Analyzing Crystal Caves - Donkey Kong 64

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 245

  • @superjoebros64
    @superjoebros64  24 วันที่ผ่านมา +35

    1) I know I've been hinting the "worst golden bananas" video a lot! It releases tomorrow! 😁
    2) I feel like I was so harsh to Crystal Caves! I'm sorry if it's your favorite world. But I'd love to hear why you love it! (or dislike it lol)

    • @GatorOne-in7hk
      @GatorOne-in7hk 24 วันที่ผ่านมา +4

      Crystal Caves definitely has its ups and downs but I always look forward to it because of that wonderful song, Hidden Waterfalls. It has to be my favorite song in the whole game. 😁

    • @dr.wilysspiritthecopyrobot7978
      @dr.wilysspiritthecopyrobot7978 23 วันที่ผ่านมา +1

      Yeah I guess he is more annoying then the rabbit. 🪲 🐇

  • @MarkusAlkemus
    @MarkusAlkemus 24 วันที่ผ่านมา +40

    The big issue with the design of this map is that the colors look the same. It's all crystal blue and dirt brown/gray. Needs more visual stimulation to better separate the areas. The lava floor is a good idea. They even have a lava floor area in the portal area before entering this level. Why not put it in the main level?

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      Seriously! It's almost there. Lava would have been a welcomed addition

    • @derekrequiem4359
      @derekrequiem4359 17 วันที่ผ่านมา +1

      Or maybe have different sections of the cave use different colors for the crystals. pink, green, yellow, etc. Would make each area a lot more memorable.

    • @bretts7072
      @bretts7072 6 วันที่ผ่านมา

      @@derekrequiem4359 that is a good idea!

  • @Tibin3003
    @Tibin3003 24 วันที่ผ่านมา +65

    Why tf do all the bad worlds have such great music

    • @superjoebros64
      @superjoebros64  24 วันที่ผ่านมา +15

      dang that's a great point. They pass the vibes check with atmosphere and music lol

    • @caseyjarmes
      @caseyjarmes 24 วันที่ผ่านมา +6

      Grant kirkhope was good at his job

    • @GatorOne-in7hk
      @GatorOne-in7hk 24 วันที่ผ่านมา +2

      Honestly I’ve never been that big a fan of Gloomy Galleon’s theme…

    • @diffusion3707
      @diffusion3707 23 วันที่ผ่านมา +1

      Yea, this theme is so good. Dk music in general is amazing.

    • @remysadventures-official8357
      @remysadventures-official8357 23 วันที่ผ่านมา +5

      What about Creepy Castle? personally, I think its the best music of the game, and you cannot say its a bad level :D

  • @NightYoshi
    @NightYoshi 24 วันที่ผ่านมา +19

    I love Crystal Caves personally but I gotta admit some of your redesign ideas sounds even better. Also that beetle should've never came back. Once was punishment enough.

    • @superjoebros64
      @superjoebros64  24 วันที่ผ่านมา +10

      it's worth a shot, right?? I think an improve layout would win me over.
      Lol F that beetle

  • @KyogresHideout_Vegito2121
    @KyogresHideout_Vegito2121 23 วันที่ผ่านมา +9

    Crystal Caves has always been one of my favorite worlds. Love the design, layout, music, the Armydillo rematch now with shell cannons, even the random attacks from the giant kosha just about everything about it. And the satisfaction when you finally unlock the warp to the giant Kosha is so worth the wait. The only real negatives I have with Crystal Caverns is the return of the beetle race, and the DK room in the igloo where you have to navigate the spinning spike maze.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      The challenges in this world are very humbling haha

  • @GatorOne-in7hk
    @GatorOne-in7hk 24 วันที่ผ่านมา +12

    You can actually interrupt the giant Kosha’s stalactite rain by jumping into a tag barrel. For some reason doing so stops it prematurely.

    • @turntoyou
      @turntoyou 24 วันที่ผ่านมา +2

      It's like whenever he can't "see" you he stops, except the mechanic comes across like a seismic event rather than repeated attacks. I actually liked the "hurrying" urgency it added, just cause it was so unique. I'm glad it was removable and ONLY in one world though.

    • @GatorOne-in7hk
      @GatorOne-in7hk 24 วันที่ผ่านมา +1

      @@turntoyou It always annoyed me because it interrupts the song I love so much, so I always make taking him out my top priority when I get to that level.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      Honestly I totally forgot about this technique! I definitely did it a lot 20 years ago

  • @marcuslesch4533
    @marcuslesch4533 24 วันที่ผ่านมา +17

    Not my favorite world in the game but definitely my favorite song

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      I agree! The music here is so solid

  • @DetournementArc
    @DetournementArc 23 วันที่ผ่านมา +4

    So one of my little gripes about DK64 is how many Worlds felt like groups of big rooms strung together by arbitrary hallways; so Crystal Caves being built on one contiguous river felt like a nice change of pace.
    I agree with the criticism of the world as monotonous and easy to get lost in; I can vaguely recall how far up or down the river big landmarks are, but that's it. I think even a minor change like different colored crystals- cutting the world into a green/cyan ice near the igloo, the default color at the midpoint around level entrance, and a more indigo/violet/even magenta as we near the cabins and the waterfall would help.
    Very fond of the three floors design idea. The "Cave" part of Crystal Caves always felt like a kind of perfunctory bit tacked onto the ice theme, so lava flows would be a welcome dose of subterraneaniety.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +2

      I can agree with the river aspect! It makes sense on paper, I just wish it was a better method of travel. Cant see anything while swimming!
      Fully agreed with the color scheme. Little changes would have gone a long way!

