Check out Zenva's free Godot course: academy.zenva.com/product/godot-101-game-engine-foundations/? Get 20% off your first year (on top any existing site-wide discounts!) with this link (first 50 people): academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=partner-mreliptik-2024& Let me know what you think of this video 👇
this video is coming in clutch for my essay on godots business model wherre i am also attempting to discuss some of the drawbacks of godot. this presents a very nuanced and perspective view of the situation :) might use this, depending on how stringent they'll be about sources (it's a 3rd year university course)
@@GregKrsak I do mention the branches that occured yes, but I don't think that such projects will survive long term. I also do not see it as a risk to the business, personally
For the last game, this naming device was genious. It get such clunky and cartoonish vibes, yet at the same time a seriousness as if I am signing away my soul. What an attention to detail!
Bless that Wild Cosmos game. I have been making my gravitational platformer for over 15 years lol. Unity and all over the place (life got in the way) now I am proper settling down. I have become a crazy gravitational expert however godot hasnt quite got to the point i wanted so I will keep an eye on its 3D until it gets to a level I am happy with. I already have my game running in the thing I just wanted more from the graphical distance and to push intense landscapes. I will be back godot. Promise.
Appreciate the interviews, brings real world feedback from successful developers to us hopeful developers who haven't found success in Godot and are questioning its validity as a game engine.
Great video, I just wish that narrations and read-outs of comments were easily distinguishable. Bunch of times I'd be listening and I couldn't tell them apart for a moment. A pause in-between would help. Or you could modify the audio of read-outs so they sound different (e.g. make it sound slightly muffled by cutting off higher frequency).
I would suggest making it a bit more clear who is saying what next time, since it's a single voice reading the questions and the answers, e.g.: When I asked him (...), he replied (...). Then I asked about (...), and according to him (...). I brought up (...), in his words (...).
I'm 13 right now and and I have a great game ideas but sadly I don't have the money to buy a pc or computer so I can't download godot 4 and make games but one day.
A minor suggestion for the future: It would be much clearer if there was a slight difference in audio when you read the answers from others compared to you asking questions. For instance, make "their voice" sound more tinny as if through a radio with EQ and/or high pass filtering.
You could also try putting quotation marks, italicizing, changing the font color, font size, translucent background color, placement of the text, etc. whatever it takes to not make it look similar to the interviewer and not get confused. Good job though and I liked the questions.
If the purpose is actually showing the games, then it's not a good idea to have more than half of the video with much reduced brightness and on top of that captions at the middle obstructing the image.
Check out Zenva's free Godot course: academy.zenva.com/product/godot-101-game-engine-foundations/?
Get 20% off your first year (on top any existing site-wide discounts!) with this link (first 50 people): academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=partner-mreliptik-2024&
Let me know what you think of this video 👇
The shots at unity from mike at the end made me love buckshot roulette even more. What a great piece of art
The interviews are great to have. Thanks for your hard work on this video.
Glad you enjoyed it!
"license change shaped knife" lol it's poetry
I was actually surprised when I got to know that Buckshot Roulette was made in godot. I even searched in google if it was true.
"Control-clicking on things taking you to the wrong position in the docs." Oh thank god it's not just me.
Imagine what Godot 5 would look like
Waiting for Godot... 5
@@godzilla8470 noice
@@GobiPie Waiting for blue robot is noice you gotta check it out
I am waiting for Godot 12. It's going to be amazing.
this video is coming in clutch for my essay on godots business model wherre i am also attempting to discuss some of the drawbacks of godot. this presents a very nuanced and perspective view of the situation :) might use this, depending on how stringent they'll be about sources (it's a 3rd year university course)
also subscribed!
Ace that essay brother!
I assume you're including the risk that they could turn potential customers off due to political decisions?
@@GregKrsak I do mention the branches that occured yes, but I don't think that such projects will survive long term. I also do not see it as a risk to the business, personally
@@icyroad1912 Thank you :)
For the last game, this naming device was genious. It get such clunky and cartoonish vibes, yet at the same time a seriousness as if I am signing away my soul. What an attention to detail!
Bless that Wild Cosmos game. I have been making my gravitational platformer for over 15 years lol. Unity and all over the place (life got in the way) now I am proper settling down. I have become a crazy gravitational expert however godot hasnt quite got to the point i wanted so I will keep an eye on its 3D until it gets to a level I am happy with. I already have my game running in the thing I just wanted more from the graphical distance and to push intense landscapes.
I will be back godot. Promise.
15 years is wild
I'm only one year older than your game
fantastic video. those interviews give me confidence in the engine
Great to hear!
Really awesome that you were able to interview someone from each of the games you've showcased!
Glad you enjoyed it!
Appreciate the interviews, brings real world feedback from successful developers to us hopeful developers who haven't found success in Godot and are questioning its validity as a game engine.
wow these type of videos are great thank you!
Great video, I just wish that narrations and read-outs of comments were easily distinguishable. Bunch of times I'd be listening and I couldn't tell them apart for a moment.
A pause in-between would help. Or you could modify the audio of read-outs so they sound different (e.g. make it sound slightly muffled by cutting off higher frequency).
Thanks! I'll definitely work on that for the next one, thanks for the feedback
Cant believe this video
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It a video!
I would suggest making it a bit more clear who is saying what next time, since it's a single voice reading the questions and the answers, e.g.:
When I asked him (...), he replied (...).
Then I asked about (...), and according to him (...).
I brought up (...), in his words (...).
Should definitely have reached out to the Road to Vostok developer, too, If you didn't do so. Surprised to not see it in this video.
I showcased Road to Vostok in the first showcase. I might do a separate video focused on his experience as I think we can discuss lots of stuff
@@mrelipteach Oh, I see. Didn't realise this was a second part. Would definitely watch that if you made another video!
Awesome
I'm 13 right now and and I have a great game ideas but sadly I don't have the money to buy a pc or computer so I can't download godot 4 and make games but one day.
Developing on android sucks, but godot has official android version, I think you can tinker around if you really want
@shivangrathore no thank you I'm just gonna save some money to buy maybe a mini pc that could run godot
@@BOB-ft1what's your phone?
@Swastik-f2g a Tecno bf7 that very laggy and almost full storage
@BOB-ft1 Oh I have similar specs, mine is Realme C3 but I am super new to godot just creating and testing out games
I didn't even know buckshot roulette was made in Godot.
A minor suggestion for the future: It would be much clearer if there was a slight difference in audio when you read the answers from others compared to you asking questions. For instance, make "their voice" sound more tinny as if through a radio with EQ and/or high pass filtering.
In the future I migh just interview them directly to make it more alive. Thanks for the suggestion
You could also try putting quotation marks, italicizing, changing the font color, font size, translucent background color, placement of the text, etc. whatever it takes to not make it look similar to the interviewer and not get confused. Good job though and I liked the questions.
If the purpose is actually showing the games, then it's not a good idea to have more than half of the video with much reduced brightness and on top of that captions at the middle obstructing the image.
Sadly they can't be free of woke culture... That is the point that keep me out of the godot...
Good thing for us then