Minor Ogryn Skill Tree Adjustment Coming With GRIM PROTOCOLS - Darktide

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 143

  • @areonusgalgar857
    @areonusgalgar857 วันที่ผ่านมา +17

    Minor change my ass it changes how a lot people play ogryn and you as an "playtester" should know that shame

  • @KovineSkumbre
    @KovineSkumbre วันที่ผ่านมา +52

    Please don't tell me that you looked at this change, thought it was a good idea, and didn't push back on it as someone who is a playtester...

    • @jakerose2985
      @jakerose2985 18 ชั่วโมงที่ผ่านมา +2

      well if playtesters are saying this change is good then we should pray fatshark won't be changing anything else soon.

    • @hankjw_40k
      @hankjw_40k  3 ชั่วโมงที่ผ่านมา

      @@KovineSkumbre I think the tree is laid out more sensibly like this and it gives you more tough choices to make, which is good, but the short-term impact is definitely a nerf for some builds. However the Ogryn tree needs way more changes (especially buffs or possibly overhauls for the conceptually weakest keystones) than this, so no, I don't think this current tree is a fine place to stop tweaking. Hopefully soon!

  • @chzchan
    @chzchan วันที่ผ่านมา +30

    This rearrangement is probably one of the worst changes I've seen to Ogryn's tree so far, almost like anti-QOL. It just made potential hybrid non-melee focused choices that don't use the Stubber even more restricted and killed build creativity, especially since the rightmost keystone is barely useable with things that aren't the Stubbers. Really going to make non-homogenous and niche builds even more "expensive" to attempt using because of how many nodes you have to waste and how much you'll have to give up to path properly if you don't decide to specialize. Build variety was already pretty sparse, so these swaps just feel wrong.

  • @wewzer
    @wewzer วันที่ผ่านมา +126

    So if you want Reloaded and Ready to get stubber damage boost when using Point Blank Barrage you now HAVE to take Pacemaker that does absolutely nothing for you. As if this game doesn't have enough talents that are universally good but locked behind something highly situational, so literal tax nodes. Who even pushed for these changes?

    • @grykks
      @grykks วันที่ผ่านมา +24

      classic fatshark

    • @bortz1506
      @bortz1506 วันที่ผ่านมา +25

      @@wewzer I heard the Ogrynomicon authors are playtesters, and from their part they approved these changes.

    • @MrLyramion
      @MrLyramion วันที่ผ่านมา +21

      Yeah I don't like this change at all for my Gunlugger. Gonna cost me 1 more point that I will have to pay in -15 Toughness.
      I was expecting more interconectivity from the changes not this trash.

    • @FireAnt
      @FireAnt วันที่ผ่านมา +3

      Just a little clarificaton: Pacemaker works for Stubbers, no problem.

    • @bortz1506
      @bortz1506 วันที่ผ่านมา +2

      @FireAnt does continuous fire counts as "single attack......"?

  • @armintor2826
    @armintor2826 วันที่ผ่านมา +11

    Yo, Fatshark, you got any Ogryn changes?
    Nah, we just got abysmal dogshit.

  • @Ebb0Productions
    @Ebb0Productions วันที่ผ่านมา +87

    so they added +2 tax nodes to my gunlugger build
    NOT cool.

  • @owendavis5420
    @owendavis5420 วันที่ผ่านมา +20

    THEY are putting TARIFFS on Ogryn’s talent nodes, can you believe it!

    • @armintor2826
      @armintor2826 วันที่ผ่านมา +7

      Big man dont even know what a tariff is and hes still getting hit by one 😭

  • @infrared6973
    @infrared6973 วันที่ผ่านมา +79

    I dont understand why they keep nerfing ogryn when its the least played class anyway and switching that damage node with coherency radius is so dumb nobody cares about that. Why would I ever take a coherency radius skill? so I guess theyre trying to promote rumbler gunlugger but we all play with stubbers because of how ammo intensive the build is anyway. I dont play gunlugger rumbler cuz you only have 27 ammo in a rumbler which isnt enough. Also we dont even have skill points to even get to big boom cuz most people path that way for the extra ammo but you only do that with a taunt build anyway which is also a problem. So what they expect people to choose between extra ammo and big boom? Ogryn tree is all over the place lol. Also now if you want steady grip youre forced to path into a coherency radius skill thats basically a wasted skill point. This now gives us another skillpoint in heavy hitter builds but what are you even going to take? Attention seeker or extra toughness lol its not like we have many options on what do with one skill point in the ogryn tree.

