Honestly though that's because the madman is controlling EVERYTHING at the same time, his screen view is nauseating he moves over the place all the damn time XD
To anyone who has no idea what Inno was doing, he thought there was a hellbat in the medivac(hellion takes 2 space while hellbat takes 4, same as tank.)
Hey Lowko, I really appreciate how your casts are new player friendly. When I first started watching and playing Starcraft watching your videos helped me to understand both the meta of the game and the story lines of the players, making it a lot easier to get past the wall of knowledge needed to fully understand whats going on in each game.
Holy crap Serral was really insane in this match! Everything he did after that early push was pitch perfect, unit movements, attacking from each angle, insanity!
4 ปีที่แล้ว +1
after losing 83 units? that is part on him, but is mostly because zergs. Innovation micro is even better but cannot win vs zergs at this level.
You can win against Zerg at this level, but have to begin looking at the Terran force itself. Innovation knew Serral had supply caught up in swarm hosts and had a general direction of where they were. Due to a lack of Nidus worms being spotted with the scans and around his base it would be safe to assume these swarm hosts were not very mobile. Also as Lowko said the Terran army overstayed it's welcome at the Zerg base and could have done some things better. I was actually really impressed with Innovation though due to how well played that beginning was. Serral has had whole games where he never lost a single drone, but that intro was quite painful for him.
@ you understand that 2 Zerglings count as one Marine right? Zerg is the race with the least trade-efficient units, that's why they need an extra base. Stop derping around. Also, Serral is a better player than Innovation overall.
11:04 was the exact moment Innovation lost the game. When that big clump of Hellions came in to clean up the Locusts and then he DIDN'T run the hellions to the left to pursue the swarm hosts I screamed at my monitor. Sure, fog of war, he couldn't see that the swarm hosts were *right* there next to him, but he knew the Locusts came from the left side very recently and there was no Nydus so the Swarm Hosts couldn't have gotten far. I see this all the time in pro games, they just never seem to care enough about the Swarm Hosts themselves. It's totally worth it to sacrifice even an entire mining base if you can find and kill the ball of Swarm Hosts in exchange. If the Hellions had collapsed on the Swarm Hosts right after 11:05 the game would have ended there.
@@drunkenmessiah Yeah, when he KNEW swarm hosts were out there. He was greedy and wanted that third base so bad, when he needed to go back home and defend while hunting down those swarm hosts. Not that he knew exactly where they were, but that was the problem. He never looked for them.
@@drunkenmessiah you gotta remember that the hosts are on creep and engaging on creep with hellions outside of tank range is a really bad idea into ling bane ravager. Running hellions in on the host would be a significant blunder.
@@sagitswag1785 Zerg at that point don't really have anything to kill Helion fast though, Roach is too slow and Ling/Bane is not the thing to rely on when you're behind, hell one medivac + marine drop can kill them easily. Swarm hosts are squishy as fuck, anything can kill them easily.
@ That's kind of how the entire zerg race works. Most of their units are extremely tempo heavy, but extremely cost inefficient, however they have about three units that generate an absurd amount of value. Serral is a much better player then Inno. Inno lacks the edge that some of the best players like Maru and Serral have because his responses feel very stiff. He did a cool build but one that he was not well versed in, then Serral tossed a literal wrench at him with Swarm Hosts and he had no idea how to handle it at all. You could make the case that Zerg is overpowered, but this game was Inno getting outplayed, hard. He didn't go into any of the key units that make Terran mid to late game good, and lost because of it.
@@SouIShot Yeah, Inno making Tank and Helion/Hellbat against Roach Ravager was the worst thing he could have done. No Bio, no Cyclone, hell even a couple Banshee or BC would help as well, but Inno made none of those units.
You had to proxy during the Winfestor/Chad Lord days: Serral himself said a late game Zerg Player couldn't lose unless he made a serious mistake. Terran had to win before that point, and it sucked.
I like this current meta, zerg has serious vulnerabilities in the early and mid game, and even in the late game their army is really weak, but they just swarm the opponent and apply pressure while the terran holds as best as they can, really fun to watch
It sucked, didn't it? Well that's how Zerg worked until LotV, you would hold out during the earlygame and win midgame, else you were most likely dead lategame. I find it seriously strange that all of a sudden that was a problem with Terran while Zerg's winning window was similar during 2/3rds of SC2's history, but Zerg was fine.
@@xIcarus227 you're so wrong. Broodlord / infestor was by far the most powerful late game composition of all WoL, and Terran never ever had a chance to play the late game until basically nowadays with HIP range buff. Zerg always has been the most dominant race in the late game and it's probably still the case today even if not as much as it used to.
@@nononunu9847 what you just said is hot garbage. Raven PDDs with any complementary composition completely demolished anything Zerg had in the lategame because most of their units are projectile-based. That's one of the main reasons PDDs were removed. Vikings completely destroyed Broodlords because Infestors couldn't reach them while Corruptors were food for heat seeking missiles if they didn't retreat before they primed. As Zerg you had to force multiple engagements and take hard losses then rebuild, so that Terran wasted his energy on the Ravens before you even had a chance of fighting a lategame Terran army. I have no idea what rank you were back in WoL, but you're completely wrong.
