If you owned either one as a kid you were a winner. We didn't bicker about audio or better colors etc. We were happy to have the damn game to even play at home.
The speech is more clear on the snes because capcom messed up the sound on the genesis but as for the sounds when landing a punch or a kick the sound is better on the genesis
Intro on SEGA is better. Map seems the same. During gameplay SNES overall sounds better and SNES Backgrounds have some subtle pretty pastel color shading that looks better, SEGA characters and sprites look darker stronger in details which makes them pop more and overall look better.
I grew up playing the SNES version, but after playing the Genesis version I noticed the game feels closer to the arcade version, gameplay wise, and the music is more similar too.
Sega genesis has the classic opening of the arcade, closest soundtrack to the arcade, the effects sound more like the arcade, and I prefer the low sample voice in genesis than short mulfled in SNES.
@@DontKnowDontCare6.9 Not really, real players were in the arcades from 91. We all know the MD version is superior in the gameplay department, and that's what counts most. Negligibly better colours on Snes and cleaner but shortened samples, doesn't really matter.
@@jaywest3734 snes has a slightly better sound and color (graphics) definition and visuals, but the songs on the genesis sound a LOT better! i didn't realise how terrible the songs on snes version were in comparison until now. in honda stage you hear a clear difference by a mile. imo on the genesis the music is supporting the game in the background, but on the snes it's quite up front, not blending well, annoyoing. also, on snes the short interlude-song between two matches uses too much delay on the trumpets, why, to give it more impact i guess? maybe the same reason why they pitched it higher? seems more to me like choices from a marketing than a musical perspective.
It's interesting to see the subtle tricks the developers used on the Genesis. The character sprites are just a tad smaller and the stage sizes are reduced but I never would have noticed if I didn't see the non-compressed version side by side.
@@videogamesandfilm6821 I think @pigs18 is right, the sprites are a little smaller and I never noticed this before, if you stop the video for example at 3:41 pay attention to the sprite size Megadrive version a little smaller.
@AntonelloartieriRohaldos I've ripped the sprites from both games to see the differences. They are using the same 8x8 pixel tiles sets for both games. Graphically the Mega drives backgrounds use less colours but all the tiles are the same.
@@videogamesandfilm6821 Hi I downloaded the Ryu sprite sheet for both Snes and Megadrive, the Sprite resolution are not the same, Snes sprite have more details. I can upload the an image wtih both sprite for you to compare
@@videogamesandfilm6821 I just posted a link with both sprite but now looking at them I think its the shading of the Snes version that make it look more detailed. They are most likely the same size. Anyway I still prefer the the MD version :)
Ambas versões são muito boas e exploram bem as capacidades individuais de cada console, o som prefiro no mega por ser mais fiel nos timbres ao arcade, o gráfico o snes leva a minha preferência. A jogabilidade é idêntica nos dois. Diferente dos mortal kombats.
Both were great ports IMO. I played more on the SNES than the Genesis as I had an arcade stick for the SNES which really helped in cutting my teeth to play in the arcades. Felt like at home with SNES and that old stick was where I practiced so I could go to the Arcades and not have my lunch money taken.
There is a new SNES arcade stick aviable, since one or two years, with mirco switched buttons and stick, the best home arcade stick ever. But I've forgotten his name 😅 you will find it if you search. Maybe I buy one or two!
Considering the massive graphical advantage the SNES has in terms of colour, it;'s staggering to see how little difference there is. There are even a couple of areas where I think the Megadrive actually looks better (e.g the wooden floor on Blanka's stage). The samples sound cleaner in the SNES version, but I personally prefer the Megadrive's FM synth music. The Megadrive's CPU was more than twice the speed of the SNES's, which is perhaps why they were able to put more a bit more detail in some of the backgrounds.
"The Megadrive's CPU was more than twice the speed of the SNES's, which is perhaps why they were able to put more a bit more detail in some of the backgrounds." Yeah that's why the clouds doesn't move in Blanka's stage and one lantern is missing in Honda's stage on megadrive.
If you're looking close, there are overall less parallax scroll layers in the Sega version. That building in Ryu's background is also an independent moving scroll layer on SNES and on Genesis it's just drawn on the 2. layer. I want to mention it because nobody did it.
01:02 E. Honda stage: SNES version have a additional japanese lamp (left) in stage. But Arcade version only have one to right (like Genesis). So, Genesis look more faithful to Arcade. SNES look more decorated that original. 03:45 Guile stage: a couple and more details are missed in SNES version. 06:27 Ryu stage: the moon is missed in SNES version.
Empate, duas excelentes versões, cada uma tem suas próprias peculiaridades e detalhes diferentes em relação a outra, porém são iguais em qualidade e diversão.
Looks wise these games are very similar. SNES has the better backgrounds for the most part and more defined sound. I like the darker colors and character definition on the Genesis better though. I have both these games on the actual systems and the Sega version controls better by a mile If you have the original six button.
Aside from some slight color shading differences, the two versions look pretty identical. Of course, the sound quality is different between the two consoles.
Thankfully both are excellent. I grew up with SNES automatically thinking it would be the best version. Now I see this video I was wrong to assume that.
Yesterday, I played the arcade SF2 - Hyper Fighting (not CE because I want to do hurricane kicks in air!) and both 16bit versions, all with the same controller and button layout. The 16bit versions have even better gameplay than the arcade original, much smoother and faster. Beside of that, they are quite indentical to play. The main difference is the sound and graphics (both better on SNES) and you can do more crouch LP/LK attacks in a row in the Genesis version (but that's just a small detail, you don't win with this tactic), also the stun times are a little different timed. Both are worthy ports of a timeless classic. 10/10 for both ports.
@@D3Vlicious like I said, it's just such a small detail, and both 16bit ports play different to the arcade, they're faster and have better gameplay imo.
They milked the absolute shit out this series. I loved Champion Edition, but I was never a fan of the Turbo games. In my mind it should have gone: The World Warrior Champion Edition The New Challengers Alpha
@@Syklonus Blame the hackers for that. I love Turbo, but the main reason that game was produced in the first place was because there were bootleg versions of Champion Edition all over the place. Turbo is basically SF2CE 2.0
As much as I love the SNES, the d-pad on that controller was NOT designed for fighting games... Street Fighter and MK play like a dream on the Genesis 6 button controller.
I don't think they are close. The Megadrive port is very good, but there's noticeably less colours, less animation, and the sound sample are horrendously distorted.
@@Syklonus I do think that both versions feature identical animation frames. I once made sprites sheet for Ryu from both versions and all of the frame counts were exactly identical.