  • @troller9838
    @troller9838 วันที่ผ่านมา +9

    This is a bad change, they should put it back how it was lol. Yet another nerf for the Ogryn. No longer can I afford to take Reloaded and Ready for my Skullcrusher build, which was really useful for the Kickback.
    Towering Presence on the other hand is a completely worthless talent on a Skullcrusher build due to the coherency toughness regeneration mechanic being useless in general, a single enemy in a melee slot stops this mechanic from doing anything.
    Should be replaced with something more useful, like a talent that flatout makes the Ogryn take 15% less damage from all ranged attacks, that would be great on all Ogryn builds since ranged enemies are Ogryns kryptonite and if there was a simple damage reduction skill specifically for ranged defence this weakness would be reduced.

  • @berserkerpride
    @berserkerpride วันที่ผ่านมา +19

    Soften them up should not be locked behind blitz choices. It’s a melee peek trapped on the ranges right side of the tree.

  • @Twilight_Researcher
    @Twilight_Researcher วันที่ผ่านมา +36

    I honestly want to see the actual mindset behind only swapping nodes and not buffing up abilities that badly need a balance pass, like BLO and FNP.
    Gunluggers need some serious attention for more build variety, this does kind of screw with so much.

  • @bortz1506
    @bortz1506 วันที่ผ่านมา +68

    Yikes, another nerf for heavy hitter builds, who thought this was a good idea..?

    • @wmmchap
      @wmmchap วันที่ผ่านมา +3

      What?

    • @J.B.1982
      @J.B.1982 วันที่ผ่านมา +2

      How so? All this does is change the gunlugger build pathway

    • @Sgt.Dornan
      @Sgt.Dornan วันที่ผ่านมา +11

      ​@J.B.1982 people were using it with the kickback/rumbler to get more boss damage and to help hit breakpoints since that's basically 100% up time after the first shot. Couple that with coherency regen being terrible in melee and you get a nerf for the least played class.

    • @gokifish
      @gokifish วันที่ผ่านมา +6

      @@J.B.1982 yes, it's a lugger nerf but reloaded & ready was an ez one point dump for free kickback damage. no one wants towering presence so that point'll go elsewhere.

    • @J.B.1982
      @J.B.1982 วันที่ผ่านมา +2

      @@Sgt.Dornan
      That makes sense. The heavy hitting wording had a different idea in my head.
      This is overall a bad change.

  • @Exartius
    @Exartius 23 ชั่วโมงที่ผ่านมา +4

    Bad changes for the Ogryn. Before you saw few in Auric, now you will see even less.

  • @infectedanimal9830
    @infectedanimal9830 วันที่ผ่านมา +88

    Wow these are some bad changes, please tell me you didn’t advocate for these

    • @Wayne21276
      @Wayne21276 วันที่ผ่านมา +10

      And if he didn't advocate for them he should have told them it was a horrible idea but this video makes me think he didn't do that.

  • @Mestari1Gaming
    @Mestari1Gaming วันที่ผ่านมา +23

    I love Tax nodes! Woo thanks a lot developers! F Pacemaker.....

    • @Anno335
      @Anno335 วันที่ผ่านมา

      Waaaahhhhhhh waaaaaaaahhhhhhhh

    • @Zxmegabomb
      @Zxmegabomb วันที่ผ่านมา

      @@Anno335 retard

  • @adlerjeramie
    @adlerjeramie 17 ชั่วโมงที่ผ่านมา +2

    Wooooow. RIP Reloaded and Ready for my Kickback. I held off playing my Ogryn because I wanted to see what they do. Guess I'll keep holding off.

