By the time I got to finishing the Thieves' Guild quest in Skyrim, my Lockpicking skill was so high and I had so many lockpicks that I didn't need the skeleton key. I WAS the skeleton key.
and there's not even that many uses for 'good' lockpicking anyway. one major trouble with the loot on games like this is, once you've got 'da best' shit, there's not really a need to open a container pretty much ever again. not much worth buying then, no point lugging heavy shit back to shops. even some doors that might b more useful to get through, not a big deal. lockpicking's pretty easy. like 2/3rds i can pick a lock without moving the lockpick more than 3 times anyway.
I hate being railroaded. That RDR quest gives you no option to back out or find some other solution once you start getting more info: the conversation in the bar inevitably leads to the duel, shooting to disarm results in Marston eating a bullet, and you never get the choice to just hand Clara $200 of your own without the confrontation, despite Marston having a fully-upgraded Deadeye skill and likely rolling with thousands in cash by the time he can get to Blackwater. It's just "Haha, sucker - that'll teach _you_ to take pity on people sobbing in church!" You don't even get a cool hat for it.
It's bad writing, especially considering that most of the other quests in the game where you're a bastard require you to choose bastardry or have failed to investigate other options and taken the straightforward path. Here, they actively remove options other quests have and a game mechanic that exists everywhere else specifically so you have to be a murderer for a grifter.
I feel you on being railroaded into a decision. That's one thing Witcher 3 did really well to avoid. There were so many quests that allowed you to investigate the situation & compare to what was said by the quest giver and come to your own conclusion.
The other reason not to complete the Skippy quest is that it's one of the unique guns you can display on V's weapon wall in their apartment, so you'll never be able to complete the display without it.
But Skippy won't be displayed if you say you'll return him to Regina. The only way to display him on the wall in V's apartment is to select "I think I'll just keep you". He'll yell at you from time to time, but at least now you can add him to your prestigious weapon collection for all (or just you) to see.
And reason #1 to avoid completing the Skippy questline: Talking weapons, like most other talking things, always mean trouble. Isn't it enough that we have bathroom scales that tell us our weight, cars which tell us the lights are still on, fridges that tell us to close the door properly, and soap dispensers that tell us to kill the neighbor family???
I remember when I first completed Travis' quest. I turned the radio on and he thanked me for helping him and then immediately after he forgot who I was and to be on the lookout for me for I was presumed dangerous. Gotta love Bethesda.
The ultimate example of this that takes it to a ludicrous extreme is in Fallen London, the browser game that Sunless Sea and Sunless Skies are based off. There's a side quest called "Seeking the Name" that the devs have explicitly called an experiment into how far players will go to complete it. It requires you to make it pretty far into the game and then destroy pretty much everything you have. Sacrifice your main plotline, kill your spouse, cut off your character's head. Completing the quest literally bricks your account, and yet several people have done it.
wait it bricks your account ? jeez i kept seeing references to that quest while perusing the wiki during my sunless skies playthrough and i made a FL account just to see what all the hype of it was about, guess ill put that off for a bit
Did it. Worth it. If you're into the lore, it is extremely interesting and actually has several distinct outcomes. All still account ruining, but different. Alts recommended.
A cool trick you can do with the skeleton key is use it at the beginning when your lockpicking is low, to boost your lockpicking skill all the way until you can get the unbreakable perk and then complete the quest.
Too many perk points wasted. Alternatively you could just get good at lockpicking. Even at level 50 in lockpicking without any perks you can easily unlock master level locks. And lockpicks are really easy to find unless you're playing modded and deliberately made them harder to find.
@@adityanadgauda You can get many perk points by leveling alchemy with potion crafting and then making alchemy legendary to set it back to level 15. Though it only works when having the Dawnguard DLC as far as I know since that added the legendary perk trees.
@@adityanadgauda wasted? You do realize with the special edition (all dlcs) you can make skills legendary as many times as you want and have all points in all skills and HUNDREDS of points left over no skill points are ever wasted
@@Dovah_Slayer yeah but it's too much fkin work and i hate power levelling in normal play throughs. If I was role-playing a thief, i would definitely put some points into the skill tree.
I was hoping that "The beard makes the man" side quest from Borderlands 2 would be on this list, because having it active means you can use the Grog Nozzle which is the best enemy de-buffing/self healing weapon in the game and because its a quest item it doesn't take up inventory space
@@SaintSarcasm over 5 years since I played RDR1 and I'm still traumatized by that guy who wanted flowers for his wife... Who's dead and guess what, not buried.
I’m surprised they didn’t mention the “Man’s best friend” quest in Skyrim. You basically get an extra companion that’s also immortal. The dog is a beast in a fight and if your conjuring skills are high enough, you can summon two atronocs. So, there’s you, your follower, the, dog and two conjured assistants totaling 4 extra aides to assist you in battle. Start the dog quest but don’t finish it, you’ll lose him afterwards and he’s very useful. He does ruin your sneak skill though. If he’s around, you’re always detected. If you tell him to stop following you, you can go get him in the quest cave, just don’t talk to the statue
Daedra's best friend* If you make it far enough into the quest you also get the rueful axe, an extremely strong two handed axe, if that's the build you're running. If you're running a conjurer build then you basically have four followers considering thats the only quest you've half-finished.
I hate having followers. Reminds me of every time I'm driving and the only other car on the road is that jerk tailgating me because I'm doing the speed limit.
Lockpicks are so common in Skyrim that losing the skeleton key never seemed like that big of a deal to me. The one side quest I've never completed on any playthrough however would be Paarthurnax.
@@darkhole333 was going to say that and seeing as how I maxed out my lockpick skill, reset it and maxed it out again on the practice locks the only use for it would be if you could use it to bypass "claw locks" or other things you can't normally just pick like somehow mercer could.
Plus there's the fact that if you're that far into the Thieves Guild quest (and maybe the Dark Brotherhood like he mentioned) you should already be able to pick almost any lock without thought...especially if you've already got the perk that does the exact same thing. Only way I can imagine it being useful is if you immediately sprint to the Thieves Guild and do literally no other quests, even then you should have pretty good lockpicking.
When I saw Skyrim mentioned, I was actually expecting the Paarthunax sidequest, not the Skeleton Key one. Fun fact: At Lockpicking Lv.100 you can make ordinary lockpicks unbreakable too, so the Skeleton Key isn't _completely_ unique here.
If you've got experience in lockpicking in the game, you can literally open any lock no matter how difficult without any perks in the lockpick skill tree because you already have a knack for how the system works. Also you can just buy lockpicks for cheap and have as many tries (chances to gain experience in lockpicking) as possible. Breaking a lockpick gives experience.
It's also kinda weird that people in Skyrim able to process magical ingots, ancient artifact and even dragon bone, a material recently introduced to the world. But they can't make sturdy lockpick. Skeleton Key is essentially just lockpick made by Germans
Backstabbing a dragon ally just because...he's a dragon is a far more motivating factor than keeping an insignificant key when I already have the unbreakable locking skill.
Shoutout to one of the sidequests in Elder Scrolls Oblivion, where the Arena champion asks you to find proof of his apparently noble lineage, only for it to turn out that he's actually the offspring of a vampire. He's so devastated by this news that, when it comes time to fight him for his title, he's completely lost all will to fight back and just stands there and lets you kill him. And just to drive the point home, although there are no other repercussions for killing him, doing so actually counts as murdering an innocent person in order to kick off the Dark Brotherhood questline.
Also a good idea (since I always do the arena first to get gold and exp early on) is to farm skill levels with him. Load up with multiple Warhammers or claymores from the blood works, grab some repair hammers, and right before you walk up to the arena you turn the difficulty to maximum. It takes forever to chop him down and his voice lines get old, but you can get your combat skills up high early on by doing this.
Sam Blackwood a better more reliable and marco leveling convenient way is to use the peryite followers since they’re immortal anyways… this works too though.
@@samblackwood4525 You forgot to have a spell that heals target on touch. That way you'll technically be able to grind unarmed, destruction and restoration to 100, while weapon skills would go as far as many blacksmith hammers you've got on your person.
"The beard makes the man" side quest from Borderlands 2 dlc Tiny Tina's assault on dragon keep is a great example of this. Not completing the quest grants you infinite access to the "grog nozzle" aka the best slag AND healing weapon in the game.
I think the quest “Paarthurnax” is a more fitting example for Skyrim. Once you get it your options are either keep it in your quest log forever, or kill the noble philosopher dragon who has been nothing but helpful and has never done anything wrong. Your reward? Some generic randomized side quests for The Blades, I think? I honestly don’t know because I’ve never done it. It’s so worthless, in fact, that one of the earliest Skyrim mods is one that just gives you the option to decline it.
I prefer the mod where you give Delphine and Esbern a well deserved dressing down for daring to demand the Dragonborn kill Paarthurnax just to keep getting verbal support from the Blades.
Well... Actually.... He is a wanted "war criminal" from both sides. As Alduin hates him for teaching humans the dragon language, leading to the Thu'um dragorend and the Blades knows he was Alduin right hand before that. However, if I not wrong, he did spend 2 thousands years just at the top of a mountain doing pretty much nothing besides philosophy. Also, he only attacks in self defense after being assaulted and is totally fine with the punishment the blades what for him. Meaning a powerful player can kill him without any type of resistance whatsoever. Don't ask how I know, it didn't happen... Again.
Agreed. We should get the option to kill Delphine and Esbern instead as they are both utterly useless at that point. Tamriel doesn't even need the Blade anyway. They are just obsolete.
In my first play through of Deus Ex I was very close to taking that upgrade, but something about it felt too 'convenient' and my suspicious conspiracy-theory skepticism made me avoid it. When the conspiracy was revealed I was grinning ear-to-ear when the alternative cutscene had the control attempt fail.
Yeah, if you've been paying attention to the plot to that point I think it's telegraphed quite well, but if you're the kind of person who skips dialogue and ignores lore dumps you might not see it coming.
Ahahahaha yes. I too couldn't pin down why exactly I didn't trust the update. But I had a sneaking suspicion that Conspiracy Bullshit was afoot, and avoided it. My friend, who was playing through the game at the same time, went for the update. I laughed so hard when he told me what a bad idea it was.
Same here. The original Deus Ex taught me to listen to and read everything just in case there was something that could help. Isn't that right, Flatlander Woman?
One you missed, In RDR Undead Nightmare, never finish the Bigfoot killing quest. If you accept it then do nothing there's now just bigfoots in the world. That's a better world.
Honerable mention to the "a beard makes the man" side quest from the tiny Tina dlc for Borderlands 2, while the mission is active you get to use what is considered to be one of the best pistols in the game "the grog nozzle", turning the completed mission in removes the gun from your inventory.
Another fun one is the Bullymong research quest in Borderlands 2, where Hammerlocke decides to call them different things, and the game/UI changes the names to match. If you get to the last stretch, and then never finish it, the game will just keep labeling them as "Bonerfarts." And theres nothing quite as Borderlands as fighting a Badass Bonerfart.
@@TheyCallMeDio yeah i commented this last time this video came up for me, no way that quest odesn't earn a spot with how ridiculous the grog nozzle is
Thought you were going to talk about how you “have to” kill Paarthurnax in Skyrim. I’d never do that to my big lizard buddy. His voice is too good to be silenced.
Especially since it's Charles Martinez providing the voice. Literally Mario as a dragon! Huh...almost like an omen to both the port of Skyrim to the Switch and the inclusion of the Lord of Lightning in Odyssey. I wonder... (ponders)
I think they didn’t because it’s a main quest but I also thought they were gonna mention it. I can get over the Skeleton Key but when I have to get a mod just to keep my dragon-fairy god mother alive… I might as well consider the “main quest” of Skyrim just a really long side quest. Edited because I can’t type properly while enthusiastic. Also, someone corrected the fact that the Blades is optional, I just intertwined the main quest line and the Blades because of “The Horn of Jurgen Windcaller.”
The quest to become the arch mage of Winterhold was kind of hilarious in my run because my character did not even have enough mana to do the spell I needed to qualify without having to wear a special helmet. It was fun hearing them marvel at my magical powers when my greatest trick consists of cutting draugr in half with my giant greatsword.