@@Syklonus these sounds are part of my childhood tho , and they even sound better than the NES , even if the NES has better quality , it just sounds too different from what i'm used to :D
GENESIS: ótima jogabilidade, abertura, cenários um pouco mais detalhados, trilha sonora próxima à do Arcade, assim como as vozes, que mesmo sendo "roucas", são mais fiéis às vozes da versão Arcade, algo que quase ninguém comenta... SNES: cores mais bonitas, a trilha sonora e vozes, apesar de um pouco diferentes, se tornaram "clássico" na versão da Nintendo, jogabilidade muito boa... Dois ótimos ports da era 16 bit, na minha opinião dá empate...
O fundo do cenário do Guile quase que parece que chão e céu são uma coisa só, de tão pouco detalhe! Se não fosse um pedacinho de um hangar que aparece no canto esquerdo, a gente podia jurar que só botaram um fundo degradê no cenário!
Another thing at this stage, the guy with glasses sitting in the wooden box, in the genesis's version has a cigar in his hand, in snes the cigar was censored.
What's hard to see here is that the Genesis version is closer to the arcade version, and has the infamous "CPS1 chain" combos that the SNES version does not.
Genesis version appears to have better resolution and it does look more like the arcade. I thought it played excellent with the very nice 6 button controller. The snes controller was excellent too but for this game I would have preferred to have all buttons on the face of the controller. Snes wins in sound and music department but overall I enjoyed the genesis version as much if not more than the snes version. One pet peeve about the genesis version was the sound effects and voices, mostly the voices. They used some technique, probably a form of compression that made the samples very rough sounding. Overall a great port considering the age of the genesis hardware.
The Same resolution mode (256x224) is used by both consoles in the Streetfighter games. Maybe it tricks our eyes because the Genesis has less colors to offer and because of that the graphics look sharper (color dithering); and on the SNES it looks smoother (color grading).
I have been playing Street Fighter 2 for the Mega Drive, SNES & PC Engine all last weekend and this week. I have changed my mind lol Here's my final take the Mega Drive port is the best and I do like the SNES version now better than the PC Engine version. The Mega Drive version has the clearest RGB image and has a bit more fluid gameplay than the SNES and PC Engine version. As a whole Music wise the Mega Drive is the best. Speech wise the PC Engine is the best. As far as stages Dhalsim - Mega Drive looks better and has a more arcade presence. RYU - Mega Drive has the moon and is more detailed. Ehonda - SNES looks better and has both of the Orange objects hanging on both sides. 1st special - Mega Drive more detailed. Blanka - Mega Drive the music is better and it has more of an arcade presence. Snes is 2nd though with the cloud moving in the background and the music is good. Brick special - A tie for the Mega Drive and SNES. (its not in the PC Engine version) Guile - Mega Drive has more people and its more detailed. The music is good too. SNES no.2 it has better music than the PC Engine and looks better than the PC Engine. Ken - Even though the PC Engine version has nothing going on in the background as far as the boat and flag. It still looks the best. SNES no. 2 as it looks good not as good as the PC Engine but better than the Mega Drive. Chun Li - A tie. The Snes and PC Engine version looks better than the Mega Drive but you have to be impressed with all that is going on on the Mega Drive version with the people on the bikes coming out more and the MD version looks good too just not as good as the other 2. Zangief - The Mega Drive looks the best. Its more detailed and has the signs on the fence. SNES no2 as it does have the fence (doesn't look as good as MD). PC Engine no3 (no fence at all). Balrog - SNES looks the best. Vega - All versions looks good but the SNES has the words moving. So SNES no1. Sagat - SNES looks the best and the music is better on this stage than the MD and PC Engine. M.Bison - PC Engine looks good and I like the music on the PC Engine version here than the MD and SNES versions. Im a SF2 nut lol NO.1 - Street Fighter 2 Champion Edition Plus (Special Champion Edition) - Mega Drive NO.2 - Street Fighter 2 Turbo - Super Famicom NO.3 - Street Fighter 2 Champion Edition - PC Engine (used to be my favorite)
I'm impressed with the Mega drive version, because I thought that it wouldn't be able to make it.However, the SNES is better, but I like the genessis opening more
I used to love the Genesis version (I own that first), but the damned low quality voice samples ruined the experience (for me). I love the bone cracking sound of the roundhouse kick in the SNES version.
Same, except I've never played the Genesis version in my life. What I mean to say is that I love the harsh sounds of the Fierce punch and Roundhouse kick on the SNES version myself.
Too close to call. Comes down to what system and controller a person likes and more personal preference. Did my own comparison last week. Still amazed how well the Genesis version is considering how the SNES specs are better, and I liked the SNES version more as a youth.
+ Brian Silva Street Fighter II Special Champion Edition = SF2CE + SF2Turbo Hyper Street Fighter II Turbo = SF2CE + SF2Turbo both are the same versions ! ^^ (with different names)
As an arcade junkie, I thought the MD/Genesis and SNES were both woefully underpowered to port arcade games properly. The Genesis with its limited color palette and lack of proper PCM sound and the SNES's laughably slow CPU really hampered games like this. The letterboxing of the games was a bummer too. SNK did it right by using identical specs and direct portability from arcade to home, but due to the cost of chips in those days, the price was way out of reach. Luckily I had some rich friends that let me come over and play their NeoGeo. :)
They're damn near identical, but the sound is just so much better on SNES... You can tell the colors are slightly better on SNES on Guile's stage for example, but the difference is so minor that it doesn't matter. That music and sound on SNES though!
Ambas graficamente são muito parecidas com leve vantagem no super nes, o som das vozes no mega e mais roco porem mais fies ao arcade, na hogabilidade o mega da de 10x0 com o controle de 6 botoes
Cristiano Vasconcelos ok, vc joga em emuladores? vc viveu a epoca? sabe que a disposição do controle de mega 3 em cima e 3 em baixo e igual aos arcades? controle de mega drive 6 botoes e do sega saturn sao os melhores para jogos de luta 2d, mais pelo que eu entendi vc nunca jogou em arcade, deve ter começado no play 2 ne? Tenho 29 anos de idade e minha infancia toda era mega dentro de casa e o arcade no boteco da esquina... pera... isso não e do seu tempo ne?
Kkk sei que sou jovem! Mas tenho 30 anos! Comecei jogando Nintendinho, Master System, Mega, e Super Nes! E também jogando em Fliperamas e em locadoras ou loja de vídeo games (como o pessoal aqui chamava na época.) Nunca tive um PlayStation 2 aliás nunca tive até hoje um Console da Sony. Eu tenho um Super Nintendo, N64, Gamecube e parei por aí pois foi uma fase onde eu priorizei outras coisas. Mas fiquei próximo das notícias. Vi o surgimento do Wii e Wii U mas agora depois de um tempo vou comprar esse Nintendo Switch! E sobre os jogos de luta era somente mudar as configurações do controle e jogar. Ou comprar um controle arcade que também foi lançado para o Super Nes. Tenho coleção de revistas da época. E sei da história dos games.
