@@KovineSkumbre I think the tree is laid out more sensibly like this and it gives you more tough choices to make, which is good, but the short-term impact is definitely a nerf for some builds. However the Ogryn tree needs way more changes (especially buffs or possibly overhauls for the conceptually weakest keystones) than this, so no, I don't think this current tree is a fine place to stop tweaking. Hopefully soon!
This rearrangement is probably one of the worst changes I've seen to Ogryn's tree so far, almost like anti-QOL. It just made potential hybrid non-melee focused choices that don't use the Stubber even more restricted and killed build creativity, especially since the rightmost keystone is barely useable with things that aren't the Stubbers. Really going to make non-homogenous and niche builds even more "expensive" to attempt using because of how many nodes you have to waste and how much you'll have to give up to path properly if you don't decide to specialize. Build variety was already pretty sparse, so these swaps just feel wrong.
So if you want Reloaded and Ready to get stubber damage boost when using Point Blank Barrage you now HAVE to take Pacemaker that does absolutely nothing for you. As if this game doesn't have enough talents that are universally good but locked behind something highly situational, so literal tax nodes. Who even pushed for these changes?
Yeah I don't like this change at all for my Gunlugger. Gonna cost me 1 more point that I will have to pay in -15 Toughness. I was expecting more interconectivity from the changes not this trash.
I dont understand why they keep nerfing ogryn when its the least played class anyway and switching that damage node with coherency radius is so dumb nobody cares about that. Why would I ever take a coherency radius skill? so I guess theyre trying to promote rumbler gunlugger but we all play with stubbers because of how ammo intensive the build is anyway. I dont play gunlugger rumbler cuz you only have 27 ammo in a rumbler which isnt enough. Also we dont even have skill points to even get to big boom cuz most people path that way for the extra ammo but you only do that with a taunt build anyway which is also a problem. So what they expect people to choose between extra ammo and big boom? Ogryn tree is all over the place lol. Also now if you want steady grip youre forced to path into a coherency radius skill thats basically a wasted skill point. This now gives us another skillpoint in heavy hitter builds but what are you even going to take? Attention seeker or extra toughness lol its not like we have many options on what do with one skill point in the ogryn tree.
This is a bad change, they should put it back how it was lol. Yet another nerf for the Ogryn. No longer can I afford to take Reloaded and Ready for my Skullcrusher build, which was really useful for the Kickback. Towering Presence on the other hand is a completely worthless talent on a Skullcrusher build due to the coherency toughness regeneration mechanic being useless in general, a single enemy in a melee slot stops this mechanic from doing anything. Should be replaced with something more useful, like a talent that flatout makes the Ogryn take 15% less damage from all ranged attacks, that would be great on all Ogryn builds since ranged enemies are Ogryns kryptonite and if there was a simple damage reduction skill specifically for ranged defence this weakness would be reduced.
I honestly want to see the actual mindset behind only swapping nodes and not buffing up abilities that badly need a balance pass, like BLO and FNP. Gunluggers need some serious attention for more build variety, this does kind of screw with so much.
@J.B.1982 people were using it with the kickback/rumbler to get more boss damage and to help hit breakpoints since that's basically 100% up time after the first shot. Couple that with coherency regen being terrible in melee and you get a nerf for the least played class.
@@J.B.1982 yes, it's a lugger nerf but reloaded & ready was an ez one point dump for free kickback damage. no one wants towering presence so that point'll go elsewhere.
I was thinking the Ogryns were gonna get some great changes given that competitively, he's considered the worst class in the game. It's kinda sad he's only getting some placement adjustments and from what I hear from other Ogryn players, arguably worse due to new point tax requirements.
Instead of making things better they mostly make it worse. Huge L again, Fatshark. Like I said, instead of moving Keystones work on Ogryn’s mechanics… Other classes shouldn’t be tankier than him. Fix that of all things. They really do have a massive-erection for screwing Ogryn over.
you are the problem with the ogryn class right now. YOU. wake up! people are talking about how the ogryn play testers play on easier difficulties and have no clue how weak the class is compared to the others and now i see how right they are. YOU are the problem.
This is not a "minor change". All of the talents that got moved literally got moved to the worst possible position. Now the only 2 ogryn builds that could barely keep up with slightly above average veteran and zealot builds are even worse. Any playtester that advocated for, remained silent, or supported this in any way should be removed and ashamed of themselves.
