so excited. just starated my 30 trail. im taking your course on the speaker. when it comes time to pay for the license ill for sure use your link my man. im an artist and watching your videos im like this is totally how artist think.. i have never done any of my own 3d cad stuff always outsourced and hate it. but blend omg. this is more how my brain works. lets find out. i have never used anything but slicers for my printers. haha
Very very soon! Its all edited, uploaded and built. I just need to review it before i make it live. I would expect sometime over the weekend or early next week. ill make a post on this channel about it.
Does this update keep groupings in .step imports? I bought and then got refunded because this feature is missing. Waiting it for it to be added so I can try it again.
@@caramelzappa If you import a step file with multiple bodies it keeps them as multiple bodies. there is a Merge option on the import dialog. It puts them all in a group at the top of the outliner. But it doesn't break them down in bodies vs components.
@@LearnEverythingAboutDesignRight but an exported step file from say, fusion or shapr3d will already have its own groups and hierarchy, which is incredibly important in keeping a more complex assembly organized to be able to work on it. When I tried plasticity is spat everything out into one folder, ignoring the grouping and hierarchy already in the step file. Making it impossible to reasonably work on without spending an hour re-organizing everything first.
@@caramelzappa Yeah it still does that. If you had a file in Fusion with lets say 5 components, and each had 5 bodies. When importing to Plasticity all 25 bodies would be in a solids folder in their group based on the file name. They are in somewhat reverse order, but yes you would need to manually group them which is not idea.
apologize for my bad English, I am using a translator. Can you explain to me how to place the text on the surface of the object. there are some short videos that are too fast for us beginners.
Drawing text you can just use the text command. F for find, then type text. This will generate text curves. those curves can be used just like any other closed profile. You can imprint them onto a shape (and play around with the Normal and Vector method options). you can extrude them. and so on. My guess is you want to start with Imprint, then offset them from the face of whatever object you are trying to put them on.
ive been watching lots of CAD videos lately cuz ive started 3D printing and so far im liking this PLASTICITY & how YOU explain stuff but for a complete NEWB, just watching stuff get done doesnt help me understand what all the different "things" DO & what theyre for, & how/why/when you would use them. I know its a HUGE list but without understanding their PURPOSES they become useless.
Totally get that. I have a few videos that are beginner getting started content including this playlist where we walk through the most common modeling tools and workflows. th-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html the problem is that when Plasticity updates some minor things change but could be enough to throw off a new user. Things like now you right click once to accept but you used to have to do it 2x to accept an operation. So depending on when you watch the content that will have an affect. I also have a course for $10 on my www.learneverythingaboutdesign.com website walking through modeling a speaker covering some of the basic tools and some advanced ones as well. When i do getting started content I get comments about wanting more UI overview and some of my older getting started content combined them so its a mixed bag unfortunately :)
Another great video my friend!!
Glad you enjoyed it!
so excited. just starated my 30 trail. im taking your course on the speaker. when it comes time to pay for the license ill for sure use your link my man. im an artist and watching your videos im like this is totally how artist think.. i have never done any of my own 3d cad stuff always outsourced and hate it. but blend omg. this is more how my brain works. lets find out. i have never used anything but slicers for my printers. haha
Thx, this really helps.
Considering the update.
Not a ton has changed in the UI but the last UI video we had was like v 1.3 or something.
@@LearnEverythingAboutDesign yes mate I agree
When can we expect the tutorial series for the speaker to drop on your site?
Very very soon! Its all edited, uploaded and built. I just need to review it before i make it live. I would expect sometime over the weekend or early next week. ill make a post on this channel about it.
@@LearnEverythingAboutDesign thanks for the response! Looking forward to it :)
Are you able to reverse engineer off a 3d model in plasticity like how you do wide body kits on your other videos?
Currently no. You can import a mesh into Plasticity but you can only look at it and not snap to it like you would in say a Fusion form.
@@LearnEverythingAboutDesignthey just added snapping to a mesh in the latest release.
@@MattRhone Yeah! I have a video that will be out later today on it. That is a big update
Does this update keep groupings in .step imports?
I bought and then got refunded because this feature is missing. Waiting it for it to be added so I can try it again.
are you trying to import a step file with multiple bodies and want them to be auto grouped?
@@LearnEverythingAboutDesign Yes, just like any other cad program
will import and retain grouping hierarchy. But Plasticity would not.
@@caramelzappa If you import a step file with multiple bodies it keeps them as multiple bodies. there is a Merge option on the import dialog. It puts them all in a group at the top of the outliner. But it doesn't break them down in bodies vs components.
@@LearnEverythingAboutDesignRight but an exported step file from say, fusion or shapr3d will already have its own groups and hierarchy, which is incredibly important in keeping a more complex assembly organized to be able to work on it.
When I tried plasticity is spat everything out into one folder, ignoring the grouping and hierarchy already in the step file. Making it impossible to reasonably work on without spending an hour re-organizing everything first.
@@caramelzappa Yeah it still does that. If you had a file in Fusion with lets say 5 components, and each had 5 bodies. When importing to Plasticity all 25 bodies would be in a solids folder in their group based on the file name. They are in somewhat reverse order, but yes you would need to manually group them which is not idea.
apologize for my bad English, I am using a translator.
Can you explain to me how to place the text on the surface of the object. there are some short videos that are too fast for us beginners.
Drawing text you can just use the text command. F for find, then type text. This will generate text curves. those curves can be used just like any other closed profile. You can imprint them onto a shape (and play around with the Normal and Vector method options). you can extrude them. and so on. My guess is you want to start with Imprint, then offset them from the face of whatever object you are trying to put them on.
ive been watching lots of CAD videos lately cuz ive started 3D printing and so far im liking this PLASTICITY & how YOU explain stuff but for a complete NEWB, just watching stuff get done doesnt help me understand what all the different "things" DO & what theyre for, & how/why/when you would use them. I know its a HUGE list but without understanding their PURPOSES they become useless.
Totally get that. I have a few videos that are beginner getting started content including this playlist where we walk through the most common modeling tools and workflows. th-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html
the problem is that when Plasticity updates some minor things change but could be enough to throw off a new user. Things like now you right click once to accept but you used to have to do it 2x to accept an operation. So depending on when you watch the content that will have an affect.
I also have a course for $10 on my www.learneverythingaboutdesign.com website walking through modeling a speaker covering some of the basic tools and some advanced ones as well. When i do getting started content I get comments about wanting more UI overview and some of my older getting started content combined them so its a mixed bag unfortunately :)
Plasticity is very good,but im focusing on using womp3d
ive never heard of womp3d before. I'll look into it. seems to be browser based and appears to be more of a freeform style of working. is that correct?