  • @godhelpme5547
    @godhelpme5547 วันที่ผ่านมา +9

    I was thinking the Ogryns were gonna get some great changes given that competitively, he's considered the worst class in the game. It's kinda sad he's only getting some placement adjustments and from what I hear from other Ogryn players, arguably worse due to new point tax requirements.

  • @TheBryanrice1991
    @TheBryanrice1991 วันที่ผ่านมา +7

    Instead of making things better they mostly make it worse. Huge L again, Fatshark. Like I said, instead of moving Keystones work on Ogryn’s mechanics… Other classes shouldn’t be tankier than him. Fix that of all things. They really do have a massive-erection for screwing Ogryn over.

  • @Jplane247
    @Jplane247 วันที่ผ่านมา +4

    No one at Fatshark playtests ogryn i swear, we are actually getting small nerfs to the weakest class.

  • @FartinSpartin
    @FartinSpartin 16 ชั่วโมงที่ผ่านมา +5

    you are the problem with the ogryn class right now. YOU. wake up! people are talking about how the ogryn play testers play on easier difficulties and have no clue how weak the class is compared to the others and now i see how right they are. YOU are the problem.

    • @FireAnt
      @FireAnt 13 ชั่วโมงที่ผ่านมา

      People who tell that lies. Fun fact is you could even check it here - all gameplay Hank post are Aurics or Maelstroms...

  • @MunitionsDudTester
    @MunitionsDudTester 14 ชั่วโมงที่ผ่านมา +3

    This is not a "minor change". All of the talents that got moved literally got moved to the worst possible position. Now the only 2 ogryn builds that could barely keep up with slightly above average veteran and zealot builds are even worse. Any playtester that advocated for, remained silent, or supported this in any way should be removed and ashamed of themselves.

  • @Johnykluk
    @Johnykluk วันที่ผ่านมา +14

    So it is a nerf...

  • @Kati_Gory
    @Kati_Gory วันที่ผ่านมา +23

    So they ruined a lot of oygrn builds…
    Instead of doing a taleng tree layout rework or just an oygrn rework?

    • @MunitionsDudTester
      @MunitionsDudTester 14 ชั่วโมงที่ผ่านมา

      I guess 2 of the 4 viable builds is "a lot" %-wise

  • @Piccio2005
    @Piccio2005 วันที่ผ่านมา +4

    Please the only reason why i kept playing this game for a while is because of the ogryn, i main this class and i done all the penances for it.
    make no mistake i have done other penances for the other class other than the psyker but ogryn always fascinated me and it really makes me frustrated seeing this hulky beast being nerfed to death for no reason whatsoever.
    Lorewise ogryns should be FASTER than a normal human, it should be the FASTEST class in the game.. The fact they made the gunlugger build worse than it was shows that something is off, i hope you guys that playtested this didn't say that this was fine because CLEARLY a few things are wrong here and i don't wanna see this tomorrow otherwise im gonna cry in my shower with shame of my face for the rest of this year.. Not good fatshark, not good.

  • @jakerose2985
    @jakerose2985 18 ชั่วโมงที่ผ่านมา +3

    No, this changes don't make any sense.
    Coherency radius doesn't change anything toughness related, mostly because it's useless. And now you can't take dmg after the reload on any build other than gun ogryn (you would have to waste at least 3 points) and it's hidden under completly unusable perk.
    And big boom isn't now avaibale for people using the rush ultimate witch is just wierd, and the "binary choice" you're talking about is between a perk that is more usefull then gun ogryn keystone and this. So you can path around it if you don't want it but have to spend 2 points if you want it.

  • @amtrent123
    @amtrent123 วันที่ผ่านมา +10

    That adjustment to Towering presence is good, but the change out for position in the gunner tree is a minor nerf. I never pick up Pacemaker if I'm running a twin barrel build cause its impossible (or really just very impractical) to proc and get use out of, but getting that bonus 15% damage for 8 seconds on reload is huge from the reload you get from your ult. Unsure how much you can get out of that from the new gun though, if it can proc off /that/, that'd be huge.