Você tem quantos anos, Daniel Quintela? Só porque você prefere um tipo de controle, não quer dizer que isso torna a jogabilidade DO JOGO EM SI, melhor! Que argumento idiota, cara! Jogue ambos os ports com o MESMO CONTROLE, é a única forma de avaliar se existe mesmo diferença de jogabilidade! Se você não sabe jogar com o controle do Snes e sabe com o do Mega, é EVIDENTE que você vai dizer que o do Mega é melhor! Vem tirar onda de "experiente" em games, com uma bosta de argumento igual a esse? Fala sério! A disposição dos botões do controle do Mega é igual a dos arcades, mas o simples fato do direcional do arcade ser um MANCHE/MANETE e, no Mega, BOTÕES DIRECIONAIS, já altera completamente a forma de jogar! Snes também tem controle tipo arcade, cara, é só comprar, igual fazemos com o controle de 6 botões do Mega, já que o controle padrão é o ridículo 3 botões!
Cara reparei que a certos senarios que o SNES e melhor que o MD, já em outros o MD e melhor.... já ao som, o do SNES e melhor em minha opinião.... os megadrivistas q me descupem mais não tenho dificuldade nenhuma pra jogar no controle do SNES....As diferenças são muito poucas....mas na minha opinião no geral o SNES leva uma pequena vantagem sobre o MD...
As pessoas sempre comentavam na epoca sobre o SuperNes ser melhor que o MegaDrive, tirando certas sutilezas de cor, e detalhes nos cenarios de uma ou outra versão, são praticamente as mesmas coisas. Parabens a CAPCOM !!!! Todos os dois honram o nome Street Fighter!!!!
I feel like I'm one of the only people who think that they're remarkably similar - especially if you consider comparisons between MK3 SNES and MK3 Genesis in terms of audio and visuals, where the SNES beats the ever lasting snot out of the poor genesis (except where AI is concerned - AI is so broken in the SNES port that it isn't worth playing at all).
But, for me, the Street Fighter 2 games goes to the SNES - better sound and better graphics - gameplay is the same. MK2 goes to the SNES too, same reasons
Special Champion Edition and SSF2 on Genesis are better than SNES, both have more features, SCE has CPS1 chains from the arcade, and SSF2 has more frames of animation on the New Challengers (pay attention to Cammy for example) and the arcade version's ending graphics.@@greensun1334
Better in genesis: intro, musics, game speed Better in snes: voices, stages, color pallete. Genesis got this because of the 6 button controler, wich makes gameplay better. Very close call, and this one detail makes the difference. If wasn't for that, I'll call it a tie.
SNES version is closer to the arcade version in terms of the size and colours of the characters, and the font type and colour of text used, so largely cosmetic differences that dont affect the overall game play. Otherwise gameplay is pretty much the same.
I have noticed that the Genesis Special Champion Edition has slightly better color and speech sound compared to the Japanese Mega Drive Champion Edition Plus version.
lies lies lies! all cps 1 combos work on snes theres even a combo video showing the combos work on both ports exactly the same, stop trying to spread lies
color/graphics shouldn't play a factor in any Genesis vs SNES game competition. Genesis came out in 1988 (JP) vs SNES 1990 (JP) = 2 god damn years in advance (BIG TIME DIFFERENCE IN TECH YAAAA'LL), its gameplay at end of the day. GENESIS DOES WHAT NINTENDON'T! Nintendo sat on the gravy train NES monopoly as long as they could and then pushed out SNES when they saw the writing on the wall that Sega Genesis was going to crush them. If you look closely at DEM GAMES archive, Genesis was giving SNES a beating up to 1993, then SEGA stopped focusing on DEM GAMES and shifted priority to try to get out front with the next updated gimmick system. For a kid in 90s, Sega was cool and had better library of games, SNES felt like a first party sequel to NES games system. MANY KIDS felt this way and parents - I just got Super Mario Bros 3, and now you want me to buy a SNES? WTF you dope Nintendo, You did me wrong ya'll. Then Sega did that shit with 32x and Sega Cd and Saturn and that's history. Yo dawg yippity kai yeah MF. I FEEL Genesis won more battles, but SNES won the war in the end by 1994 with Donkey Kong Country proving just focus on great Games and not gimmick hardware, but for the 90s war Sony destroyed both out of their misery. And now with Sega out of the way, Nintendo replaced Sega as the next gimmick console company as it can't compete against Sony on DEM GAMES!!! A true story remastered by P.D.
The contrast on the Genesis version seems to be jacked up a bit. On Guile's stage, the Genesis shadow in between the fighters and the spectators kind of looks muddy, and the gradient in the sky from top to bottom of purple to red to orange is really harsh. I think this is where you see the limitations of the lesser color palette on the Genesis. And the tinny sound on Genesis is just hard on the ears. For these reasons, I'd pick the SNES version. On the other hand, there are things the Genesis version does better. It seems to be more arcade accurate with the beat up portraits. I never understood why they changed these for the SNES version of SF2:WW. Of course, the Genesis has the arcade style intro, whereas the SNES version just has boring text on a black screen. Of course, what you don't get to compare in this video is the actual gameplay...
Olha, unica coisa que eu vejo de pouco melhor em temos gráficos no Snes, são as cores, são pouquinho melhor apenas comparado, pq Snes consegue subir uns 10 cores a mais, dependendo da situação gráfica dos jogos, tudo ok aí. Mas quesito jogabilidade, pixel, frame rate, a versão de mega é o cara, fim de papo. Alias, tem um patch do Pyro que melhora muitas as cores, e outro patch que melhora o audio, tornando a versão 16 bits de Street definitivo para o Genesis.
sim concordo, essa versão refeita com as cores e sons melhoradas deixaram a versão do snes pra trás, mas a comparação é com os jogos da época, e sinto muito mas o som do mega tornava o jogo irritante, mas era bom mesmo assim, mas a versão do snes era um colírio para os olhos e para os ouvidos, era o primo rico, não tem jeito, gosto do mega mas ele é inferior!!
Guile's stage: SNES has 2 less soldiers in background, and they only have 2 animations, vs 3 animations in Mega Drive. And.... Why doesn't Ryu's stage have moon in SNES??? BTW, are those the real screen sizes of both games? Because Mega Drive is bigger.
I always felt the Genesis version lacked some but the hits always sounded louder and much meaner. The SNES sounded as if they were just beating up empty boxes.
Everyone always talk about sf2 on snes but my friends and everyone else had it on genesis, from the looks of it both are immensely similar so imo more respect needs to go to the genesis port
someone on sega-16 forums put in some work on the Sega Genesis version of SCE and improved the colors, improved the voice (they sound clear now). Genesis by far.