"This guy's an amazing spellcaster! Why he's so skilled with Illusion magic, if I didn't know better, I'd just think he was some brute with a big sword!"
That's because Skyrim is dumbed down. In Morrowind, you can't progress in the mages guild just by doing quests. You have to actually have meet certain skill checks before you will be promoted.
Honorable mention to “The Beard Makes the Man” in Borderlands 2. The Grog Nozzle pistol you receive to complete the quest is absolutely insane for the absurd self-healing it gives, as well as turning almost any enemy into a threat about as dangerous as a paper cut.
In Elder Scrolls IV Oblivion, there is an immensely powerful one handed sword called Umbra. You can get this while doing the quest for Daedric Prince Clavicus Vile. You can return to the shrine and return it or keep it--- unfortunately the prize is either the ugly Masque of Clavicus Vile or the Umbra Sword that is no longer a quest item and now weighs a MASSIVE 45 weight. The best choice here is to never go back to the shrine and you have a powerful sword that is weightless.
There's a very similar situation with the quest When The Vow Breaks. All you have to do is go to a dungeon, kill some dude, and you get the best mace in the game. Unfortunately to complete the quest you have to give up a weightless mace with a base damage of 24 (if you're level 20+), does 20 points of shock damage AND makes your opponent 35% weaker to shock.
You missed the Borderlands 2 side quest, "The Beard Makes The Man", where you get the incredibly unbalanced, even for Borderlands 2, "Grog Nozzle". If you turn the quest in you lose the gun. It is so good it is a crucial part of most of the game's meta strategy around speed running and endgame raiding builds.
Completely agree, I was really expecting this in the video. Compared to wronged women, or confidence man it actually makes the game easier to not complete the quest and actually requires you not to finish it unlike the others which sound like you shouldn't start at all if that's the result you want.
For people who haven't played BL2 and have no context - Grog Nozzle have a leeching effect when weapon is active. Any damage you deal to enemies, comes back to you in form of health, 65% of what damage you just dealt. Be it via gun itself, elemental damage or by quickly swapping from another weapon. Makes you go through some of the raid bosses with no issue at all. Additionally, it makes you "drunk" at random, which makes you shoot multiple bullets/projectiles at once, for the same cost of ammo your weapon needs. Thing is hella broken.
No see what you do is you go to the last part of Confidence Man, meet Travis at the brewery, and then never go in. Travis will follow you for the rest of the game and you can reverse-pickpocket weapons onto him- he might even pick up a minigun or steal some power armor. One time I saw him steal the Nuka-World power armor that can only be unlocked by finding all the star cores. He's a total badass companion.
Once I was trying to get the Nuka-World power armour & some random NPC took it through the display case and I couldn’t take it back because the NPC wouldn’t take it off
I remember an old PC game called Dark Stone where there was a starving village that tasked you to get the horn of plenty, but keeping the horn and never finishing the side quest would let you have unlimited food, a great way to save ever needing to waste money or your very limited inventory space.
@@Mr_Spaghetti nothing, they just wait for the Horn. But if you don't complete the quest, you are unable to access the last level. It's a simple thing, just hand over the horn at any time and its done. In short, darkstone is a diablo clone.
16:17 As a cybersecurity professional I would like to remind everyone to always upgrade software. The majority of software updates are just bugfixes and security updates.
No, the real lesson is to always backup your system state before you upgrade, so you can rollback your system in case of buggy updates. Heck, just routinely and automatically backup your system because sometimes things break unexpectedly. I've had to do that several times because I'm literally cursed. I'm serious, I'm experiencing non-deterministic system behaviour on a somewhat regular basis and some of the fixes I had to implement are in the category "This should not work. At all. While at the same time the problem should be perfect, but somehow is wrong." :Ü™
The thing that bugs me about confident Travis is that some of his dialogue still makes it sound like he never met the vault dweller, despite it being literally impossible for Travis to become confident without your help. I guess it’s possible he never put two and two together. Regardless, I always do Confidence Man ASAP.
Correction: The Vault Dweller is the protagonist of Fallout 1. The protagonist of FO4 is the Lone Survivor. The Chosen One is from FO2, the Lone Wanderer from FO3 and the Courier from FONV.
@@AgusSkywalker You must be fun at parties. Notice I didn't capitalize it. If you dwelled in a vault, you are a vault dweller. Nobody is going to think I was referring to Travis talking about the protagonist of Fallout 1.
Unconfident Travis has possibly the funniest bit of Audio in the game, which begins with the sounds of him accidentally knocking things over in the studio, cutting off his sentence followed by screaming "WHYYY DO THESE THINGS KEEP MOVING!?!?" "...because I move them.... and then I forget"
Barbas and Farkus are radiant quest followers, meaning they will accompany you until their quests are finished, even if you already have a follower. Now, if you choose to be a werewolf and choose Aela as your follower, you will have what I call the “Canine Crew” party. What I like most about it is it doesn’t use glitches or unrealistic exploits to utilize. Just what this video implies. Don’t finish Barbas’s or Farkus’s quests.
That's true to me in every RPG. I mean I do finish the main mission eventually, but only after I've done ever single side mission, literally when only thing left in the whole game is the main mission. And even then I usually still explore the world, in hopes that I find something on the side. In a way ironic, for example in Witcher 3 - "Have to find Ciri and fast, to save her from the Wild Hunt! But first, I'll see this side mission. And that one. And those over there on other continent too. And then this and...". Or Fallout 4 - "Have to find and save my child! But first I'll go there, then over there, then do this, then travel over there and..". Eh, what can I say, I love RPG's, big open worlds, exploration, side and additional missions.
"The Beard Makes the Man" in Borderlands 2 gives you the Grog Nozzle, arguably the best utility item in the entire game without exploiting it. It gives you by 65% of all damage done as long as the gun is in your hand, none of the damage has to be from the gun itself. But when exploiting it you can make yourself drunk using the gun, swap to another weapon quickly and get at least 4 more projectiles. When you finish the quest, instead of keeping this amazing piece of gear you get some XP and some cash.
Came here to say this, it’s almost necessary in true vault hunter and when you get to OP levels based because the importance of slag. For better or worse
Thank u for mentioning, it is truly the top example of a quest u should never finish always a shame when u reset your story u have to speed run the dlc to get it again
The Skeleton Key is weird, they build it up as this powerful mystical artifact that can open literally anything, including stuff that can only be figuratively unlocked like potential, and yet the Dragonborn can only use it as an unbreakable lockpick
@@tornadotaylor8956well not exactly, it would allow them to unlock that infinite potential. It’s done for gameplay balancing because becoming the incarnate of a god would be a little broken lol
Perhaps that's because the Dragonborn only knows that it's an unbreakable pick? Often in fantasy, it takes either direct knowledge of the properties of the item (through research, questioning other owners, or asking the original creator) or fiddling about with the item to maybe figure something out (sometimes the item itself has a clue involved (carved flames, one scorched end, specific sigils, etc.), but it's not always guaranteed).
I agree. I really enjoyed the quest. I'll admit, I was saddened by the fact that things didn't work out with him and the girl he liked, but everything else was great.
@@KimberlyKjellberg I mean, when you're a radio speaker you do need to be confident otherwise your listeners will want you to be replaced, the ONLY reason this quest was on this list is because of personal opinion, and very clearly an opinion that's in the minority likely the same with the skeleton key item.
“The Beard Makes The Man” and “Doctor’s Orders” from Borderlands 2. The first one gives you the Grog Nozzle, which is a very good slag weapon, and the second one has a glitch that almost always spawns one to four loot midgets in the Hyperion Exploitation Preserve. And if you don’t know, loot midgets are a very effective (and rare) way of getting good loot.
@@rowplatts not even! All the other weapons that can heal are really low, the highesr not including the grog nuzzle heals for 12% of the damage done (doesn't have ti be by just the gun), but the grog nuzzle? It heals a whopping 65% of damage done! Not to mention the drunk effect which adds to your projectile count which means double the potential damage for even more heals
Absolutely going to third, fourth, and fifth this. "The Beard Makes the Man" giving you the Grog Nozzle is so insanely useful in BL2 that I'll hold on to that on every single character. Ruin Maya with it is a personal favorite of mine.
I wasn't a massive fan of him. But the only playthrough I ever did was a stealth sniper leaning on Overwatch. I used Widowmaker as a mid-range weapon, and mantis blades in close. My defenses were complete crap, so if I was ever in a situation where Skippy mattered much, I was either so far over their level it didn't matter, or I was about to get myself killed in 3 shots. My defense is just being in a different zip code with a sniper rifle. Edit : by the end of that playthrough, I got my Overwatch to headshot for over 500k damage. Overkill? Probably. Satisfying? Definitely Extra edit : fun fact for Skippy : if you tell him to go for the head, but then put the non lethal mod on, he counts it as non lethal, so his dialogue at 100 takedowns or whatever it was will actually read as the pacifist instead of "you just stacked all those bodies"
@@edschramm6757 Interesting. So they changed the trigger for Skippy's dialog. When I was playing, Skippy wouldn't start his dialog if you killed people with the mod on. It simply didn't count towards the body count for triggering the dialog. For a long time I thought my game was bugged because Skippy never gave me that quest.
@@PatchyE from what I gather, he has two counters. One for fatalities, and one for incapacitations. Once either hits whatever the target is, that dialogue triggers. So because it was not lethal, even though it was in lethal mode, it counted towards the other dialogue trigger. I think the mod is called Pox. That mod is a godsend for the cyberpsychos if you are trying to avoid killing them
Playing Deus Ex and finding out about the upgrade was hilarious, 'cause when I played through it I just forgot to go and get my chip updated, then the boss goes "Have you been to a LIMB clinic lately?" and my first reaction was: "Shit! I knew I was forgetting something!" Click "Oh, nevermind, then!"
The real reason to never complete the Thieves Guild questline is because Brynjolf will stop chatting with you. I've never experienced a worse heartbreak than going to talk to essentially the thief version of Obi-Wan and having him brush me aside like he no longer had time for me. Soul. Crushing.
I thought for sure I would see "The Beard Makes the Man" from Borderlands 2 here. The Grog Nozzle is an absolute beast of a weapon that you lose upon completion of the mission.
There’s one particular quest from Pathologic 2 that comes to mind, but perhaps it’s better to leave it as a surprise. It’s a great way of teaching the player that doing exactly what the other characters tells you to do isn’t always the only or even the best way of playing the game.
I’d say a more fitting side quest for Skyrim is “A Daedra’s Best Friend” because choosing either ending results in losing your immortal talking dog follower who doesn’t actually take up a follower slot. The Skeleton Key becomes redundant once you’ve used it to reach 100 lockpicking and get the “Unbreakable” perk, letting you have infinite lock picks and the agent of Nocturnal effects.
@@joshuahunt3032 yeah, apparently one of the most popular mods is one to add an option 3: tell the Blades who their leader is and what they're going to do about it. Short version: I'm the boss, and I tell YOU what to do!
The Deus Ex twist completely threw me for a loop. Not because I went to the clinic and got an "upgrade", no I forgot to do that... but because Jenson was all "I know all about your schemes!" and I had no idea wtf he was talking about lol
Oblivion should be on this list. It's best to start the quest for Clavicus Vile. What you have to do is kill a wood elf holding the sword Umbra. If you don't finish, Umbra remains a quest item, which means no weight. (Also means you can't drop it, ever.) Much better than the helmet he gives you, if you give him Umbra. (Which btw, is actually surpassed in its quality by the Helm of the Crusader in Knights of the Nine.) Now, you can officially keep the sword, as part of the quest, but now it actually has weight. A downside to not finishing is you can't do the quest for Hermaeus Mora, which can only be done if you finish ALL the Daedric quests, and enough progress on the main quest.
@@sozony5585 Yep. Hell, if you REALLY wanted to, you can actually kill that lady without starting the quest. At any time, so long as you're able to do it. Just know that the ebony armor will have shitty stats if you kill her early.
