Great result! But 90% of the shots were cgi. We used a variety of Physx based setups done in Tyflow for 3DsMax. No math or scripting involved whatsoever. The sims were rendered in Redshift
Oh really, press overdoing the importance of practicals then, my mistake. But on the plus side, you tricked even us 3d people, amazing job! Also thanks for the comment and clarification!
Several smart and efficient tricks put together. I like it a lot. You have helped me improve and simplify my own setup for cymatics. So thanks for the share.
So well explained! Love how you generated and randomized the crystals. Would you know and show us a way to work with a logo instead of the cymatic patterns? So that the outlines of a logo attract the RBDs? I know it might be tough to get velocities that way, and I couldn't figure it out... That would be amazing. Thanks for your work!
@@keddefar idk, I've seen the backstage video and there are definitely practical effects going on and I think they fill most of the sequence. Dark grains flow might be made in tyFlow.
@@Al1987acall shots except one were done in Tyflow. We simulated all the motions and then slowed them down. Then used Redshift for the rendering. The practical part provided secondary little grains to fill the shots in some cases and spice them up
@@the_duranovsky Thanks for the reveal. If you have permission you should do a breakdown. There's a lot of downplaying VFX off late. it's insulting and undermining what we bring to the table. Cheers b
@@dextermotion559 is it possible you can teach me how to make this in different shapes on blender or Houdini? This is ART man. I wish to know really bad. Ill pay some courses if possible.
Great result! But 90% of the shots were cgi. We used a variety of Physx based setups done in Tyflow for 3DsMax. No math or scripting involved whatsoever. The sims were rendered in Redshift
Oh really, press overdoing the importance of practicals then, my mistake. But on the plus side, you tricked even us 3d people, amazing job! Also thanks for the comment and clarification!
Several smart and efficient tricks put together. I like it a lot. You have helped me improve and simplify my own setup for cymatics. So thanks for the share.
Hey Pierre, glad you liked it!
Amazing setup and amazing tutorials. Really appreciate your work and useful knowledges
So well explained! Love how you generated and randomized the crystals. Would you know and show us a way to work with a logo instead of the cymatic patterns? So that the outlines of a logo attract the RBDs? I know it might be tough to get velocities that way, and I couldn't figure it out... That would be amazing. Thanks for your work!
this is really wonderful but how would I make the particles form my own specific shapes like concentric triangles?
Awesome! Thank you!
brilliantly explained.
cheers,
b
Fine tutorial again! Keep at it, my man!!
Every art is a masterpiece😍💥
Nice, thanks
Still can't believe this title sequence was not CGI. So cool!
Yeah, right? Guess this is how good CGI has got!
title sequence is mostly cgi - made in 3dsmax
@@keddefar idk, I've seen the backstage video and there are definitely practical effects going on and I think they fill most of the sequence.
Dark grains flow might be made in tyFlow.
@@Al1987acall shots except one were done in Tyflow. We simulated all the motions and then slowed them down. Then used Redshift for the rendering. The practical part provided secondary little grains to fill the shots in some cases and spice them up
@@the_duranovsky Thanks for the reveal. If you have permission you should do a breakdown.
There's a lot of downplaying VFX off late. it's insulting and undermining what we bring to the table.
Cheers
b
Thanks!
Nice video! How the sand is rolling as if it’s rbd simulation?
well it is an rbd simulation
@@dextermotion559 I've subscribed your patreon. The project file works fine. thanks!
@@ababy135 Thank you, in the tutorial it's rbd too, I just used a pop node to advect the rbd, you can use most of the popnodes with bullet :D
@@dextermotion559 yeh I overlooked it. Looking forward to more of your beautiful works.
@@dextermotion559 It rendered quite slow when I cached the sands out. I think it is because the geometry is not instances anymore. Is it normal?
Top !
🔥
Lets gooo !!!
Can I do this on blender as well?
I think so, but I don't know blender that well. If you figure out what geometry nodes to use math works the same.
Omg you reply so quick. What program are you using?
Ima try on blender and ima see what I can do
@@caohai8832 @caohai8832 I only know Houdini, Maya but haven't opened it in years and a little bit of Blender modelling
@@dextermotion559 is it possible you can teach me how to make this in different shapes on blender or Houdini? This is ART man. I wish to know really bad. Ill pay some courses if possible.
y not fair :
What do you mean?