    • @DetournementArc
      @DetournementArc 21 วันที่ผ่านมา

      @superjoebros64 just realizing they could have had Engarde here to traverse the river and feeling very normal about it

  • @zeospark9715
    @zeospark9715 23 วันที่ผ่านมา +2

    That stupid spiked ice maze in this level always will be the bane of my existence. That thing takes a whole melon slice from you and it's REAL easy to hit. I am not sure why they didn't just put a Strong Kong barrel there they have no problem putting that over quicksand that does a quarter melon of damage each time.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      It's so weird that it's not there, even when Crystal coconuts can be found inside

  • @Cozwantsthatpie
    @Cozwantsthatpie 24 วันที่ผ่านมา +10

    The beetle is hands down the worst banana in the game. His laugh would make me so mad when I was a kid

    • @turntoyou
      @turntoyou 24 วันที่ผ่านมา +2

      Only one I hated more was either the beaver bother or fly mini game on end game difficulty

    • @Nyperold018
      @Nyperold018 23 วันที่ผ่านมา

      And what makes it worse is the first time you get into a Lanky barrel, Squawks has to explain the ability to you while you have to stand still and the beetle builds up a lead...

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      The way that the beetle is first seen in world 2, and we go a looong time forgetting about him, it just feels so cruel haha

  • @caseyjarmes
    @caseyjarmes 24 วันที่ผ่านมา +10

    The worst part is that you can’t jump out of the river. You have to swim halfway through the world to where the ledge is low enough to climb out of.
    I actually don’t mind the ice maze or diddy’s cabin, and the beatle race is difficult but it’s at least interesting. Saving the rabbit and dks rotating cabin are excellent golden bananas.
    The giant kosha is just annoying and, worst of all, there’s barely even a reward for beating it. No golden banana? Why?

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Yeah the river bothers me so much! It's such a hassle if you fall!
      So bizarre there's no reward for beating the Kosha

  • @dylanhentch9719
    @dylanhentch9719 23 วันที่ผ่านมา +3

    Nah, that boss fights had me laughing as you destroy more and more of the armadillo's weapons and he keeps coming up with more attacks.
    Unlike the other reused boss fight this one feels like it builds upon the concept.

  • @jankington216
    @jankington216 23 วันที่ผ่านมา +3

    The "get out" voice is Krosshair, and there's an unused robot in some DKC3 artwork believed to be him

  • @edselflores513
    @edselflores513 23 วันที่ผ่านมา +1

    There is a sadness and beauty to this world. I really love the atmosphere

  • @SubwaySandwichBossIngo
    @SubwaySandwichBossIngo 23 วันที่ผ่านมา +1

    I understand the criticism toward the level, and I will not deny any of them. Me personally, I still love this level, it's just above Fungi Forest as my favorite level in this game. Tbh, it solely comes down to the aesthetics and music present throughout the level. Shallow reasoning, but sometimes it really is as simple as that.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +2

      I can't argue that! It's amongst some of the best!

  • @aidanhever3369
    @aidanhever3369 23 วันที่ผ่านมา +1

    The music reminds me of when Homer entered the 3D world from the Treehouse of Horror series.

  • @noahlacey5965
    @noahlacey5965 23 วันที่ผ่านมา +2

    I love this world. but its for a different, non gameplay reason. i mean there are gameplay reasons, but its complicated.
    Me and my dad used to play this game together when i was little, and he used to get stuck a lot on certain aspects of the game. I remember him getting stuck a lot in this world particularly. we probably spent the most time in Crystal Caves than any other world. I also remember how cool it was that we returned to the section of the island that only got a single level in DKC.
    It's been probably 15 years since he and i played the game together, and that's an impossibility now that he's gone, so I've kind of gotten attached to the things and games i remember us playing or struggling on the most. Before he went i lent him our n64 to play this game on, but he had to stop due to his failing vision.
    This game, more than any other has a very particular place in my heart for that. I am actually in the middle of playing through the game again just for his sake, since he only passed away a couple months ago. i am not even past Aztec yet.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา

      Thank you for sharing this story 🙂 what a great memory!

  • @KleberDKurosaki
    @KleberDKurosaki 4 วันที่ผ่านมา

    The spinning maze, Beavers and controlling the Jetpack against K Roll are the bane of my existence when it comes to DK64

  • @lucasberlitz2689
    @lucasberlitz2689 24 วันที่ผ่านมา +1

    Great review! I'm totally in synch with your opinion on this one and I really liked your redesign ideas. That said, Crystal Caves has my favourite level theme in this game... and that's pretty much the one thing that I really like about it lol and to make things worse, you can't even enjoy this peaceful melody for too long before the Kosha starts throwing rocks at you and you have to run for your melons. Overall, navigating this level is mostly frustrating, specially when you fall down in the river. Also, I can't understand how the beetle race gets that much hate from the fandom when that rotating maze with thorns is on the same level. It took me so so long to get that banana lol

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา +1

      Happy to hear the redesign has people interested! That Kosha is throwing rocks like every 30 or 40 seconds, it's crazy

  • @tml1377
    @tml1377 23 วันที่ผ่านมา +1

    Another thing that really bothers me about this level is the lack of reward for beating the giant kosha. When I finally reached the guy who has been making my life hell for the past hour, I was expecting a large reward for beating him. Something to open in the world or even a golden banana, but you get nothing. The only “reward” is that the ceiling no longer comes falling down, but removing something negative is not a reward to me. It should’ve given you something positive. Great video though

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      "Congrats, your life is less stressful" 😂 not the best feeling haha

  • @Redvox57
    @Redvox57 22 วันที่ผ่านมา +2

    CC really feels like the "wrap it up" stage of the game. it throws every asset other levels had into one area and just doesn't do anything really good with it. As a kid I loved the atmosphere of this level with how pretty the crystals look along side the music. For some reason this world, despite being very dark and having water throughout did not scare me as a kid. Maybe its the fact that everything is so condensed there was no child like fear something would creep out of open areas? with kosha gone it was just a really peaceful area for child me.
    I genuinely hate the level layout, as it confuses the hell out of me with the dark fog effect it has. Even now, running randomizers its the level i get lost in most, or looping around on myself.
    I feel like this level had to of been one they either made first, or last second with how many repeat ideas are here, along side the fact it still had the banjo ice key cutscene programmed. so many things I just found pointless like how warp pads are put in some genuinely useless areas that would never need repeat use, making like 3 pads actually useful.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา

      this is such a great way to describe the world! "wrap it up" 😂

  • @StarHaven64
    @StarHaven64 23 วันที่ผ่านมา

    As a kid this had a perfect level of adventure and mystery. It really started to feel like DK64 was heading towards the end of the game, but not quite there. Playing this recently, it is still my favorite level but there are tons of glaring issues that can't be ignored. The music for CC is incredible and really sells the vibe all the more!