Yeah I don't think I could possibly be more confused as to how near-terminal levels of secondhand embarrassment being beamed directly to your ears is in any way a positive
One of the best examples is in Pathologic (2005), a simulator of surviving a horrible mythical plague in a small secluded (and even more mythical) city. On the second day as a Bachelor you can recieve a side quest of "gathering food for the Shelter", which involves gathering a hilarious sum of money from rich people of the town and then buying incredibly expensive (due to the news of an epidemic outbreak) food. You won't get enough money so you'll have to invest a lot of money of your own. And what will you recieve for all this effort? A handful of nuts. For food that costed around 75 000, and that you could probably use yourself since nobody expects a 10x price increase on the second day of a pandemic survival game. What makes it even more hilarious is that you can easily just pocket the money you gathered and do nothing at all. This will not have any concequences whatsoever. And, as a final nail in the coffin, the Shelter will be a complete failure anyway. So you are well punished for doing an obviously good and moral choice.
@@Dracinard They're nice to have, but they are definitely underwhelming. Still, they also serve as a nice tutorial reminder - if you're still into Day 2 and haven't figured out how this game works (read as "you still don't understand that you need gather items from trash cans and trade with children for very costly and precious ammo" and "the game sometimes is NOT nice to you or your character).
@@SorowFame I've enjoyed his video, though I've also played through the game myself a couple times back in the day. Third character indeed felt a bit unpolished so I dropped her in the middle of a playthrough.
@@leSang27 it’s just that he brings up both your points in his video. It’s not a criticism or anything like that, it’s a great video, that’s just the impression I got.
I do the Confidence Man quest solely for the XP since I never really listen to Diamond City Radio (or any radio, really). It's funny when it turns out that Travis becoming smooth means Scarlet doesn't like him anymore, though 😂
Meet Travis at the brewery. Don’t go in and save Vadim and you have another follower for the rest of the game. He even picks up a better weapon than his pipe pistol eventually.
I really liked cyberpunk 2077 on launch. yes it was glitchy and I had to load past saves a couple times but I've played a lot of games like that and I could see the effort they put into the story especially the different endings and when I found out that there was the Don't fear the reaper ending it made it so memorable that I played it again with the song (don't fear) the reaper by blue oyster cult playing on repeat the whole time.
I lucked out and didn't see any bugs or any real glitches. Ran super smooth for me. I must have had the same rig as they primarily tested on or something. Having said that, and not wanting to jinx myself, I've never faced major bug problems in games. Even way back in the day Vampire the Masquerade: Bloodlines worked perfectly for me day 1.
The quest "Return to Crookback Bog" Depending on how you act in 'The Whispering Hillock" It ends either with the death of the bloody baron, or the bloody baron leaving crows perch. Either way it sucks because another guy takes charge instead and he isnt as cool as the baron lol, also you are confronted with your actions whenever you go to crows perch if the baron killed himself (he hangs himself on a tree in the courtyard)
What pissed me off about this is that the game simply doesn't give you any opporunity to do anything about the mercenaries at Crow's Perch obviously mistreating people... Why can't I threaten them or something? Geralt isn't new to that kind of thing.
@@derpyninja6163 it is, you dont need to do it, at that point you have already told the baron where his family is and he tells you where ciri went so you can continue freely
@@DGneoseeker1 Witcher’s don’t get involved if they don’t have to. Annoys me too, but you wouldn’t walk into a keep of 100 men and tell them what to do if you do have to. Remember, Geralt is old and has seen people like the Baron time and time again. Once you create a void, someone will fill it. They may be slightly better or worse, still probably a tyrant.
@@daemonlordmagnusthered6213 The Baron isn't the one I wanted to take out. He wasn't such a bad guy. It's the assholes who took over when he left that I wanted to give a good beating.
Totally forgot about the Grog Nozzle quest in Borderlands 2. It's one of the best utility weapons in the entire games, and so many end game builds require it in order to complete content.
My main issue with the skeleton key is that usually when you're doing the nightgale questline you've already ground out lock picking due to being part of the thieves guild already that it's only main benefit is being unbreakable amongst the 80+ lockpicks you have that you 100% basically have infinite of.
exactly! lockpicks are dirt common and really only in short supply early on. You find them all over and you can find plenty of sellers, just joining the thieves guild gives you a near limitless supply since they're cheap and you can just buy a bundle if you dont loot enough and they dont weight enough to impact carrying capacity. It'd be a game changer early game but past that its kind of trivial.
I was drowning in the things because I regularly did the hidden chest loops (each one usually had quite a few) and, after a while, I got to the point that I could pick a master lock without breaking one (so they'd stack up).
What about the drunken dwarf side quest in the Tiny Tina DLC for Borderlands 2? The pistol you get from that, the Grog Nozzle, is quite literally the best gun in the game and its stolen from you at the end of that quest.
Tenpenny Tower from Fallout 3. I thought I found the good ending, where everyone reached a compromise to live together peacefully. Then I came back later and, well....
@@marhawkman303 Even worse is that the ghoul leader gloats about it when you confront him and killing him gives you bad karma because the game has him coded as a "good" person.
Star Ocean 2 was one of the greatest rpgs ever. It had nearly limitless options and had so many secrets that even with a guide it could be crazy hard to figure out the best path. So many amazing skills, characters joining your roster, and yes, accidentally buffing the final boss, all done without you ever realizing it until it was too late.
In Dark Souls, you can save Laurentius of the Great Swamp and he comes to chill at Firelink and teach Pyromancy. Eventually, you'll find some Chaos Pyromancy elsewhere, and Laurentius will ask where you found it. If you tell him, he runs off to Blight Town and goes hollow. There's not even a reward!
Also from fallout 4 is Preston's side quests. Just because they never stop and I still have a twitch every time I hear him say "Another settlement needs your help".
And that's why you never enter that museum in the first place, let that raider shout at the door for eternity keeping Preston shut up:ed and away from the Commonwealth.
I would argue that you should never finish "The Beard Makes the Man" in Borderlands 2. You get access to probably the best gun in the game for utility, the Grogg Nozzle, during that quest. If you finish it, you lose the gun. The gun was temporarily lootable years ago, but nowadays the only legitimate way to keep it is to never finish that quest.
Um, what about Lautrec in Dark Souls. That's a side-quest that beginners often fall for and it can really fuck your game up for a while. That should definitely be on here. He will literally destroy your main save point and you won't be able to upgrade your main healing item, which you absolutely need. You have to perform a really cryptic task in order to get a soul back and that's after the halfway point of the game. And you could get screwed out of one of the best items in the game, FAP ring I say this might be one of the most crippling things that could happen to new players, especially in a notoriously hard game
I mean to be fair the church bonfire is like 45 seconds away from firelink, theres 2 other npcs that can upgrade the estus, and the task you need to do isn't really that cryptic considering the game prompts you to do it, plus you get the ring of favor and protection no matter which way you kill him, so all in all the whole thing with lautrec isn't really all that bad, and if you kill him before he kills Anastasia you lose access to his armor.
The LIMB Clinic quest is absolutely genius. Like your enemies are all people who own these augmentations in some form or fashion so of course they know to exploit the fact you have paid into their service.
In the original Dark Souls one of the characters you meet is Siegmeyer of Catarina a knight who wears a suit of armor resembling an onion, if the player chooses to fully complete his side quest then they will repeatedly intervene on his behalf as a result he ends up losing faith in his skills as an adventurer, goes hollow and has to be put down by his own daughter.
Yeah, I ended up letting him get killed down in Lost Izalith. I thought he'd appreciate a heroic death getting to "save" a friend rather than going hollow and putting poor Sieglinde through that. In the future I might just not ever talk to him. He certainly brightens up the DS experience, but I'd rather he wander off in search of other adventures.
@@VolvoxSocks No, the only way to save Siegmeyer is to never talk to him. He can survive the encounter, and then he'll go hollow and Sieglinde has to kjll him, down in Ash Lake. Kinder to let the chaos eaters get him, IMO.
@@cozy_kelpie He has 3 endings. 1. Dies fighting. 2. Survives the fight and goes hollow in Ash Lake. 3. Chosen Undead kills all the chaos eaters without his help, he survives.
I... didn't know you could use the skeleton key I always finish the last part of this quest line super fast because I really like it, I never thought to use the skeleton key on any other door
just like you i LOVE awkward Travis, so much so i used a mod to revert him to his awkward self after his quest finished. quest saved. another quest that makes you wonder if you actually wanna start/finish it or not is letting ghouls move into Tenpenny Tower. you could actually pick a number of quests from Fallout 3 that'll easily fit this video list, but that one stuck with me because of how surprised i was first time ever doing that quest and finding all the people you convinced to let ghouls move in murdered by them and it was all your fault, as much as all other quests are.
Skyrim's mystic tuning gloves from a quest in The College of Winterhold, makes your magicka regenerate while holding spells and p/s spells are basically free, albeit only for a limited time, and you can only have this ability three times. But I guess it's essentially built into the quest so I'm unsure if this counts.
Yeah there's a lot of side quests I didn't finish just because I didn't want to lose a neat\op follower. Or because the quest follower didn't count as a follower\pet so I could have an extra ally on my side if he was a decent fighter. A lot of Bethesda games come to mind and a few older games I forgot their names...
Another Skyrim one is A Daedra's Best Friend. Finishing the quest means that you lose an immortal follower that doesn't take up either your pet or companion slot.
The whole Church questline from Disco Elysium. It's a fun enough series of quests and gets you into some cool areas of the game you might not see otherwise, but the right skill checks and knowing what the Pale is means that you are going to have a sense of existential dread hanging over you for the rest of the playthrough.
plus, it includes the game's most bizarre skill check (in a game in which you can intimidate a box into being opened and may be unable to see the entry to a rich guy's secret room because he's so rich he warps reality) in which, if you fail to muster up the ability to dance good, you instead call your trusty partner a racial slur
The thing with the Star Ocean side quest is that in order to activate the last scene with Filia, which in turn removes the final boss's limiter, is that you have to get to the final save point in the final dungeon. You can't remove the boss's limiter without getting one screen transition from the last fight and then backtracking through a large final dungeon, with random encounters, and no shortcuts. Additionally, you have to enter the first town in the world via the Private Action prompt, which you would normally have no reason to do so, as there's almost never any Private Action events after your first visit to a town. The intention was that players use the final save point, beat the game, and then reload their data to explore the "post game" content. Such as the side quest that allows you to go back to the first world, but with the airship you didn't have, and access the secret (and hard) bonus dungeon. Indalecio Limiter Off was supposed to be a post game superboss. It's just that if you do everything you weren't supposed to, you can make it a lot harder on yourself. You can still get to the previously mentioned bonus dungeon and gear up/grind to make it more manageable at least.
Fun fact I did this by accident first time I just said o well I guess I should finally finish the game now .....and why is this boss so hard looked it up.....o....son of A B****
@@tartagilia2448 Another fun fact, I discovered quite accidentally that this boss fight is quite easy if you keep launching the enemy airborne, one easy way to do this is to take manual control of Rena and just use her auto attacks.
Skippy is actually a reference to an AI in a book series. It's expeditionary Force by Craig Alanson. The Skippy AI spends the entire series talking about how disgusting and what stupid monkeys humans are.
Star Ocean 2 is one of my all time favorite games, pretty awesome to see it getting some love on a list. I would always do the sidequest to unlock the limiter, though I do feel bad she dies, I've got to beat the final boss at his strongest, especially on 4D.
Star ocean 2 was my childhood game. The music alone gives me goosebumbs everytime I hear it. I am sad they removed everything that was lovable about second story for the later games in the series.
I know it would have made the list too Bethesda heavy but what about the mages guild side quest in oblivion. Takes out pretty much the only characters in the game with actual personalities when the Bruma guild gets hit. That one destroyed me!
The other Skyrim quest I never finished with some characters was the one with the Daedric doggo. I mean, if you're an archer or a squishy mage WHY would you give up on this nice unkillable tank that's also low enough to the ground to not get in the way of shooting or casting as much as the human companions sometime do ? Only problem with him is some weird aggro in a few situations where NPCs would otherwise not defaut to hostile. And maybe pushing you off a few cliffs :D
To get the best nightingale armor set you need to be at least level 40 and that amulet that you get at the end also is leveled . By that time one i have opened enough locks to make my lockpicking skill legendary.
