Shapez 2 Blueprint - Trains

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  • เผยแพร่เมื่อ 18 ก.ย. 2024
  • In this episode of the Shapez 2 Blueprint design we take a detour from our usual blueprint style to work on trains. Shape throughput is the heart and soul of this game and there's no better tool to deliver shapes from a source to a destination than trains! Let's find out how they work together!
    PLAYLIST: • Shapez 2 - Blueprint D...
    BLUEPRINTS: drive.google.c...

ความคิดเห็น • 13

  • @WAF74
    @WAF74 16 วันที่ผ่านมา +1

    A Filler wagon is just a dummy, blank, spacer wagon. Shape and Fluid wagons cost 6 platform points each. A Filler wagon only costs 2. If you're making a long train and have logical groupings for shapes (e.g. The first 4 cars are circles, then 4 cars for squares, etc) you can put in the Filler wagon to fill the gaps in the breaks of your unloading platforms more cheaply. Your train stations are built for 4 shapes, but only 3 colors. Your stops are easiest to maintain in multiples of 4 spaces. 4 shape wagons, 3 fluid wagons, and a filler wagon let your train stop every 4 spaces in the station instead of dealing with multiples of 7.
    Shapes can't go in pipes. Fluids can't go on Belts. Same is true for train wagons. A Shape can't be unloaded by a Fluid unloader. It doesn't matter if a shape train and fluid train share a stop.
    Routing only determines which exit a train will take. If all rails merge towards the vortex, the routes don't accomplish anything. If you make a highway with 100 on-ramps, but only 1 off-ramp, you don't have to tell people where to turn. They're not turning.
    Obligatory: "My Followers told me about multiple stops and wagons..." IT WAS MEEEEEEEEEEEEE.

  • @alaeriia01
    @alaeriia01 16 วันที่ผ่านมา +3

    Remember, trains can be dumped directly into the Vortex as well. You can have eight main lines (each with four colors) dropping directly into the vortex in addition to the twelve space belts.

  • @JLarky
    @JLarky 16 วันที่ผ่านมา +2

    Filler wagon is another way of you doing routing: two trains can share the same track. Let's say you have red and green train stations, one for circles and one for squares. You load circles in the first wagon of red train and you load squares as a second wagon (first is filler) of the green train. Now neat part is that you don't have to route those two trains differently to unload, you just have one stop station with two unloaders, closest to the stop will unload always curcles and the second one will unload always squares

  • @austinstratton5815
    @austinstratton5815 16 วันที่ผ่านมา

    Before I left the house for errands, I was thinking "Man I can't wait for the trains episode."
    I get home, refresh, and it's here? Absolute legend.

  • @rickdff62
    @rickdff62 13 วันที่ผ่านมา

    Really nice guide good sir. Thanks!

  • @tuxino
    @tuxino 16 วันที่ผ่านมา +1

    One example of where filler wagons can be useful is this: Let's say you're building a MAM, and your design is such that there's a tile between each of the slots on the platforms. you could either feed it with a standard train and then use space belts to spread out from the loaders to the patforms - or you could use filler wagons to make space between the actual cargo wagons and have the unloaders unload directly to the platforms without any space belts between.
    You're not plagued by lack of platform points in your current game, but if that were a concern, there's also the point that a filler wagon is cheaper than a normal wagon.

    • @DataEngineerPlays
      @DataEngineerPlays  16 วันที่ผ่านมา

      Would I ask a huge favour? Can you please write a new comment concisely explaining what a filler wagon actually does and I'll pin your explanation.
      Here you've explained to me how to use a filler wagon, but I still don't even know what the mechanics of the filler wagon do...

    • @jeffreyspinner5437
      @jeffreyspinner5437 16 วันที่ผ่านมา

      @@DataEngineerPlays Given my incredible undergrad degree in English Writing, (and I remember you said long ago and far away English isn't your first language) I think he means a filler wagon is just a _spacer_ for the shapez or fluid wagons. For example: [shapez wagon] *[filler wagon]* [shapez wagon] [train engine]. This would allow you to align non-adjacent train loaders/unloaders without "waste." Though at the same time I can't provide a use case (I'm not up to MAMs yet) except maybe to line up stuff while only being able to use one train stop per train segment to load/unload things that aren't all together?
      1[unloader] 2[rail segment(s)] 3[unloader] 4[unloader]
      1[shapez wagon] 2[filler wagon(s)] 3[shapez wagon] 4[shapez wagon] 5[train engine]
      I'd have to test it though, given it's late now and I'm watching this for fun and am sleepy... it's not happening today (!)

    • @DataEngineerPlays
      @DataEngineerPlays  16 วันที่ผ่านมา

      @@jeffreyspinner5437 I see, thanks for the explanation!

    • @tuxino
      @tuxino 16 วันที่ผ่านมา

      @@DataEngineerPlays
      It doesn't do anything as such. As the other comment explained, it's a spacer.
      Another use case might help. Let's say you have a train line functioning like a main bus for shapes. Every train has 4 wagons, one for each shape. But now you want to improve a milestone factory that only uses 3 shapes. You could just use the same train, but if you put a filler wagon where the unused shape normally goes, you save some platform points and you don't carry a wagon full of the shape.
      There's no use case for it, where you couldn't simply use a normal wagon instead.

  • @helderjbsp
    @helderjbsp 16 วันที่ผ่านมา +1

    can u stack a 2 layer shape into another 2 layer shape?