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      I couldn't imagine this world without the perfect music!

  • @LathanFitzpatrick-vx5zp
    @LathanFitzpatrick-vx5zp 24 วันที่ผ่านมา +3

    If Gloomy Galleon is the jerk who's proud of it, Crystal Caves is the jerk who isn't.

  • @AlbinoRhyno766
    @AlbinoRhyno766 7 วันที่ผ่านมา

    I agree completely about the navigation in this world. It has always been a nightmare to get around in. You said it somewhere in the video that it feels like this is just the arbitrary ice/snow world, but in the original Donkey Kong County there are levels that look like the crystal caves! I think it was a homage to those levels in DKC1! I’m excited to see your opinions on the DKC series at some point!

    • @superjoebros64
      @superjoebros64  5 วันที่ผ่านมา +1

      That would certainly make waaaay more sense and I take it back then! A homage to previous games makes for great detail, and obviously I've yet to experience it 😅 but soon!

    • @AlbinoRhyno766
      @AlbinoRhyno766 5 วันที่ผ่านมา

      @ I’m excited for you to enjoy the DKC series!! They are so much fun!! The level in question is Slipslide Ride, the second level of Gorilla Glacier. It is part of the ice world in DKC 1, but the crystals are the same color.

  • @turntoyou
    @turntoyou 24 วันที่ผ่านมา +1

    I love the theme, both musically and visually. It feels like a crystaline cave that is somehow just cold enough to be icy as well without obnoxious sliding mechanics on all the thin bridges and platforms. The icicled wooden cabins, the frosty tomato trying not to freeze, the tinkly wintery sound font...
    I think the layout should have been improved for navigation cause you can't see landmarks when in the river ravine hardly at all. Also yes, there's some awfully penalizing golden bananas. But there's so much other stuff I love I still look forward to my visits here, much moreso than Gloomy Galleon. Just imo.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Well said! I think some basic redesigns could really turn this world around for me. It absolutely has the potential!

  • @millscoolin
    @millscoolin 24 วันที่ผ่านมา +10

    Here we go 🍿

    • @CalMarcy
      @CalMarcy 24 วันที่ผ่านมา +2

      of course your the first comment millscolin xD

    • @superjoebros64
      @superjoebros64  24 วันที่ผ่านมา +3

      HERE- HERE- HERE WE GO! 🍌🐒

  • @timtanium7074
    @timtanium7074 23 วันที่ผ่านมา

    Totally agree. I kept forgetting that the waterfall acts as the bridge between the two major areas which made navigation very annoying. I like how each Kong gets a little golden banana challenge as an entrance to a building, and another as an entrance in the igloo but that framing is all I can give this place credit for

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Agreed! I'd love to see the waterfall be more helpful with landmarks

  • @BillytheBolter
    @BillytheBolter 23 วันที่ผ่านมา +2

    3:33 Mini boss fight? Just play your instrument lol

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Ugh I know. It COULD have made for a good mini boss fight

  • @olympusgolemoflight7198
    @olympusgolemoflight7198 24 วันที่ผ่านมา +3

    Best level theme in the game. Though the Get Out Guy was terrifying to me as a kid in this world.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      Made a good comeback 😂 hasn't expecting it at all

  • @doodlemusicwww415
    @doodlemusicwww415 23 วันที่ผ่านมา

    i think my favorite part of this world is the recent learning this was where you would activate the banjo kazooie ice key with stop and swop. plus i love the atmosphere of this stage.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Great point!! Wasn't all that aware at the time, still learning new things about Banjo

    • @doodlemusicwww415
      @doodlemusicwww415 21 วันที่ผ่านมา

      @@superjoebros64 that a detail i learned recently myself.

  • @Geomaster97
    @Geomaster97 23 วันที่ผ่านมา

    Crystal Caves the Dark Dank innards of The Gorilla Glacier Mountains of DK Isle K Rool is sick of the Kongs winning and sends his most dangerous minions into the Caves to turn it into a Labyrinthine Tomb for DK and his Friends (and In turn decides to take a quick Power nap) The Icy exteriors and Annoying outlines easily makes this the toughest challenge the Kongs have faced yet while this is gling on Snide notices a broken Barrel cannon underneath a Bolder just outside the Island and while he's unable to move it he IS able to use the power of Rareware to fix it knowing the Kongs are gonna need if they plan on storming the castle

  • @Fanof_OSRS
    @Fanof_OSRS 24 วันที่ผ่านมา +4

    Another awesome one

  • @derekrequiem4359
    @derekrequiem4359 17 วันที่ผ่านมา

    Everyone's used to hearing people dunk on Gloomy Galleon but this video was really interesting in pointing out the flaws and disappointments in Crystal Caves. I also liked hearing your ideas of how to improve the stage instead of just pointing out the negatives 👍

    • @superjoebros64
      @superjoebros64  17 วันที่ผ่านมา

      Absolutely! Appreciate this note! 😄 while Crystal Caves and Gloomy Galleon are some of my least favorite worlds, I can see the charm! I would enjoy CC more with little changes!

  • @EchoNoctua
    @EchoNoctua 23 วันที่ผ่านมา

    I've been addicted to your DK64 videos, so excited for a new one. :D

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Thank you so much!! I'm really happy you're enjoying this series 😄🍌🐒

  • @1337gamer15
    @1337gamer15 24 วันที่ผ่านมา +3

    Ahh Crystal Caves, the level that makes you sleep, not helped by its lullaby-like music. I remember my late brother never made it to this world, so I asked him to guess what the 6th level was called and he said it was "Mega Death Ray Island". Yeah... 2000s starting meant edgy trends. Anyways we rented this game from Rogers Video (because I'm Canadian) and didn't get there. When we finally bought the game, I finally made it to Crystal Caves. It was... disappointing even back then.
    Crystal Caves really could have used a more memorable design besides just rocks and igloos. I don't think Rare realized that a cave can be more than just rocks. They could have had wooden walkways, or lichen moss encrusted areas. Maybe even throw in some ferns and giant mushrooms too. I like the idea of the floors and lava, maybe giving the level a subtle feel that you're descending into the Cthulhu's realm the deeper you go. That would have made for better navigation. The cabins could feel more like abandoned prospector's huts and all too, not like they couldn't do that in Glitter Gulch Mine in Tooie.
    Oh and when I asked my late brother to guess what the 7th world was (we were looking at K. Lumsy's locks to deduce how many levels there are) he said it was "Super Mega Death Ray Island".

