaders can still die despite being Immortal as they can have programming issue and shut down unless they changed it
The Time Crystal got criminally underrated by ASpec. As soon as I got it, I always pulled the trigger on it ASAP, eventually getting all my leaders up to level 10 (which didn't happen in the games where I didn't get it). Yeah, having all immortal leaders is nice, but a.) that's the *passive* effect of the Eternal Throne and b.) later in the game your leaders are effectively immortal, anyway, since you repeat tech +5 years on them ad-finitum. Getting 800 XP every ten years reliably on ALL leaders is insanely good, since Aptitude was made completely worthless (3000 XP distributed on all leaders is not very much) and Statecraft only applies to the council leaders. I guess ASpec never actually used the active when he got it (if he got it at all, instead of just consoling it into existence).
I'm playing a Machine in my most recent game, and between the huge leader xp nerfs and not being able to rotate my leaders into the council for xp boosts, my leaders are slowly reaching lvl 5 when my council hit 10. I do have a lvl 7 scientist who has been hitting dig sites and rifts from a nearly time, but that means... no destiny traits, and the game is almost over... Although it is appropiate that machines don't rely on flashy leaders.
The Plasma Core though... that thing put 3 new level 1 traits on one of my level 10 Cores! The Core already had most of the best traits, that's why I kept it at lvl 10, but still, 3 traits on the Council affecting the entire empire, that was pretty exciting.
I would argue that if the plasmic trait relic is more useful to one side of the game being organics then it cant really be S+ tier alongside the relics that are useful to every style of playing the game but that's just me
While I love the Plasmic Core I think it's S tear rather than S+. The downside is that you can't apply the plasmoid trait via gene modding. Which means if you have multiple planets when you get this it will take multiple activations 10 years apart to get the trait on all your pops.
Not if you merge all pops to one world, activate it, and distribute all of them afterwords.
A lot of micromanagement, sure, but possible.
@@Go-ah-oold you don't even have to merge them, especially it the early game, just resettle 1 plasmoid pop to every other planet you already have and planets will grow all new pops with plasmoid trait
The plasmic core and the surveyor are amazing with the new sovereign guardianship civic.
In fact, I'd say Surveyor is S+ if you have that new civic because you do have to stop after you get a certain number of systems, so anything that can get you more resources without employing pops is always good. Plus, after a certain point, if you have that civic, you also will get the astral action to have two relics going, so you could just keep clicking the surveyor and just activate another relic that you also want.
I will say one thing to note with the plasmic core if you are a tall empire with few worlds.You might not want to click this on CD. I don't know if it's intentional on paradox's part, a bug or if I just got with bad RNG, but when I got this I went for like 20-30 years with just two worlds because I was playing sovereign guardianship with a an ocean paradise start.I activated the relic three times and it never picked my capital world. So if you do get it, even as a wide empire, make sure when you activate it, it'll be benefiting a decent number of pops or it's not worth the CD, assuming you have other useful relics.
Also I'd say the rubricator's value is really going to depend on how you roll on minor artifact deposits.I have no idea if the surveyor can spawn additional ones or not, I need to actually see what resources, other than astral thread, the surveyor doesn't spawn (pretty sure the good stuff like living metal, dark matter, zro, nanites and minor artifacts are still off the table). Anyways, I'd say rubricator can be absolutely useless if you get plenty of deposits early on. I say this because I do think players greatly under estimate the value of celebrate diversity, proclaim religious revelations and proclaim superiority. Yes, they aren't better than reverse engineering and usually don't beat out the secrets of precursors. The latter one can also lose value after a certain point because you just run out of places that need influence, depending on what you're doing. Celebrate diversity and proclaim religious revelations can be huge sources of unity; especially, if both are open to you and can be a quick way to get number of traditions selected before sprawl starts to slow things down or just pile in unity for stuff that needs it, like planetary ascensions. If you get eff all in the way of deposits, the rebricator can be a life line for getting your precursor secret or just being able to access reverse engineering action, even if you can only do it once every 10 or 20 years. I mean, it probably helps if you want to outfit your fleets with ancient weapons, since it's a fraction more, but probably better off going with another relic triumph. On the other hand, if you're good on minor artifacts and do go heavy on the ancient weapons, than the rubricator's passive does help there.Granted, the weapons really aren't worth it because of the costs.Though honestly, if you get eff all int he way of minor artifacts, you might want to take stock of your current game and access whether it's got enough going for it to make you enjoy finishing the game.If the answer is no, and you don't want to use the console to give yourself those minor artifacts (or can't), they you might want to start a new game.
The Plasmic Core can be enhanced with gene modding - if you have some pops with the trait you can then spread that to all the other pops of the same species. If you hit the jackpot and a Gaia world or Habitat containing all of the species in your empire gets picked... you can then gene mod that trait onto your entire empire.
Huh, I tried to spread the trait via gene modding and it wouldn't let me.
You always get me to come back and play stellaris! Thanks for the content!
You're welcome :D
Very much undestimating the value of the Daedalus Seal. I don't think it's the most powerful relic in the game or anything, but with so many relics now I like that there are situational useful ones. The Daedalus Seal is extremely useful *if* you have a lot of wormholes, or if the L Cluster is open. Not only enemy empires, but Crisis fleets, will take advantage of those, and locking them down allows your fleets to concentrate on more important targets. I would've put it in B Tier.
The Vacuum Flower is insanely powerful if you start in a trinary system. The new Riftworld origin, which I enjoy, forces you into one of these, so you can essentially endlessly add a hundred to 200 alloys, food, and consumer goods to your empire production without any need for extra systems or planets. This is specially useful when playing tall, and there is a civic for that to reduce your empire size from pops massively.
