Damn this look so good! Cant wait for play this mod and finally dont need go to game archives to change every time the character i want to play since this mod is going to make it more simple Btw i loved the new combos, they look so sick!
The charge ability is tied to the animations, you increase the rate of the run animation and add sparks to the arms when he runs If you want, I can discuss about it more and help you set it up on discord
@@primestudios2007 ok fortunately I do have discord however currently I’m on my ipad as it right now as my discord is on my computer but really shouldn’t be a problem
They normally don't, Prime Studios has given them these new abilities for the Reimagined Mod. (It's not unused content, rather brand new content added through mods)
@@DigitalArctic Thanks for telling me. Also nice for him to use the unused combat animations as advance combos for the playable characters(with the exception of Ratchet), it would help make melee combat less boring.
@@bionic-tale4313 Yeah it certainly does, it's great that Prime Studios figured out how to add new combos without overwriting old ones. (Been enjoying updating my mod to add the unused animations in too.)
@@DigitalArctic Hey, are you going to work with him in remaking the game with unused content, and other features. I mean you two are the people still keeping this game alive more than two decades. It would make the game more fun to play. Also I've notice that you haven't uploaded in your channel for a while now. Are you busy with something important that is personal?
@@bionic-tale4313 No. I'd definitely consider working with him for future projects, but at the moment we're working alone on our own separate mods. (We talk and share mod info from time to time on discord, but otherwise pretty much just work on our own stuff.) I actually decided a while ago to delay future Public 2.0 related videos until I was sure I was finished with it. (It kinda became the project that never ends, since there was always something to do. Didn't want to hype up a mod that I had no idea when I was going to finish once I realized how massive my planned overhauls for it were.) There have sometimes been large time gaps where I didn't work on it because of personal stuff, but right now is not one of those times. I've got tons of free time right now. Despite real life and how long it's been, similar to Prime Studios, I'm almost finished my 2.0 mod, I've actually finished all the levels and scripts, so the mod is technically complete and fully playable. I just need to update some GUI (textures) stuff, but now I've gotten sidetracked by polishing up animations a bit and adding the unused combos since Prime Studios found out how.
This is amazing. You just did the impossible, Thank You Sir
Damn this look so good! Cant wait for play this mod and finally dont need go to game archives to change every time the character i want to play since this mod is going to make it more simple
Btw i loved the new combos, they look so sick!
Omg! Nice work man^_^
Hey Prime Studios question how did you make Bonecrusher’s charge ability because I want to have it as a extra attack
The charge ability is tied to the animations, you increase the rate of the run animation and add sparks to the arms when he runs
If you want, I can discuss about it more and help you set it up on discord
@@primestudios2007 ok fortunately I do have discord however currently I’m on my ipad as it right now as my discord is on my computer but really shouldn’t be a problem
I didn't know that Bonecrusher has a charge ability and Blackout with a sonic boom ability(which he does in the movie).
They normally don't, Prime Studios has given them these new abilities for the Reimagined Mod. (It's not unused content, rather brand new content added through mods)
@@DigitalArctic Thanks for telling me. Also nice for him to use the unused combat animations as advance combos for the playable characters(with the exception of Ratchet), it would help make melee combat less boring.
@@bionic-tale4313 Yeah it certainly does, it's great that Prime Studios figured out how to add new combos without overwriting old ones. (Been enjoying updating my mod to add the unused animations in too.)
@@DigitalArctic Hey, are you going to work with him in remaking the game with unused content, and other features. I mean you two are the people still keeping this game alive more than two decades. It would make the game more fun to play. Also I've notice that you haven't uploaded in your channel for a while now. Are you busy with something important that is personal?
@@bionic-tale4313 No. I'd definitely consider working with him for future projects, but at the moment we're working alone on our own separate mods. (We talk and share mod info from time to time on discord, but otherwise pretty much just work on our own stuff.)
I actually decided a while ago to delay future Public 2.0 related videos until I was sure I was finished with it. (It kinda became the project that never ends, since there was always something to do. Didn't want to hype up a mod that I had no idea when I was going to finish once I realized how massive my planned overhauls for it were.)
There have sometimes been large time gaps where I didn't work on it because of personal stuff, but right now is not one of those times. I've got tons of free time right now.
Despite real life and how long it's been, similar to Prime Studios, I'm almost finished my 2.0 mod, I've actually finished all the levels and scripts, so the mod is technically complete and fully playable. I just need to update some GUI (textures) stuff, but now I've gotten sidetracked by polishing up animations a bit and adding the unused combos since Prime Studios found out how.