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +2

      Super Mega Death Ray Island sounds so intense 😂 I can only imagine what this world would be like if more time was spent designing it, idk

  • @friedpinnapple
    @friedpinnapple 16 วันที่ผ่านมา

    Banana warp pads get two uses, getting around and getting a kong into a hard to reach places. Fungi and Castle dedicate all their warps to getting around and put all 5 in one location.
    If i recall correctly caves only uses 3 warps to get around, the other 2 are used for hard to reach places.

    • @superjoebros64
      @superjoebros64  15 วันที่ผ่านมา

      That sounds right to me! Definitely more of a fan of the "get around" kind haha

  • @Thats_funny_yo
    @Thats_funny_yo 16 วันที่ผ่านมา

    At some point I recall one of the cabins being completely unbeatable because there was a GET OUT timer that was so low you would only have enough time to walk back out the door. I don't recal how much time, but it wasn't long enough to do anything.

    • @superjoebros64
      @superjoebros64  15 วันที่ผ่านมา +1

      So brutal

    • @Thats_funny_yo
      @Thats_funny_yo 15 วันที่ผ่านมา

      @@superjoebros64 Yeah, it was pretty terrifying too.

  • @lucyspencer9752
    @lucyspencer9752 24 วันที่ผ่านมา +3

    I'm not to fond of this world but I still enjoy playing through it. Part of the reason though is that I never ever go for 100% when I play through DK64 and so I can let myself ignore all of the bullshitty golden bananas.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      I can also admit it's a huge difference once the Kosha is knocked out haha. More pleasant world

  • @VenusFeuerFalle
    @VenusFeuerFalle 16 วันที่ผ่านมา

    I like the level for exaclty for what you hate it: The struggle to find orientation is what makes this level feel like a lost cavern system. Levels, at least not all, need to feel like you are navigating your home. QUite contrarily, especially levels representing large unknown natural assets should pose a decent challange to allow the feeling of being lost in an unpredictable environment.
    I remember how I was crushed by one of the falling stones and thrown into the river. In my attempt to find back to the grounds and visit Funky, I swam along the river and suddenly, I found Crancy? I was so confused and felt so lost, but loved it. I loved how I suddenly had to adjust to a new environment known that I won't be back as soon.
    At the same time I agree that the level feels overly empty. It certainly adds to the lonely atmosphere, but it gets kinda repetetiv. I like the idea of adding some layers. It is also the only world, if I remember correctly which has no sub area (the factroy doesn't either but the machine room is close enough). Having an entire layer for the Mini-Boss with some Golden Bananas instead of staunching them all into some repetetive huts, would be great. The idea of a Lava Layer would also surely add to some change and colors for the level and make for a good jump&run platforming worthy of the penultimate (normal) stage. Here, one may also disable the falling stones, giving the player to option to take a break, when the rocks get too frustrating.
    At the same time it would allow the use of new enemies; the walking flames f the Igloo. I never udnerstood why they aren't used except for the lack of fire levels in the game. But having these walking flames, some laval lakes beneath a water-fall, with some unique golden bananas to collect, is an awesome idea!
    Since the level is comparably small some teleports are staunched together. I think it was panel 4 which was just randomly on a rock in the midst of the river for no reason. The layers would increase the level's sie without expanding the frustrating part. In proportion to the rest of the level, the frustrating part would shrink without removing the possibility to expreience the "Lost and lonely" feeling entirely.

    • @superjoebros64
      @superjoebros64  15 วันที่ผ่านมา

      This is an interesting perspective! You've nailed it, this is accurate to a lost and lonely world. I guess I don't like being out of control 😅
      Basic changes could go a long way! Slightly different colored crystals could help guide players. I think the game could definitely use more lava!

  • @Kaitri
    @Kaitri 24 วันที่ผ่านมา

    you know... i found this channel, subbed to it and now feel like replaying dk64. even tho i know i dont want to. its not bad but not good for me personally.
    i cant even fully rate these levels cause the later ones i dont remember much.
    crystal caves i just remember like the big club guy and the rotating house puzzle thing. which i both liked. but thats it lol

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Who knows, you might find yourself itching to play more after this! 😁

  • @SonicJrandSarah
    @SonicJrandSarah 13 วันที่ผ่านมา

    Dividing the level into floors sounds like a neat idea.

    • @superjoebros64
      @superjoebros64  10 วันที่ผ่านมา

      I'd love to see how that plays out!

  • @baconlabs
    @baconlabs 24 วันที่ผ่านมา +1

    Imagine if they designed the world after the slide's ice castle aesthetic, and designed the slide after the world's crystal cave aesthetic instead

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Honestly that would be really cool. It really feels like it's missing an element

  • @ng_canadian
    @ng_canadian 24 วันที่ผ่านมา +1

    the tile puzzle is busted if you get super duper simian slam for lanky before attempting it.
    the animation takes way too long compared to what the ghost tomato can do.
    this is extremely evident on an emulator when the game runs at a higher frame rate and the in game timers all tick faster.
    the beetle rematch is also borked on emulation because it moves faster due to the higher frame rate, but is still beatable if you memorize a few things

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา

      I didn't even think about this. Wow

  • @Venom3254
    @Venom3254 22 วันที่ผ่านมา

    I used to rush to the character selection barrel to avoid the falling rocks and even when your in the section you can still hear the rocks hitting the ground.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา

      I did this a long time ago! It's been awhile since I've done this

  • @dragooncroft
    @dragooncroft 19 วันที่ผ่านมา

    I like crystal caves but I agree it is confusing and brutal at times. I liked the cabins and found them to be a good challenge. I hated the falling stalactites because they have unfair hotboxes and are too frequent, making it feel like you can't really explore and enjoy the level. So, I would make the first goal to kill the giant Krusha.
    Side note: looking down into the abyss from the third floor at the texture that looks like you are hundred of feet up was always unsettling to me as a kid.

