I didn't mind the pacing at first. I thought it was typical rpg stuff. But Mid just killed it for me. I forget what all the quest steps are, but I remember one of them is sand, or sometimes. And while playing, I'm thinking that Mid couldn't have sent some random person who isn't busy keeping the Hidaway safe to collect this sand. You go through all this trouble to "build" this so called ship, just to have ONE flashy moment against Odin, and then move. While the story beat was meaningful, and seeing Odin part the sea was cool, this whole section could still have been executed without these fetch quest. It's not like there are hidden islands you can explore on your ship. This quest didn't open the world to in any meaningful way. This whole section didn't need to be there for Clive to face off against Odin at sea. It could have been cut. It would have been better for the pacing of the game. In truth, any ship could have provided the same results, and made the game that much better.
Nailed it. Very ironic that all their efforts to build a boat become meaningless when they need to “fly” to get to the final boss fight. Big amount of effort and time dedicated to the shop for very little story and gameplay reward.
@@GoldScope Xenoblade Chronicles 3 did this better. The whole quest to help the ponpon build his ship feels more natural to the overall narrative of the time. AND it opens up the world in a meaningful way. It pushes the plot forwards, allow you to unlock like 2 or 3 new classes. There are tiny pockets of islands to explore with secrets to discover, new enemies, hidden bosses to wrestle against, and so on... Oh yeah, it was directly ties to reaching the final boss of the game. FF16 just missed the mark. It's a great "wait for sale game."
A JRPG series I can think of that has a lot more sidequests than main quest objectives, that’s gotta be Xenoblade Chronicles-those games are LOADED with side content that actually helps fill out the world, further develop established characters, or both, I’d recommend playing Xeno 1 and 3 personally, I think they do really well with these things (Xenoblade 2 has its own host of problems that I’m not getting into here lmao)
I agree with all of your points. But the reason why I am not that harsh is because this is CBU3 first single mainline since XIV and XII. One thing I know about CBU3 is that they take criticisms, learn from it and improve it. One reason why I am looking forward to DLCs. They should've went with a compass instead of using icons.
I didn't mind the pacing at first. I thought it was typical rpg stuff. But Mid just killed it for me. I forget what all the quest steps are, but I remember one of them is sand, or sometimes. And while playing, I'm thinking that Mid couldn't have sent some random person who isn't busy keeping the Hidaway safe to collect this sand. You go through all this trouble to "build" this so called ship, just to have ONE flashy moment against Odin, and then move. While the story beat was meaningful, and seeing Odin part the sea was cool, this whole section could still have been executed without these fetch quest. It's not like there are hidden islands you can explore on your ship. This quest didn't open the world to in any meaningful way. This whole section didn't need to be there for Clive to face off against Odin at sea. It could have been cut. It would have been better for the pacing of the game. In truth, any ship could have provided the same results, and made the game that much better.
Nailed it. Very ironic that all their efforts to build a boat become meaningless when they need to “fly” to get to the final boss fight. Big amount of effort and time dedicated to the shop for very little story and gameplay reward.
@@GoldScope Xenoblade Chronicles 3 did this better. The whole quest to help the ponpon build his ship feels more natural to the overall narrative of the time. AND it opens up the world in a meaningful way. It pushes the plot forwards, allow you to unlock like 2 or 3 new classes. There are tiny pockets of islands to explore with secrets to discover, new enemies, hidden bosses to wrestle against, and so on... Oh yeah, it was directly ties to reaching the final boss of the game. FF16 just missed the mark. It's a great "wait for sale game."
A JRPG series I can think of that has a lot more sidequests than main quest objectives, that’s gotta be Xenoblade Chronicles-those games are LOADED with side content that actually helps fill out the world, further develop established characters, or both, I’d recommend playing Xeno 1 and 3 personally, I think they do really well with these things (Xenoblade 2 has its own host of problems that I’m not getting into here lmao)
I agree with all of your points.
But the reason why I am not that harsh is because this is CBU3 first single mainline since XIV and XII.
One thing I know about CBU3 is that they take criticisms, learn from it and improve it.
One reason why I am looking forward to DLCs.
They should've went with a compass instead of using icons.
Yes you do make a good point! The DLC should hopefully benefit from being story-focused and not including anything unneeded, but we will wait and see.
There's no excuse, bad design is bad design no matter who it comes from.
Vara dark has no brain cells for liking the boring side quests 🥱