Greatest game ever. It had more side quests and secrets than skyrim, and the ways to unlock stuff was kept hidden (unless you read the strategy guide which was more an encyclopedia) so if you didnt cheat and read the guide, you could play a dozen times and never have the slightest clue how much you missed because so many things would, for example, revolve around actions taken, or not, in those private moments at specific times and even in specific orders. Its is without a doubt my favorite non final fantasy rpg game ever.
@@s0ph053 You should try it if you can find it, Matey. The game has wonderfully complex characters and boasts over 90 endings you can unlock. Not to mention a whole third of the game stays hidden as bonus content unless you go out of your way to use everything you learned in a previous playthrough.
I remember playing Deus ex and forgetting to go to the limb clinic, which is funny cos I was doing a no aug run and just used a grenade launcher on the boss instead so it didn't even matter
I remember playing it and when suddenly all started to get glitches with their implants, I was "This is sus as heck" and specifically avoided that visit. Was fun to see her face later when she tried to "switch me off" and was like "Oops, that didn't work".
I was reading all the emails and other documents on my first playthrough. They made it quite clear that there was something nefarious going on with the biochip.
I miss Skippy, didn't know it was gonna switch an lock on me so I obviously picked the murder hobo mode, after he switched to non lethal I was fine with getting rid of it, when I start NG+ I won't make the same mistake again
If you do a commenters' edition, try adding "The Beard Makes the Man" from Borderlands 2. Complete that quest and you lose out on one of the game's best weapons, The Grog Nozzle.
“Show him what a bad idea it is to cross a thieves guild member who also happens to be the archmage of the college of winterhold and the head of the dark brotherhood.” You seem to have forgotten the whole “and just so happens to be the almighty Dragonborn, slayer of Alduin.”
Id add from Borderlands 2, in Tiny Tina's Dlc, there is a quest called "The Beard Makes The Man", in it you get a weapon called the "Grog Nozzel", and is the best weapon in the game for healing yourself and can be kept so long as you don't complete the quest.
When was the last time you were ever in danger of running out of lockpicks in Skyrim, though? Especially considering the game encourages you to play like a compulsive hoarder.
Frankly, kept the damn thing once just for the achievement. Can't believe someone would suck so bad with the lock pick skill actually to run out of picks...
Just once at the start of my first play through. Had a hard or very hard pair of locks I wanted to bust for some. Uhh. Gems maybe? Been a while. Only had like 7 picks or something. But I agree with your sentiment. They are not rare
Fallout 76 has damaged me beyond repair. At 10:19, I tuned everyone and everything out and just found myself saying: "Grab the fan. Grab the fan! GRAB THE FAN! WHY AREN'T YOU GRABBING THE FAN?!"
In Deus Ex, if you pay attention, and take you time to find all of the various computer and data. You figure out that you shouldn’t get that upgrade. One of the benefits of being a completionist.
Yeah but here the thing, if you are a completionist, you want to get that upgrade jsut to see what content that will unlock. that's what I did, personally, even if it was obviously fishy, I though it'd give some extra dialogue, mayeb a quest, sme character moments of adam jensen being called an idiot... Didn't expect it'd just mecanically make a an already hard boss fight harder.
Yeah, I always found it super fishy. Everyone is getting thes software issues, even someone who's newly aged like Adam? Very fishy, I didn't trust it so didn't get the upgrade. Was super satisfying to get that bitches "wait what?" Expression when nothing happened. XD
I feel like with the thieves guild quest line if you walk out and don’t return it you should be tagged as a traitor too and have thieves guild members occasionally hunt you down to try to get the key back
Skeleton Key was a bad example imo. You can just level up your lockpicking to get the unbreakable lockpicks perk and be able to actually become guild master of the thieves guild. I think the Paarthurnax quest woulda been a better choice.
"Stealing Independence" from Fallout 3 loses you, on completion, the services of Sydney, AKA the best non-companion companion in the game, since she has an actual personality. NV and 4 both structure their followers on her and not the default F3 companions.
@@NewPaulActs17 The last few times I've played the game it's through A Tale of Two Wastelands, which is a New Vegas mod (it basically converts Fallout 3 and its expansions into expansions for New Vegas). Since New Vegas has better combat it's much easier to keep her alive. I just like that she has her own loyalty quest despite not being an actual party member, which is more than Bethesda did for any of the actual followers.
In borderlands, there was the “check up on TK Baha” quest that still hurts me to this day. The details are exact, you get the quest, when you go to ,our friend, Baha’s shack near Fyrestone, you don’t find him on his chair relaxing, instead you are horrified by the sight of TK hung by his leg cold dead in his own shack with psychos that attack you as you see his hanging corpse. That is a quest you should never take or finish. Period.
"Tenpenny Tower" in Fallout 3. Either you murder the ghouls holed up in the nearby metro station, unleash a horde of feral ghouls on the tower's residents, or arrange for the sentient ghouls to peacefully move in , only for them to backstab the residents later.
By the time I got to finishing the Thieves' Guild quest in Skyrim, my Lockpicking skill was so high and I had so many lockpicks that I didn't need the skeleton key. I WAS the skeleton key.
I just quick saved before locks
There's a perk for unbreakable picks anyway.
and there's not even that many uses for 'good' lockpicking anyway. one major trouble with the loot on games like this is, once you've got 'da best' shit, there's not really a need to open a container pretty much ever again. not much worth buying then, no point lugging heavy shit back to shops.
even some doors that might b more useful to get through, not a big deal. lockpicking's pretty easy. like 2/3rds i can pick a lock without moving the lockpick more than 3 times anyway.
The skeleton key doesn't just give you an unbreakable lockpick. It raises all of your stats by 10 and increases your HP, stamina, and Magicka.
@@SolomonCaineReaper you mean skills? well, fair enough then.
I hate being railroaded. That RDR quest gives you no option to back out or find some other solution once you start getting more info: the conversation in the bar inevitably leads to the duel, shooting to disarm results in Marston eating a bullet, and you never get the choice to just hand Clara $200 of your own without the confrontation, despite Marston having a fully-upgraded Deadeye skill and likely rolling with thousands in cash by the time he can get to Blackwater. It's just "Haha, sucker - that'll teach _you_ to take pity on people sobbing in church!"
You don't even get a cool hat for it.
I don’t remember how many times I redid that duel trying to disarm the poor bastard. Really hated that you had to kill him.
It's bad writing, especially considering that most of the other quests in the game where you're a bastard require you to choose bastardry or have failed to investigate other options and taken the straightforward path. Here, they actively remove options other quests have and a game mechanic that exists everywhere else specifically so you have to be a murderer for a grifter.
I feel you on being railroaded into a decision. That's one thing Witcher 3 did really well to avoid. There were so many quests that allowed you to investigate the situation & compare to what was said by the quest giver and come to your own conclusion.
That's something I really hate about mission design. Sometimes you figure out that you shouldn't do something but you're railroaded into it =/
Ain't no hat for that. - Robin Thicke
The other reason not to complete the Skippy quest is that it's one of the unique guns you can display on V's weapon wall in their apartment, so you'll never be able to complete the display without it.
What if you put skippy on your wall and then go and finish quest,will you still have gun because it’s not in your inventory ?
I thought you could keep the weapon when you finished the quest
It’s just wiped clean of skippy’s ai
But Skippy won't be displayed if you say you'll return him to Regina. The only way to display him on the wall in V's apartment is to select "I think I'll just keep you". He'll yell at you from time to time, but at least now you can add him to your prestigious weapon collection for all (or just you) to see.
And reason #1 to avoid completing the Skippy questline:
Talking weapons, like most other talking things, always mean trouble. Isn't it enough that we have bathroom scales that tell us our weight, cars which tell us the lights are still on, fridges that tell us to close the door properly, and soap dispensers that tell us to kill the neighbor family???
@@achtsekundenfurz7876 What was that last thing again?
I remember when I first completed Travis' quest. I turned the radio on and he thanked me for helping him and then immediately after he forgot who I was and to be on the lookout for me for I was presumed dangerous. Gotta love Bethesda.
10/10 world building and emersion
Don’t forget the thieves guild quest line where sneaking isn’t a requirement. You can wantonly kill on the job.
@@ScrewedUpMusic - world building and emerging from water??
Well, he's confident enough now to stab you in the back.
I do!?
The ultimate example of this that takes it to a ludicrous extreme is in Fallen London, the browser game that Sunless Sea and Sunless Skies are based off. There's a side quest called "Seeking the Name" that the devs have explicitly called an experiment into how far players will go to complete it. It requires you to make it pretty far into the game and then destroy pretty much everything you have. Sacrifice your main plotline, kill your spouse, cut off your character's head. Completing the quest literally bricks your account, and yet several people have done it.
Never heard of that one before, sounds crazy.
wait it bricks your account ? jeez i kept seeing references to that quest while perusing the wiki during my sunless skies playthrough and i made a FL account just to see what all the hype of it was about, guess ill put that off for a bit
That does sound like something the devs of FL would create...
Did it. Worth it. If you're into the lore, it is extremely interesting and actually has several distinct outcomes. All still account ruining, but different. Alts recommended.
@@LieutenantScythe Yeah, I think the devs just really know their audience.
A cool trick you can do with the skeleton key is use it at the beginning when your lockpicking is low, to boost your lockpicking skill all the way until you can get the unbreakable perk and then complete the quest.
Too many perk points wasted. Alternatively you could just get good at lockpicking. Even at level 50 in lockpicking without any perks you can easily unlock master level locks. And lockpicks are really easy to find unless you're playing modded and deliberately made them harder to find.
Honestly, with a bit of patience and gentle touch, along with a good amount of lockpicks, master locks are doable at lvl 15. I've done it many times.
@@adityanadgauda You can get many perk points by leveling alchemy with potion crafting and then making alchemy legendary to set it back to level 15. Though it only works when having the Dawnguard DLC as far as I know since that added the legendary perk trees.
@@adityanadgauda wasted? You do realize with the special edition (all dlcs) you can make skills legendary as many times as you want and have all points in all skills and HUNDREDS of points left over no skill points are ever wasted
@@Dovah_Slayer yeah but it's too much fkin work and i hate power levelling in normal play throughs. If I was role-playing a thief, i would definitely put some points into the skill tree.
I was hoping that "The beard makes the man" side quest from Borderlands 2 would be on this list, because having it active means you can use the Grog Nozzle which is the best enemy de-buffing/self healing weapon in the game and because its a quest item it doesn't take up inventory space
I was thinking the "kill yourself" quest, in which you have to kill yourself, or not.
My friend never finished that Bonerfart quests at the start of the game
Yh the only one i could think of is the doctors order mission from bl2 so you get the loot midgets
Aww i literally clicked on this video just for that
Same thing I was thinking maybe it’ll be in part 2
"the wronged woman" is such a clever title for that side mission, because by the end of it there is still a woman who was wronged
One thing i learned from rockstar is no mission is ever as it seems
Shame the mission itself wasn't as clever.
why don't i have the option to give her 200 myself?
Yeah i know right ,who cares about the husband got shot for nothing , the woman is wronged.
@@SaintSarcasm over 5 years since I played RDR1 and I'm still traumatized by that guy who wanted flowers for his wife... Who's dead and guess what, not buried.
I’m surprised they didn’t mention the “Man’s best friend” quest in Skyrim. You basically get an extra companion that’s also immortal. The dog is a beast in a fight and if your conjuring skills are high enough, you can summon two atronocs.
So, there’s you, your follower, the, dog and two conjured assistants totaling 4 extra aides to assist you in battle. Start the dog quest but don’t finish it, you’ll lose him afterwards and he’s very useful.
He does ruin your sneak skill though. If he’s around, you’re always detected. If you tell him to stop following you, you can go get him in the quest cave, just don’t talk to the statue
like what people say, the more the merrier. the more hands on the fight, the faster it ends.
I did that for awhile but the barking drove me crazy
Daedra's best friend*
If you make it far enough into the quest you also get the rueful axe, an extremely strong two handed axe, if that's the build you're running. If you're running a conjurer build then you basically have four followers considering thats the only quest you've half-finished.
I hate having followers. Reminds me of every time I'm driving and the only other car on the road is that jerk tailgating me because I'm doing the speed limit.
Serana can also do a dead thrall.