    • @superjoebros64
      @superjoebros64  17 วันที่ผ่านมา

      Totally agree with you! It's pretty freaky how high up that kosha room feels

  • @JanTheMangaMan
    @JanTheMangaMan 23 วันที่ผ่านมา

    One word that summarizes this world is: Stressful

  • @faceurhell
    @faceurhell 23 วันที่ผ่านมา

    Always felt the crystals needed to be different colors in different areas. It would help with navigation, as well as make each corner of the level have a more unique feel and spice.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Agreed! That'd make a huge difference

  • @Baschemon
    @Baschemon 22 วันที่ผ่านมา

    The ONLY good saving grace is, when you kill the giant Kosha, he will not respawn, thus ending the Ceiling fiasco whenever you come back/play the rest of the level. but I wish the Crystals were color coded for an easier time remembering things.

  • @Sebby_Nineteen
    @Sebby_Nineteen 23 วันที่ผ่านมา

    Ah, we have finally reached the "with some flaws here and there" part of the intro.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      😂😂😂 we've come full circle haha

  • @HighFuel90
    @HighFuel90 24 วันที่ผ่านมา +2

    Krusha’s name is an onomatopoeia for crush you lol, not cusha

  • @natalieeuley1734
    @natalieeuley1734 23 วันที่ผ่านมา

    I agree with you that Crystal Caves kind of feels like a throw away level. I mean, heck, I have played other games on my N64 that have Crystal Caves as a level name. It's not exactly an original idea. Like, how are bats more of an issue in other levels than this one, when it's literally a cave? I mean, Ocarina of Time released before this game, yet some of the basic ideas in the Ice Cavern couldn't be used here? The igloos were thematic, but the cabins felt like a cop out. Of all the levels to not have tunnels, you choose the cave level? Even Creepy Castle had tunnels, when they could have made it nothing but rooms in a castle. Crystal Caves just feels so incongruent and slapped together. I know bosses and enemies aren't exactly a strong point of this game in general, but not a single enemy that shoots crystal or ice shards at you, or anything that potentially freezes you? These are such basic ideas common in so many other games that for them not to exist in this level, this entire level had to be an afterthought and not intended. I also remember this level always having the most poorly placed tag barrels. They were never central to an area, always in a weird corner somewhere. I also think that the platforming in this level is way more emphasized than basically any other level. Before this, the game honestly has very little platforming beyond just a few individual golden bananas. Then you get to this level and the entire level is platforming. With the Kosha. To use Ocarina of Time as an example again, the part of Death Mountain Trail with falling rocks and the part with precise platforming at high heights are not the same part. Because combining those two things is really annoying. There's no reason why Crystal Caves couldn't have done things similarly. My last point about why I dislike this level is how empty it is. There is no reason for the level to be as empty as it is. The distances between things are frankly unreasonably large for how much you actually get. There's parts of this level where you can stand in one spot, unpaused, for like 10 minutes and nothing happen to you (excluding the Kosha). In this game, that's super unusual. This entire level could be condensed to an area the size of the owl tree area in Forest with absolutely no losses. Caves should be dense and constricting, not big open spaces. I guess in summary, I wish they put more thought into this level like it feels the other levels all had.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา +1

      Fully agree with you! I want to learn more about the development of this world. It just sticks out from the rest. It needs to be condensed, like you said

  • @raphael1622
    @raphael1622 23 วันที่ผ่านมา

    I can't describe the amount of rage I felt trying to cross that moving maze to get dk's banana. They didn't have to make it that hard by making the player lose a whole watermelon just because they touched the spiky wall. Idek how many times I had to redo that part and how much I hated it more and more each time I had to restart again. Seriously f* that golden banana!

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      It became my life mission to beat it haha

  • @boontube860
    @boontube860 23 วันที่ผ่านมา +1

    Crystal Caves definitely feels like a hodgepodge of unrelated elements from other parts of the game with an unfinished environmental design leading to the “same-y” feeling everywhere has.
    I feel like the DK64 team had a lot of plans for Crystal Caves that just didn’t pan out for whatever reason, but the Tim Stamper“add more stuff to collect!” constant mandate held them in a bind where they couldn’t simply cut the level. If the ice key was supposed to be used here as evidence points to, combined with the ice castle, the fire enemies, and Kirkhopes signature “ice tinging” sound in the stages music… I’d venture to guess it was originally intended as an ice cave level before eventually being converted to a more generic cave to accommodate the aforementioned hodgepodge elements and the end result unfortunately is just an overall “eh” experience.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา

      Absolutely this! It really makes me wonder what more could have been done. It feels incomplete

  • @EYES_BOX
    @EYES_BOX 23 วันที่ผ่านมา

    Lanky slide was my final golden banana to get to 201, finally got it 20 years later

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Holy crap that's rough! Glad you finally got it!

  • @stashallemagne4488
    @stashallemagne4488 23 วันที่ผ่านมา

    tbh i like this world the only thing that confused me in my last playthrough was how to access the giant in this game to stop the doom effect. also this level reminds me of the cave levels in dkc1 :)

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Ooh I'll keep this in mind when I first play DKC!

  • @MR.__G
    @MR.__G 23 วันที่ผ่านมา

    As a kid I wasn’t the biggest fan of this level but let’s see how it looks now in retrospect

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      It's funny, I liked this world more as a kid! Can't stand it now lol

    • @MR.__G
      @MR.__G 22 วันที่ผ่านมา

      @ watching this video made me stressed 😅😅 as an adult I don’t think I can play this game. Way too tedious and bad backtracking designs.. but I do enjoy watching others play or go back to talk about it 👍🏼

  • @Fractorification
    @Fractorification 23 วันที่ผ่านมา

    Crystal Cave’s map isn’t too hard to navigate when I keep in mind that the east end has the cabin and the west has the igloo. What makes it hard to navigate are all the elevated areas as it’s easy to fall off them and some look the same making them hard to keep track off.
    This level always has my anxiety high though. As soon as I have access to it, I’m rushing to find the giant Kosha to stop the earthquakes. That was a horrible piece of design. Why did they have to make that guy so hard to find?

