It's crazy how much care they are putting into this artwork! They really respect Isayama's work and I'm excited for everyone to see the extent of that in the full set!
UVS needs to be at all of the MAJOR ANIME conventions in the US. They missed out BIG TIME not appearing at the biggest MIDWEST ANIME convention in Chicago. 20,000,30,000 people pass through the weekend. Universus is the 4th longest TCG alive today! Right behind Magic, Pokémon, YGO. They need to use that fact to their advantage. YYH is a classic SJ anime. Still wildly popular today. Cowboy Bebop and Trigun. Godzilla is insanely popular. And of course MHA and AOT. UVS did incredibly good on IP’s this year. And of course I ah e faith they will do great again in 2025. They need an anime convention presence in California, Chicago, Texas, New York. Bare minimum. Excluding the given. Gencon and worlds at Las Vegas.
Why this is one of the few tcgs without a tie in app is beyond me, that would have gone a long way. That and maybe a tutorial video that covers failed plays. And a quick reference guide for certain phrases.
A turn in UVS simply isn't comparable to a turn in most other cardgames. There is so much more play and interplay. So much more interaction. Each card in an attack turn can almost be thought of as its own separate turn by comparison. With that in mind, I think the overwhelming number of cards played is almost more psychological than mechanical. Based less on cards played and more on the lack of a clear stop and reset point in between them. Which, if so, does not make it any less of a real issue but may also open up other avenues for treating that problem. For now though, I love the simplicity of these demo decks as a teaching aid. We've needed demo decks with less overwhelming effect text for the longest time.
I agree with the difficulty of learning the game. When i was doing demos for the company biggest issue was information overload, second was player base or lack thereof. I'm glad to see they are simplifying it to a degree without killing the tabletop deck building style of it. good for them I wish the game didn't die in my area so fast I do miss playing it, making content and deck brewing with it.
Our playerbase largely moved to other games, but I'm planning on rebuilding it here. I'm really pumped for the future of the game and think AoT is going to really push things in a great direction.
The game is a bit intimidating to learn with all that can happen just from the get go. Im happy and excited to see where the games go with these demo decks and this approach.
Hi there! I have never played this game before, I saw a couple of videos back in the days when MHA was a hype few years / months maybe, but I didn’t understand the game really, and since I’m not into MHA I didnt make the effort. Now AOT is a whole different thing, I’m super fan big time. Now I’m willing to learn everything there is to this game, which I still find more complex than any other game I’ve played. Thanks for sharing all this info, and I hope to see more of AOT videos, let’s go!
Funny, when I was teaching younger players during MHA set 1, I eventually just told them to treat all the foundations and attacks like they had no text to get things running smoother.
Great video! I agree with a lot of your points and hope that this really does help UVS Games get what they need out of it, which is more players! Would definitely love to see these Demo decks for some of the other properties they are doing with UVS outside of AoT!
I love the demo decks! In terms of on-boarding new players, I really like the system that Pokemon has now with their pre-built decks. Each deck is given a complexity level of 1, 2 or 3. The level 1 decks are super simple, fairly cheap, sometimes scripted, and are designed to convey the basic mechanics of the game. Level 2 decks are intermediate. And Level 3 decks are a bit more expensive, but are designed to be reflective of competitive play. And while I love all of Universus's previous Clash decks and Challenger decks, it would be good to finally get some true beginner decks as well.
Getting into the game a bit due to finding out about the critical role stuff after my local lgs started expand past just mtg and pokemon. So the idea of demo teaching decks is great
I think that new players dont have to remember every single thing and should just focus on having fun. Universus was pretty tough to play for me several games in a row with someone else's todoroki deck, but it clicked with me really well the second day I played it.
For sure, and that's one of the greatest challenges of teaching - you can't dictate how your student interacts with the material. I don't know how many times I've tried to teach any game and have said "don't worry about this for now" and have players who DEFINITELY worry about it for now. Tools like this can help consolidate the stream of info so players don't inadvertently sabotage themselves with a need to read.
the game is really good, and i love it, but living in France it's difficult to find or create new player cause of the english shield for french people, and the diffuclty to find products but specialy singles. I wish the game arrive in a french version so that we could create a solid community
Nothing wrong with simple, a lot of the time it makes for a great time. To be fair, I'd rather a game last 10 minutes so a Best of 3 match only takes 30 mins. I agree more hands on is way better than a watch video. Watch videos are only good if time is taken to explain each card and what the strategy of the deck is, with an explanation of key cards and how they work together to execute that plan and ultimately win the game. Biggest thing I think this game has going for it is the focus on a single player character. So many games use Creatures, Monsters, Monsters that come out of Tiny balls... But this game like FAB gets rid of the war band and allows you to really flesh out the attacks of single character and how they would fight in a battle each with their own unique mechanics. Looks fantastic, and I still have my Morgan UFS deck I bought it a long time ago but had no one to play with unfortunately.
I used the app to help with the aot trial. Its not even tied to aot it was wukong vs hercules. And it was going well till one of the cards didnt match where the demo was up to...