  • @wilhelmpaulm
    @wilhelmpaulm วันที่ผ่านมา +42

    Can they stop nerfing the weakest class

    • @Johnykluk
      @Johnykluk วันที่ผ่านมา +3

      I WAS SAYING THIS ALL THE TIME!

    • @TheeChalk
      @TheeChalk 23 ชั่วโมงที่ผ่านมา +1

      Innit, zealot is op af right now but they nerf ogryn…??? It’s a joke.

    • @Johnykluk
      @Johnykluk 19 ชั่วโมงที่ผ่านมา +1

      @@TheeChalk Wouldn't say zealot is op, just has way more viable builds.

    • @ReaveIdono
      @ReaveIdono 11 ชั่วโมงที่ผ่านมา

      Ogryns arent weak lol.

    • @Johnykluk
      @Johnykluk 9 ชั่วโมงที่ผ่านมา

      @@ReaveIdono In comparison to some other classes with strong builds, a bit yes.

  • @Raulikien
    @Raulikien วันที่ผ่านมา +22

    So they are resetting the talents but didn't even change the layout? Shame

  • @heftyjo2893
    @heftyjo2893 วันที่ผ่านมา +12

    They should make Towering Presence so that you can still get toughness regen even if you have an enemy in your slots.

    • @TheCyzergy
      @TheCyzergy วันที่ผ่านมา

      great idea

    • @KeetSeel
      @KeetSeel วันที่ผ่านมา +1

      Rations Within Rations Without

  • @asunder_1.
    @asunder_1. วันที่ผ่านมา +2

    They need to at least make the grenades/rocks have sub catagories to pick like 2 boulders instead of 4 rocks or sand to stun, frag bombs could have concussion or idk a piece of meat for baiting or grenade boxes have something called box of nails and you throw a wooden box of nails to cause a shit ton of bleed damage and it spreads out like a shotgun blast after it hits someone or he just gives the grenade box to replenish someones grenades idk. Ogryn needs brass knuckles to charge and start punching monstrosities. new stubber is cool but dude as an ogryn main I am starved for content

  • @thecairngorm8119
    @thecairngorm8119 วันที่ผ่านมา +19

    Hank and company claim coherency toughness is a must need most of rhe cases (They claim this with the Ogrynomicon authors in the main darktide discord channel) and allowed Fatshark to give these changes related to coherency Radius on top, for those who don't know why they did this change. And they will tell you to still use coherency toughness regeneration no matter what.

    • @FireAnt
      @FireAnt วันที่ผ่านมา

      Yes. Because it's great on Ogryn :)

    • @gokifish
      @gokifish วันที่ผ่านมา +4

      and this is why ogrynomicon is a joke

    • @joeschmo4646
      @joeschmo4646 23 ชั่วโมงที่ผ่านมา +2

      @@FireAntno it’s not it’s trash.

    • @FireAnt
      @FireAnt 23 ชั่วโมงที่ผ่านมา

      @@joeschmo4646 It's not. It triggers all the time. The whole 'it is disabled when close to enemies' is misleading and not correct. It triggers a lot, even when around enemies. Perks also reduce the trigger delay to be extremely fast so you get active trickling in constantly across the match.

    • @UterDemorog
      @UterDemorog 12 ชั่วโมงที่ผ่านมา +1

      do people even test it? Its disables then you get enemy close by.

  • @FabioScheckermann
    @FabioScheckermann วันที่ผ่านมา +7

    Oh man i was hoping for more... that makes nothing realy better for the Ogryn. But thank you for charing this with us!

  • @TheCyzergy
    @TheCyzergy วันที่ผ่านมา +2

    fatshark is ignoring to the ogryn community this ins not what we need

  • @Just_Some_Clown
    @Just_Some_Clown วันที่ผ่านมา +2

    This seems….rather fucking pointless. The only reasonable change I see is having big boom where it is now..but everything else is kinda just….why¿?