In general just, great synergy. Get the right setup and by the midgame you are hundreds of resources per month in the green. Just churn out more things everywhere
Just had a long match with the crystal, it was insane. I build quite a lot of resource silos on planets that had space left and on space stations. Every activation granted me +600k energy, basically making me not having to worry about more energy at all. I was able to comfortably sit at like -6k per month for quite some time
the gate blocker one can be useful if you have it and the grey tempest hasn't been released yet. Or you can blockade the L gate cluster by preventing anyone getting into Terminal Egress - VERY useful if you're trying to stop the spread of a crisis or similar.
as for me, time crystal should be swapped with rubicator. If you get them early - time crystal gives more value, if you get them late - time crystal gives at least some value. The only reason wou might want rubicator in late is playing with archeotech fleets, which makes it very situational.
Head of Zarqlan is AWESOME!
Steady flow of fairly powerful ships that make it so I don't have to spend resources building my own. If found early enough it is an Empire saving relic.
What I would like to see is the ability to trade relics or demand them as a victory condition or bribe a more powerful Empire with. At least allow us to see what relics other powers have and have perhaps activated.
We should have to place relics on specific worlds and if those worlds are conquered, we or the AI lose the relic, not just a 50% chance.
In regard to the key relic, it might actually be useful if it also works for ships that you can get for free but cannot actually upgrade.
Klingons don't have B'Rel class warbirds. They have B'Rel class birds of prey (scouts/frigates). Warbirds are the D-7 / K'Tinga class cruisers.
If u are Xenophob, the Baal Relic is even gooder imo. Free Gaia World + Slaves/Lifestock is S Tier for me 😉
Honestly, cant say throne is OP. By the time(and if) you get it either your first generation of leaders is dead meaning your leaders are already not dying before you exit the game, or with venerable + cyborg/robust/synth/shroud buffed (all are easy to get) your leaders are kinda immortal already.
Do you know if there is any special interaction with the Unbidden if you have the Eternal Throne ?
Did I dream about playing Factorio with you ages ago on a vertical belt world, or not. I distictly remember designing some train stations with you. I see no youtube video of this and i'm left wondering if it ever happened.
You are sleeping on the seal, popping that right after a war starts or when a crisis hits is a game changer. Yeah it's only 5 years, but that is 5 years where your fleets have far more freedom to move than your enemies.
I agree that the Plasmic Core is amazing! Unfortunately, the one time I've gotten it so far was late in a very 'Wide' playthrough with dozens of planets. I barely benefited from it's activation. >
If I had to guess on the vaccum flower it is moreso boolean meaning that it only check if you have the "star" so I am not sure if it would work as you think in the great wound. However i havent checked the files so not sure.
Hi Aspec i have a question could you if possible link the vid where you and others had the stellaris stream
Is the ever spinning top a refference to the movie inception
I think the earliest I got the Key was at around 2300, I had good relations with literally everyone so I got to all the places and found all the fragments fairly quickly
If I wasn't playing a fast run where I sped up everything and having the game end on 2400, I think this would've been actually quite useful
Arguably that run was kinda sabotaged by the fact that I was playing Life seeded and the special paragon accidentally died and I had no where to colonize until I found Wenkwort garden, didn't help that the Kaleidoscope came for a pitstop, but hey, at least I found Grey and Bubbles, and somehow Khan murdered itself on the enigmatic observers, super cursed run
Literally found Keides not even a decade into the game and finished by 2250.
Because of the high tech cost scaling, i was still FAR from jump drives.
Well, I got the unshrouded ship from the shroud coven clairvoyance event and just went everywhere with stealth and the built in psi jump drive.
@@naphackDT
Dang Durgar must've just spawned at your doorstep then
And getting the unshrouded ship certainly helps with it
It is one of those things where I say when you find it and how your settings are drastically affect how good it is.
Does anyone know if the 'Unyielding' tree has been fixed? I have combed the patch notes, and have not seen it addressed.
Me drop a flower...
Me need nee capitol station
Me find perfect system
NOW TIME FOR WAR
It something like that evry time you drop it
Time to collect all pokemons
Time to start hunting.
I would disagree with the added F tiers. Their bonuses are situational and not great but they don't really cost you anything to have. The worm is there because having it is worse than not having it. The new ones should be Ds or perhaps Es at worst.
Get some Nivlacs with that last one.
I want a rift tier list lol
9:42 You wanna run that by me again?
Can we get a video telling us how to get them s tier relics?
Maw of the toxic god, +3% monthly alloys AFTER all modifiers is nothing to just casually dismiss imo so it should be higher up
Daedalus seal is not F tier! Locking the L-cluster is really useful against the prethoryn scourge!
@A_Spec when a new series of Stellaris TH-cam games with other TH-camrs?
Idk why you have Head of Zarqlan so low. Free Fallen Empire ships is pretty busted (and fun).
Honestly I don't think the Celestial tear is F tier. Especially when you get it early. Still definitely D though.
It's an interesting list but relics are random in a game. A civic tier list would be way more usefull.
Wait why are dragonscales in F Tier?
Wormscales, their passive is a negative and generally bad.
@A_Spec yeah that active effect is kinda trash especially since the worm is so rare now
I wish they updated xbox just as often as pc
Aspec stop coping.
The Rubricator was always F tier. :DDD
Wat,,,
What on earth is fun about this game? I've picked it up again after about a 6 year break, and after about 20 hours of micromanaging my growing economy it all gets trashed by an ancient empire that's been re-activated using fleets 5x more powerful than anything I can field. How is this supposed to be fun? Is this just a game for depressive OCD swedes or something?
I like nachos
Dont care Astral Planes is rubbish waste of money
Imagine not going to a certain russian forum to "buy" it.