Lockpicks are so common in Skyrim that losing the skeleton key never seemed like that big of a deal to me. The one side quest I've never completed on any playthrough however would be Paarthurnax.
Not to mention there's literally a perk that does the same thing too.
@@darkhole333 was going to say that and seeing as how I maxed out my lockpick skill, reset it and maxed it out again on the practice locks the only use for it would be if you could use it to bypass "claw locks" or other things you can't normally just pick like somehow mercer could.
Plus there's the fact that if you're that far into the Thieves Guild quest (and maybe the Dark Brotherhood like he mentioned) you should already be able to pick almost any lock without thought...especially if you've already got the perk that does the exact same thing. Only way I can imagine it being useful is if you immediately sprint to the Thieves Guild and do literally no other quests, even then you should have pretty good lockpicking.
....long live Paarthurnax
I have a mod installed that lets me give Delphine the middle finger and say no, removing the quest.
When I saw Skyrim mentioned, I was actually expecting the Paarthunax sidequest, not the Skeleton Key one. Fun fact: At Lockpicking Lv.100 you can make ordinary lockpicks unbreakable too, so the Skeleton Key isn't _completely_ unique here.
If you've got experience in lockpicking in the game, you can literally open any lock no matter how difficult without any perks in the lockpick skill tree because you already have a knack for how the system works. Also you can just buy lockpicks for cheap and have as many tries (chances to gain experience in lockpicking) as possible. Breaking a lockpick gives experience.
@@johnlucas2838 yeah I've opened master locks at the start
It's also kinda weird that people in Skyrim able to process magical ingots, ancient artifact and even dragon bone, a material recently introduced to the world. But they can't make sturdy lockpick. Skeleton Key is essentially just lockpick made by Germans
Lockpicking isn't that hard and Since lockpicks have no weight you can have as many as you want.
Backstabbing a dragon ally just because...he's a dragon is a far more motivating factor than keeping an insignificant key when I already have the unbreakable locking skill.
Shoutout to one of the sidequests in Elder Scrolls Oblivion, where the Arena champion asks you to find proof of his apparently noble lineage, only for it to turn out that he's actually the offspring of a vampire. He's so devastated by this news that, when it comes time to fight him for his title, he's completely lost all will to fight back and just stands there and lets you kill him. And just to drive the point home, although there are no other repercussions for killing him, doing so actually counts as murdering an innocent person in order to kick off the Dark Brotherhood questline.
Also a good idea (since I always do the arena first to get gold and exp early on) is to farm skill levels with him. Load up with multiple Warhammers or claymores from the blood works, grab some repair hammers, and right before you walk up to the arena you turn the difficulty to maximum. It takes forever to chop him down and his voice lines get old, but you can get your combat skills up high early on by doing this.
Sam Blackwood a better more reliable and marco leveling convenient way is to use the peryite followers since they’re immortal anyways… this works too though.
@@samblackwood4525 You forgot to have a spell that heals target on touch. That way you'll technically be able to grind unarmed, destruction and restoration to 100, while weapon skills would go as far as many blacksmith hammers you've got on your person.
"The beard makes the man" side quest from Borderlands 2 dlc Tiny Tina's assault on dragon keep is a great example of this. Not completing the quest grants you infinite access to the "grog nozzle" aka the best slag AND healing weapon in the game.
Was expecting the Grog to appear on this list, was surprised when BL2 didn't show up in the spoiler warnings.
I think the quest “Paarthurnax” is a more fitting example for Skyrim. Once you get it your options are either keep it in your quest log forever, or kill the noble philosopher dragon who has been nothing but helpful and has never done anything wrong. Your reward? Some generic randomized side quests for The Blades, I think? I honestly don’t know because I’ve never done it. It’s so worthless, in fact, that one of the earliest Skyrim mods is one that just gives you the option to decline it.
The blades reward is basically random quests to dragon roosts to kill dragons.
I prefer the mod where you give Delphine and Esbern a well deserved dressing down for daring to demand the Dragonborn kill Paarthurnax just to keep getting verbal support from the Blades.
Well... Actually.... He is a wanted "war criminal" from both sides.
As Alduin hates him for teaching humans the dragon language, leading to the Thu'um dragorend and the Blades knows he was Alduin right hand before that.
However, if I not wrong, he did spend 2 thousands years just at the top of a mountain doing pretty much nothing besides philosophy.
Also, he only attacks in self defense after being assaulted and is totally fine with the punishment the blades what for him.
Meaning a powerful player can kill him without any type of resistance whatsoever.
Don't ask how I know, it didn't happen... Again.
Agreed. We should get the option to kill Delphine and Esbern instead as they are both utterly useless at that point.
Tamriel doesn't even need the Blade anyway. They are just obsolete.
I still have a completely unreasonable dislike of Max Von Sydow because of that.
In my first play through of Deus Ex I was very close to taking that upgrade, but something about it felt too 'convenient' and my suspicious conspiracy-theory skepticism made me avoid it. When the conspiracy was revealed I was grinning ear-to-ear when the alternative cutscene had the control attempt fail.
Yeah, if you've been paying attention to the plot to that point I think it's telegraphed quite well, but if you're the kind of person who skips dialogue and ignores lore dumps you might not see it coming.
Ahahahaha yes. I too couldn't pin down why exactly I didn't trust the update. But I had a sneaking suspicion that Conspiracy Bullshit was afoot, and avoided it.
My friend, who was playing through the game at the same time, went for the update. I laughed so hard when he told me what a bad idea it was.
@@tbotalpha8133 That and the fact that the chip was mass-produced by _Tai Yong Medical._
@@Raxiel497 Yeah, I thought it was fucking obvious, but, considering that there are narrative-skippers, I can see how that could have been missed :Ü™
Same here. The original Deus Ex taught me to listen to and read everything just in case there was something that could help. Isn't that right, Flatlander Woman?
One you missed, In RDR Undead Nightmare, never finish the Bigfoot killing quest. If you accept it then do nothing there's now just bigfoots in the world. That's a better world.
"Shoot me human, I'm the last of my kind".
@@justingarlinghouse4402 isildur's "...no."
Wait what did I miss? I never played that dlc with zombies and now there's bigfoot?!?
@@patrickmarsh2538 John Marston does a genocide
@@Feasco Again. (Remember you wiped out the plains buffalo for an achievement in the main game).
Honerable mention to the "a beard makes the man" side quest from the tiny Tina dlc for Borderlands 2, while the mission is active you get to use what is considered to be one of the best pistols in the game "the grog nozzle", turning the completed mission in removes the gun from your inventory.
I was gonna come make this honorable mention
my thoughts exactly
thow there are the ones from the loot hunt
Came here to say this
That one's overrated, The Name Game should never be finished :)
@@massawassa115 came here to say this
Another fun one is the Bullymong research quest in Borderlands 2, where Hammerlocke decides to call them different things, and the game/UI changes the names to match. If you get to the last stretch, and then never finish it, the game will just keep labeling them as "Bonerfarts." And theres nothing quite as Borderlands as fighting a Badass Bonerfart.
Bl2 also has the beard makes the man quest in which you get the grog nozzle
@@killikilliqwe I’m surprised this wasn’t mentioned more, it’s a huge part in a lot of Salvador builds.
@@hertz_5412 it's the best healing gun in the game and it's not farmable (at least if you don't do the limited events)
@@TheyCallMeDio yeah i commented this last time this video came up for me, no way that quest odesn't earn a spot with how ridiculous the grog nozzle is
@@l3ftie578 oh oh and also the Doctor's Orders mission that can spawn 4 loot mıdgets. Most of my legendaries came from them
Thought you were going to talk about how you “have to” kill Paarthurnax in Skyrim. I’d never do that to my big lizard buddy. His voice is too good to be silenced.
Especially since it's Charles Martinez providing the voice. Literally Mario as a dragon!
Huh...almost like an omen to both the port of Skyrim to the Switch and the inclusion of the Lord of Lightning in Odyssey. I wonder... (ponders)
Who knows if he’s even gotten that far, he’s said he has never beaten the main quest
I think they didn’t because it’s a main quest but I also thought they were gonna mention it. I can get over the Skeleton Key but when I have to get a mod just to keep my dragon-fairy god mother alive… I might as well consider the “main quest” of Skyrim just a really long side quest.
Edited because I can’t type properly while enthusiastic. Also, someone corrected the fact that the Blades is optional, I just intertwined the main quest line and the Blades because of “The Horn of Jurgen Windcaller.”
Yes same!
@@caffein8dfalcon I'm reasonably certain that the Blades' questline is optional.
The quest to become the arch mage of Winterhold was kind of hilarious in my run because my character did not even have enough mana to do the spell I needed to qualify without having to wear a special helmet. It was fun hearing them marvel at my magical powers when my greatest trick consists of cutting draugr in half with my giant greatsword.
Intelligence 1. Me archmage. Me make magick.
Just fus ro dah the entrance lady
@@bubblemonkeys shouting is a valid option if you go far enough in the main quest.
"This guy's an amazing spellcaster! Why he's so skilled with Illusion magic, if I didn't know better, I'd just think he was some brute with a big sword!"
That's because Skyrim is dumbed down. In Morrowind, you can't progress in the mages guild just by doing quests. You have to actually have meet certain skill checks before you will be promoted.
Honorable mention to “The Beard Makes the Man” in Borderlands 2. The Grog Nozzle pistol you receive to complete the quest is absolutely insane for the absurd self-healing it gives, as well as turning almost any enemy into a threat about as dangerous as a paper cut.
Glad you mentioned that one. Duel welded as the gunzerker makes you unkillable.
How is the grognozzle not in this video, you kinda need to have it for a number of character builds in the OP levels.
And here I was thinking about The Bane... *"RELOADING!"*
What about the Dr orders quests for the loot bots, or am I mixing it up with a different quest
Came here to find grog!!!
In Elder Scrolls IV Oblivion, there is an immensely powerful one handed sword called Umbra. You can get this while doing the quest for Daedric Prince Clavicus Vile. You can return to the shrine and return it or keep it--- unfortunately the prize is either the ugly Masque of Clavicus Vile or the Umbra Sword that is no longer a quest item and now weighs a MASSIVE 45 weight. The best choice here is to never go back to the shrine and you have a powerful sword that is weightless.
Or summon weapon, use repair to repair beyond max and then drop summoned weapon and have a weightless weapon. Repeat for all weapons and armor.
There's a very similar situation with the quest When The Vow Breaks. All you have to do is go to a dungeon, kill some dude, and you get the best mace in the game. Unfortunately to complete the quest you have to give up a weightless mace with a base damage of 24 (if you're level 20+), does 20 points of shock damage AND makes your opponent 35% weaker to shock.
I take the masque for the speech and selling boosts early on lol
I've played through Oblivion four times now and I've never returned Umbra lol my favorite video game sword of all time
@@sgtgasmask It's a tie between Umbra, Makoto, and Frostmorne for me.
You missed the Borderlands 2 side quest, "The Beard Makes The Man", where you get the incredibly unbalanced, even for Borderlands 2, "Grog Nozzle". If you turn the quest in you lose the gun. It is so good it is a crucial part of most of the game's meta strategy around speed running and endgame raiding builds.
Completely agree, I was really expecting this in the video. Compared to wronged women, or confidence man it actually makes the game easier to not complete the quest and actually requires you not to finish it unlike the others which sound like you shouldn't start at all if that's the result you want.
Gunzerking with it in one hand on Salvador and a good weapon, such as the Unkempt Harold, in the other made soloing end game content a breeze.
For people who haven't played BL2 and have no context - Grog Nozzle have a leeching effect when weapon is active. Any damage you deal to enemies, comes back to you in form of health, 65% of what damage you just dealt. Be it via gun itself, elemental damage or by quickly swapping from another weapon. Makes you go through some of the raid bosses with no issue at all.
Additionally, it makes you "drunk" at random, which makes you shoot multiple bullets/projectiles at once, for the same cost of ammo your weapon needs.
Thing is hella broken.
@@CallMeElwis94 thank you, I never did get far in the game (I should fix that at some point)
45 seconds in and I didn't see BL2 logo appear. Immediately went to comments to say this. Was rather happy to see someone beat me to it.