Please the only reason why i kept playing this game for a while is because of the ogryn, i main this class and i done all the penances for it. make no mistake i have done other penances for the other class other than the psyker but ogryn always fascinated me and it really makes me frustrated seeing this hulky beast being nerfed to death for no reason whatsoever. Lorewise ogryns should be FASTER than a normal human, it should be the FASTEST class in the game.. The fact they made the gunlugger build worse than it was shows that something is off, i hope you guys that playtested this didn't say that this was fine because CLEARLY a few things are wrong here and i don't wanna see this tomorrow otherwise im gonna cry in my shower with shame of my face for the rest of this year.. Not good fatshark, not good.
No, this changes don't make any sense. Coherency radius doesn't change anything toughness related, mostly because it's useless. And now you can't take dmg after the reload on any build other than gun ogryn (you would have to waste at least 3 points) and it's hidden under completly unusable perk. And big boom isn't now avaibale for people using the rush ultimate witch is just wierd, and the "binary choice" you're talking about is between a perk that is more usefull then gun ogryn keystone and this. So you can path around it if you don't want it but have to spend 2 points if you want it.
That adjustment to Towering presence is good, but the change out for position in the gunner tree is a minor nerf. I never pick up Pacemaker if I'm running a twin barrel build cause its impossible (or really just very impractical) to proc and get use out of, but getting that bonus 15% damage for 8 seconds on reload is huge from the reload you get from your ult. Unsure how much you can get out of that from the new gun though, if it can proc off /that/, that'd be huge.
They need to at least make the grenades/rocks have sub catagories to pick like 2 boulders instead of 4 rocks or sand to stun, frag bombs could have concussion or idk a piece of meat for baiting or grenade boxes have something called box of nails and you throw a wooden box of nails to cause a shit ton of bleed damage and it spreads out like a shotgun blast after it hits someone or he just gives the grenade box to replenish someones grenades idk. Ogryn needs brass knuckles to charge and start punching monstrosities. new stubber is cool but dude as an ogryn main I am starved for content
Hank and company claim coherency toughness is a must need most of rhe cases (They claim this with the Ogrynomicon authors in the main darktide discord channel) and allowed Fatshark to give these changes related to coherency Radius on top, for those who don't know why they did this change. And they will tell you to still use coherency toughness regeneration no matter what.
@@joeschmo4646 It's not. It triggers all the time. The whole 'it is disabled when close to enemies' is misleading and not correct. It triggers a lot, even when around enemies. Perks also reduce the trigger delay to be extremely fast so you get active trickling in constantly across the match.
I enjoyed running my heavy hitter and endomitable ogryn with a rumbler and frag and using some perk points to jump over to big boom. Guess I just can't now. Big thanks FS, very cool.
So now they nerfed Gunlugger Ogryn with 2 useless perks you have to take.... I'm gonna stay calling them Fatshart in homage of the fat shit they keep taking on the Ogyrn
These are bad changes for an already not so good class. Everyone is begging for interconnectivity and they give us the point tax on a class that is already in the trenches compared to the other three.
Fantastic. Now I cannot take Big Boom on a Skullbreaker build like I always did for fun and I cannot take Reload and Ready on any Stubber build anymore because it is hidden behind that niche pacemaker perk. Bravo. Truly epic changes. Who thinks that this shit was a good idea?!
Wait arent you a playtester did you approve of this shit? these changes are horrible ogryn is already the least played/weakest/liked class in the game.
Don’t you have say in any of this as a playtester? Ogryn skill tree sucks and this change is arguably worse. Now I have to take a dumb coherency tax node AND that prior skill has another tax node in front of it now.
These are awful changes and overall just a points tax for gunluggers. Towering presence moved to the top is terrible for gunluggers, especially stubber and ripper builds. It’s is an absolute nothing burger talent as coherency regen which is kinda poop already is even worse with Ogryn due to his bigger hitbox. Even worse is that his auras are each (left to right) worthless for anyone but you, worthless for everybody, and good but only works on half the enemies you’ll face. Reloaded and ready at least did SOMETHING for stubber/ripper builds even if they didn’t benefit on every single shot since the auto reload off of BB would proc it and lasted most of the ability duration. Now those builds have to take a do nothing talent in towering presence to get the actually good steady grip which is essential for those builds to stay alive when blazing away while braced and taking fire. Putting pacemaker and R&R down the BLO branch is dumb too since if you’re using the weapons those talents synergize with, BLO is an almost worthless keystone to take! All these changes amount to is a 1-2 pt talent tax for a lot of gunlugger builds. It’s like they only want people to play heavy hitter builds. FS needs to actually give some serious attention to the Ogryn tree as a whole because there are just so many problems with so many talents and build variety. Please tell me you didn’t recommend these changes because from the sounds of it you seem to think coherency is some great mechanic that it clearly isn’t.