@@nononunu9847 talks about WoL Broodlord infestor->proceeds to mention Thor High Impact Mode which didn't exist. Lol good luck justifying your pathetic head canon when 80-90% ZvT was early game rush or mid game muta ling bane because late game didn't work well. Ofc you would lose if you tickle broodlords with thor missiles instead of using proper counter. Broodlord infestor on WoL only worked when opponent made mistake or was caught off guard, not even remotely close to LotV Winfestor Broodlord
the first game of all i ever seen is a game of Soo Vs Innovation on skygarden from longtime ago that lowko was casting and called "an eye for an eye". it brought me to the game
Next Blizzard Balance Patch (probably): Zerg balance change: Swarm Host: Locust deal 2 less damage. Terran: Viking: Now deal splash damage to air Protoss: Mothership: Able to shield overcharge shield battery.
@@MadMan-7978 so because zerg played by best playerd in the world is stronger i will have to deal against splash damage viking and ms doing overcharge on batteries?
MadMan Isnt that more because the zerg players are simply better though? Like all of zerg‘s late game units like ultras infests and brood lords have all been pretty useless in the current meta, ling banes tend to require a good eco lead to pull off since your essentially throwing resources at the enemy, which isnt always easy to pull off if your not serral. And yet zerg players still dominate.
Naruto Chechen MW im not a zerg player so I can’t tell everything and I don’t want these changes like that I was just like trying to say to make the e-Sport better buff the other 2 races up a bit wouldn’t hurt but not that hard
@@CptSeighter123 It's more that the best and most competitive players chose the race that allows them to most consistently express their skill level. There's a reason Zerg, a race that shows skill expression with almost every mechanic and interaction has routinely been the best at the highest levels, while Protoss, a race with relatively (To zerg and terran) little skill expression has struggled to form an identity.
@@SilentderLaute I know that, also this is spectator point of view, and thats nowhere near macro as i do, literal heaven and earth, but I would notice that there are some slugs flying around and killing my stuff and send at least 1-2 marines to check it tho, or build t hat tower to detect?
He could have sent some liberators to shut them down, just fly around and shoot down the locusts using the liberators splash damage against flyers. That way the swarm hosts would have been dead weight. Also Innovation should not have sieged up the tanks against those ravagers, he had so many tanks he could have overwhelmed those ravagers while the hellbats dealt with zerglings. But it’s easy to say that after the game as an observer, it’s far more difficult during the game especially considering the pace at which they play.
Just want to say that you are one of the stronger solo casters. Very engaging but also keeping newer players in mind. Keep up the great work! (Nothing worse than a caster who casts like an old-timey horse track announcer speaking as fast as humanly possible. You are the opposite of this!)
Great casting! I saw this live! It was insane. I was waiting until you will cast this! You are an amazing caster :) I don't know why you don't do so much love casting!! :)
This opening reminded me of some of the gundam op's in SC1, with heavy investment in production at the expense of econ and an attack that causes a good bit of damage, and then a factory ramp for a big 200 supply push
Not going to lie, the timing attacks from terran are the reason I watch Starcraft 2. There was one game with TY and Raynor where TY rushed ghosts with his timing attack and dumpsters Raynor who wasn't ready for it. Can't wait to see what innovation does this game.
Lowko, I was referred to an older video of yours on queen inject control 6 years ago. Your English has drastically improved since then and had me wondering. How has your English affected your native accent? Do people notice changes that you have adopted to speak so fluently to us? Thanks in advance if you manage to get to this comment!
Mainly because Inno's biggest weakness is his inability to adapt to things that he doesn't directly anticipate. He kind of does what he plans, and while he does it to an unbelievable standard, he flounders when confronted with the unexpected at times, and this game was a great example of it. A single sensor tower and a medivac of stim marines could hunt down the swarms proactively and he could have swapped into a standard turtle mech at a significant advantage. Instead he tried to push the issue with siege tanks against roach, after seeing swarms which are a bane upon tanks.
Hey lowko Great video as always, love your vids and streams It's always a pleasure to come back home and tune in on your streams or jump into the yt vid Just saying I think you may have forgot a word in the description "that we ('don't' I think you forgot) usually see"
That wouldn't be legal. Serral could easily sue Blizzard and get millions. If you're going to comment on TH-cam, please be knowledgeable before you do. You've made yourself look like a stupid jackass.
[Insert obligatory "Zerg imba, nerf Zerg" cries] :D But seriously, Serral and Reynor make Zerg look really broken, that's how good they are. In regards to the Swarmhosts: Makes me wonder if adding a Banshee or two to hunt those down might've helped?
Ok, I have got to know. Why the hell do the pros never target down the flipping medivacs in these small engagements? @5:45 serral has 6 queens. If you destroy just one of the TWO medivacs then the favor would of overwhelmingly swung to Serral. I've seen this time and time again with all sorts of compositions. The medivacs are only picked off after the force has been chipped away.
This might be a stupid question, but why the hell dont they ever just attack the swarm hosts? It seems that in every game i see where a player faces swarm hosts, they never actually just go after them and kill them... am I missing something? I dont play SC2
idk why inno didn't just build a hit squad of cyclones to kill the swarm hosts either ... they usually do that to counter the swarm host ... but inno didnt do it at all this game ...
