I think I figured it out. Some of the more difficult patterns like the tree were done in reverse. The sand was placed in the needed shape and then shaken apart. The easier ones are genuine cymatics. The one with the flowing river of sand and possibly the one with many layers might be simulated with real footage used as reference.
This is awesome! I would love to see another video of this but with some of the team members sharing some details about the process of making this and the overall implementation so we can really appreciate what went into making the final product. (if you're legally allowed to do so of course) P.S. I shared the link to this video in the comments of a recent Steve Mould video, so if you notice a spike in views, that's probably why 😅
This is the only title sequence I've never skipped. Instead, I always get excited to watch it, particularly the part when -Melkor's dissonance- the black sand comes in. The combination of music and visuals is absolutely breathtaking and it only gets better if one thinks about how it connects to Tolkien's lore.
In my opinion, the title sequence was absolutely the best bit of. the entire show. Then, the rest of the music was also a highlight, and last but not least, the end credits were great because it reminded you that the episode was finally over.
Holy shit it was done (mostly) practically! I was sure it was 100% rendered, didnt seem possible to make patterns that complicated. awesome job to everyone involved
I think it was a combination of practical effects, enhanced by CGI. Look at the center ring from 2:17 onwards, it keeps endlessly generating particles that disappear towards the center. That would be impossible with real sand.
Steve Mould explained the principle in this video : th-cam.com/video/rjueHI002Fg/w-d-xo.html The one technique he didn't mention was shaping some of the patterns by hand and playing the footage of their destruction in reverse.
Usually everything that you see in a good CGI has some kind of real footage reference. But this fact doesn't really make a full CGI image to "combination of real world techniques and digi".
That black sand scene was CG. We attempted to a live action version of it which we really loved (you can see a moment of that experiment at 1:19 of the making-of). But other considerations made it necessary to primarily re-build that scene in CG.
I'm glad they were all smart enough to wear masks to keep themselves from accidentally inhaling all that gravel and dust. Since that's exactly what those masks were designed for and dust is the smallest thing they can actually filter out
It would also filter out any particulate matter contained within those dust grains though. Obviously that's not a situation which happens with anything else we can think of.
I think I figured it out. Some of the more difficult patterns like the tree were done in reverse. The sand was placed in the needed shape and then shaken apart.
The easier ones are genuine cymatics.
The one with the flowing river of sand and possibly the one with many layers might be simulated with real footage used as reference.
yes, I also saw this video showing them doing that
Steve Mould sent me.
Steve Mould would like this
He sent me here
This is awesome! I would love to see another video of this but with some of the team members sharing some details about the process of making this and the overall implementation so we can really appreciate what went into making the final product. (if you're legally allowed to do so of course)
P.S. I shared the link to this video in the comments of a recent Steve Mould video, so if you notice a spike in views, that's probably why 😅
I came from your comment, thank you for sharing this!
Not from the team, but Steve Mould explains how it works:
th-cam.com/video/rjueHI002Fg/w-d-xo.html
@@Bryzerse Ditto.
Same for me.
Yup. Steve Mould fan here 😃
This is the only title sequence I've never skipped. Instead, I always get excited to watch it, particularly the part when -Melkor's dissonance- the black sand comes in. The combination of music and visuals is absolutely breathtaking and it only gets better if one thinks about how it connects to Tolkien's lore.
Yep, loved it as well and watched it every episode. I think it fits the measured pace of the series very well.
In my opinion, the title sequence was absolutely the best bit of. the entire show. Then, the rest of the music was also a highlight, and last but not least, the end credits were great because it reminded you that the episode was finally over.
Came from Steve mould! Love the behind the scenes.
Holy shit it was done (mostly) practically! I was sure it was 100% rendered, didnt seem possible to make patterns that complicated. awesome job to everyone involved
They used real footage as reference, but probably the whole (and sure the most part of the) title sequence is simulated.
You all really went above and beyond to create that effect. I'm amazed that it was achieved practically. Truly beautiful.
I think it was a combination of practical effects, enhanced by CGI. Look at the center ring from 2:17 onwards, it keeps endlessly generating particles that disappear towards the center. That would be impossible with real sand.
Very cool and clever implementation of the beginning of The Silmarillion! The Music of the Ainur.
I like how this doesn't explain much but is still super well edited
Steve Mould explained the principle in this video :
th-cam.com/video/rjueHI002Fg/w-d-xo.html
The one technique he didn't mention was shaping some of the patterns by hand and playing the footage of their destruction in reverse.
It explains approximately nothing, but was fun to watch any ways. I was sad when I saw this video was for the tiktok generation.
Steve Mould's comment section sent me here🤓
bravo, braavoh !
Artistic inspiration can come from so many places its fascinating.
Kudos,
b
Here from Steve Mould.
Incredible to see the results and it’s unique 🙌
It's an incredible depiction of the creation of the world.
Greetings from Steve Mould!
Simply brilliant!
amazing!
The most lore-correct part or the show. Incredible idea!
Fair play, I thought it was all particle world in after effects or such like. Interesting to see the combination of real world techniques and digi.
Usually everything that you see in a good CGI has some kind of real footage reference. But this fact doesn't really make a full CGI image to "combination of real world techniques and digi".
Steve Mould is proud
When the intro sequence is more well-crafted than the actual show.
Congrats.
Steve Mould do it by the past too ! Look at his channel :)
Thanks for the video, realy good mixture of real and CGI
He did it now again to try to recreate the intro.
Steve mould covered this
Very nice
Incredible
i understand the sand for the most part but how was the black sand done? was that full cgi or was it magnetic?
That black sand scene was CG. We attempted to a live action version of it which we really loved (you can see a moment of that experiment at 1:19 of the making-of). But other considerations made it necessary to primarily re-build that scene in CG.
@@plainsofyonder6909what were the original experiments?
If only the show had access to quotes like the one used here lol
can't believe they actually used real
What's the software you're using for rendering? Houdini?
3DS Max and tyflow. The renderer is probably Vray.
@@RobAngol They wrote Houdini to the description of the video. I think that has a reason.
Intro had more effort put into it the the writing or acting
I'm glad they were all smart enough to wear masks to keep themselves from accidentally inhaling all that gravel and dust. Since that's exactly what those masks were designed for and dust is the smallest thing they can actually filter out
It would also filter out any particulate matter contained within those dust grains though.
Obviously that's not a situation which happens with anything else we can think of.
Viruses travel in droplets, which they can and do filter out.