SNES clearly wins with better pallette, better sound, more scrolling in certain stages(blanka level clouds in baackground), and better balance based on newer game. One part i found MD had something over the SNES was on guiles stage with an extra couple of npc's in the background(lady stroking her boyfriends erm...yea anyway!).
Versões semelhantes, mas no SNES os cenários possuem maior resolução, degradé e elementos móveis. No Mega o jogo parece rodar mais rápido, porém abriu mão de coisas importantes pra isso.
All 16bit Streetfighter games have the same resolution of 256x224. You can play with up to 10* game speed on SNES by just using a simple imput on the "TURBO" screen, called the "hyper-cheat", so there isn't any speed difference either.
the game is definitely better on SNES, but that doesn't mean the game is bad on the MEGA DRIVE. Playing currently you can see that the differences are minimal. The gameplay is better on the MD, but the sounds, music, colors and effects are much better on the SNES and more like the arcade version. We can perceive the different impacts sounds between weak, medium and strong blows, in addition to the difference between the sounds of kicks and punches. The care at this point was superior on the SNES, perhaps because the capabilities between the two consoles were different. Anyway, I have both versions and I like them both.
Grew up on the SNES version. Own a RetroN 5, and can easily get and play both on there. However, Genesis version takes the cake for me. It's uncensored and frankly, I just like the controller on that better as it reminds me of an actual arcade. I own that and the Xbox Arcade ports so if I want something like an SNES controller port, I can just play the Xbox version.
To me both are pretty good versions to have. Although the SNES does have the better presentation it all comes down to how it controls and plays. The Genesis would have the better control more suited for the game but it still disappoints me that Sega made you have to purchase that 6 button controller separately. Overall they both are roughly the same to me. It would all come down to fanboys to decide which version is better in the end. Now if the 3DO version came into play then it would make both of these ports somewhat obsolete...
The 6 button controller was made for Street Fighter II Champion Edition and when I bought my Genesis Model 2, it came with a 6 button controller, so I'm sure 3 button controllers were harder to find new after this game came out. The 3DO port was Super Street Fighter 2 Turbo, even better than Super Street Fighter 2! It's a great version of it.
No one sees the snes version is blurry in many places and less detailed in a lot of areas...floor detail ,background characters detail..some of the background on snes skips out detail all together ...
Sega Genesis has an extra girl in Guile's background and moon in Ryu's stage. SNES has better sound. Sega has better controls by default. Sega wins imo.
Look at the clouds in the blanka stage...md>no animation but snes>animated. The snes had a vastly superior color palette, better sound, newer revision of the game etc etc.
Totally Agree. The 6-button controller was perfect for Street Fighter 2. Most people ignore that Nintendos Super Nintendo came after Sega Genesis, so its clear that technically were superior. Therefore Sega wins because the overall difference considering character models, sprites and gameplay weren´t significant. Sound is pure taste - Snes sound is more clear, Genesis metallic which is cooler f.e. when Ryu shouts " Shoooryuken ".
Guile's stage and the car smashing bonus stage clearly look better on SNES, but in general I am surprised how well the Mega Drive version holds up; considering the MD could only display 64 colors at a time, compared to 4096 on the SNES, and it had only half as much RAM. :-)
***** It's 256 colors simultaniously on screen from a palette of 4096 colors. But in color subtract mode it even could display 32768. However the Sega Mega Drive / Genesis could only display 64 colors simultaniously, from a palette of 512.
I think John's right to question your 64 vs 4096 statement, because in practice 64 vs 256 is a lot closer to the reality of how each console is utilized in a typical game, and in any case, 2048 is a more accurate estimate for that extreme than 4096. In truth it's hard to state just one number for how many colors each machine can show at once, because there are so many parameters, many of which aren't easy to compare. It's easier to come up with a number for how many colors the Genesis can display simultaneously - 64 is quoted a lot but 61 is more accurate, and 183 with rarely used effects. The 61 (4 palettes with 16 indexes, including one transparent index, plus a background color) are chosen from a range of 512 (9 bits), and if you change the palette data during the vertical scan, you can easily have all of these on screen at once, but it serves no practical purpose. The same rarely used effects could be applied to get 1536 combinations, but some of these would produce the same color. I assume sprites and backgrounds use the same 4 palettes, because that ties in with all the other statistics. Now the SNES is rather more complicated. It can use 2, 4 or 8 bits per pixel in its graphic tiles (Genesis always uses 4). Let's ignore 2bpp for now. When it uses 4bpp (16 colors per tile), the 16 colors (again usually 15 when taking transparency into account) come from any one of 8 palettes, and the 16 colors in each of these palettes can be set from a range of 32768 (15 bits). When you use 8bpp the palettes are ignored, and tile data instead provides an 8 bit RGB value (RRRGGGBB) per pixel, which is bumped up to an 11 bit value on a per-tile basis by re-purposing the bits normally used to select from 8 palettes in 4bpp modes. This means you can specify 2048 colors, but not at a per-pixel level. I can't remember whether the extra 3 bits are the most or least significant bits of the eventual color, but in any case it doesn't sound very useful on a per-tile basis. I assume it's the latter (because the former would impose some severe limitations), and the result would be that, ironically, you can't form gradients as nicely as you could in the 4bpp mode, because your color channel resolution is half/quarter/an eighth of what it was in the paletted modes. In any case sometimes this weird 8bpp option is all you have, like in Mode 7. A brief note on sprites, I didn't go as far as confirming this but I believe they have their own 8 palettes distinct from the ones used by background tiles. Not sure if all the same bpp options are available on sprites. Finally, much like how you can technically get more colours on Genesis using special effects (of limited practical value), you can technically up the on-screen color count on the SNES by combining various effects available. I don't know all the possible combinations but the mind boggles, and as with the Genesis, the actual color count becomes trivial. And again, like the Genesis, you can (probably) meddle with the video chip during vertical scan to trick it into showing even more colors. TL;DR - In practice the Genesis and SNES almost always have 16 colors available to use per tile, it's just the SNES can use four times as many 16 color combinations on screen at once, and can pick from many many more colors to make up those 16 color palettes. My conjecture - The Genesis can't actually index less than 16 colors in it's palettes - when graphics appear lower color than their SNES counterparts, it's usually either because they've been compressed to a lower bit-depth (for cartridge space considerations), or more likely, there isn't enough resolution between two of the 512 available shades to actually utilize a palette of 16 colors efficiently on the particular graphic in question, so they just don't. There's also the fact that the Genesis only has a quarter of the number of simultaneous palettes available, and it's likely the same 16 color set needs to be shared between more on screen elements than would be the case on the SNES. Sometimes having too many colors to choose from can be a bad thing...