Personally, I like the Confidence Man quest, because it gives me a chance to actually see the positive impact my actions have had firsthand.
also i think he sounds pretty cool and fun after he gets his confidence
Same! Im not going to lie though. I had no idea the water tank boy took over for him if he was dead. Slightly funny to me.
Worst thing eliminated from the fallout series...seeing your decisions have an impact on the world around you.😢
Yeah they missed the mark on that one.
@@yosefyonin6824 Yeah I couldn't disagree with this video more, DCR is absolutely agonizing to listen to until you help this dude out
No see what you do is you go to the last part of Confidence Man, meet Travis at the brewery, and then never go in. Travis will follow you for the rest of the game and you can reverse-pickpocket weapons onto him- he might even pick up a minigun or steal some power armor. One time I saw him steal the Nuka-World power armor that can only be unlocked by finding all the star cores. He's a total badass companion.
I have got to try that, if only for awhile. It would be worth the laughs.
@@adamndirtyape I saw it happen during a stream. It was amazing.
Once I was trying to get the Nuka-World power armour & some random NPC took it through the display case and I couldn’t take it back because the NPC wouldn’t take it off
@@mayoactual2065 Pickpocket the fusion core.
@@Hodgman510 lol. I read your comment as “Frogblast the vent-core”.
Showing my age as a gamer…
I remember an old PC game called Dark Stone where there was a starving village that tasked you to get the horn of plenty, but keeping the horn and never finishing the side quest would let you have unlimited food, a great way to save ever needing to waste money or your very limited inventory space.
what happens to the starving village though
@@Mr_Spaghetti what do you think?
I Loved Darkstone As A Kid The Horn Of Plenty Made Food Worthless lol
@@Mr_Spaghetti nothing, they just wait for the Horn. But if you don't complete the quest, you are unable to access the last level. It's a simple thing, just hand over the horn at any time and its done. In short, darkstone is a diablo clone.
@@stargazer1998 either they starved or there were no consequences, depending on how good the game is. unfortunately it sounds like it’s the latter
16:17 As a cybersecurity professional I would like to remind everyone to always upgrade software. The majority of software updates are just bugfixes and security updates.
That sounds like something someone trying to control a robot body would say
R/wooosh
sus
IRL hacks take advantage of someone not patching a vulnerability
No, the real lesson is to always backup your system state before you upgrade, so you can rollback your system in case of buggy updates. Heck, just routinely and automatically backup your system because sometimes things break unexpectedly. I've had to do that several times because I'm literally cursed. I'm serious, I'm experiencing non-deterministic system behaviour on a somewhat regular basis and some of the fixes I had to implement are in the category "This should not work. At all. While at the same time the problem should be perfect, but somehow is wrong." :Ü™
The thing that bugs me about confident Travis is that some of his dialogue still makes it sound like he never met the vault dweller, despite it being literally impossible for Travis to become confident without your help. I guess it’s possible he never put two and two together. Regardless, I always do Confidence Man ASAP.
To be fair...the fact your the vault dweller never comes up during that quest
well he calls himself Travis "lonely" Miles for a reason though xD
Correction: The Vault Dweller is the protagonist of Fallout 1. The protagonist of FO4 is the Lone Survivor. The Chosen One is from FO2, the Lone Wanderer from FO3 and the Courier from FONV.
@@AgusSkywalker You must be fun at parties. Notice I didn't capitalize it. If you dwelled in a vault, you are a vault dweller. Nobody is going to think I was referring to Travis talking about the protagonist of Fallout 1.
Well, it's called "Confidence Man" not "Intelligent Man"...
Unconfident Travis has possibly the funniest bit of Audio in the game, which begins with the sounds of him accidentally knocking things over in the studio, cutting off his sentence followed by screaming "WHYYY DO THESE THINGS KEEP MOVING!?!?"
"...because I move them.... and then I forget"
Barbas and Farkus are radiant quest followers, meaning they will accompany you until their quests are finished, even if you already have a follower. Now, if you choose to be a werewolf and choose Aela as your follower, you will have what I call the “Canine Crew” party. What I like most about it is it doesn’t use glitches or unrealistic exploits to utilize. Just what this video implies. Don’t finish Barbas’s or Farkus’s quests.
I'm glad someone else is honest about playing Skyrim for hundreds of hours yet not completing the main story.
I'm glad I'm not alone.
That's true to me in every RPG. I mean I do finish the main mission eventually, but only after I've done ever single side mission, literally when only thing left in the whole game is the main mission. And even then I usually still explore the world, in hopes that I find something on the side. In a way ironic, for example in Witcher 3 - "Have to find Ciri and fast, to save her from the Wild Hunt! But first, I'll see this side mission. And that one. And those over there on other continent too. And then this and...". Or Fallout 4 - "Have to find and save my child! But first I'll go there, then over there, then do this, then travel over there and..". Eh, what can I say, I love RPG's, big open worlds, exploration, side and additional missions.
250 hours, barely met the jarl
you’re not missing much LMAO
the one thing you’re missing out on is the ending location which i thought was pretty cool
No one has ever completed the skyrim main quest
@@sabbathjackal so that's what's actually written on the Elder Scrolls... The prophecy that one day someone will finish the game
"The Beard Makes the Man" in Borderlands 2 gives you the Grog Nozzle, arguably the best utility item in the entire game without exploiting it. It gives you by 65% of all damage done as long as the gun is in your hand, none of the damage has to be from the gun itself. But when exploiting it you can make yourself drunk using the gun, swap to another weapon quickly and get at least 4 more projectiles. When you finish the quest, instead of keeping this amazing piece of gear you get some XP and some cash.
Came here to say this, it’s almost necessary in true vault hunter and when you get to OP levels based because the importance of slag. For better or worse
Thank u for mentioning, it is truly the top example of a quest u should never finish always a shame when u reset your story u have to speed run the dlc to get it again
bonerfarts tho
@@TyTy-tl1qb I loved that quest and the moment hammerlock exasperated says boner farts in his accent.
Doctors Orders for the loot midget farm too
The Skeleton Key is weird, they build it up as this powerful mystical artifact that can open literally anything, including stuff that can only be figuratively unlocked like potential, and yet the Dragonborn can only use it as an unbreakable lockpick
I thought this exactly when I first did the thieves guild quest line
The dragonborn already has infinite potential so that wouldn't do anything for them
@@tornadotaylor8956well not exactly, it would allow them to unlock that infinite potential. It’s done for gameplay balancing because becoming the incarnate of a god would be a little broken lol
Perhaps that's because the Dragonborn only knows that it's an unbreakable pick? Often in fantasy, it takes either direct knowledge of the properties of the item (through research, questioning other owners, or asking the original creator) or fiddling about with the item to maybe figure something out (sometimes the item itself has a clue involved (carved flames, one scorched end, specific sigils, etc.), but it's not always guaranteed).
I like the Travis quest on fallout 4. I hated hearing him struggle so I wanted to make it where he can be more confident on the radio
I agree. I really enjoyed the quest. I'll admit, I was saddened by the fact that things didn't work out with him and the girl he liked, but everything else was great.
I really don’t enjoy hearing him struggling. Makes it unbearable to listen to.
I felt so bad for him, I actively waited for the quest to be available. It’s my favorite quest :)
@@KimberlyKjellberg I mean, when you're a radio speaker you do need to be confident otherwise your listeners will want you to be replaced, the ONLY reason this quest was on this list is because of personal opinion, and very clearly an opinion that's in the minority likely the same with the skeleton key item.
Me too
“The Beard Makes The Man” and “Doctor’s Orders” from Borderlands 2. The first one gives you the Grog Nozzle, which is a very good slag weapon, and the second one has a glitch that almost always spawns one to four loot midgets in the Hyperion Exploitation Preserve. And if you don’t know, loot midgets are a very effective (and rare) way of getting good loot.
Adding to this that the Grog is also the best healing weapon in BL2 (I think), doing 2-4x more healing than anything else
@@rowplatts not even! All the other weapons that can heal are really low, the highesr not including the grog nuzzle heals for 12% of the damage done (doesn't have ti be by just the gun), but the grog nuzzle? It heals a whopping 65% of damage done! Not to mention the drunk effect which adds to your projectile count which means double the potential damage for even more heals
That’s what I was thinking!
Hehe funny number
like number 69
Absolutely going to third, fourth, and fifth this. "The Beard Makes the Man" giving you the Grog Nozzle is so insanely useful in BL2 that I'll hold on to that on every single character. Ruin Maya with it is a personal favorite of mine.
Skippy is my favourite sidearm in the game because you don't need a smart link for him to work. Also, he's very entertaining.
Bum bum be-dum bum bum be-dum bum...
also his damage automatically levels up with your character
I wasn't a massive fan of him. But the only playthrough I ever did was a stealth sniper leaning on Overwatch. I used Widowmaker as a mid-range weapon, and mantis blades in close. My defenses were complete crap, so if I was ever in a situation where Skippy mattered much, I was either so far over their level it didn't matter, or I was about to get myself killed in 3 shots. My defense is just being in a different zip code with a sniper rifle.
Edit : by the end of that playthrough, I got my Overwatch to headshot for over 500k damage. Overkill? Probably. Satisfying? Definitely
Extra edit : fun fact for Skippy : if you tell him to go for the head, but then put the non lethal mod on, he counts it as non lethal, so his dialogue at 100 takedowns or whatever it was will actually read as the pacifist instead of "you just stacked all those bodies"
@@edschramm6757 Interesting. So they changed the trigger for Skippy's dialog. When I was playing, Skippy wouldn't start his dialog if you killed people with the mod on. It simply didn't count towards the body count for triggering the dialog. For a long time I thought my game was bugged because Skippy never gave me that quest.
@@PatchyE from what I gather, he has two counters. One for fatalities, and one for incapacitations. Once either hits whatever the target is, that dialogue triggers. So because it was not lethal, even though it was in lethal mode, it counted towards the other dialogue trigger. I think the mod is called Pox. That mod is a godsend for the cyberpsychos if you are trying to avoid killing them
Playing Deus Ex and finding out about the upgrade was hilarious, 'cause when I played through it I just forgot to go and get my chip updated, then the boss goes "Have you been to a LIMB clinic lately?" and my first reaction was: "Shit! I knew I was forgetting something!" Click "Oh, nevermind, then!"
Ha! Ya had it backward!
that’s amazing 🤣 what a save
Lmao when forgetfulness comes in handy
Binging through older videos and being notified that a new one has arrived, that is definitely a good quest reward.
Bruh I thought I was the only one, lmao
@@drewwilson5026 I revisit some old videos every few months tbh lol
What a great comment 👏 👌 👍 😀
But did you finish the quest?
Remember, more videos will pop up if you leave the quest unfinished!
The real reason to never complete the Thieves Guild questline is because Brynjolf will stop chatting with you. I've never experienced a worse heartbreak than going to talk to essentially the thief version of Obi-Wan and having him brush me aside like he no longer had time for me. Soul. Crushing.
I thought for sure I would see "The Beard Makes the Man" from Borderlands 2 here. The Grog Nozzle is an absolute beast of a weapon that you lose upon completion of the mission.
@sehhi vooty Agreed.
To be fair about the skeleton key, if you max out lockpicking then you can get a perk that makes lockpicks unbreakable
True, but NOT having to do that is so much easier! 🤣
@@Zenlore6499 Fair point, keep the pick until perk is acquired purghaps?
@@relicking9207 Ah, but it’s a unique item! You gotta keep it forever!
To be honest i just loot every corpse and seemingly 1 in like 7 or 8 enemies carries 1-3 lockpicks on em
@@Zenlore6499Fair, but consider: Completionism
There’s one particular quest from Pathologic 2 that comes to mind, but perhaps it’s better to leave it as a surprise. It’s a great way of teaching the player that doing exactly what the other characters tells you to do isn’t always the only or even the best way of playing the game.
I’d say a more fitting side quest for Skyrim is “A Daedra’s Best Friend” because choosing either ending results in losing your immortal talking dog follower who doesn’t actually take up a follower slot. The Skeleton Key becomes redundant once you’ve used it to reach 100 lockpicking and get the “Unbreakable” perk, letting you have infinite lock picks and the agent of Nocturnal effects.
you can't take a carriage with it
You all crazy or what? That dog BARKS CONSTANTLY
I never even need the unbreakable perk, I usually have like 80-90 picks all the time because I'm a damn hoarder
You don't need unbreakable lock picks if you're willing to save right before you attempt a lock and reload as necessary.