For melee builds the 20% damage when hit is extremely good but if you aren’t playing slab shield the tax node of getting aggro when blocking/pushing enemies sucks I was hoping they’d at least let us choose more skills/customization like in the middle tree before the feel no pain two options in one path not tax nodes locked behind the good skills you want
Feel like RaR and Pacemaker can easily be swapped around for more value for players Also, not reworking any of the meh talents like Hard Knocks is a letdown
Change makes sense for a gunlugger build but the problem is the coherency node is bad in general they should remove them on all characters and put something more useful at least it wasn't another nerf to ogryn
i dont really get the outcry, seems like a very minor change for gunluggers and barely noticeable for heavy hitters. if they really want to shake things up they need to do something about the entirety of the middle tree, only useful for the elite killing ability cdr.
It's annoying since anyone who used the rumbler/kickback on a melee build had a damage boost with basically 100% uptime after the first shot. What we got as a replacement is a terrible talent that does nothing in melee.
@@Sgt.DornanFactz, bruh! That 's my build right there. I always used that in quick play. I can one shot snipers and smash everything that's close. Why FS?
Not too bad, tbh. People don't realize how fast Orgryn's shield regen can be and fully commit to that is good. Towering presence is a nice touch. Reload talent is not that much of a deterrence outside of kickback/Lorenz user and I understand it could be annoying to now be down there.
That's not a shield, that's a damage reduction. The damage reduction regeneration disables when an enemy locks a slot on you in melee range and targets you regardless of being in coherency so please, do some research before going into false conclusions.
@@bortz1506 I call it a shield mechanic wise: a bar that deplete or fill on various condition, whatever the name of it. And I don't see anything in what you say that go against what I say. Regen on Ogryn is fast anything that favor it (including having more ease to keep mate in coherency) is good. Using a degrading tone at the end don't change that or enforce your point btw.
I don't like the fact I now have to waste a point on the top for a node thats significantly more impactful than the one before it. You get far more toughness regen from the top left side than anything that coherency regen can give.
@@LocalInnocentHereticJoe Genuine question: have you ever tried it, the passive regen? I mean 3x toughness curio with toughness regen on them? I was into full HP or two out of three, switch to full toughness and got way more survivability as the biggest problem are the shooter that end up killing me by thousand cut as they were chewing through my toughness quickly and having low base toughness mean low regen from "left side of the tree". In my case, Towering presence is a blessing Reloaded and Ready might be more impactful at a personal level if you use Lorenz or Kickback, but for anyone using any other weapon, that next to useless as aside above mentioned weapon, reloading time prevent to take full advantage of the buff. Maybe if you are chaining your magazine with Ripper gun, but on most usage, to delete one specific threat, you won't take advantage of Reloaded and Ready. Which make Towering Presence a more general utility talent, but no more mandatory than Reloaded and Ready (unless you love Kickback or Lorenz, then I understand how annoying it is).
@@Alasthorsthe problem with toughness regen and coherency nodes is that they wont help you in the worst situation like clutching, they wont proc with no teammate around, and it wont regen because of how many enemies would be smack dab in your butt before it would auto regenerate, even in normal situations you'd be getting more toughness by heavy melee-ing your enemies and sliding to avoid gunfire than relying on these two things, id argue its better to take reduced gunner damage to avoid your toughness to be melted in the first place by the gunner elites. The only way they'd make for a ok investment is if they actually reduced the time needed for it to regenerate by itself rather than a coherency bonus, allowing you to breathe behind cover in case theres no mob for you to use your heavy toughness refill As for RnR, their placement before this is perfect as a bonus for melee ogryns who uses taunt and kickback, deleting unwanted hordes and the disablers hiding within, putting the pressure off yourself and the team and getting the gun ready quicker for another threat, its not as useful for other guns that i could agree, but because of where its placed people could just easily take the more ammo node without having to think twice
Minor change my ass it changes how a lot people play ogryn and you as an "playtester" should know that shame
Please don't tell me that you looked at this change, thought it was a good idea, and didn't push back on it as someone who is a playtester...
well if playtesters are saying this change is good then we should pray fatshark won't be changing anything else soon.