***** Then I would be interested in how that works, because they would have to have found a possibility to get around a hardware restriction that even existed with the Sega CD Add-on.
aqarius.net I said that the 64 vs. 256 is correct, depending on the graphics mode used on the SNES. But one of the several modes - each with different resolutions and color pallettes - was the color subtract mode, which could theoretically display all colors of the 15 bit palette simultaniously.
+Afro Samurai Pois é! O Super Nintendo leva uma pequena vantagem nos gráficos e som. Em compensação, o Mega Drive leva vantagem no processador. Na maioria das vezes, os jogos tem melhor jogabilidade na versão do Mega Drive.
Junior dependendo do jogo eu não acho que o SNES leve vantagem sobre o Mega na qualudade do som . Mortal Kombat eu acho o áudio do MD muito melhor do que no SNES porque o chip dele faz as músicas ficarem mais sinistras , combinando como clima proposto pela série . Tem muitos outros games que eu na minha opinião o Mega supera mas aí vai de cada um , desde que os caras não sejam fanboyolas acéfalos
Afro Samurai Eu concordo contigo. Outro exemplo é o Fifa Soccer 97. A música na versão do mega é bem superior. Mas na maioria dos casos, o SNES leva vantagem nos gráficos e som. Enquanto o MD leva vantagem na jogabilidade, por dois motivos: Um é o fato do processador do MD ser superior ao SNES. Outro fator é o controle de 6 botões. Já o terceiro fator é pessoal. Pra mim a maioria dos jogos exclusivos do MD são melhores que os exclusivos do SNES.
Eu tive um snes quando garoto, e por isso obvio joguei na epoca muito mais a de Snes, mas acho a versão de Mega mais divertida. A versão de Snes graficamente é melhor, apesar de algumas censuras idiotas características da nintendo irritarem, como o cenário do Guile, em que retiram o casal da esquerda por acharem indecente e o rapaz sentado no caixote teve o cigarro cortado da mão, tem também algumas artes alteradas porque a nintendo achava violentas como pode ser vista no 3:26, essa postura da nintendo era irritante, principalmente em jogos de luta. As musicas no snes são mais proximas ao arcade, apesar de mais abafadas, as do mega são mais nitidas mas menos fieis, as vozes do snes são bem melhores, no geral o som vai para snes também. O que faz a versão do mega ser melhor é a jogabilidade, é muito mais fácil fazer combos e golpes especiais, é mais fluido o jogo, mais divertido, a jogabilidade é mais próxima a do arcade.
With a better presentation and extra animations and with all the important sounds being there and decent graphics that are good enough, the winner goes to SEGA GENESIS
I grew up playing it on both console the only advantage the genesis version have over the snes is the fact that you can adjust your skill to 10 stars without using any codes.
MD crisp voices sound more dark as they were from brutal fighters...snes ones sound as they were spoken through microphone or anything else...I GO WITH GENESIS FOR SURE...Solid gameplay FOREVER
When I was young I was pissed about the size of sprites, that in MD seemed smaller....it was because of the greater resolution of the MD. But the MD Sound is really poor.
Interestingly, SSF2: SCE on the Genesis is actually one of the games that ran at 256-pixel wide mode instead of the typical 320-pixel like most games on the Genesis
@@inceptional You do realise that later Sega models came with 6 button as standard right? It only looks "nicer" in terms of colours which are fixed in fan mods just like the sound is too. The Sega version plays better though both are good.
I had a Sega Genesis and I loved it, but, sadly, Snes version looks a lot better. Those saying that Genesis version looks better need to get their eyes checked. Everything is bigger and more detailed in Snes version. Sagat looks like a hungry homeless in Genesis version.
I was a SNES owner so will always favour the SNES version, however, even though the SNES graphics and sounds were better, the Megadrive version seemed to be closer to the arcade. The sounds were exactly the same on the Megadrive although the quality of the sounds were poor and also the animation was more like arcade too i.e Ken walking backwards with shoulder up. What do you guys reckon?
I always found it interesting how people either think of better colours as graphics or see the better colours and it tricks the brain into thinking better graphics as I have seen both in discussions before when people have taken detailed looks into sprites and even when the actual sprites are worse on Nintendo people assume better do to the colours/shading.
Sega genesis character voice is better, and background depth from screen is closest to arcade version and few things on snes vesion is missing on backgrounds...but on sega too...other thing is not on a par with arcade in sega version are scrolling skies of some stage and music quality and resolution if it matters...overall I prefer genesis version and controller
If you owned either one as a kid you were a winner. We didn't bicker about audio or better colors etc. We were happy to have the damn game to even play at home.
The sega version wasn’t censored and had the missing characters from guile’s stage, the snes sounded better and had better colors.
The speech is more clear on the snes because capcom messed up the sound on the genesis but as for the sounds when landing a punch or a kick the sound is better on the genesis
@@ouwat4life Capcom didn't mess up, the genesis sound chip is just shitty.
@@brugges No because the beta version the sound was fine
The clouds move in Blanka’s stage on the SNES.
@@brugges
No Capcom stuffed up. There was been a new rom hack that came out which fixed the sound issues
Intro on SEGA is better. Map seems the same. During gameplay SNES overall sounds better and SNES Backgrounds have some subtle pretty pastel color shading that looks better, SEGA characters and sprites look darker stronger in details which makes them pop more and overall look better.
I grew up playing the SNES version, but after playing the Genesis version I noticed the game feels closer to the arcade version, gameplay wise, and the music is more similar too.
@@inceptional Seu cu.
I agree. Controls on Genesis are smoother and more reactive. And personnaly I prefer colors on Sega system
LOL arcades were dead long before you guys were even born. The Genesis wont sell better. The console war was over by the time your fathers grew pubes.
Sega genesis has the classic opening of the arcade, closest soundtrack to the arcade, the effects sound more like the arcade, and I prefer the low sample voice in genesis than short mulfled in SNES.
SNES sounds ok in some levels
Translation: I only had a Genesis growing up and I loathed SNES owners for having to play SF first.
@@DontKnowDontCare6.9 Not really, real players were in the arcades from 91.
We all know the MD version is superior in the gameplay department, and that's what counts most. Negligibly better colours on Snes and cleaner but shortened samples, doesn't really matter.
They look closer than I thought. I actually prefer the Genesis version though, for some reason.
Instablaster.
@@inceptional Yeah great answer.
@@jaywest3734 snes has a slightly better sound and color (graphics) definition and visuals, but the songs on the genesis sound a LOT better! i didn't realise how terrible the songs on snes version were in comparison until now. in honda stage you hear a clear difference by a mile. imo on the genesis the music is supporting the game in the background, but on the snes it's quite up front, not blending well, annoyoing. also, on snes the short interlude-song between two matches uses too much delay on the trumpets, why, to give it more impact i guess? maybe the same reason why they pitched it higher? seems more to me like choices from a marketing than a musical perspective.