Honestly I'd take the masque of clavicus vile over it. Super strong for a heavy armour build
When the Blades asked me to kill Paarthurnax I knew I was never going to work with them again.
When Delphine first told me that IMMEDIATELY after Season Unending, I laughed in her face and said “No wonder Arngier hates your guts.”
@@joshuahunt3032 yeah, apparently one of the most popular mods is one to add an option 3: tell the Blades who their leader is and what they're going to do about it. Short version: I'm the boss, and I tell YOU what to do!
Delphine is a huge flippin' fool.
The Deus Ex twist completely threw me for a loop. Not because I went to the clinic and got an "upgrade", no I forgot to do that... but because Jenson was all "I know all about your schemes!" and I had no idea wtf he was talking about lol
confidence man is the most wholesome quest, building Travis' confidence hit real close to home for me, so I'm all for supporting his growth
I would, but he reall does sound completely awful after it.
Oblivion should be on this list. It's best to start the quest for Clavicus Vile. What you have to do is kill a wood elf holding the sword Umbra. If you don't finish, Umbra remains a quest item, which means no weight. (Also means you can't drop it, ever.) Much better than the helmet he gives you, if you give him Umbra. (Which btw, is actually surpassed in its quality by the Helm of the Crusader in Knights of the Nine.) Now, you can officially keep the sword, as part of the quest, but now it actually has weight. A downside to not finishing is you can't do the quest for Hermaeus Mora, which can only be done if you finish ALL the Daedric quests, and enough progress on the main quest.
Was literally just about to comment about this quest when I didn't see Oblivion on the list. Glad to see some people still remember Umbra.
Speaking of Daedric Quests, what about Barbas in Skyrim?
Who's an invincible little killing machine? _Oh yes you are, yes you are!_
@@sozony5585 Yep. Hell, if you REALLY wanted to, you can actually kill that lady without starting the quest. At any time, so long as you're able to do it. Just know that the ebony armor will have shitty stats if you kill her early.
Confidence Man is a great quest. Travis being confident makes Diamond City Radio much better
Yeah I don't think I could possibly be more confused as to how near-terminal levels of secondhand embarrassment being beamed directly to your ears is in any way a positive
One of the best examples is in Pathologic (2005), a simulator of surviving a horrible mythical plague in a small secluded (and even more mythical) city. On the second day as a Bachelor you can recieve a side quest of "gathering food for the Shelter", which involves gathering a hilarious sum of money from rich people of the town and then buying incredibly expensive (due to the news of an epidemic outbreak) food. You won't get enough money so you'll have to invest a lot of money of your own. And what will you recieve for all this effort? A handful of nuts. For food that costed around 75 000, and that you could probably use yourself since nobody expects a 10x price increase on the second day of a pandemic survival game.
What makes it even more hilarious is that you can easily just pocket the money you gathered and do nothing at all. This will not have any concequences whatsoever.
And, as a final nail in the coffin, the Shelter will be a complete failure anyway. So you are well punished for doing an obviously good and moral choice.
The nuts can be useful trading items though, so it almost balances. Not really, but almost.
I feel like you both watched the Hbomberguy video on the game.
@@Dracinard They're nice to have, but they are definitely underwhelming. Still, they also serve as a nice tutorial reminder - if you're still into Day 2 and haven't figured out how this game works (read as "you still don't understand that you need gather items from trash cans and trade with children for very costly and precious ammo" and "the game sometimes is NOT nice to you or your character).
@@SorowFame I've enjoyed his video, though I've also played through the game myself a couple times back in the day. Third character indeed felt a bit unpolished so I dropped her in the middle of a playthrough.
@@leSang27 it’s just that he brings up both your points in his video. It’s not a criticism or anything like that, it’s a great video, that’s just the impression I got.
I do the Confidence Man quest solely for the XP since I never really listen to Diamond City Radio (or any radio, really). It's funny when it turns out that Travis becoming smooth means Scarlet doesn't like him anymore, though 😂
Meet Travis at the brewery. Don’t go in and save Vadim and you have another follower for the rest of the game. He even picks up a better weapon than his pipe pistol eventually.
I really liked cyberpunk 2077 on launch. yes it was glitchy and I had to load past saves a couple times but I've played a lot of games like that and I could see the effort they put into the story especially the different endings and when I found out that there was the Don't fear the reaper ending it made it so memorable that I played it again with the song (don't fear) the reaper by blue oyster cult playing on repeat the whole time.
I lucked out and didn't see any bugs or any real glitches. Ran super smooth for me. I must have had the same rig as they primarily tested on or something.
Having said that, and not wanting to jinx myself, I've never faced major bug problems in games. Even way back in the day Vampire the Masquerade: Bloodlines worked perfectly for me day 1.
My car spawned inside the 5 by 5 stairwell on the third floor of a motel.
Over 400 hours of play time and no real bad bugs for me
@@martymcfly8535 LMFAO very clever joke... kudos
The quest "Return to Crookback Bog" Depending on how you act in 'The Whispering Hillock" It ends either with the death of the bloody baron, or the bloody baron leaving crows perch. Either way it sucks because another guy takes charge instead and he isnt as cool as the baron lol, also you are confronted with your actions whenever you go to crows perch if the baron killed himself (he hangs himself on a tree in the courtyard)
What pissed me off about this is that the game simply doesn't give you any opporunity to do anything about the mercenaries at Crow's Perch obviously mistreating people...
Why can't I threaten them or something? Geralt isn't new to that kind of thing.
that's not a side quest though
@@derpyninja6163 it is, you dont need to do it, at that point you have already told the baron where his family is and he tells you where ciri went so you can continue freely
@@DGneoseeker1
Witcher’s don’t get involved if they don’t have to.
Annoys me too, but you wouldn’t walk into a keep of 100 men and tell them what to do if you do have to.
Remember, Geralt is old and has seen people like the Baron time and time again. Once you create a void, someone will fill it. They may be slightly better or worse, still probably a tyrant.
@@daemonlordmagnusthered6213 The Baron isn't the one I wanted to take out. He wasn't such a bad guy. It's the assholes who took over when he left that I wanted to give a good beating.
Totally forgot about the Grog Nozzle quest in Borderlands 2. It's one of the best utility weapons in the entire games, and so many end game builds require it in order to complete content.
My main issue with the skeleton key is that usually when you're doing the nightgale questline you've already ground out lock picking due to being part of the thieves guild already that it's only main benefit is being unbreakable amongst the 80+ lockpicks you have that you 100% basically have infinite of.
exactly! lockpicks are dirt common and really only in short supply early on. You find them all over and you can find plenty of sellers, just joining the thieves guild gives you a near limitless supply since they're cheap and you can just buy a bundle if you dont loot enough and they dont weight enough to impact carrying capacity. It'd be a game changer early game but past that its kind of trivial.
I was drowning in the things because I regularly did the hidden chest loops (each one usually had quite a few) and, after a while, I got to the point that I could pick a master lock without breaking one (so they'd stack up).
What about the drunken dwarf side quest in the Tiny Tina DLC for Borderlands 2? The pistol you get from that, the Grog Nozzle, is quite literally the best gun in the game and its stolen from you at the end of that quest.
Yes!!! The best health absorbtion in the game and in slag element as well!
Tenpenny Tower from Fallout 3. I thought I found the good ending, where everyone reached a compromise to live together peacefully. Then I came back later and, well....
improvised Mk tournament to decide who owns the tower?
@@marhawkman303 The Ghouls lead the residents down to the basement one by one and kill them.
@@douglasnelson4592 oh, that sucks :/
@@marhawkman303 Even worse is that the ghoul leader gloats about it when you confront him and killing him gives you bad karma because the game has him coded as a "good" person.
@@douglasnelson4592 yeah that's dumb :/
Star Ocean 2 was one of the greatest rpgs ever. It had nearly limitless options and had so many secrets that even with a guide it could be crazy hard to figure out the best path. So many amazing skills, characters joining your roster, and yes, accidentally buffing the final boss, all done without you ever realizing it until it was too late.
In Dark Souls, you can save Laurentius of the Great Swamp and he comes to chill at Firelink and teach Pyromancy. Eventually, you'll find some Chaos Pyromancy elsewhere, and Laurentius will ask where you found it. If you tell him, he runs off to Blight Town and goes hollow. There's not even a reward!
Toxic mist is it’s own reward 😈
Filling Firelink with survivors and then seeing them leave and all end in sadness... It's very Dark Souls.
That’s Dark Souls baby, once you’ve got what you need from an NPC they go hollow and/or die.
Also from fallout 4 is Preston's side quests. Just because they never stop and I still have a twitch every time I hear him say "Another settlement needs your help".
I'll mark it on your map
And that's why you never enter that museum in the first place, let that raider shout at the door for eternity keeping Preston shut up:ed and away from the Commonwealth.
I would argue that you should never finish "The Beard Makes the Man" in Borderlands 2. You get access to probably the best gun in the game for utility, the Grogg Nozzle, during that quest. If you finish it, you lose the gun. The gun was temporarily lootable years ago, but nowadays the only legitimate way to keep it is to never finish that quest.
Um, what about Lautrec in Dark Souls. That's a side-quest that beginners often fall for and it can really fuck your game up for a while. That should definitely be on here. He will literally destroy your main save point and you won't be able to upgrade your main healing item, which you absolutely need. You have to perform a really cryptic task in order to get a soul back and that's after the halfway point of the game. And you could get screwed out of one of the best items in the game, FAP ring
I say this might be one of the most crippling things that could happen to new players, especially in a notoriously hard game
Can't forget the fap ring lol
I mean to be fair the church bonfire is like 45 seconds away from firelink, theres 2 other npcs that can upgrade the estus, and the task you need to do isn't really that cryptic considering the game prompts you to do it, plus you get the ring of favor and protection no matter which way you kill him, so all in all the whole thing with lautrec isn't really all that bad, and if you kill him before he kills Anastasia you lose access to his armor.
If you start "confidence man" and never go to the brewery you will have Travis as an unkillable companion forever .
As someone who hasn't played the game, what happens if you try to listen to the radio while he's following you forever?
@@IWasCaptainPanda Shy Travis still reporting and play radio music.
@@Mastervan86 lol
The LIMB Clinic quest is absolutely genius. Like your enemies are all people who own these augmentations in some form or fashion so of course they know to exploit the fact you have paid into their service.
In the original Dark Souls one of the characters you meet is Siegmeyer of Catarina a knight who wears a suit of armor resembling an onion, if the player chooses to fully complete his side quest then they will repeatedly intervene on his behalf as a result he ends up losing faith in his skills as an adventurer, goes hollow and has to be put down by his own daughter.
Yeah, I ended up letting him get killed down in Lost Izalith. I thought he'd appreciate a heroic death getting to "save" a friend rather than going hollow and putting poor Sieglinde through that. In the future I might just not ever talk to him. He certainly brightens up the DS experience, but I'd rather he wander off in search of other adventures.
If you kill all the chaos eaters before talking to him he survives. You won't get the slab from his daughter though.
@@VolvoxSocks No, the only way to save Siegmeyer is to never talk to him. He can survive the encounter, and then he'll go hollow and Sieglinde has to kjll him, down in Ash Lake. Kinder to let the chaos eaters get him, IMO.
@@cozy_kelpie He has 3 endings. 1. Dies fighting. 2. Survives the fight and goes hollow in Ash Lake. 3. Chosen Undead kills all the chaos eaters without his help, he survives.
But can I get his onion armor, it would be nice to have layers
Dark souls 3 the Greirat side quest, I felt awful when you basically sent Greirat to his death in Lothric he was the few who didn't kill you on sight.
I was about to say the same. But I do need those lightning bolts…..
The whole thing with greirat is the timing.
Listen, I’m not fighting Nameless King without a steady supply of explosive bolts to use in my Avelyn.