@@KovineSkumbre I think the tree is laid out more sensibly like this and it gives you more tough choices to make, which is good, but the short-term impact is definitely a nerf for some builds. However the Ogryn tree needs way more changes (especially buffs or possibly overhauls for the conceptually weakest keystones) than this, so no, I don't think this current tree is a fine place to stop tweaking. Hopefully soon!
This rearrangement is probably one of the worst changes I've seen to Ogryn's tree so far, almost like anti-QOL. It just made potential hybrid non-melee focused choices that don't use the Stubber even more restricted and killed build creativity, especially since the rightmost keystone is barely useable with things that aren't the Stubbers. Really going to make non-homogenous and niche builds even more "expensive" to attempt using because of how many nodes you have to waste and how much you'll have to give up to path properly if you don't decide to specialize. Build variety was already pretty sparse, so these swaps just feel wrong.
So if you want Reloaded and Ready to get stubber damage boost when using Point Blank Barrage you now HAVE to take Pacemaker that does absolutely nothing for you. As if this game doesn't have enough talents that are universally good but locked behind something highly situational, so literal tax nodes. Who even pushed for these changes?
classic fatshark
@@wewzer I heard the Ogrynomicon authors are playtesters, and from their part they approved these changes.
Yeah I don't like this change at all for my Gunlugger. Gonna cost me 1 more point that I will have to pay in -15 Toughness.
I was expecting more interconectivity from the changes not this trash.
Just a little clarificaton: Pacemaker works for Stubbers, no problem.
@FireAnt does continuous fire counts as "single attack......"?
Yo, Fatshark, you got any Ogryn changes?
Nah, we just got abysmal dogshit.
so they added +2 tax nodes to my gunlugger build
NOT cool.
THEY are putting TARIFFS on Ogryn’s talent nodes, can you believe it!
Big man dont even know what a tariff is and hes still getting hit by one 😭
I dont understand why they keep nerfing ogryn when its the least played class anyway and switching that damage node with coherency radius is so dumb nobody cares about that. Why would I ever take a coherency radius skill? so I guess theyre trying to promote rumbler gunlugger but we all play with stubbers because of how ammo intensive the build is anyway. I dont play gunlugger rumbler cuz you only have 27 ammo in a rumbler which isnt enough. Also we dont even have skill points to even get to big boom cuz most people path that way for the extra ammo but you only do that with a taunt build anyway which is also a problem. So what they expect people to choose between extra ammo and big boom? Ogryn tree is all over the place lol. Also now if you want steady grip youre forced to path into a coherency radius skill thats basically a wasted skill point. This now gives us another skillpoint in heavy hitter builds but what are you even going to take? Attention seeker or extra toughness lol its not like we have many options on what do with one skill point in the ogryn tree.
This is a bad change, they should put it back how it was lol. Yet another nerf for the Ogryn. No longer can I afford to take Reloaded and Ready for my Skullcrusher build, which was really useful for the Kickback.
Towering Presence on the other hand is a completely worthless talent on a Skullcrusher build due to the coherency toughness regeneration mechanic being useless in general, a single enemy in a melee slot stops this mechanic from doing anything.
Should be replaced with something more useful, like a talent that flatout makes the Ogryn take 15% less damage from all ranged attacks, that would be great on all Ogryn builds since ranged enemies are Ogryns kryptonite and if there was a simple damage reduction skill specifically for ranged defence this weakness would be reduced.
Soften them up should not be locked behind blitz choices. It’s a melee peek trapped on the ranges right side of the tree.
I honestly want to see the actual mindset behind only swapping nodes and not buffing up abilities that badly need a balance pass, like BLO and FNP.
Gunluggers need some serious attention for more build variety, this does kind of screw with so much.
Yikes, another nerf for heavy hitter builds, who thought this was a good idea..?
What?
How so? All this does is change the gunlugger build pathway
@J.B.1982 people were using it with the kickback/rumbler to get more boss damage and to help hit breakpoints since that's basically 100% up time after the first shot. Couple that with coherency regen being terrible in melee and you get a nerf for the least played class.
@@J.B.1982 yes, it's a lugger nerf but reloaded & ready was an ez one point dump for free kickback damage. no one wants towering presence so that point'll go elsewhere.
