Quality Track, CavemanDave has made some of the Best Tracks in Track Central and he doesn't look to be slowing down any time soon.....and I hope he doesn't !! Always Great to watch you destroy a track Doughnut.....Great Run, Nicely Done Mate, you always make even the hardest obstacles look easy, it's Great to watch and personally, what I think makes a Good Rider into Great One is one that can save (or tries their best to save) a failed attempt at an obstacle instead of hitting the Reset Button, and you made a few Quality Saves in this run.....Congrats !! I've always struggled with the transition from Jump to Vert-Climb (amongst a few others lol) and Dave has certainly took this particular obstacle to the Max on this track but hasn't over-done it, he usually has a good blend through his tracks !! Keep Up the Great Work Both You (Doughnut) and Dave !! EDIT:- Forgot to ask.....When and where do you usually Live-Stream Doughnut ??
@@Doughnut_3000 Ok cool, I work 2 jobs right now so my down time is all over the place but I'll hopefully catch a stream here and there !! Cheers for the reply/info !! !! Keep On Riding !!
Curious what other people think, but one of my chief frustrations with a lot of user-generated tracks is the distance between checkpoints, especially when it seems artificial (in the sense that a checkpoint could be placed between existing checkpoints without interrupting the flow or layout of the level). Curious what other people think - to me, more checkpoints just means that those of us who can't zero fault a track won't get as frustrated with it.
The shorter the cps and the more cps that are in the track will affect the lvl of the track,i don't build these harder tracks for lower lvl players,there built specifically for the more advanced ninja player :)
@@cavemandave2479 Sorry I should have made this clear originally - I don't necessarily mean just with Ninja tracks. This is a trend I see across all different skill levels. Maybe it is intentional here, but given the consistency of the problem, I wonder.
So satisfying to watch man, huge ggs. Love your videos and your streams
9:52: "is anybody feeling nervous yet?"
Me: *haven't taken a breath in 10 minutes*
Great pass Doughnut!!! GG
Quality Track, CavemanDave has made some of the Best Tracks in Track Central and he doesn't look to be slowing down any time soon.....and I hope he doesn't !!
Always Great to watch you destroy a track Doughnut.....Great Run, Nicely Done Mate, you always make even the hardest obstacles look easy, it's Great to watch and personally, what I think makes a Good Rider into Great One is one that can save (or tries their best to save) a failed attempt at an obstacle instead of hitting the Reset Button, and you made a few Quality Saves in this run.....Congrats !!
I've always struggled with the transition from Jump to Vert-Climb (amongst a few others lol) and Dave has certainly took this particular obstacle to the Max on this track but hasn't over-done it, he usually has a good blend through his tracks !!
Keep Up the Great Work Both You (Doughnut) and Dave !!
EDIT:- Forgot to ask.....When and where do you usually Live-Stream Doughnut ??
He streams on twitch
I stream on twitch usually every other day, but I try to make a schedule on a week by week basis. My account name is Doughnut_3000 👍
@@Doughnut_3000 Ok cool, I work 2 jobs right now so my down time is all over the place but I'll hopefully catch a stream here and there !!
Cheers for the reply/info !!
!! Keep On Riding !!
That rise on the iron beam is difficult because the wall is a little negative, not at 90g. Good video
"I dare you to touch me" Dude... you sound like my Uncle. We don't see him anymore.
Nice fault count gg man
Really good run! I'll never understand how you get so much control into your trigger, to climb those walls. xD
Curious what other people think, but one of my chief frustrations with a lot of user-generated tracks is the distance between checkpoints, especially when it seems artificial (in the sense that a checkpoint could be placed between existing checkpoints without interrupting the flow or layout of the level).
Curious what other people think - to me, more checkpoints just means that those of us who can't zero fault a track won't get as frustrated with it.
The shorter the cps and the more cps that are in the track will affect the lvl of the track,i don't build these harder tracks for lower lvl players,there built specifically for the more advanced ninja player :)
@@cavemandave2479 Sorry I should have made this clear originally - I don't necessarily mean just with Ninja tracks. This is a trend I see across all different skill levels.
Maybe it is intentional here, but given the consistency of the problem, I wonder.
Gg m,doughnut
Gj
Amazing run mate, thanks for the vid
holy shit man
What's the deal with 7's ???
19 seconds
Awesome climb GG!!
Ready get for the next track, MOUNT,RISING 7777777777777777777777777777777777777777777777777
i liked this game until i see that kind of track :/