I mentioned this on stream, but I think it would be funny to give the party 70 extra inventory slots, each filled with an unusable, permanent dog residue.
I haven’t used gamemaker before (my programming knowledge is mostly C#), so some of this formatting is probably not even close to correct, but I’m pretty sure the process for FriedPipis only targeting damaged party members would be something along the lines of (assuming the party is an array): When the act is selected() { List list = new list(); // make a list for each party member { if(member.hp < member.maxHP) { add party member’s idx to list; } } int selectedIdx = random int from list; Have the act target the party member of that index; }
I mentioned this on stream, but I think it would be funny to give the party 70 extra inventory slots, each filled with an unusable, permanent dog residue.
I haven’t used gamemaker before (my programming knowledge is mostly C#), so some of this formatting is probably not even close to correct, but I’m pretty sure the process for FriedPipis only targeting damaged party members would be something along the lines of (assuming the party is an array):
When the act is selected() {
List list = new list(); // make a list
for each party member {
if(member.hp < member.maxHP) {
add party member’s idx to list;
}
}
int selectedIdx = random int from list;
Have the act target the party member of that index;
}
And, out of curiosity, where have thou been learning C#?
Terraria modding (through tModLoader). C# is fairly similar to Java (which I’ve been taught before) so it wasn’t that hard for me to start using it