@@Sgt.Dornan
That makes sense. The heavy hitting wording had a different idea in my head.
This is overall a bad change.
Bad changes for the Ogryn. Before you saw few in Auric, now you will see even less.
Wow these are some bad changes, please tell me you didn’t advocate for these
And if he didn't advocate for them he should have told them it was a horrible idea but this video makes me think he didn't do that.
I love Tax nodes! Woo thanks a lot developers! F Pacemaker.....
Waaaahhhhhhh waaaaaaaahhhhhhhh
@@Anno335 retard
Wooooow. RIP Reloaded and Ready for my Kickback. I held off playing my Ogryn because I wanted to see what they do. Guess I'll keep holding off.
I was thinking the Ogryns were gonna get some great changes given that competitively, he's considered the worst class in the game. It's kinda sad he's only getting some placement adjustments and from what I hear from other Ogryn players, arguably worse due to new point tax requirements.
Instead of making things better they mostly make it worse. Huge L again, Fatshark. Like I said, instead of moving Keystones work on Ogryn’s mechanics… Other classes shouldn’t be tankier than him. Fix that of all things. They really do have a massive-erection for screwing Ogryn over.
No one at Fatshark playtests ogryn i swear, we are actually getting small nerfs to the weakest class.
you are the problem with the ogryn class right now. YOU. wake up! people are talking about how the ogryn play testers play on easier difficulties and have no clue how weak the class is compared to the others and now i see how right they are. YOU are the problem.
People who tell that lies. Fun fact is you could even check it here - all gameplay Hank post are Aurics or Maelstroms...
This is not a "minor change". All of the talents that got moved literally got moved to the worst possible position. Now the only 2 ogryn builds that could barely keep up with slightly above average veteran and zealot builds are even worse. Any playtester that advocated for, remained silent, or supported this in any way should be removed and ashamed of themselves.
So it is a nerf...
So they ruined a lot of oygrn builds…
Instead of doing a taleng tree layout rework or just an oygrn rework?
I guess 2 of the 4 viable builds is "a lot" %-wise
Please the only reason why i kept playing this game for a while is because of the ogryn, i main this class and i done all the penances for it.
make no mistake i have done other penances for the other class other than the psyker but ogryn always fascinated me and it really makes me frustrated seeing this hulky beast being nerfed to death for no reason whatsoever.
Lorewise ogryns should be FASTER than a normal human, it should be the FASTEST class in the game.. The fact they made the gunlugger build worse than it was shows that something is off, i hope you guys that playtested this didn't say that this was fine because CLEARLY a few things are wrong here and i don't wanna see this tomorrow otherwise im gonna cry in my shower with shame of my face for the rest of this year.. Not good fatshark, not good.
No, this changes don't make any sense.
Coherency radius doesn't change anything toughness related, mostly because it's useless. And now you can't take dmg after the reload on any build other than gun ogryn (you would have to waste at least 3 points) and it's hidden under completly unusable perk.
And big boom isn't now avaibale for people using the rush ultimate witch is just wierd, and the "binary choice" you're talking about is between a perk that is more usefull then gun ogryn keystone and this. So you can path around it if you don't want it but have to spend 2 points if you want it.
That adjustment to Towering presence is good, but the change out for position in the gunner tree is a minor nerf. I never pick up Pacemaker if I'm running a twin barrel build cause its impossible (or really just very impractical) to proc and get use out of, but getting that bonus 15% damage for 8 seconds on reload is huge from the reload you get from your ult. Unsure how much you can get out of that from the new gun though, if it can proc off /that/, that'd be huge.
Can they stop nerfing the weakest class
I WAS SAYING THIS ALL THE TIME!
Innit, zealot is op af right now but they nerf ogryn…??? It’s a joke.
@@TheeChalk Wouldn't say zealot is op, just has way more viable builds.
Ogryns arent weak lol.
@@ReaveIdono In comparison to some other classes with strong builds, a bit yes.
So they are resetting the talents but didn't even change the layout? Shame
They should make Towering Presence so that you can still get toughness regen even if you have an enemy in your slots.
great idea
Rations Within Rations Without
They need to at least make the grenades/rocks have sub catagories to pick like 2 boulders instead of 4 rocks or sand to stun, frag bombs could have concussion or idk a piece of meat for baiting or grenade boxes have something called box of nails and you throw a wooden box of nails to cause a shit ton of bleed damage and it spreads out like a shotgun blast after it hits someone or he just gives the grenade box to replenish someones grenades idk. Ogryn needs brass knuckles to charge and start punching monstrosities. new stubber is cool but dude as an ogryn main I am starved for content
Hank and company claim coherency toughness is a must need most of rhe cases (They claim this with the Ogrynomicon authors in the main darktide discord channel) and allowed Fatshark to give these changes related to coherency Radius on top, for those who don't know why they did this change. And they will tell you to still use coherency toughness regeneration no matter what.