I... didn't know you could use the skeleton key
I always finish the last part of this quest line super fast because I really like it, I never thought to use the skeleton key on any other door
just like you i LOVE awkward Travis, so much so i used a mod to revert him to his awkward self after his quest finished. quest saved.
another quest that makes you wonder if you actually wanna start/finish it or not is letting ghouls move into Tenpenny Tower. you could actually pick a number of quests from Fallout 3 that'll easily fit this video list, but that one stuck with me because of how surprised i was first time ever doing that quest and finding all the people you convinced to let ghouls move in murdered by them and it was all your fault, as much as all other quests are.
Wait, Sheng will become the DJ? Wow, over 1000 hours in several playthroughs of Fallout 4 and I never thought to kill Travis.
You're not alone, friend.
Skyrim's mystic tuning gloves from a quest in The College of Winterhold, makes your magicka regenerate while holding spells and p/s spells are basically free, albeit only for a limited time, and you can only have this ability three times. But I guess it's essentially built into the quest so I'm unsure if this counts.
Yeah there's a lot of side quests I didn't finish just because I didn't want to lose a neat\op follower. Or because the quest follower didn't count as a follower\pet so I could have an extra ally on my side if he was a decent fighter. A lot of Bethesda games come to mind and a few older games I forgot their names...
Another Skyrim one is A Daedra's Best Friend. Finishing the quest means that you lose an immortal follower that doesn't take up either your pet or companion slot.
Yup!! I never let doggo go, no matter how many times he trips me, or blocks the exit.
@@lovejoy1311 you can't take carriages with him though
@@davisvoelzke8011 i’m one of those horrible try Hards that love immersion and walk everywhere in real time. It’s pathetic.
@@lovejoy1311 same, but still...
Really love that you guys shouted out Star Ocean 2. It's my favorite RPG of all time.
This is the kind of videos i'd miss during quarantine. I'm happy that this kind of videos are returning.
The whole Church questline from Disco Elysium. It's a fun enough series of quests and gets you into some cool areas of the game you might not see otherwise, but the right skill checks and knowing what the Pale is means that you are going to have a sense of existential dread hanging over you for the rest of the playthrough.
plus, it includes the game's most bizarre skill check (in a game in which you can intimidate a box into being opened and may be unable to see the entry to a rich guy's secret room because he's so rich he warps reality) in which, if you fail to muster up the ability to dance good, you instead call your trusty partner a racial slur
The thing with the Star Ocean side quest is that in order to activate the last scene with Filia, which in turn removes the final boss's limiter, is that you have to get to the final save point in the final dungeon.
You can't remove the boss's limiter without getting one screen transition from the last fight and then backtracking through a large final dungeon, with random encounters, and no shortcuts. Additionally, you have to enter the first town in the world via the Private Action prompt, which you would normally have no reason to do so, as there's almost never any Private Action events after your first visit to a town.
The intention was that players use the final save point, beat the game, and then reload their data to explore the "post game" content. Such as the side quest that allows you to go back to the first world, but with the airship you didn't have, and access the secret (and hard) bonus dungeon.
Indalecio Limiter Off was supposed to be a post game superboss. It's just that if you do everything you weren't supposed to, you can make it a lot harder on yourself.
You can still get to the previously mentioned bonus dungeon and gear up/grind to make it more manageable at least.
Fun fact I did this by accident first time I just said o well I guess I should finally finish the game now .....and why is this boss so hard looked it up.....o....son of A B****
@@tartagilia2448 Another fun fact, I discovered quite accidentally that this boss fight is quite easy if you keep launching the enemy airborne, one easy way to do this is to take manual control of Rena and just use her auto attacks.
I was thinking of the save all the trapped grubs quest in Hollow Knight.
The Collector was right
The horror...
I mean Grubsong isn't the worst charm and I'm 80% sure the grubs are just evolving and not getting digested.
Skippy is actually a reference to an AI in a book series. It's expeditionary Force by Craig Alanson. The Skippy AI spends the entire series talking about how disgusting and what stupid monkeys humans are.
I've read the first book in that series. I love Skippy. He's such a jerk, but he's awesome!
And now he's got Roscoe the friendly, well, you know.
Love skippy
Star Ocean 2 is one of my all time favorite games, pretty awesome to see it getting some love on a list. I would always do the sidequest to unlock the limiter, though I do feel bad she dies, I've got to beat the final boss at his strongest, especially on 4D.
Star ocean 2 was my childhood game. The music alone gives me goosebumbs everytime I hear it. I am sad they removed everything that was lovable about second story for the later games in the series.
Does it at least unlock a different ending?
Fun fact. In the German version of Cyberpunk 2077, Skippy has the same voice actor as SpongeBob SquarePants.
I know it would have made the list too Bethesda heavy but what about the mages guild side quest in oblivion. Takes out pretty much the only characters in the game with actual personalities when the Bruma guild gets hit. That one destroyed me!
Fair met. You know, I heard syndicates of wizards were behind it. Stay safe, traveller.
Spell Crafting
The other Skyrim quest I never finished with some characters was the one with the Daedric doggo. I mean, if you're an archer or a squishy mage WHY would you give up on this nice unkillable tank that's also low enough to the ground to not get in the way of shooting or casting as much as the human companions sometime do ? Only problem with him is some weird aggro in a few situations where NPCs would otherwise not defaut to hostile. And maybe pushing you off a few cliffs :D
There were times where i would yell "move dog!!!!" Cuz he'll always be blocking a doorway. Good times
NOT finishing the thieve’s guild questline and maxing out your lockpicking tree with the skeleton key is a reward in itself
To get the best nightingale armor set you need to be at least level 40 and that amulet that you get at the end also is leveled . By that time one i have opened enough locks to make my lockpicking skill legendary.
And Thema Turn in the Quest since your lockpicks are unbrakeble anyways
I never expected to see Star Ocean: The Second Story in here. I love that game.
I've never played and I already feel sorry for the character in the quest mentioned in this video.
Greatest game ever. It had more side quests and secrets than skyrim, and the ways to unlock stuff was kept hidden (unless you read the strategy guide which was more an encyclopedia) so if you didnt cheat and read the guide, you could play a dozen times and never have the slightest clue how much you missed because so many things would, for example, revolve around actions taken, or not, in those private moments at specific times and even in specific orders. Its is without a doubt my favorite non final fantasy rpg game ever.
@@s0ph053 You should try it if you can find it, Matey. The game has wonderfully complex characters and boasts over 90 endings you can unlock. Not to mention a whole third of the game stays hidden as bonus content unless you go out of your way to use everything you learned in a previous playthrough.
I really hope that there's a mod for travis that makes him confidant but keeps the weird charm from before.
You mean like, he keeps saying the same stuff as before but with more confidence?
@@Tatokat Yeah.
Here's one: literally any side quest in the Witcher franchise. They always break my heart, and there's never a right answer
I was thinking exactly the same thing XD I'd go with 50% of the sidequests tho, some do have a clear good result.
Half right. Much like CP, you should never play any quest in Witcher.
I remember playing Deus ex and forgetting to go to the limb clinic, which is funny cos I was doing a no aug run and just used a grenade launcher on the boss instead so it didn't even matter
I remember playing it and when suddenly all started to get glitches with their implants, I was "This is sus as heck" and specifically avoided that visit. Was fun to see her face later when she tried to "switch me off" and was like "Oops, that didn't work".
@@lorgrenbenirus Jensen's smugness in that cutscene is almost a better reward than not having your augs disabled.
@@JeedyJay Absolutely.
I was reading all the emails and other documents on my first playthrough. They made it quite clear that there was something nefarious going on with the biochip.
I miss Skippy, didn't know it was gonna switch an lock on me so I obviously picked the murder hobo mode, after he switched to non lethal I was fine with getting rid of it, when I start NG+ I won't make the same mistake again
If you do a commenters' edition, try adding "The Beard Makes the Man" from Borderlands 2. Complete that quest and you lose out on one of the game's best weapons, The Grog Nozzle.
Travis Mills has the energy of Griffin McElroy "reading" a final Yahoo lol
“Show him what a bad idea it is to cross a thieves guild member who also happens to be the archmage of the college of winterhold and the head of the dark brotherhood.” You seem to have forgotten the whole “and just so happens to be the almighty Dragonborn, slayer of Alduin.”
Id add from Borderlands 2, in Tiny Tina's Dlc, there is a quest called "The Beard Makes The Man", in it you get a weapon called the "Grog Nozzel", and is the best weapon in the game for healing yourself and can be kept so long as you don't complete the quest.
When was the last time you were ever in danger of running out of lockpicks in Skyrim, though? Especially considering the game encourages you to play like a compulsive hoarder.
Not to mention there's a perk in the lock pick tree that gives unbreakable picks, which rendered Nocturnal's deadricbitem useless. :-/
Frankly, kept the damn thing once just for the achievement. Can't believe someone would suck so bad with the lock pick skill actually to run out of picks...
Just once at the start of my first play through. Had a hard or very hard pair of locks I wanted to bust for some. Uhh. Gems maybe? Been a while. Only had like 7 picks or something.
But I agree with your sentiment. They are not rare
Fallout 76 has damaged me beyond repair. At 10:19, I tuned everyone and everything out and just found myself saying: "Grab the fan. Grab the fan! GRAB THE FAN! WHY AREN'T YOU GRABBING THE FAN?!"
In Deus Ex, if you pay attention, and take you time to find all of the various computer and data. You figure out that you shouldn’t get that upgrade. One of the benefits of being a completionist.
Yeah but here the thing, if you are a completionist, you want to get that upgrade jsut to see what content that will unlock. that's what I did, personally, even if it was obviously fishy, I though it'd give some extra dialogue, mayeb a quest, sme character moments of adam jensen being called an idiot... Didn't expect it'd just mecanically make a an already hard boss fight harder.
Yeah, I always found it super fishy. Everyone is getting thes software issues, even someone who's newly aged like Adam? Very fishy, I didn't trust it so didn't get the upgrade. Was super satisfying to get that bitches "wait what?" Expression when nothing happened. XD
sailorcybertron “How could you not pull a monkey see monkey do? No my scam will fall thanks to you!”
The Dark Brotherhood questline in Oblivion was one of the best questlines of all time. I loved that series of quests and wish it never ended.
I often make a save before the whodunnit mission and sanctuary purge missions so I can go back and re enjoy those
The Dark Brotherhood missions in Oblivion were miles and miles better than those in Skyrim.
I feel like with the thieves guild quest line if you walk out and don’t return it you should be tagged as a traitor too and have thieves guild members occasionally hunt you down to try to get the key back
Skeleton Key was a bad example imo. You can just level up your lockpicking to get the unbreakable lockpicks perk and be able to actually become guild master of the thieves guild. I think the Paarthurnax quest woulda been a better choice.
"Stealing Independence" from Fallout 3 loses you, on completion, the services of Sydney, AKA the best non-companion companion in the game, since she has an actual personality. NV and 4 both structure their followers on her and not the default F3 companions.
i've never been able to get sydney to live past those first sentry bots in the basement. i mostly do that quest now for her smg
@@NewPaulActs17 The last few times I've played the game it's through A Tale of Two Wastelands, which is a New Vegas mod (it basically converts Fallout 3 and its expansions into expansions for New Vegas). Since New Vegas has better combat it's much easier to keep her alive.
I just like that she has her own loyalty quest despite not being an actual party member, which is more than Bethesda did for any of the actual followers.
Real Fallout players don't use companions.
@@sarcasticguy4311 I'm trying to imagine what it must be like to go through life this wrong all the time, and I just can't.
@@AJadedLizard I don't need companions to play any Fallout game. What's your problem?
In borderlands, there was the “check up on TK Baha” quest that still hurts me to this day. The details are exact, you get the quest, when you go to ,our friend, Baha’s shack near Fyrestone, you don’t find him on his chair relaxing, instead you are horrified by the sight of TK hung by his leg cold dead in his own shack with psychos that attack you as you see his hanging corpse. That is a quest you should never take or finish. Period.
"Tenpenny Tower" in Fallout 3. Either you murder the ghouls holed up in the nearby metro station, unleash a horde of feral ghouls on the tower's residents, or arrange for the sentient ghouls to peacefully move in , only for them to backstab the residents later.
But I want that Ghoul Mask.