No because only Serral with OP Queen micro can make it work, normal Zerg player with Swarm host will just crump under Marine drop / Helion runby, or some weird widow mine hit. Normal Terran build already counter Swarm Host which is why nobody use them.
every time i see a Terran do a mech transition after a strong early game bio push vs. Serral, Serral seems to overcome it. If they had just kept going Bio Tank they would probably win
o yea! AND IN THIS CORNER WE HAVE THE LIGHT WEIGHT CHAMPION AND IN THE OPPOSITE CORNER ONE OF HIS MAIN RIVALS..... DING DING DING!!! that single tank drop... hahaha 13:05
It was fun and all, but I've seen bio into mech before and it doesn't seem that strong, giving zerg all the time needed to counter. Inno needed to take out the base that Serral successfully defended, regardless of his transition, and he would probably have been better off sticking with bio, which he is crazy good at. But it was a great swarmhost showcase!
Serral really is the goat and unfortunately all us Zerg players suffer from it. The 1st timing with the rines and hellbats by Inno probably has destroyed so many Zerg players on the ladder. Serral just somehow stopped it, when he lost all the lings in a matter of 2 seconds I said welp thats GG.
I think serral intro should be changed... remember, he is Finish Mini golf amateur player, soooo, my suggestion would be, something like "the most underrated finish mini-golf player in starcraft 2" or something like this :D
Basically not being over aggressive and protect your tanks/bases with tanks covered by hellbats and out tech zerg. Economy in this game works in a way that an advantage becomes visible only minutes later, so you have to be patient in waiting for your advantage to kick in when you have it.
No clue tbh. Mech is allright, but many Zerg Units are as fast as Cyclone and Hellion, which is completly stupid. So build a castle and hope you bases are enough for a big push or try to harras with hellbat, widow mines and marine drops and hope for the best.. Zerg is too strong, fastest rebuild of units, fastest units, best vision, best spellcasters. Terran is the oppsite of all that, and some tanks and liberators cant change the tide of the game, when the opponent isnt stupid and A moves. Its all about early harrasement, and against serral even that didnt help.
@@theabstract100 why is it stupid that Zerg units are so fast? In case you haven't noticed they're the most fragile and require wide space to engage, else they'll straight up die. Zerg rebuilds fast only in the lategame when they have ample resources. There's little difference before that. Best vision? I don't remember Zerg having scans. Even the 'best spellcasters' argument isn't true because spellcasters are situational. Zerg has very little AoE compared to other races.
@@xIcarus227 Because lings are as fast as hellions. Now hellions only purpose is to roast drones and lings, well as soon as lings have speed upgrade they are no counter any more. Cyclone are also easily caught. Zerg has banelings, which is the best Aoe Unit out there, hell you can kill planetarys in seconds. Tanks are great and all, but i rather have banelings, especially while attacking. And about the spellcasters: I think you havent used them enough. Watch the pro gamers, its the most important unit. Infestors can counter every singel unit of terran. Think about that for a second. Mass units = fungal, fast units = fungal, tanks = blinding clouds or neural, strong units (bc, thor)= neural and Vipers drag all the strong units into zergs deathball. Good luck trying to EMP a flying unit with the same range or a buried infestor (defensive EMP against spellcasters is pretty hard to land, even if Toss and Zerg says otherwise). And about being fragile, well zerg has the macro advantage, so inefficient trades is part of the game. And about the vision, which is the strongest for zerg: maybe you should use you creep spread, this way you are even faster and furthermore SEE a lot more. You know, i dont think zerg is OP, i think Terran has just to less options and too much useless or too situational units (reaper, raven, viking, banshee). And the spellcasters are weak (emp of ghosts vs toss is an exception). Zerg always has the initiativ and t or p have to adept, but cant build that fast to react. For the average player its really hard to master zerg, but it has the best tools available. Thats why i tend to play more zerg, because if your plan as terran doesnt work, its game over. Bio army got attacked by banelings in the wrong second, game over. Mech army not positioned good enough, to slow to go back, so game over. Unless you find an idiots that runs into your sieged tanks and a moves, everything need to be on point. As zerg you just rebuild whatever you want in seconds.