A little too vanilla? You still want players to have a taste of the depth and strategy... players who want some complexity might dismiss the game after a demo, while players looking for something simple might like the demo and then have a shock when they play a real game
I think this does give them a taste still. There are so many layers to the game that I don't think you need to have a board full of abilities to get that taste. Players will already be figuring out the card pool, attacking, blocking, and using the character and foundation enhances. They'll get to see all the other abilities as soon as they look at any other cards!
There’s a very simple to that. If the new player demoing the deck says this is too simple and not complex. Okay. That’s fine. I understand. Then let’s play a new demo game with these advanced demo decks that the staff brings. It’s very easy to make more advanced demo decks with the most popular characters. That’s the beauty of this game.
@@Japaninhimself I agree. Card gamers like Dan could get jiggy with an advanced demo deck. Someone joining for the IP or a beginner card gamer may benefit from the vanilla decks.
New possible player here. Its definitely sparked my interest but in my research ive already found a couple of gripes. First one was on the main page i couldn't easily find what deck requirements even were, nor rules, or even what every type of card was. The link to the sun wu game talked about two different cards and pretended the reat of the game didnt exist. Through various videos and reddit im piecing together how the game goes but that reaks of not understanding how to market the game to new players. Second, it seems like we already have content creators divided and fighting in such a tiny community. Again as a new player it scares me away from the product. Lastly i think the community is missing a start up type creator to help people move into the right kind of decks to be able to feel like they know what they should even be looking for. Hope this helps!
Bro youve commented on multiple videos on these teaching videos, Nobody cares about your opinion, kid. You're just a pest that keeps popping up. Go play some pokemon and COD.
I do love they use the manga art instead of screenshots of the anime
It's crazy how much care they are putting into this artwork! They really respect Isayama's work and I'm excited for everyone to see the extent of that in the full set!
RIP Hakusho and Bebop
UVS needs to be at all of the MAJOR ANIME conventions in the US. They missed out BIG TIME not appearing at the biggest MIDWEST ANIME convention in Chicago. 20,000,30,000 people pass through the weekend. Universus is the 4th longest TCG alive today! Right behind Magic, Pokémon, YGO. They need to use that fact to their advantage. YYH is a classic SJ anime. Still wildly popular today. Cowboy Bebop and Trigun. Godzilla is insanely popular. And of course MHA and AOT. UVS did incredibly good on IP’s this year. And of course I ah e faith they will do great again in 2025. They need an anime convention presence in California, Chicago, Texas, New York. Bare minimum. Excluding the given. Gencon and worlds at Las Vegas.
Why this is one of the few tcgs without a tie in app is beyond me, that would have gone a long way.
That and maybe a tutorial video that covers failed plays.
And a quick reference guide for certain phrases.
A turn in UVS simply isn't comparable to a turn in most other cardgames. There is so much more play and interplay. So much more interaction. Each card in an attack turn can almost be thought of as its own separate turn by comparison.
With that in mind, I think the overwhelming number of cards played is almost more psychological than mechanical. Based less on cards played and more on the lack of a clear stop and reset point in between them. Which, if so, does not make it any less of a real issue but may also open up other avenues for treating that problem.
For now though, I love the simplicity of these demo decks as a teaching aid. We've needed demo decks with less overwhelming effect text for the longest time.
I agree with the difficulty of learning the game. When i was doing demos for the company biggest issue was information overload, second was player base or lack thereof. I'm glad to see they are simplifying it to a degree without killing the tabletop deck building style of it. good for them I wish the game didn't die in my area so fast I do miss playing it, making content and deck brewing with it.
Our playerbase largely moved to other games, but I'm planning on rebuilding it here. I'm really pumped for the future of the game and think AoT is going to really push things in a great direction.
The game is a bit intimidating to learn with all that can happen just from the get go. Im happy and excited to see where the games go with these demo decks and this approach.
Hi there! I have never played this game before, I saw a couple of videos back in the days when MHA was a hype few years / months maybe, but I didn’t understand the game really, and since I’m not into MHA I didnt make the effort. Now AOT is a whole different thing, I’m super fan big time. Now I’m willing to learn everything there is to this game, which I still find more complex than any other game I’ve played. Thanks for sharing all this info, and I hope to see more of AOT videos, let’s go!
I think it took us a half hour to figure out how to get through using an attack the first time I ever did it in this game lol
EXACTLY the problem! I'm so excited for the new demos!
Funny, when I was teaching younger players during MHA set 1, I eventually just told them to treat all the foundations and attacks like they had no text to get things running smoother.
Hah, funny how that works! Glad they've started to figure that out!
I never heard of this game but i wanna learn more about after watching this video.
Check out www.uvsgames.com! We'll be covering it more regularly here moving forward as well - hoping to bring lots of newbie-friendly content!
Universus, Grand archive, Flesh and blood and Battle spirit saga are my top picks in terms of game mechanics in the tcg space right now.
digimon is top
Great video! I agree with a lot of your points and hope that this really does help UVS Games get what they need out of it, which is more players! Would definitely love to see these Demo decks for some of the other properties they are doing with UVS outside of AoT!