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      I'm going to keep this in mind!
      Yeah it's really silly how difficult it is to find the Kosha. It's like they couldn't think of a warp pad ability for Tiny, so they made this

  • @remysadventures-official8357
    @remysadventures-official8357 23 วันที่ผ่านมา +1

    Ngl, I'm looking forward for the Creepy Castle review :D

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      I think you'll like it! 😁

  • @RazamatazVT
    @RazamatazVT 23 วันที่ผ่านมา

    Not one of my favorite levels, but I do enjoy the music and atmosphere. I always hate having to do Diddy's cabin and Donkey's Igloo. I always thought of the giant Kosha as the mini boss for the level even though it goes down like a normal one. I think i like the beetle rematch over the one in angry aztec.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      This world really humbles you 😂

  • @escopeto7849
    @escopeto7849 23 วันที่ผ่านมา

    Crystal Caves should've been a great opportunity to bring back Skiddas, Lemguins and other winter inspired enemies back into the DK world. But not, it had to be more Zingers, Koshas and copies of copies of copies.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      Honestly! I don't get what happened here!

  • @PunYT
    @PunYT 17 วันที่ผ่านมา

    I avoided Crystal Caves, entirely, SOLELY because of the GET OUT mechanic when you fail a challenge.

    • @superjoebros64
      @superjoebros64  17 วันที่ผ่านมา +1

      It's so uncalled for 😭

  • @pichu766
    @pichu766 23 วันที่ผ่านมา

    So, I didn’t know that Koshas could be killed in the way shown in this video. I always thought it had to be music or using the long b move for the shockwave. Both of those are instant kills too.

    • @pichu766
      @pichu766 23 วันที่ผ่านมา

      Also, funnily enough, crystal caves is probably my second favorite world after creepy castle. Haha

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      I usually use the musical instrument too! Gotta love the instant kill lol

  • @LuigiRocks07
    @LuigiRocks07 23 วันที่ผ่านมา

    Looking forward to the worst golden banana video. That’s gonna be a good one.
    As far as Crystal Caves is concerned. I definitely see a lot of its flaws. It’s definitely one of the weaker worlds of the game.
    I still don’t hate it though. It’s got a unique charm that most of the worlds don’t have, even though everything you mentioned in the video is rather frustrating. The beetle race is definitely the worst in the entire world, potentially in the entire game. Also using Tiny’s pad to get access to the giant Kosha feels super rewarding. Defeating that bastard really makes the world a lot more enjoyable.
    Again, I don’t hate the world, but I can’t say it’s one of my favorites. It’s definitely hard to navigate, several difficult golden banana challenges, and the giant Kosha with falling debris make CC a pretty underwhelming world. Part of me still likes it though. So I’ll never actually hate it.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา +1

      I wish there was a reward for taking out the Kosha! That alone is underwhelming 😔

  • @shadowlinkbds
    @shadowlinkbds 20 วันที่ผ่านมา

    I too am conflicted with crystal caves. I do like many things like the music and the visuals are creative like the log cabins and igloos. I'm mixed on the challenges. Some I like and some want to tear my hair out (mainly sliding beetle and a particular Diddy cabin section especially). Was not a fan of dealing with the falling stalactites and dealing with the giant Kosha. I make sure I deal with him immediately to avoid that hassle. The rematch fight with Armydillo I didn't like as much as Dodagon. It's fine sure but still not one of my favorite bosses. So yeah I'm mixed with crystal caves overall.

    • @superjoebros64
      @superjoebros64  17 วันที่ผ่านมา

      I totally get it! Awesome vibes. Brutal challenges

  • @marckempe2143
    @marckempe2143 23 วันที่ผ่านมา

    Maybe the real question here is “Why doesn’t the spiky maze have Donkey’s Power Barrel outside the maze?” I mean this particular scenario clearly is what Strong Kong is designed for.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Thank you!!! What's up with that??

    • @marckempe2143
      @marckempe2143 21 วันที่ผ่านมา

      @@superjoebros64 also, you don’t actually need to use Diddy’s Barrel to get to the Banana Port Pad, you can use Tiny and follow the purple bananas in the water, it would certainly save you on Crystal Coconuts.

  • @DIRTYSOUTHSHINOBI
    @DIRTYSOUTHSHINOBI 23 วันที่ผ่านมา

    Them recycling Armydillo as the boss of this level was more disappointed then anything cuz we already fought dogadon twice up to this point and rare is just like.. hey guys here is a another got damn boss you fought already!!! But man crystal caves music is fucking amazing though

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      And what stinks is this rematch didnt feel all that different. Dogadon rematch was straight fire

  • @mattb6522
    @mattb6522 23 วันที่ผ่านมา

    Good video! This is probably my least favorite level in the game, too. Granted, I _love_ the atmosphere and music, but I don't like much else about it. For me, it just has a confusing level layout and some of my least favorite Golden Banana challenges in the game. I despise that timed challenge in Diddy's room in the cabin and also can't stand that rotating ice maze for Donkey. Though, the thing that always drives me absolutely mad are the constant quakes every now and then. I remember having a huge sigh of relief when I finally found and defeated the giant Kosha the first time I played through this level.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Fully agreed! It's a great vibe! I'll never forget that sigh of relief when first beating the Kosha

  • @dr.wilysspiritthecopyrobot7978
    @dr.wilysspiritthecopyrobot7978 23 วันที่ผ่านมา

    Don't understand at 2:12 and 3:16, why you bother with certain things like Lanky's Balloon body during the same time the big Kosher baddie attacking moves. Or was that off guard?

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      At the time I thought it had wrapped up until the next wave. I was wrong lol

  • @Rainock-qz5le
    @Rainock-qz5le 24 วันที่ผ่านมา

    Can’t wait for the creepy castle review. The best world in the game

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      One of my favorites 😁

  • @gAbeDHD
    @gAbeDHD 21 วันที่ผ่านมา

    Am I the only one who likes repeat bosses with new tricks? Recurring villains can be the best ones after all!