@@theabstract100 ok, you raise some points but are taking some units without their drawbacks. I don't understand your issue with Lings. They are _supposed_ to be good against Hellions once they have speed, else Hellions would just erase mineral lines without fear. I don't think you understand how cheap Hellions are for what they do. Plus, lings don't have the same harass potential as Hellions do because Terrans wall of their bases. Zergs can't do that against Terrans. Banelings have good AoE indeed, but only against light units. And I don't think you understand that they're HELLA expensive, each Baneling costs almost as much as a Roach. Taking down planetaries with them is something you do when you're significantly ahead because it's incredibly inefficient, don't act like it's a common thing. Infestors aren't as good as you think, Fungal is a skillshot which doesn't deal that much damage, and shroud is only good against air units. Neural was heavily nerfed since it can't be cast while burrowed anymore, and I don't understand why you wanna EMP Infestors when Sniping is much easier. An infestor dies in 1 snipe. What macro advantage does Zerg have? Larva inject? You can remax quickly lategame but you're not able to drone and make units at the same time early, and Zerg has a weak earlygame because of it. Due to the nature of this macro mechanic attacks coming from Zergs tend to be more allin-ish than other races. So that's a tradeoff, not an advantage. The fact that Zerg needs 1 extra base compared to his opponent is also a massive disadvantage. The fact that they have the slowest tech tree by far is also a big minus. Please bring everything in perspective instead of just cherry picking a few good feats from Zerg's macro mechanics. Creep spread can be mitigated by scans or one Raven. You need to clear creep constantly, just like Zerg has to spread it. What's this initiative that Zerg has that other races don't? Terran has the best harass in the game, Protoss has strong timing attacks and awesome openers against Zerg. Zerg on the other hand are forced to defend attacks left and right, and it's been that way ever since WoL. It's true that now with Lurkers and Swarm Hosts there's some contain potential, but that's the only thing that's changed. Being able to go on the offensive and contain is exactly the type of thing Zerg lacked. I'm glad that now the fights are happening more towards the center of the map instead of at Zerg's base. You say that Terran has the most situational units, but that's not really true. Aside from the Banshee and Medivac, pretty much every Terran unit can be a staple in an army composition. You can't say the same for Zerg because they don't have units which are good at so many things at once. Every Zerg unit is good at just one thing. That's one of the reasons why the race is hard to learn for beginners.
When Serral plays it's like you're watching a movie instead of a player manually controlling everything. Also that early game was 200 IQ
Honestly though that's because the madman is controlling EVERYTHING at the same time, his screen view is nauseating he moves over the place all the damn time XD
@@GundamReviver he has adopted the hive mind
The siege tank was not so sure why he was there either
To pass butter.
@@carpetclimber4027 oh my god.
To anyone who has no idea what Inno was doing, he thought there was a hellbat in the medivac(hellion takes 2 space while hellbat takes 4, same as tank.)
Hey Lowko, I really appreciate how your casts are new player friendly. When I first started watching and playing Starcraft watching your videos helped me to understand both the meta of the game and the story lines of the players, making it a lot easier to get past the wall of knowledge needed to fully understand whats going on in each game.
Minigolf amateur at it again
*biggolf
Innovation should send this replay to Harstem. "Is Serral Imba or do I suck?"
Nerf Serral plz.
Hahaha :-D
Well, the answer is obvious:
Serral needs a nerf.
Same for Reynor.
XD
This doesn't even need a fancy title, its Serral and InnoVation
should just be titled that one z guy vs that other t guy
13:07, no one was expecting a 13 min tank drop
Bnet forums Zerg players: please Blizzard stop nerfing us
Serral: haha banelings go brrrrr
lmao
Pfffft , zerg is kinda OP against terran
@@tigran010 ah, the classic Terran whine. The moment TvX winrate goes a smidge under 50% it must mean X is OP.
@@xIcarus227 shaddap! 😭😭😭
Holy crap Serral was really insane in this match! Everything he did after that early push was pitch perfect, unit movements, attacking from each angle, insanity!
after losing 83 units? that is part on him, but is mostly because zergs. Innovation micro is even better but cannot win vs zergs at this level.
You can win against Zerg at this level, but have to begin looking at the Terran force itself. Innovation knew Serral had supply caught up in swarm hosts and had a general direction of where they were. Due to a lack of Nidus worms being spotted with the scans and around his base it would be safe to assume these swarm hosts were not very mobile.
Also as Lowko said the Terran army overstayed it's welcome at the Zerg base and could have done some things better. I was actually really impressed with Innovation though due to how well played that beginning was. Serral has had whole games where he never lost a single drone, but that intro was quite painful for him.
@ you understand that 2 Zerglings count as one Marine right? Zerg is the race with the least trade-efficient units, that's why they need an extra base. Stop derping around.
Also, Serral is a better player than Innovation overall.
13:07 that one siege tank pretended to be a hellbat
- Need a light? Yes, sir!
Ironically if he dropped it on the cliff and siege it it would've dealt some ok damage
Hellion driver got loaded into the wrong vehicle 😅 "Where's the flamethrower in this thing?!!”
@@LachimusPrime That's the plot twist lmao 😂😂😂
You’re the GOAT when it comes to TH-cam SC2 game commentary. Thanks man!
If you don't kill Swarm Hosts right away, you are making a huge mistake.
11:04 was the exact moment Innovation lost the game. When that big clump of Hellions came in to clean up the Locusts and then he DIDN'T run the hellions to the left to pursue the swarm hosts I screamed at my monitor. Sure, fog of war, he couldn't see that the swarm hosts were *right* there next to him, but he knew the Locusts came from the left side very recently and there was no Nydus so the Swarm Hosts couldn't have gotten far. I see this all the time in pro games, they just never seem to care enough about the Swarm Hosts themselves. It's totally worth it to sacrifice even an entire mining base if you can find and kill the ball of Swarm Hosts in exchange. If the Hellions had collapsed on the Swarm Hosts right after 11:05 the game would have ended there.