It is a ton easier to understand with the included playmat.
I love the demo decks!
In terms of on-boarding new players, I really like the system that Pokemon has now with their pre-built decks. Each deck is given a complexity level of 1, 2 or 3. The level 1 decks are super simple, fairly cheap, sometimes scripted, and are designed to convey the basic mechanics of the game. Level 2 decks are intermediate. And Level 3 decks are a bit more expensive, but are designed to be reflective of competitive play. And while I love all of Universus's previous Clash decks and Challenger decks, it would be good to finally get some true beginner decks as well.
Getting into the game a bit due to finding out about the critical role stuff after my local lgs started expand past just mtg and pokemon. So the idea of demo teaching decks is great
1:19 My Hero Meta dropping knowledge to Bill Stark!🤣
I think that new players dont have to remember every single thing and should just focus on having fun. Universus was pretty tough to play for me several games in a row with someone else's todoroki deck, but it clicked with me really well the second day I played it.
For sure, and that's one of the greatest challenges of teaching - you can't dictate how your student interacts with the material. I don't know how many times I've tried to teach any game and have said "don't worry about this for now" and have players who DEFINITELY worry about it for now. Tools like this can help consolidate the stream of info so players don't inadvertently sabotage themselves with a need to read.
the game is really good, and i love it, but living in France it's difficult to find or create new player cause of the english shield for french people, and the diffuclty to find products but specialy singles. I wish the game arrive in a french version so that we could create a solid community
I would really like to see an online client for this game. One of my favs, but never any support locally
Unfortunately, licencing issues make that nigh impossible.
@@dankayur2910 Perhaps its possible for the MHA exclusive game?
Good stuff! Excited for the new demo decks.
Nothing wrong with simple, a lot of the time it makes for a great time. To be fair, I'd rather a game last 10 minutes so a Best of 3 match only takes 30 mins.
I agree more hands on is way better than a watch video. Watch videos are only good if time is taken to explain each card and what the strategy of the deck is, with an explanation of key cards and how they work together to execute that plan and ultimately win the game.
Biggest thing I think this game has going for it is the focus on a single player character. So many games use Creatures, Monsters, Monsters that come out of Tiny balls... But this game like FAB gets rid of the war band and allows you to really flesh out the attacks of single character and how they would fight in a battle each with their own unique mechanics. Looks fantastic, and I still have my Morgan UFS deck I bought it a long time ago but had no one to play with unfortunately.
I used the app to help with the aot trial. Its not even tied to aot it was wukong vs hercules. And it was going well till one of the cards didnt match where the demo was up to...
A little too vanilla? You still want players to have a taste of the depth and strategy... players who want some complexity might dismiss the game after a demo, while players looking for something simple might like the demo and then have a shock when they play a real game
I think this does give them a taste still. There are so many layers to the game that I don't think you need to have a board full of abilities to get that taste. Players will already be figuring out the card pool, attacking, blocking, and using the character and foundation enhances. They'll get to see all the other abilities as soon as they look at any other cards!
This game has a lot going on even outside of the card effects. A game that is a little too vanilla even with card effects is one piece.
There’s a very simple to that. If the new player demoing the deck says this is too simple and not complex. Okay. That’s fine. I understand. Then let’s play a new demo game with these advanced demo decks that the staff brings. It’s very easy to make more advanced demo decks with the most popular characters. That’s the beauty of this game.
@@Japaninhimself I agree. Card gamers like Dan could get jiggy with an advanced demo deck. Someone joining for the IP or a beginner card gamer may benefit from the vanilla decks.
New possible player here. Its definitely sparked my interest but in my research ive already found a couple of gripes. First one was on the main page i couldn't easily find what deck requirements even were, nor rules, or even what every type of card was. The link to the sun wu game talked about two different cards and pretended the reat of the game didnt exist. Through various videos and reddit im piecing together how the game goes but that reaks of not understanding how to market the game to new players. Second, it seems like we already have content creators divided and fighting in such a tiny community. Again as a new player it scares me away from the product. Lastly i think the community is missing a start up type creator to help people move into the right kind of decks to be able to feel like they know what they should even be looking for. Hope this helps!
Nice job as always Dan.
Thanks Travis! Glad we are both pumped about the potential of UVS right now!
@@MaindeckGames Absolutely
this game looks so convoluted and like they added mechanics that arent needed.
Bro youve commented on multiple videos on these teaching videos, Nobody cares about your opinion, kid.
You're just a pest that keeps popping up. Go play some pokemon and COD.
Just because you have brain damage and cant understand the game doesnt mean its not worth getting into.
That's just your petty opinion.
I signed up with your code, but have 0 lp 🤔
That may have been a limited time reward, I apologize about that! I'll try to look into it!
Good video I like your take..
Cant see the godzilla deck video?
That was my bad, I had changed my release order after recording! They will be up today :)
Nice one
damn I wish that game that came before Digimon was still alive instead of this
Yugioh has damage step 😭
Not sure I understand what you mean?
they really need a online game tutorial, thats how I learned pokemon, magic, yugioh, etc