@@lejazzetmoi1775but the speed sucks sega genesis is more faster and more responsive
Sensacional o modo como você compara, com os sons separados. Gosto de ver comparações e gostei muito do seu canal. Parabéns!
vlw ^^
It's interesting to see the subtle tricks the developers used on the Genesis. The character sprites are just a tad smaller and the stage sizes are reduced but I never would have noticed if I didn't see the non-compressed version side by side.
they're exactly the same, same sprites same dimensions.
@@videogamesandfilm6821 I think @pigs18 is right, the sprites are a little smaller and I never noticed this before, if you stop the video for example at 3:41 pay attention to the sprite size Megadrive version a little smaller.
@AntonelloartieriRohaldos I've ripped the sprites from both games to see the differences. They are using the same 8x8 pixel tiles sets for both games. Graphically the Mega drives backgrounds use less colours but all the tiles are the same.
@@videogamesandfilm6821 Hi I downloaded the Ryu sprite sheet for both Snes and Megadrive, the Sprite resolution are not the same, Snes sprite have more details. I can upload the an image wtih both sprite for you to compare
@@videogamesandfilm6821 I just posted a link with both sprite but now looking at them I think its the shading of the Snes version that make it look more detailed. They are most likely the same size. Anyway I still prefer the the MD version :)
Ambas versões são muito boas e exploram bem as capacidades individuais de cada console, o som prefiro no mega por ser mais fiel nos timbres ao arcade, o gráfico o snes leva a minha preferência. A jogabilidade é idêntica nos dois. Diferente dos mortal kombats.
Both were great ports IMO. I played more on the SNES than the Genesis as I had an arcade stick for the SNES which really helped in cutting my teeth to play in the arcades. Felt like at home with SNES and that old stick was where I practiced so I could go to the Arcades and not have my lunch money taken.
There is a new SNES arcade stick aviable, since one or two years, with mirco switched buttons and stick, the best home arcade stick ever. But I've forgotten his name 😅 you will find it if you search. Maybe I buy one or two!
Ambas versiones son excelentes, para el año en que salieron eran de lo mejor
Considering the massive graphical advantage the SNES has in terms of colour, it;'s staggering to see how little difference there is. There are even a couple of areas where I think the Megadrive actually looks better (e.g the wooden floor on Blanka's stage). The samples sound cleaner in the SNES version, but I personally prefer the Megadrive's FM synth music. The Megadrive's CPU was more than twice the speed of the SNES's, which is perhaps why they were able to put more a bit more detail in some of the backgrounds.
"The Megadrive's CPU was more than twice the speed of the SNES's, which is perhaps why they were able to put more a bit more detail in some of the backgrounds."
Yeah that's why the clouds doesn't move in Blanka's stage and one lantern is missing in Honda's stage on megadrive.
Rocknlive Well, ok.. there is that. And the missing elephants on Dhalsim’s stage.
If you're looking close, there are overall less parallax scroll layers in the Sega version. That building in Ryu's background is also an independent moving scroll layer on SNES and on Genesis it's just drawn on the 2. layer. I want to mention it because nobody did it.
SNES freezes for a second every time the announcer says "you win"
Late comment: Yeah I also notice that.
so does the arcade
@@BIGGIEDEVIL No it does not, it is because of the slow cpu, even the backgrounds freeze, it is very distracting when you are used to it not doing so.
01:02 E. Honda stage: SNES version have a additional japanese lamp
(left) in stage. But Arcade version only have one to right (like
Genesis). So, Genesis look more faithful to Arcade. SNES look more decorated that original.
03:45 Guile stage: a couple and more details are missed in SNES version.
06:27 Ryu stage: the moon is missed in SNES version.
Yep, so SNES has a few pretty objects while MD has 8 turbo.
wasn't there a code for higher turbo settings for snes because i swear i remember doing that.just looked it up yep and it went to 10!
Joshua Jackson yes it did! I had the code for it!
Joshua Jackson I overused the code on my dad and we did fireball battles
Blanka stage... on snes the cloud on backround are animated.
Empate, duas excelentes versões, cada uma tem suas próprias peculiaridades e detalhes diferentes em relação a outra, porém são iguais em qualidade e diversão.
Looks wise these games are very similar. SNES has the better backgrounds for the most part and more defined sound. I like the darker colors and character definition on the Genesis better though. I have both these games on the actual systems and the Sega version controls better by a mile If you have the original six button.
Aside from some slight color shading differences, the two versions look pretty identical. Of course, the sound quality is different between the two consoles.
Thankfully both are excellent. I grew up with SNES automatically thinking it would be the best version. Now I see this video I was wrong to assume that.
While Genesis version was awesome, SNES version was better overall. No doubt about that.
@@kamranki Whilst Snes version was awesome, Sega version was better overall. No doubt about that.
Yesterday, I played the arcade SF2 - Hyper Fighting (not CE because I want to do hurricane kicks in air!) and both 16bit versions, all with the same controller and button layout. The 16bit versions have even better gameplay than the arcade original, much smoother and faster. Beside of that, they are quite indentical to play. The main difference is the sound and graphics (both better on SNES) and you can do more crouch LP/LK attacks in a row in the Genesis version (but that's just a small detail, you don't win with this tactic), also the stun times are a little different timed. Both are worthy ports of a timeless classic. 10/10 for both ports.
That's because the Genesis version had the CPS1 chains for lights from the arcade version.
@@D3Vlicious like I said, it's just such a small detail, and both 16bit ports play different to the arcade, they're faster and have better gameplay imo.
@@greensun1334 it's not a small detail, entire rounds can be decided by CPS1 chains. Look up full cps1 chain combos to see how devastating they are.
Capcom's greatest cash grab!!!
Micro transactions before micro transactions
They milked the absolute shit out this series. I loved Champion Edition, but I was never a fan of the Turbo games. In my mind it should have gone:
The World Warrior
Champion Edition
The New Challengers
Alpha
@@Syklonus Blame the hackers for that. I love Turbo, but the main reason that game was produced in the first place was because there were bootleg versions of Champion Edition all over the place. Turbo is basically SF2CE 2.0
Bom dia teria como fazer a comparação do jogo Hook de snes vs mega?
I grew up with the genesis version
And only for this you prefer this port.
That's whats up man👍🏼
The only thing is that Capcom was lazy for sounding samples...genesis can do clear on the samples if capcom knew how to use them
Comnexo Mídia Digital Well, he didn't say he prefers the Genesis version, he just simply said he grew up with that version.
Comnexo Mídia Digital you really know about nostalgia
Devin Hughes I grew up with the SNES version
As much as I love the SNES, the d-pad on that controller was NOT designed for fighting games... Street Fighter and MK play like a dream on the Genesis 6 button controller.
They're very close!