@@drunkenmessiah Yeah, when he KNEW swarm hosts were out there. He was greedy and wanted that third base so bad, when he needed to go back home and defend while hunting down those swarm hosts.
Not that he knew exactly where they were, but that was the problem. He never looked for them.
@@drunkenmessiah you gotta remember that the hosts are on creep and engaging on creep with hellions outside of tank range is a really bad idea into ling bane ravager. Running hellions in on the host would be a significant blunder.
A couple of banshees would've done the job
@@sagitswag1785 Zerg at that point don't really have anything to kill Helion fast though, Roach is too slow and Ling/Bane is not the thing to rely on when you're behind, hell one medivac + marine drop can kill them easily. Swarm hosts are squishy as fuck, anything can kill them easily.
Lmao blizz's gonna have to nerf Serral directly
@ lameyo
@ don't tell that to Maru
@ That's kind of how the entire zerg race works. Most of their units are extremely tempo heavy, but extremely cost inefficient, however they have about three units that generate an absurd amount of value. Serral is a much better player then Inno. Inno lacks the edge that some of the best players like Maru and Serral have because his responses feel very stiff. He did a cool build but one that he was not well versed in, then Serral tossed a literal wrench at him with Swarm Hosts and he had no idea how to handle it at all.
You could make the case that Zerg is overpowered, but this game was Inno getting outplayed, hard. He didn't go into any of the key units that make Terran mid to late game good, and lost because of it.
@ inno is as good as serral?
LMAO
@@SouIShot Yeah, Inno making Tank and Helion/Hellbat against Roach Ravager was the worst thing he could have done. No Bio, no Cyclone, hell even a couple Banshee or BC would help as well, but Inno made none of those units.
You had to proxy during the Winfestor/Chad Lord days: Serral himself said a late game Zerg Player couldn't lose unless he made a serious mistake. Terran had to win before that point, and it sucked.
I like this current meta, zerg has serious vulnerabilities in the early and mid game, and even in the late game their army is really weak, but they just swarm the opponent and apply pressure while the terran holds as best as they can, really fun to watch
It sucked, didn't it? Well that's how Zerg worked until LotV, you would hold out during the earlygame and win midgame, else you were most likely dead lategame.
I find it seriously strange that all of a sudden that was a problem with Terran while Zerg's winning window was similar during 2/3rds of SC2's history, but Zerg was fine.
@@xIcarus227 you're so wrong. Broodlord / infestor was by far the most powerful late game composition of all WoL, and Terran never ever had a chance to play the late game until basically nowadays with HIP range buff. Zerg always has been the most dominant race in the late game and it's probably still the case today even if not as much as it used to.
@@nononunu9847 what you just said is hot garbage. Raven PDDs with any complementary composition completely demolished anything Zerg had in the lategame because most of their units are projectile-based. That's one of the main reasons PDDs were removed.
Vikings completely destroyed Broodlords because Infestors couldn't reach them while Corruptors were food for heat seeking missiles if they didn't retreat before they primed. As Zerg you had to force multiple engagements and take hard losses then rebuild, so that Terran wasted his energy on the Ravens before you even had a chance of fighting a lategame Terran army.
I have no idea what rank you were back in WoL, but you're completely wrong.
@@nononunu9847 talks about WoL Broodlord infestor->proceeds to mention Thor High Impact Mode which didn't exist.
Lol good luck justifying your pathetic head canon when 80-90% ZvT was early game rush or mid game muta ling bane because late game didn't work well. Ofc you would lose if you tickle broodlords with thor missiles instead of using proper counter.
Broodlord infestor on WoL only worked when opponent made mistake or was caught off guard, not even remotely close to LotV Winfestor Broodlord
What a great start of having Monday off, coffee + Lowko + Sc2 :)
Minus «HELL-LOW EFFREE-VON!» );
@@jkobain BIG TRUE :(
I comment because I like it and want to promote the video in the youtube algorithm
I comment because I like it and want to promote the video in the youtube algorithm
Promotion confirmed.
the first game of all i ever seen is a game of Soo Vs Innovation on skygarden from longtime ago that lowko was casting and called "an eye for an eye". it brought me to the game
yes yes!
UR A TH-cam ALGORITHM
13:09 when you fart and desperately try to shift the blame on someone else 😂
Hey! This is almost the exact same build order I've been using for the past 4 months! Haha wow. It got me to diamond league and is amazing v Zerg.
One of your best cast games I have to say. No fluff just informative. You got me into this and are back in prime form.
This is a very entertaining game! I love seeing Serral on his back foot and playing well despite it.
That play by INoVation off the opener was really cool. Reminds me of the Marine/firebat push of BW.
the medivac and the seige tank had an argument
2016: Reapers keep getting nerfed because of Byun
2020: Banelings keep getting nerfed because of Serral
2020: void rays buffed because of HAS
I guess Reynor has stopped playing in 2020.
@@moileung Chad rays sir, they're Chad rays again, get it right!
Next Blizzard Balance Patch (probably):
Zerg balance change:
Swarm Host: Locust deal 2 less damage.
Terran:
Viking: Now deal splash damage to air
Protoss:
Mothership: Able to shield overcharge shield battery.
eternalinsignia better be that way, because Zerg is still performing way better then the other races in pro plays
@@MadMan-7978 so because zerg played by best playerd in the world is stronger i will have to deal against splash damage viking and ms doing overcharge on batteries?