  • @garykn23489
    @garykn23489 วันที่ผ่านมา +2

    I enjoyed running my heavy hitter and endomitable ogryn with a rumbler and frag and using some perk points to jump over to big boom. Guess I just can't now. Big thanks FS, very cool.

  • @mlk_ix2831
    @mlk_ix2831 15 ชั่วโมงที่ผ่านมา +1

    ogryn sad

  • @TysonDylan0
    @TysonDylan0 วันที่ผ่านมา +4

    So now they nerfed Gunlugger Ogryn with 2 useless perks you have to take....
    I'm gonna stay calling them Fatshart in homage of the fat shit they keep taking on the Ogyrn

  • @gunfrigginbelievable6092
    @gunfrigginbelievable6092 วันที่ผ่านมา +5

    I thought they might move rock, you know something useful. Big dislike. Malice in fact

  • @itwas467
    @itwas467 22 ชั่วโมงที่ผ่านมา +1

    That's it...? Welp.. okay..

  • @theinvisibleguardian
    @theinvisibleguardian วันที่ผ่านมา +10

    Wow, these are dog shit changes. Why is the tree being reset when the layout didn't change?

  • @emanate0
    @emanate0 วันที่ผ่านมา +8

    bro we need an ogryn tree REWORK this talent shuffle is nonsense. its nice but not nearly enough

  • @cruzcontrol8717
    @cruzcontrol8717 23 ชั่วโมงที่ผ่านมา +1

    These are bad changes for an already not so good class. Everyone is begging for interconnectivity and they give us the point tax on a class that is already in the trenches compared to the other three.

  • @Gentacle
    @Gentacle วันที่ผ่านมา +35

    this is awful

  • @freshgandalf8946
    @freshgandalf8946 21 ชั่วโมงที่ผ่านมา

    Fantastic. Now I cannot take Big Boom on a Skullbreaker build like I always did for fun and I cannot take Reload and Ready on any Stubber build anymore because it is hidden behind that niche pacemaker perk. Bravo. Truly epic changes. Who thinks that this shit was a good idea?!

  • @HollahDollah
    @HollahDollah 12 ชั่วโมงที่ผ่านมา +1

    terrible changes, killed the power maul explode spam build, why didn't you tell them not to implement this?

  • @Enger1
    @Enger1 22 ชั่วโมงที่ผ่านมา +3

    Wait arent you a playtester did you approve of this shit? these changes are horrible ogryn is already the least played/weakest/liked class in the game.

  • @Alford425
    @Alford425 วันที่ผ่านมา +2

    These changes suck for my rumbler build

  • @J.B.1982
    @J.B.1982 วันที่ผ่านมา +5

    Don’t you have say in any of this as a playtester?
    Ogryn skill tree sucks and this change is arguably worse.
    Now I have to take a dumb coherency tax node AND that prior skill has another tax node in front of it now.

  • @gryphon_Space
    @gryphon_Space วันที่ผ่านมา +2

    well this sucks.

  • @ByztinBadger
    @ByztinBadger วันที่ผ่านมา +6

    These are awful changes and overall just a points tax for gunluggers. Towering presence moved to the top is terrible for gunluggers, especially stubber and ripper builds. It’s is an absolute nothing burger talent as coherency regen which is kinda poop already is even worse with Ogryn due to his bigger hitbox. Even worse is that his auras are each (left to right) worthless for anyone but you, worthless for everybody, and good but only works on half the enemies you’ll face. Reloaded and ready at least did SOMETHING for stubber/ripper builds even if they didn’t benefit on every single shot since the auto reload off of BB would proc it and lasted most of the ability duration. Now those builds have to take a do nothing talent in towering presence to get the actually good steady grip which is essential for those builds to stay alive when blazing away while braced and taking fire.
    Putting pacemaker and R&R down the BLO branch is dumb too since if you’re using the weapons those talents synergize with, BLO is an almost worthless keystone to take!
    All these changes amount to is a 1-2 pt talent tax for a lot of gunlugger builds. It’s like they only want people to play heavy hitter builds. FS needs to actually give some serious attention to the Ogryn tree as a whole because there are just so many problems with so many talents and build variety.
    Please tell me you didn’t recommend these changes because from the sounds of it you seem to think coherency is some great mechanic that it clearly isn’t.