Yes. Because it's great on Ogryn :)
and this is why ogrynomicon is a joke
@@FireAntno it’s not it’s trash.
@@joeschmo4646 It's not. It triggers all the time. The whole 'it is disabled when close to enemies' is misleading and not correct. It triggers a lot, even when around enemies. Perks also reduce the trigger delay to be extremely fast so you get active trickling in constantly across the match.
do people even test it? Its disables then you get enemy close by.
Oh man i was hoping for more... that makes nothing realy better for the Ogryn. But thank you for charing this with us!
fatshark is ignoring to the ogryn community this ins not what we need
This seems….rather fucking pointless. The only reasonable change I see is having big boom where it is now..but everything else is kinda just….why¿?
I enjoyed running my heavy hitter and endomitable ogryn with a rumbler and frag and using some perk points to jump over to big boom. Guess I just can't now. Big thanks FS, very cool.
ogryn sad
So now they nerfed Gunlugger Ogryn with 2 useless perks you have to take....
I'm gonna stay calling them Fatshart in homage of the fat shit they keep taking on the Ogyrn
I thought they might move rock, you know something useful. Big dislike. Malice in fact
That's it...? Welp.. okay..
Wow, these are dog shit changes. Why is the tree being reset when the layout didn't change?
bro we need an ogryn tree REWORK this talent shuffle is nonsense. its nice but not nearly enough
These are bad changes for an already not so good class. Everyone is begging for interconnectivity and they give us the point tax on a class that is already in the trenches compared to the other three.
this is awful
Fantastic. Now I cannot take Big Boom on a Skullbreaker build like I always did for fun and I cannot take Reload and Ready on any Stubber build anymore because it is hidden behind that niche pacemaker perk. Bravo. Truly epic changes. Who thinks that this shit was a good idea?!
terrible changes, killed the power maul explode spam build, why didn't you tell them not to implement this?
Wait arent you a playtester did you approve of this shit? these changes are horrible ogryn is already the least played/weakest/liked class in the game.
These changes suck for my rumbler build
Don’t you have say in any of this as a playtester?
Ogryn skill tree sucks and this change is arguably worse.
Now I have to take a dumb coherency tax node AND that prior skill has another tax node in front of it now.
well this sucks.
These are awful changes and overall just a points tax for gunluggers. Towering presence moved to the top is terrible for gunluggers, especially stubber and ripper builds. It’s is an absolute nothing burger talent as coherency regen which is kinda poop already is even worse with Ogryn due to his bigger hitbox. Even worse is that his auras are each (left to right) worthless for anyone but you, worthless for everybody, and good but only works on half the enemies you’ll face. Reloaded and ready at least did SOMETHING for stubber/ripper builds even if they didn’t benefit on every single shot since the auto reload off of BB would proc it and lasted most of the ability duration. Now those builds have to take a do nothing talent in towering presence to get the actually good steady grip which is essential for those builds to stay alive when blazing away while braced and taking fire.
Putting pacemaker and R&R down the BLO branch is dumb too since if you’re using the weapons those talents synergize with, BLO is an almost worthless keystone to take!
All these changes amount to is a 1-2 pt talent tax for a lot of gunlugger builds. It’s like they only want people to play heavy hitter builds. FS needs to actually give some serious attention to the Ogryn tree as a whole because there are just so many problems with so many talents and build variety.
Please tell me you didn’t recommend these changes because from the sounds of it you seem to think coherency is some great mechanic that it clearly isn’t.
I guess I'm officially a former ogryn main
Mm. I dont like that i cant have the charge with big boom. I liked to use the rumbler with bullbutcher knife
Honestly lame as hell. Did any of the testers say anything? What you all doing over there.
Did they fix the ogryns knife attack animations from bugging out yet?