MadMan Isnt that more because the zerg players are simply better though? Like all of zerg‘s late game units like ultras infests and brood lords have all been pretty useless in the current meta, ling banes tend to require a good eco lead to pull off since your essentially throwing resources at the enemy, which isnt always easy to pull off if your not serral. And yet zerg players still dominate.
Naruto Chechen MW im not a zerg player so I can’t tell everything and I don’t want these changes like that I was just like trying to say to make the e-Sport better buff the other 2 races up a bit wouldn’t hurt but not that hard
@@CptSeighter123 It's more that the best and most competitive players chose the race that allows them to most consistently express their skill level. There's a reason Zerg, a race that shows skill expression with almost every mechanic and interaction has routinely been the best at the highest levels, while Protoss, a race with relatively (To zerg and terran) little skill expression has struggled to form an identity.
I felt the swarm in that one. Just where ever you look there's another zerg coming in from around the corner.
I have trouble believing any normal human could have survived that early game but Serral is just insane
The King of Blades strikes again!
swarm hosts were next to him all the time... couldve get them few times
Killed zero of them exactly.
Highground ^^
@@SilentderLaute I know that, also this is spectator point of view, and thats nowhere near macro as i do, literal heaven and earth, but I would notice that there are some slugs flying around and killing my stuff and send at least 1-2 marines to check it tho, or build t hat tower to detect?
@@Uruziel_ easy to say because we can see everything but when ravanger and banelings going brrrrr at the same time.... I don't know...
He could have sent some liberators to shut them down, just fly around and shoot down the locusts using the liberators splash damage against flyers. That way the swarm hosts would have been dead weight. Also Innovation should not have sieged up the tanks against those ravagers, he had so many tanks he could have overwhelmed those ravagers while the hellbats dealt with zerglings. But it’s easy to say that after the game as an observer, it’s far more difficult during the game especially considering the pace at which they play.
Just want to say that you are one of the stronger solo casters. Very engaging but also keeping newer players in mind. Keep up the great work!
(Nothing worse than a caster who casts like an old-timey horse track announcer speaking as fast as humanly possible. You are the opposite of this!)
It is like watching a movie with a well known character. No matter what happens... in the end you know who is going to survive :D
dam innovation is like a machine and serral make to look him like a normal diamond player
I was away for 5 years. And here you go, good as ever.
Yes! When someone finally uses SH's full potential. If SH gets nerfed then Serral is really just playing against the devs.
13:05 literally trying to drop a tank on those drones. Innovation's brain is too big for this game.
Great casting! I saw this live! It was insane. I was waiting until you will cast this! You are an amazing caster :) I don't know why you don't do so much love casting!! :)
Look at the mini map, this dodge move never get old 2:44
This opening reminded me of some of the gundam op's in SC1, with heavy investment in production at the expense of econ and an attack that causes a good bit of damage, and then a factory ramp for a big 200 supply push
Serral is going to get zerglings bumped up to lair tech.
I still remember your GOAT? Video of these two, its nice to see them again with your casting!
I'm really enjoying the bright vibrant colors of the players. It gives a cool retro sci-fi vibe
Was Innovation using the flying barracks to try to cover the factories? 7:42
Back then in the days of SC1/SC:BW there was no such thing as plane rotation.
How to set the colors of yours? Game looks a little better in this way.
When you dont know what to say next and you just end with Both. Good. Stuff.
Not going to lie, the timing attacks from terran are the reason I watch Starcraft 2. There was one game with TY and Raynor where TY rushed ghosts with his timing attack and dumpsters Raynor who wasn't ready for it. Can't wait to see what innovation does this game.
Lowko, I was referred to an older video of yours on queen inject control 6 years ago. Your English has drastically improved since then and had me wondering. How has your English affected your native accent? Do people notice changes that you have adopted to speak so fluently to us? Thanks in advance if you manage to get to this comment!
Serial is unbelievable. Crazy good game to watch.
everyone's gangsta until the siege tank drop shows up
Hey Lowko i am pretty bad and was just wondering why the terran didnt just try and push the swarm hosts because there is no nydus worm?
Mainly because Inno's biggest weakness is his inability to adapt to things that he doesn't directly anticipate. He kind of does what he plans, and while he does it to an unbelievable standard, he flounders when confronted with the unexpected at times, and this game was a great example of it. A single sensor tower and a medivac of stim marines could hunt down the swarms proactively and he could have swapped into a standard turtle mech at a significant advantage. Instead he tried to push the issue with siege tanks against roach, after seeing swarms which are a bane upon tanks.
@@SouIShot thanks this was very helpful
It's so refreshing to see other colours than blue and red!
same day upload?!!! are you mad LOWKO!!!
Can anyone link Innovation's mech build?
God I love watching you commentate SC2. Every time I eat, I swear.
Any other Zerg would have just GG with that first Terran push
But he is the god of zerg😂
I love the "Serral vs Innovation" matchup
I believe that's how Tarsonis got destroyed by the Overmind
17:30
You can nerf Zerg, but you can't nerf Serral
I wonder what would have happened if inno switched to speed banshee the second after he saw swarm host.
