‘Noah, It’s your basket. I mean if you wanna destroy it go right ahead’- Godamnnn Baumi this shows the real you. Glad to be part of your community. All love❤️
the elemental legendary thing did look to be working, it just lacked a visual effect and your units weren't clumped so the end result was like one dude getting a chunk of health for a single frame before an enemy attack smacked it back down to the health it just had definitely seems like something that either needs you to coordinate your unit spawns more or plop down late game when your unit production is a constant stream regardless
You know the whole laser spam might look dumb but because of range, unit space and all the stuns this game has it does give you dps you would not have had if you just added more units, of course it does need to have reached that critical mass of units. Also its really good as an aggressive building because its damage with no travel time.
Problem is it provides less income, and costs lumber. It’s an effective tower early in the game when opponents only has a few units, but falls off very hard late game
@@pnoodl3s775 Oh yeah but i mean that if you are already winning in early to mid game it helps a lot on making sure you keep your advantage by damaging stuff that spawns, in my eyes its more of a win more kind of tower and in late it helps when there is just no space for units to deal damage though its kind of the same for most of the global damage towers.
Wow I can actually tell that the sound is different. In a previous video where you showed us the sound panels I could never hear the difference. When this video started before he even mentioned sound, I could hear a difference. I can't explain why or what, and if I try to listen for a difference I can't hear it. Best I can explain it is like it was a reflex, it just feels the same as I remember.
Build fast and delay initial spawn is how i used to start in wc3 (mostly vs bots) to affect positioning and reinforcemnt time. i would also stop spawning at times to not feed as much gold though that was 6v6 games vs bots that use rs very efficently.
@2:36:14 Donaldos' health bar is right where the ancient life bar would be, and of course the builder was full life
Baumi complaining that his class isnt good enough while also dont really build in the proper order is fucking hilariously annoying.
‘Noah, It’s your basket. I mean if you wanna destroy it go right ahead’- Godamnnn Baumi this shows the real you. Glad to be part of your community. All love❤️
Great sound Baumi, very happy to listen to your "normal" voice again
Selamat malam ni ada tak nak bagi duit minyak tol ke tu l8
Selamat l9l
the elemental legendary thing did look to be working, it just lacked a visual effect and your units weren't clumped so the end result was like one dude getting a chunk of health for a single frame before an enemy attack smacked it back down to the health it just had
definitely seems like something that either needs you to coordinate your unit spawns more or plop down late game when your unit production is a constant stream regardless
Plus the healing is based on your total building number, so definitely not something to rush.
This got me though most of my marking without me losing my sanity. The panels make such a difference.
You really did it! Thanks Baumi. Also the sound is nice, good job.
This ist exactly what I was looking for! Thanks Baumi :)
Pls more of it! :D
Really enjoyed this Baumi, thanks! Also sound is goood now
I only seen 3 hours of Baumi greeding his teammates
I love this mod SOO MUCH!!!! This really make my day! THANK YOU!
Awesome sound! Well done!
Finally, been waiting for this, sounds great Boomi!!!!
Baumi fighting against undead for the first time is so funny xD
Finally a movie sized Baumi. It was a joy to watch!
Literally Just 3 Hours of Castle Fight 2 well i know what i am going to do for 3 hours much love baumi
Good job on the sound 👍 it’s lots better
You know the whole laser spam might look dumb but because of range, unit space and all the stuns this game has it does give you dps you would not have had if you just added more units, of course it does need to have reached that critical mass of units. Also its really good as an aggressive building because its damage with no travel time.
Problem is it provides less income, and costs lumber. It’s an effective tower early in the game when opponents only has a few units, but falls off very hard late game
@@pnoodl3s775 Oh yeah but i mean that if you are already winning in early to mid game it helps a lot on making sure you keep your advantage by damaging stuff that spawns, in my eyes its more of a win more kind of tower and in late it helps when there is just no space for units to deal damage though its kind of the same for most of the global damage towers.
Wow I can actually tell that the sound is different. In a previous video where you showed us the sound panels I could never hear the difference. When this video started before he even mentioned sound, I could hear a difference. I can't explain why or what, and if I try to listen for a difference I can't hear it. Best I can explain it is like it was a reflex, it just feels the same as I remember.
Build fast and delay initial spawn is how i used to start in wc3 (mostly vs bots) to affect positioning and reinforcemnt time. i would also stop spawning at times to not feed as much gold though that was 6v6 games vs bots that use rs very efficently.
Any chance you can come back to for the king: beacon fire?
Ngl i was hoping u would do another one of this its a pretty cool game !
I like every noah and Coco in the video XD
Most games like this value lots of units over upgraded units at the start
epic content mr streamer keep up the great content
the audio is so warm :)
Sounds very good, much better than the old setup
Confused as to Baumi's abhorrence to building multiple of the same unit (he did later, but damn it would have saved the first two games)
Let's go more 3hrs content
Sound is perfect now!
happy to listen your voice normally
love this custom game!
More castle fight please
The forge seems strong
Waiting for Naruto Arena three hour version!
YEEEEEEES CASTLE FIIIIGHT
this mod has an interesting concept, too bad its designed in a way that games only last 8-13 minutes :(
Hello Baumi
Play some pimp my peon!
Castle fight ! 😀
So fun
hi
sup
2 v 2 castle fight is not interesting, the variation is too low, and the pace is too slow. I hope they make 3v3 or 4v4 maps asap.
YYES
Day 10 of begging baumi to try Hero: attack on gods.
Many frame
yayyyyyyyyyy
1st