    • @superjoebros64
      @superjoebros64  20 วันที่ผ่านมา +2

      I think it worked way better with Dogadon than with Armydillo

    • @gAbeDHD
      @gAbeDHD 20 วันที่ผ่านมา

      @ for sure! I’m probably blinded by nostalgia for DK64 cuz I replayed it Christmas morning as a kid the day before we opened our PS2 as a gift. Great memories 🥲

  • @Casey_The_Editor
    @Casey_The_Editor 23 วันที่ผ่านมา

    For me its the lack of landmarks. Like a few signs would do winders.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Seriously! That would have been huge

  • @dashmash2642
    @dashmash2642 24 วันที่ผ่านมา

    I love the music and Crystal caves! The Diddy Kong cabin golden banana was one of the toughest in the game outside of creepy castle Beaver bother. but I still enjoy this level although I agree it is the worst in the game.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      It's CRAZY how challenging it is. It's a real chore

  • @ShackleYT
    @ShackleYT 19 วันที่ผ่านมา

    Honestly this is my favorite world in the game.

    • @superjoebros64
      @superjoebros64  18 วันที่ผ่านมา

      The atmosphere and music are incredible! I can understand why people love it!

    • @ShackleYT
      @ShackleYT 18 วันที่ผ่านมา +1

      @@superjoebros64 to be honest, my favorite part of it is the boss fight. sure, it's a reuse of the army dillo, but it's an amazing re-use. Instead of just tossing him at you again and giving him more hits with the same pattern, or just giving him 1 new attack to spam, they gave him plenty of awesome new attacks to keep you on your toes, just like dogadon.
      I feel like it's a great boss fight, especially the arena it takes place in. the crystals on the side of the wall giving a quaint beauty to the arena, the darkened walls giving a foreboding sense of dread, and the slow reveal of army dillo coming into view after the cutscene shows him being rebuilt. It gives me goosebumps seeing it

  • @Boomblox5896
    @Boomblox5896 23 วันที่ผ่านมา

    As interesting as a few of the places of interest can be, I really hate the placement of the world. I've always thought you had to get Diddy's jetpack to access it because I've failed to ponytail twirl there as Tiny. There's a lot of cases where I've also been lost in the caves from falling down, interrupting my progress wherever I was before. Yeah, I really don't like this place. I tried to skip it and go straight to Creepy Castle, but there was still a bunch of abilities I needed to unlock from Cranky...

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      I totally feel this. Every aspect could have been improved!

  • @obnoxiousoboe
    @obnoxiousoboe 10 วันที่ผ่านมา

    I don't exactly hate Crystal Caves, it has some of the best music in the game, and the aesthetic/atmosphere stands out, but it had a lot of wasted potential, not to mention frustrating Banana puzzles. And this is coming from a guy who generally considered ice/snow levels to be his favorite.

    • @superjoebros64
      @superjoebros64  9 วันที่ผ่านมา +1

      I totally feel this. It passes the vibe test but that's about it 😅

  • @guaskoqizz
    @guaskoqizz 23 วันที่ผ่านมา

    Crystal Caves was a nightmare for me during the childhood, but now today when I know where every main areas are, I can finally play this level with a smile on my face. Sure it has a few difficult Golden Bananas like the second beetle juice.... I mean beetle race. 😅
    I've played this game for over 20 years. I'm over 30. And I still haven't completed that race yet. Not a single time ever. I feel so ashamed.
    Anyway, one idea that I think would be great, was if they changed the boss completely instead of a Army Dillo round 2. I don't know what kind of boss that would fit. Maybe a cave troll or a crystal golem. Whoever the boss is, it's also the boss who's bashing on the ceiling to make the rocks fall. In other words, if you kill the boss, then it will be peace & quiet. ✌😁

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา +1

      Agreed! The boss fight feels like a missed opportunity. No connection to the world whatsoever

  • @BollyBibby
    @BollyBibby 23 วันที่ผ่านมา

    The best golden banana in this level is the one that gives Chunky the opportunity to blow up the rabbit 😈
    I've played this game for countless hours and for a lot of years and I somehow ALWAYS get lost in this level. It's mind boggling. It doesn't seem that complicated.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Hahaha the rabbit deserves it

  • @Hainaut183
    @Hainaut183 22 วันที่ผ่านมา

    The giant Kosha should've just been removed. Your first impression of the world is spoiled due to the constant tone whiplash between serene, mysterious cave and manic peril. I'd have at least restricted the falling stalagmites to a single, faraway portion of the world, rather than its entirety.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา

      that would make a lot of sense to me! if the igloo section was the only section that might make more sense than the whole world

  • @iTach455
    @iTach455 23 วันที่ผ่านมา

    CC is my favourite world in DK64.
    I just love the combination of the sound track and the asthetics.
    I dont mind the layout. I love the challenge it provides.
    But your change to three floors sounds gread. Especially bc the hub world includs a lava section

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Definitely! Very surprising that lava wasn't in the world itself

  • @dr.wilysspiritthecopyrobot7978
    @dr.wilysspiritthecopyrobot7978 23 วันที่ผ่านมา

    Dude as much as I enjoyed the last level, Fungi Forest a lot more, didn't we also had to fight the Dragon like boss again? Just because it's a better area, that doesn't mean it should get away with certain things.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      The thing is, to me, it's a really good boss rematch. And with a new Kong. Refighting Army dillo didn't feel all that different. Felt like an almost direct copy and paste

  • @sithlordmikeyp
    @sithlordmikeyp 23 วันที่ผ่านมา

    Diddy’s cabin challenge is *way* too strict. One of the few times I was swearing at this game.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      SERIOUSLY! Doesn't need to be this strict

  • @Quirino26
    @Quirino26 23 วันที่ผ่านมา

    10/10 world. I mean, listen to that music

  • @joshuansanchez8020
    @joshuansanchez8020 23 วันที่ผ่านมา

    Idk I love this place is not to big, i usually divide it into 3 pieces the middle, the igloo, and the cavern and it makes it easier, i start by the igloo go to middle and last the caverns and boom im out of the place

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      Maybe in another 25 years I'll finally have this world correctly mapped out in my head 😂

  • @EddwardScissorhands
    @EddwardScissorhands 23 วันที่ผ่านมา +1

    There’s so much to say about this level joe. I don’t think they came up with it in an hour, something this diabolical took time. I think the devs wanted to make a very hard level impossible to navigate through constant spikes from the ceiling. They wanted us to hate this level. But there’s something about that that I like it’s challenging and isn’t that what us gamers want? This world has grown on me, I used to hate it but now I give it a 6.5 out of 10 same as gloomy Galion there’s more good than bad.🩷🥂and the music SLAPS 🪷

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      😂😂😂 you make a great point haha
      I like the world but I don't like playing it, if that makes sense haha

  • @mattiasolsson1523
    @mattiasolsson1523 16 วันที่ผ่านมา +1

    I my playthough was hard, i think i collect the least Golden bananas.