  • @jackiechan42069
    @jackiechan42069 18 ชั่วโมงที่ผ่านมา

    I guess I'm officially a former ogryn main

  • @moxtordoki96
    @moxtordoki96 วันที่ผ่านมา +1

    Mm. I dont like that i cant have the charge with big boom. I liked to use the rumbler with bullbutcher knife

  • @MHIKl
    @MHIKl วันที่ผ่านมา +11

    Honestly lame as hell. Did any of the testers say anything? What you all doing over there.

  • @Jono_93
    @Jono_93 วันที่ผ่านมา +1

    Did they fix the ogryns knife attack animations from bugging out yet?

  • @feezy314
    @feezy314 วันที่ผ่านมา +4

    Welp, this is disappointing

  • @charliealejo7959
    @charliealejo7959 วันที่ผ่านมา

    For melee builds the 20% damage when hit is extremely good but if you aren’t playing slab shield the tax node of getting aggro when blocking/pushing enemies sucks I was hoping they’d at least let us choose more skills/customization like in the middle tree before the feel no pain two options in one path not tax nodes locked behind the good skills you want

  • @Mecha_phant0m
    @Mecha_phant0m วันที่ผ่านมา

    So as far as I can tell all the same nodes I was already taking for lugger are in the same side, just shifted around? Kinda lame but I’ll live

  • @bigj9942
    @bigj9942 วันที่ผ่านมา +15

    The doomposting will commence

    • @Johnykluk
      @Johnykluk วันที่ผ่านมา +8

      It has a reason this time.

  • @SkeleMann
    @SkeleMann 15 ชั่วโมงที่ผ่านมา

    Feel like RaR and Pacemaker can easily be swapped around for more value for players
    Also, not reworking any of the meh talents like Hard Knocks is a letdown

  • @Destoffeldv
    @Destoffeldv วันที่ผ่านมา

    big boom buffed rumbler?

  • @aubendog
    @aubendog วันที่ผ่านมา +2

    The big boom placement makes sense but it does suck that bull rush players are locked out of it..

  • @mateuszk3812
    @mateuszk3812 วันที่ผ่านมา

    Nerfs, they are just nerfs to most crucial ranged aspect of the most not "meele only" ogryn builds

  • @redsfan2020
    @redsfan2020 21 ชั่วโมงที่ผ่านมา

    Not adjustments, but nerfs to gunluggers.

  • @lennart_glimpsel
    @lennart_glimpsel วันที่ผ่านมา +10

    good video, shit changes

  • @vladimiroancea7672
    @vladimiroancea7672 วันที่ผ่านมา

    Big boom hâd 25 IT was increased with 10%

  • @baneoffenris8247
    @baneoffenris8247 วันที่ผ่านมา +3

    Change makes sense for a gunlugger build but the problem is the coherency node is bad in general they should remove them on all characters and put something more useful at least it wasn't another nerf to ogryn

  • @vincent4587
    @vincent4587 วันที่ผ่านมา +1

    This is nothing oml

  • @ShupperDupper
    @ShupperDupper วันที่ผ่านมา +1

    i dont really get the outcry, seems like a very minor change for gunluggers and barely noticeable for heavy hitters.
    if they really want to shake things up they need to do something about the entirety of the middle tree, only useful for the elite killing ability cdr.

    • @Sgt.Dornan
      @Sgt.Dornan วันที่ผ่านมา +10

      It's annoying since anyone who used the rumbler/kickback on a melee build had a damage boost with basically 100% uptime after the first shot. What we got as a replacement is a terrible talent that does nothing in melee.

    • @ApharmdCX
      @ApharmdCX 16 ชั่วโมงที่ผ่านมา

      ​@@Sgt.DornanFactz, bruh! That 's my build right there. I always used that in quick play. I can one shot snipers and smash everything that's close. Why FS?