SNES sounds better but apart from that, I'm with the Genesis.
I don't think they are close. The Megadrive port is very good, but there's noticeably less colours, less animation, and the sound sample are horrendously distorted.
@@Syklonus I do think that both versions feature identical animation frames. I once made sprites sheet for Ryu from both versions and all of the frame counts were exactly identical.
@@Syklonus The colours and sounds are sorted with a fanhack, and no it doesn't have less animation.
@@Syklonus these sounds are part of my childhood tho , and they even sound better than the NES , even if the NES has better quality , it just sounds too different from what i'm used to :D
GENESIS: ótima jogabilidade, abertura, cenários um pouco mais detalhados, trilha sonora próxima à do Arcade, assim como as vozes, que mesmo sendo "roucas", são mais fiéis às vozes da versão Arcade, algo que quase ninguém comenta...
SNES: cores mais bonitas, a trilha sonora e vozes, apesar de um pouco diferentes, se tornaram "clássico" na versão da Nintendo, jogabilidade muito boa...
Dois ótimos ports da era 16 bit, na minha opinião dá empate...
O fundo do cenário do Guile quase que parece que chão e céu são uma coisa só, de tão pouco detalhe! Se não fosse um pedacinho de um hangar que aparece no canto esquerdo, a gente podia jurar que só botaram um fundo degradê no cenário!
Guiles stage: MD: Has extra character and one extra frame of animation on the crowd
Snes: More clouds.. Nicer colours.
Another thing at this stage, the guy with glasses sitting in the wooden box, in the genesis's version has a cigar in his hand, in snes the cigar was censored.
Clouds move in blanka stage on the snes
Except the hangars and military base were missing in the background of Guile's stage on the Genesis/MD version, but kept intact on the SNES version
What's hard to see here is that the Genesis version is closer to the arcade version, and has the infamous "CPS1 chain" combos that the SNES version does not.
A paleta de cores e o som por si só me faz preferir muito mais a de SNES
Genesis version appears to have better resolution and it does look more like the arcade. I thought it played excellent with the very nice 6 button controller. The snes controller was excellent too but for this game I would have preferred to have all buttons on the face of the controller. Snes wins in sound and music department but overall I enjoyed the genesis version as much if not more than the snes version. One pet peeve about the genesis version was the sound effects and voices, mostly the voices. They used some technique, probably a form of compression that made the samples very rough sounding. Overall a great port considering the age of the genesis hardware.
The Same resolution mode (256x224) is used by both consoles in the Streetfighter games. Maybe it tricks our eyes because the Genesis has less colors to offer and because of that the graphics look sharper (color dithering); and on the SNES it looks smoother (color grading).
0:24 what happened to the intro on SNES?
...Intro on SNES-SF2 never existed!
I have been playing Street Fighter 2 for the Mega Drive, SNES & PC Engine all last weekend and this week. I have changed my mind lol Here's my final take the Mega Drive port is the best and I do like the SNES version now better than the PC Engine version.
The Mega Drive version has the clearest RGB image and has a bit more fluid gameplay than the SNES and PC Engine version.
As a whole Music wise the Mega Drive is the best. Speech wise the PC Engine is the best.
As far as stages
Dhalsim - Mega Drive looks better and has a more arcade presence.
RYU - Mega Drive has the moon and is more detailed.
Ehonda - SNES looks better and has both of the Orange objects hanging on both sides.
1st special - Mega Drive more detailed.
Blanka - Mega Drive the music is better and it has more of an arcade presence. Snes is 2nd though with the cloud moving in the background and the music is good.
Brick special - A tie for the Mega Drive and SNES. (its not in the PC Engine version)
Guile - Mega Drive has more people and its more detailed. The music is good too. SNES no.2 it has better music than the PC Engine and looks better than the PC Engine.
Ken - Even though the PC Engine version has nothing going on in the background as far as the boat and flag. It still looks the best. SNES no. 2 as it looks good not as good as the PC Engine but better than the Mega Drive.
Chun Li - A tie. The Snes and PC Engine version looks better than the Mega Drive but you have to be impressed with all that is going on on the Mega Drive version with the people on the bikes coming out more and the MD version looks good too just not as good as the other 2.
Zangief - The Mega Drive looks the best. Its more detailed and has the signs on the fence. SNES no2 as it does have the fence (doesn't look as good as MD). PC Engine no3 (no fence at all).
Balrog - SNES looks the best.
Vega - All versions looks good but the SNES has the words moving. So SNES no1.
Sagat - SNES looks the best and the music is better on this stage than the MD and PC Engine.
M.Bison - PC Engine looks good and I like the music on the PC Engine version here than the MD and SNES versions.
Im a SF2 nut lol
NO.1 - Street Fighter 2 Champion Edition Plus (Special Champion Edition) - Mega Drive
NO.2 - Street Fighter 2 Turbo - Super Famicom
NO.3 - Street Fighter 2 Champion Edition - PC Engine (used to be my favorite)
I'm impressed with the Mega drive version, because I thought that it wouldn't be able to make it.However, the SNES is better, but I like the genessis opening more
A midia inventa demais, pq causa daqueles 2 ports graficamente terríveis do MK, aí dava alusão que o Mega não rodaria Street Fighter 2.
Old comment, but wait are you saying a much more powerful cpu couldn't handle the game?
Why isnt it possible in turbo mode to have youre character with the original colours ??
SNES without a doubt
Ben Owen1 So you are the official Mega Drive fanboy?
Why? Both are good and have their pros and cons but why "without a doubt"
I used to love the Genesis version (I own that first), but the damned low quality voice samples ruined the experience (for me).
I love the bone cracking sound of the roundhouse kick in the SNES version.
Get the sound and colour hack, that will make the Sega verson far and above the better of the two.
Same, except I've never played the Genesis version in my life. What I mean to say is that I love the harsh sounds of the Fierce punch and Roundhouse kick on the SNES version myself.
Great comparison mate!
it is a known bug in the sound driver used by capcom. there is a modified rom version arround with improved sound
Too close to call. Comes down to what system and controller a person likes and more personal preference. Did my own comparison last week. Still amazed how well the Genesis version is considering how the SNES specs are better, and I liked the SNES version more as a youth.
i hated how they sped up all the audios in the SNES version, i missed how the dragon punch voice sounded all intense in the arcade version lol
Are you sure both are the same versions? there is a championship edition for snes as well, I grew up with the snes, so I will go with that one.
+ Brian Silva Street Fighter II Special Champion Edition = SF2CE + SF2Turbo
Hyper Street Fighter II Turbo = SF2CE + SF2Turbo
both are the same versions ! ^^ (with different names)
+Canal Vc Decide And music.