  • @moonstoneuniverse8516
    @moonstoneuniverse8516 23 วันที่ผ่านมา

    At least Gloomy Galleon you can get around and has nice atmosphere. This one just looks frustrating and cramped.

  • @JDGamez15
    @JDGamez15 23 วันที่ผ่านมา

    Me: *Watches the gameplay and wonders why he keeps using oranges on the Koshas when he can just use the shockwave ability or instrument* 🤔😆

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      It's too quick for the purpose of footage 😅 otherwise, yeah, I'm using those 2 methods!

  • @titan_tenacity17
    @titan_tenacity17 21 วันที่ผ่านมา

    the dk room where you get hit and lose one melon, has a strong kong barrel inside no?

    • @superjoebros64
      @superjoebros64  20 วันที่ผ่านมา

      I've never seen Strong Kong in there on original hardware

  • @LucyGlory2199
    @LucyGlory2199 23 วันที่ผ่านมา

    I do like the crystal caves but there can be some improvement. Also I'm not a fan of the recycled boss. It could have been a fresh new boss like a giant ice crystal monster or something like that.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      Fully agreed! This world has room for growth!

  • @Gashnaw
    @Gashnaw 22 วันที่ผ่านมา

    What is wrong with Frantic Factory? Beaver Bother.
    What is wring with Creepy Castle? Beaver Bother, x2.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา

      yet they are 2 of my favorite worlds!

  • @cooperlauck186
    @cooperlauck186 24 วันที่ผ่านมา +1

    CC a straight forward level, and the layout doesn't bother me much. The big kosha was hard to find the first time, but now i just take him out in the first 10 mintues and call it a day. I can tolerate backtracking in this game, but fungi took it to an unnecessary extreme. Although fungi is a more creative level...
    The atmosphere and music in CC is a stand out. I enjoy this level now. heck I even had a dream about it where my friends and I were swimming in the water, and it was warm for some reason lol. In my top 3 levels in this game along with castle, and aztec
    th-cam.com/video/X-C5ug_-u-8/w-d-xo.htmlsi=hiFA0ZnhQp5S6edf

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Taking out the Kosha immediately is a must these days 😂 can't tolerate that anymore

  • @robertwagner3512
    @robertwagner3512 13 วันที่ผ่านมา

    Wait isn't there a strong kong barrel for donkey igloo? I haven't played or seen vanilla in forever, mainly randomizer.

    • @superjoebros64
      @superjoebros64  6 วันที่ผ่านมา

      I have never seen it on original hardest, which is really bizarre because it seems like it would be there!

    • @robertwagner3512
      @robertwagner3512 6 วันที่ผ่านมา

      @superjoebros64 i feel like there was suppose to be but they didn't put it in. It may only be randomizer that they made it easier for

  • @MrBooone
    @MrBooone 24 วันที่ผ่านมา

    Weird, can't relate. I always loved it, icy levels are always my fav

  • @asra-5180
    @asra-5180 22 วันที่ผ่านมา

    Note: player shown here was not patient and couldn't wait until the spikes dropped. Yes it may just be for a half minute, but it's still safer to get to a safe spot first.
    Why use Oranges to kill the wannabe miniboss? My memories are telling me to instrument nuke it! Unless they're lying.
    Note 2: Player shown here has not obtained homing ammo to make Diddy's House check a cinch.

    • @superjoebros64
      @superjoebros64  21 วันที่ผ่านมา

      hey there, the footage captured was to show every aspect of the world and its challenges. I've been playing this game for 25 years, I know to wait for the spikes, best practices for the giant Kosha, and obtaining the homing ammo. But that doesn't remove the fact that this is a bad world.

  • @Gruntilda-Winkybunion
    @Gruntilda-Winkybunion 23 วันที่ผ่านมา

    I love this level of

  • @DanielvonHyrule
    @DanielvonHyrule 23 วันที่ผ่านมา

    Crystal Caves is my favorite level lol 😅 I just hate the Kosha so every time I replay it I go straight to kill it so it despawns forever and I can enjoy the level

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา +1

      It's the only way to play it haha

  • @user-krool_industries
    @user-krool_industries 23 วันที่ผ่านมา

    Crystal caves review

  • @ericlizama8552
    @ericlizama8552 23 วันที่ผ่านมา

    Wait, this isn’t the first world you visit?
    Also, it feels like Donkey Kong’s igloo was supposed to have a Strong Kong Barrel in it, but they just forgor.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      Chronologically this is world 6!
      Yes!! It's so weird that Strong Kong is not in the igloo. What did they do haha

  • @watergirl929
    @watergirl929 23 วันที่ผ่านมา

    An I love Crystal Caves. While I know it’s definitely not the best designed world. (I think I wrote about this in your original world ranking video lol.) I agree with everything you said here. It’s definitely not the best. But I still personally love it. My second fav world after Fungi Forest. But anyone who doesn’t like it is completely understandable.

    • @superjoebros64
      @superjoebros64  22 วันที่ผ่านมา

      The vibes are so good though! I can credit that to CC

    • @watergirl929
      @watergirl929 22 วันที่ผ่านมา

      @@superjoebros64 I suppose I can say I always loved Icy caves. They are always some of fav levels in games. I wish I could explore one irl lol

  • @Wuking93
    @Wuking93 17 วันที่ผ่านมา

    This level used to scare the dogshit out of me as a kid. Tbh, a lot of these levels did.

    • @superjoebros64
      @superjoebros64  17 วันที่ผ่านมา

      They did not hold back 😂

    • @Wuking93
      @Wuking93 16 วันที่ผ่านมา

      ​@superjoebros64 they really didn't 🥲