Is it just me or Lowko is Mike Tompkin's little bro and Tal Fishman is Mike's doppleganger?
Hey lowko
Great video as always, love your vids and streams
It's always a pleasure to come back home and tune in on your streams or jump into the yt vid
Just saying I think you may have forgot a word in the description
"that we ('don't' I think you forgot) usually see"
What series is this? Dreamhack?
dark humor
Blizzard nerfing serral: *Everytime serral need a nerf Blizz break one of serral finger*
That wouldn't be legal. Serral could easily sue Blizzard and get millions. If you're going to comment on TH-cam, please be knowledgeable before you do. You've made yourself look like a stupid jackass.
[Insert obligatory "Zerg imba, nerf Zerg" cries] :D
But seriously, Serral and Reynor make Zerg look really broken, that's how good they are.
In regards to the Swarmhosts: Makes me wonder if adding a Banshee or two to hunt those down might've helped?
You have to find those Swam hosts.
Ok, I have got to know. Why the hell do the pros never target down the flipping medivacs in these small engagements? @5:45 serral has 6 queens. If you destroy just one of the TWO medivacs then the favor would of overwhelmingly swung to Serral. I've seen this time and time again with all sorts of compositions. The medivacs are only picked off after the force has been chipped away.
Looks like Lowko is having a bad Monday
Serral is a genius.
This might be a stupid question, but why the hell dont they ever just attack the swarm hosts? It seems that in every game i see where a player faces swarm hosts, they never actually just go after them and kill them... am I missing something? I dont play SC2
idk why inno didn't just build a hit squad of cyclones to kill the swarm hosts either ... they usually do that to counter the swarm host ... but inno didnt do it at all this game ...
No because only Serral with OP Queen micro can make it work, normal Zerg player with Swarm host will just crump under Marine drop / Helion runby, or some weird widow mine hit. Normal Terran build already counter Swarm Host which is why nobody use them.
every time i see a Terran do a mech transition after a strong early game bio push vs. Serral, Serral seems to overcome it. If they had just kept going Bio Tank they would probably win
As a protoss player I often get frustrated at how strong zerg is, but games like this simply remind you that it's Serral that should be nerfed
I love how a small time amateur golf player like serral can succeed in SC2
Serral vs Innovation with Lowko comentating automatic like 👍
o yea! AND IN THIS CORNER WE HAVE THE LIGHT WEIGHT CHAMPION AND IN THE OPPOSITE CORNER ONE OF HIS MAIN RIVALS..... DING DING DING!!!
that single tank drop...
hahaha 13:05
I really like the green Terran color on marines
"Serral is doing his Serral thing" ........generally speaking :D
I swear to GOD he's only gotten better. I feel like he hasn't plateaued yet.
When do you think we get to see some Bjorn?
jesus christ serral is insane
Would you rather have one swarm host or one ultra?
Paperlisk OP!
Amazing game.. what a great combo! 👏🏻👏🏻👏🏻
watching matches like these makes me want to keep playing sc2 :) amazing TvZ
What a fun game to watch!
Love your content it's helped me go up the ladder keep it up
Were its the intro?? This is not a lowko video 😭
It was fun and all, but I've seen bio into mech before and it doesn't seem that strong, giving zerg all the time needed to counter. Inno needed to take out the base that Serral successfully defended, regardless of his transition, and he would probably have been better off sticking with bio, which he is crazy good at. But it was a great swarmhost showcase!
Swarm hosts weirdchamp
Serral really is the goat and unfortunately all us Zerg players suffer from it. The 1st timing with the rines and hellbats by Inno probably has destroyed so many Zerg players on the ladder. Serral just somehow stopped it, when he lost all the lings in a matter of 2 seconds I said welp thats GG.
Zerg won even after being completely wiped off for ten minutes straight. What a surprise.
Inspiring game of resilience.
Serral had changelings with the T army constantly the he never saw
Inno had a chance but his push is so slow. Maybe bring in additional scvs on autorepair like 10 scvs or so for repair and longevity of tanks
I think serral intro should be changed... remember, he is Finish Mini golf amateur player, soooo, my suggestion would be, something like "the most underrated finish mini-golf player in starcraft 2" or something like this :D
That feeling when his opponents probably have a better chance of beating him at mini-golf than at SC2.
its odd warditv said he did not like the mech switch but lowko does
I love the idea. Not sure if it will a lot of games tho. 😅
@@LowkoTV I still love you lowko
@@LowkoTV will you cast more pro 2v2 games my partner and I need help
What! It's not bubble gum pink vs electric pink this time :o
This is why Serral is the GOAT, innovation is insanely good and he played him like a small kid, amazing comeback
but what if i watch this on a Thursday?
All he needed were a few banchees to deal wiht those swarms
Clearly I can't speak for everyone, but I'm of a mind that Zerg is actually where it should be. It's the other two factions that need some love.
What could have INnoVation gone for, when he saw Serral's final army composition, with the Swarm Hosts added to the Ling/Bane/Roach/Ravager ?
Basically not being over aggressive and protect your tanks/bases with tanks covered by hellbats and out tech zerg.
