The 6 Player Dune Imperium Experience
ฝัง
- เผยแพร่เมื่อ 15 ก.ค. 2024
- It's been a while since I first reviewed Dune Imperium Uprising, but I finally have enough plays of the 6 player mode to have an opinion about it. Is it the best of the best? Does this six player mode of dune imperium ascend beyond the normal mode? Can any board game be better than it? Is it a crowded mess? Am I a worm?
00:00 Introduction
00:49 Set Up?
02:00 Commanders and allies
06:02 Teamwork?
08:36 Communication
10:05 Team Asymmetry
14:12 Improvements
17:32 Final Thoughts and Score
this review gave me a go and bought it for my group, best decision I've ever made!
awesome insights into the mode, especially when there aren't many 6 player mode comments out there. My copy of uprising doesnt even have the 6 player components popped out yet lol, so its good that you get to share something we wont get to. Great video as always.
Thank you so much for the wonderful comment! Ya, I still highly recommend popping that cardboard and giving it a swing. The first few games were excellent, but I do admit I play my games to death, and this one didn't hold attention for too long.
Good video ;). What about the expansions (Immortality)? Where exactly can I put the "Research Station" overlay on the board (2× Experimentation Cards)? THX
Thanks for the compliments!
With regards to immortality, it implements fairly seamlessly. The 'Research Station' overlay still goes where it normally goes, but the Experimentation cards go to the allies (replacing dune the desert planet as usual). Beetle bumps and movement up the Tleilax research track trigger from the leader for their respective ally as commanders do not have a marker on the track. They also purchase cards from the activated Sally's supply of specimens.
It's a good addition! I didn't go over it in my video, but I think immortality is a nice option to the 6 player mode and balanced for both sides.
Well they could put two options in manual for 6p game - one lore accurate and let's say "strategy immersive", and you play the way your companions want :) Hope that your proposal for change is enough for open and balanced game :D
Oh ya that would sick. It's fairly easy to set it up, but for the purpose of this overview I played 95% of the time with rules as written. A variant that allowed any leader without the crippling forced asymmetry would be very nice, but I would probably want revamped commander boards as well.
How long doese the six player game go on for.
Usually it's between 2.5-3.5 hours. Depends on how much action paralysis your group has but safe to say 3 hours minimum for first playthrough.