Welp, this is disappointing
For melee builds the 20% damage when hit is extremely good but if you aren’t playing slab shield the tax node of getting aggro when blocking/pushing enemies sucks I was hoping they’d at least let us choose more skills/customization like in the middle tree before the feel no pain two options in one path not tax nodes locked behind the good skills you want
So as far as I can tell all the same nodes I was already taking for lugger are in the same side, just shifted around? Kinda lame but I’ll live
The doomposting will commence
It has a reason this time.
Feel like RaR and Pacemaker can easily be swapped around for more value for players
Also, not reworking any of the meh talents like Hard Knocks is a letdown
big boom buffed rumbler?
The big boom placement makes sense but it does suck that bull rush players are locked out of it..
Nerfs, they are just nerfs to most crucial ranged aspect of the most not "meele only" ogryn builds
Not adjustments, but nerfs to gunluggers.
good video, shit changes
Big boom hâd 25 IT was increased with 10%
Change makes sense for a gunlugger build but the problem is the coherency node is bad in general they should remove them on all characters and put something more useful at least it wasn't another nerf to ogryn
This is nothing oml
i dont really get the outcry, seems like a very minor change for gunluggers and barely noticeable for heavy hitters.
if they really want to shake things up they need to do something about the entirety of the middle tree, only useful for the elite killing ability cdr.
It's annoying since anyone who used the rumbler/kickback on a melee build had a damage boost with basically 100% uptime after the first shot. What we got as a replacement is a terrible talent that does nothing in melee.
@@Sgt.DornanFactz, bruh! That 's my build right there. I always used that in quick play. I can one shot snipers and smash everything that's close. Why FS?
Not too bad, tbh.
People don't realize how fast Orgryn's shield regen can be and fully commit to that is good. Towering presence is a nice touch.
Reload talent is not that much of a deterrence outside of kickback/Lorenz user and I understand it could be annoying to now be down there.
That's not a shield, that's a damage reduction. The damage reduction regeneration disables when an enemy locks a slot on you in melee range and targets you regardless of being in coherency so please, do some research before going into false conclusions.
@@bortz1506
I call it a shield mechanic wise: a bar that deplete or fill on various condition, whatever the name of it.
And I don't see anything in what you say that go against what I say. Regen on Ogryn is fast anything that favor it (including having more ease to keep mate in coherency) is good.
Using a degrading tone at the end don't change that or enforce your point btw.
I don't like the fact I now have to waste a point on the top for a node thats significantly more impactful than the one before it. You get far more toughness regen from the top left side than anything that coherency regen can give.
@@LocalInnocentHereticJoe
Genuine question: have you ever tried it, the passive regen? I mean 3x toughness curio with toughness regen on them?
I was into full HP or two out of three, switch to full toughness and got way more survivability as the biggest problem are the shooter that end up killing me by thousand cut as they were chewing through my toughness quickly and having low base toughness mean low regen from "left side of the tree".
In my case, Towering presence is a blessing
Reloaded and Ready might be more impactful at a personal level if you use Lorenz or Kickback, but for anyone using any other weapon, that next to useless as aside above mentioned weapon, reloading time prevent to take full advantage of the buff. Maybe if you are chaining your magazine with Ripper gun, but on most usage, to delete one specific threat, you won't take advantage of Reloaded and Ready.
Which make Towering Presence a more general utility talent, but no more mandatory than Reloaded and Ready (unless you love Kickback or Lorenz, then I understand how annoying it is).
@@Alasthorsthe problem with toughness regen and coherency nodes is that they wont help you in the worst situation like clutching, they wont proc with no teammate around, and it wont regen because of how many enemies would be smack dab in your butt before it would auto regenerate, even in normal situations you'd be getting more toughness by heavy melee-ing your enemies and sliding to avoid gunfire than relying on these two things, id argue its better to take reduced gunner damage to avoid your toughness to be melted in the first place by the gunner elites. The only way they'd make for a ok investment is if they actually reduced the time needed for it to regenerate by itself rather than a coherency bonus, allowing you to breathe behind cover in case theres no mob for you to use your heavy toughness refill
As for RnR, their placement before this is perfect as a bonus for melee ogryns who uses taunt and kickback, deleting unwanted hordes and the disablers hiding within, putting the pressure off yourself and the team and getting the gun ready quicker for another threat, its not as useful for other guns that i could agree, but because of where its placed people could just easily take the more ammo node without having to think twice
well, not bad
It's bad for gunluggers pal :/
@@Johnyklukbad for heavy hitters with rumblers too
@@joeschmo4646 Yup, that too 🥲
Time to delete Ogryn