  • @Alasthors
    @Alasthors วันที่ผ่านมา +2

    Not too bad, tbh.
    People don't realize how fast Orgryn's shield regen can be and fully commit to that is good. Towering presence is a nice touch.
    Reload talent is not that much of a deterrence outside of kickback/Lorenz user and I understand it could be annoying to now be down there.

    • @bortz1506
      @bortz1506 วันที่ผ่านมา +15

      That's not a shield, that's a damage reduction. The damage reduction regeneration disables when an enemy locks a slot on you in melee range and targets you regardless of being in coherency so please, do some research before going into false conclusions.

    • @Alasthors
      @Alasthors วันที่ผ่านมา +1

      ​@@bortz1506
      I call it a shield mechanic wise: a bar that deplete or fill on various condition, whatever the name of it.
      And I don't see anything in what you say that go against what I say. Regen on Ogryn is fast anything that favor it (including having more ease to keep mate in coherency) is good.
      Using a degrading tone at the end don't change that or enforce your point btw.

    • @LocalInnocentHereticJoe
      @LocalInnocentHereticJoe วันที่ผ่านมา +3

      I don't like the fact I now have to waste a point on the top for a node thats significantly more impactful than the one before it. You get far more toughness regen from the top left side than anything that coherency regen can give.

    • @Alasthors
      @Alasthors วันที่ผ่านมา

      @@LocalInnocentHereticJoe
      Genuine question: have you ever tried it, the passive regen? I mean 3x toughness curio with toughness regen on them?
      I was into full HP or two out of three, switch to full toughness and got way more survivability as the biggest problem are the shooter that end up killing me by thousand cut as they were chewing through my toughness quickly and having low base toughness mean low regen from "left side of the tree".
      In my case, Towering presence is a blessing
      Reloaded and Ready might be more impactful at a personal level if you use Lorenz or Kickback, but for anyone using any other weapon, that next to useless as aside above mentioned weapon, reloading time prevent to take full advantage of the buff. Maybe if you are chaining your magazine with Ripper gun, but on most usage, to delete one specific threat, you won't take advantage of Reloaded and Ready.
      Which make Towering Presence a more general utility talent, but no more mandatory than Reloaded and Ready (unless you love Kickback or Lorenz, then I understand how annoying it is).

    • @snuggleduff
      @snuggleduff วันที่ผ่านมา

      ​@@Alasthorsthe problem with toughness regen and coherency nodes is that they wont help you in the worst situation like clutching, they wont proc with no teammate around, and it wont regen because of how many enemies would be smack dab in your butt before it would auto regenerate, even in normal situations you'd be getting more toughness by heavy melee-ing your enemies and sliding to avoid gunfire than relying on these two things, id argue its better to take reduced gunner damage to avoid your toughness to be melted in the first place by the gunner elites. The only way they'd make for a ok investment is if they actually reduced the time needed for it to regenerate by itself rather than a coherency bonus, allowing you to breathe behind cover in case theres no mob for you to use your heavy toughness refill
      As for RnR, their placement before this is perfect as a bonus for melee ogryns who uses taunt and kickback, deleting unwanted hordes and the disablers hiding within, putting the pressure off yourself and the team and getting the gun ready quicker for another threat, its not as useful for other guns that i could agree, but because of where its placed people could just easily take the more ammo node without having to think twice

  • @NotLukeYT
    @NotLukeYT วันที่ผ่านมา +1

    well, not bad

    • @Johnykluk
      @Johnykluk วันที่ผ่านมา +9

      It's bad for gunluggers pal :/

    • @joeschmo4646
      @joeschmo4646 23 ชั่วโมงที่ผ่านมา +1

      @@Johnyklukbad for heavy hitters with rumblers too

    • @Johnykluk
      @Johnykluk 19 ชั่วโมงที่ผ่านมา

      @@joeschmo4646 Yup, that too 🥲

  • @loudelement
    @loudelement 10 ชั่วโมงที่ผ่านมา

    Time to delete Ogryn