Economy in this game works in a way that an advantage becomes visible only minutes later, so you have to be patient in waiting for your advantage to kick in when you have it.
No clue tbh. Mech is allright, but many Zerg Units are as fast as Cyclone and Hellion, which is completly stupid. So build a castle and hope you bases are enough for a big push or try to harras with hellbat, widow mines and marine drops and hope for the best..
Zerg is too strong, fastest rebuild of units, fastest units, best vision, best spellcasters. Terran is the oppsite of all that, and some tanks and liberators cant change the tide of the game, when the opponent isnt stupid and A moves.
Its all about early harrasement, and against serral even that didnt help.
@@theabstract100 why is it stupid that Zerg units are so fast? In case you haven't noticed they're the most fragile and require wide space to engage, else they'll straight up die.
Zerg rebuilds fast only in the lategame when they have ample resources. There's little difference before that.
Best vision? I don't remember Zerg having scans.
Even the 'best spellcasters' argument isn't true because spellcasters are situational. Zerg has very little AoE compared to other races.
@@xIcarus227 Because lings are as fast as hellions. Now hellions only purpose is to roast drones and lings, well as soon as lings have speed upgrade they are no counter any more. Cyclone are also easily caught.
Zerg has banelings, which is the best Aoe Unit out there, hell you can kill planetarys in seconds. Tanks are great and all, but i rather have banelings, especially while attacking.
And about the spellcasters: I think you havent used them enough. Watch the pro gamers, its the most important unit. Infestors can counter every singel unit of terran. Think about that for a second. Mass units = fungal, fast units = fungal, tanks = blinding clouds or neural, strong units (bc, thor)= neural and Vipers drag all the strong units into zergs deathball. Good luck trying to EMP a flying unit with the same range or a buried infestor (defensive EMP against spellcasters is pretty hard to land, even if Toss and Zerg says otherwise).
And about being fragile, well zerg has the macro advantage, so inefficient trades is part of the game.
And about the vision, which is the strongest for zerg: maybe you should use you creep spread, this way you are even faster and furthermore SEE a lot more.
You know, i dont think zerg is OP, i think Terran has just to less options and too much useless or too situational units (reaper, raven, viking, banshee). And the spellcasters are weak (emp of ghosts vs toss is an exception).
Zerg always has the initiativ and t or p have to adept, but cant build that fast to react. For the average player its really hard to master zerg, but it has the best tools available. Thats why i tend to play more zerg, because if your plan as terran doesnt work, its game over. Bio army got attacked by banelings in the wrong second, game over. Mech army not positioned good enough, to slow to go back, so game over.
Unless you find an idiots that runs into your sieged tanks and a moves, everything need to be on point. As zerg you just rebuild whatever you want in seconds.
@@theabstract100 ok, you raise some points but are taking some units without their drawbacks.
I don't understand your issue with Lings. They are _supposed_ to be good against Hellions once they have speed, else Hellions would just erase mineral lines without fear. I don't think you understand how cheap Hellions are for what they do.
Plus, lings don't have the same harass potential as Hellions do because Terrans wall of their bases. Zergs can't do that against Terrans.
Banelings have good AoE indeed, but only against light units. And I don't think you understand that they're HELLA expensive, each Baneling costs almost as much as a Roach.
Taking down planetaries with them is something you do when you're significantly ahead because it's incredibly inefficient, don't act like it's a common thing.
Infestors aren't as good as you think, Fungal is a skillshot which doesn't deal that much damage, and shroud is only good against air units.
Neural was heavily nerfed since it can't be cast while burrowed anymore, and I don't understand why you wanna EMP Infestors when Sniping is much easier. An infestor dies in 1 snipe.
What macro advantage does Zerg have? Larva inject? You can remax quickly lategame but you're not able to drone and make units at the same time early, and Zerg has a weak earlygame because of it. Due to the nature of this macro mechanic attacks coming from Zergs tend to be more allin-ish than other races.
So that's a tradeoff, not an advantage.
The fact that Zerg needs 1 extra base compared to his opponent is also a massive disadvantage. The fact that they have the slowest tech tree by far is also a big minus.
Please bring everything in perspective instead of just cherry picking a few good feats from Zerg's macro mechanics.
Creep spread can be mitigated by scans or one Raven. You need to clear creep constantly, just like Zerg has to spread it.
What's this initiative that Zerg has that other races don't? Terran has the best harass in the game, Protoss has strong timing attacks and awesome openers against Zerg.
Zerg on the other hand are forced to defend attacks left and right, and it's been that way ever since WoL. It's true that now with Lurkers and Swarm Hosts there's some contain potential, but that's the only thing that's changed.
Being able to go on the offensive and contain is exactly the type of thing Zerg lacked. I'm glad that now the fights are happening more towards the center of the map instead of at Zerg's base.
You say that Terran has the most situational units, but that's not really true. Aside from the Banshee and Medivac, pretty much every Terran unit can be a staple in an army composition. You can't say the same for Zerg because they don't have units which are good at so many things at once. Every Zerg unit is good at just one thing.
That's one of the reasons why the race is hard to learn for beginners.
Faith in Zerg restored...
Thanks for the episode~~