As an arcade junkie, I thought the MD/Genesis and SNES were both woefully underpowered to port arcade games properly. The Genesis with its limited color palette and lack of proper PCM sound and the SNES's laughably slow CPU really hampered games like this. The letterboxing of the games was a bummer too. SNK did it right by using identical specs and direct portability from arcade to home, but due to the cost of chips in those days, the price was way out of reach. Luckily I had some rich friends that let me come over and play their NeoGeo. :)
Did they also have Capcom's home system, the Capcom Power System?
Genesis version no slow down and better controller.
Onde tem slow down na versão de Snes, cara? Tá maluco?
O FPS do SNES é menor
Comnexo Mídia Digital
Vc Mesmo
They're damn near identical, but the sound is just so much better on SNES... You can tell the colors are slightly better on SNES on Guile's stage for example, but the difference is so minor that it doesn't matter. That music and sound on SNES though!
Ambas graficamente são muito parecidas com leve vantagem no super nes, o som das vozes no mega e mais roco porem mais fies ao arcade, na hogabilidade o mega da de 10x0 com o controle de 6 botoes
daniel quintela quintela
Ué o Super Nintendo também tem seis botões!
Cristiano Vasconcelos ok, vc joga em emuladores? vc viveu a epoca? sabe que a disposição do controle de mega 3 em cima e 3 em baixo e igual aos arcades? controle de mega drive 6 botoes e do sega saturn sao os melhores para jogos de luta 2d, mais pelo que eu entendi vc nunca jogou em arcade, deve ter começado no play 2 ne? Tenho 29 anos de idade e minha infancia toda era mega dentro de casa e o arcade no boteco da esquina... pera... isso não e do seu tempo ne?
Kkk sei que sou jovem!
Mas tenho 30 anos!
Comecei jogando Nintendinho, Master System, Mega, e Super Nes!
E também jogando em Fliperamas e em locadoras ou loja de vídeo games (como o pessoal aqui chamava na época.)
Nunca tive um PlayStation 2 aliás nunca tive até hoje um Console da Sony.
Eu tenho um Super Nintendo, N64, Gamecube e parei por aí pois foi uma fase onde eu priorizei outras coisas.
Mas fiquei próximo das notícias.
Vi o surgimento do Wii e Wii U mas agora depois de um tempo vou comprar esse Nintendo Switch!
E sobre os jogos de luta era somente mudar as configurações do controle e jogar.
Ou comprar um controle arcade que também foi lançado para o Super Nes.
Tenho coleção de revistas da época.
E sei da história dos games.
se for por controle www.gameoz.com.au/images/detailed/3/Super_Advantage_Super_nintendo_arcade_stick.jpg
Você tem quantos anos, Daniel Quintela?
Só porque você prefere um tipo de controle, não quer dizer que isso torna a jogabilidade DO JOGO EM SI, melhor! Que argumento idiota, cara! Jogue ambos os ports com o MESMO CONTROLE, é a única forma de avaliar se existe mesmo diferença de jogabilidade! Se você não sabe jogar com o controle do Snes e sabe com o do Mega, é EVIDENTE que você vai dizer que o do Mega é melhor!
Vem tirar onda de "experiente" em games, com uma bosta de argumento igual a esse? Fala sério!
A disposição dos botões do controle do Mega é igual a dos arcades, mas o simples fato do direcional do arcade ser um MANCHE/MANETE e, no Mega, BOTÕES DIRECIONAIS, já altera completamente a forma de jogar! Snes também tem controle tipo arcade, cara, é só comprar, igual fazemos com o controle de 6 botões do Mega, já que o controle padrão é o ridículo 3 botões!
Cara reparei que a certos senarios que o SNES e melhor que o MD, já em outros o MD e melhor.... já ao som, o do SNES e melhor em minha opinião.... os megadrivistas q me descupem mais não tenho dificuldade nenhuma pra jogar no controle do SNES....As diferenças são muito poucas....mas na minha opinião no geral o SNES leva uma pequena vantagem sobre o MD...
Snes sounds like a mr. Microphone to me. Sega wins for its Cps1-style FM synthesizer recreating that arcade feel.
All I gotta say is I wish i had the 6 button genesis controller back in those days.
As pessoas sempre comentavam na epoca sobre o SuperNes ser melhor que o MegaDrive, tirando certas sutilezas de cor, e detalhes nos cenarios de uma ou outra versão, são praticamente as mesmas coisas. Parabens a CAPCOM !!!! Todos os dois honram o nome Street Fighter!!!!
I feel like I'm one of the only people who think that they're remarkably similar - especially if you consider comparisons between MK3 SNES and MK3 Genesis in terms of audio and visuals, where the SNES beats the ever lasting snot out of the poor genesis (except where AI is concerned - AI is so broken in the SNES port that it isn't worth playing at all).
But, for me, the Street Fighter 2 games goes to the SNES - better sound and better graphics - gameplay is the same. MK2 goes to the SNES too, same reasons
Special Champion Edition and SSF2 on Genesis are better than SNES, both have more features, SCE has CPS1 chains from the arcade, and SSF2 has more frames of animation on the New Challengers (pay attention to Cammy for example) and the arcade version's ending graphics.@@greensun1334
Better in genesis: intro, musics, game speed
Better in snes: voices, stages, color pallete.
Genesis got this because of the 6 button controler, wich makes gameplay better. Very close call, and this one detail makes the difference. If wasn't for that, I'll call it a tie.
I like it both as long as we’re talking about street fighter games
All the fighting engines for the Sega were harder. On the Sega you'd get to Ryu and it didn't matter... he was fighting you at 8 stars on the Sega
tfs, obrigado por este vs. esta e minha jogatina favorita! (^^)/
SNES version is closer to the arcade version in terms of the size and colours of the characters, and the font type and colour of text used, so largely cosmetic differences that dont affect the overall game play. Otherwise gameplay is pretty much the same.
I have noticed that the Genesis Special Champion Edition has slightly better color and speech sound compared to the Japanese Mega Drive Champion Edition Plus version.
The Megadrive version has CPS1 combos, the SNES version doesn't.
Yup, but as nobody cares...
lies lies lies! all cps 1 combos work on snes theres even a combo video showing the combos work on both ports exactly the same, stop trying to spread lies
@@BIGGIEDEVIL Prove it.
Oh the 90s... The time when the same Street Fighter game was rereleased almost like every year
color/graphics shouldn't play a factor in any Genesis vs SNES game competition. Genesis came out in 1988 (JP) vs SNES 1990 (JP) = 2 god damn years in advance (BIG TIME DIFFERENCE IN TECH YAAAA'LL), its gameplay at end of the day. GENESIS DOES WHAT NINTENDON'T! Nintendo sat on the gravy train NES monopoly as long as they could and then pushed out SNES when they saw the writing on the wall that Sega Genesis was going to crush them. If you look closely at DEM GAMES archive, Genesis was giving SNES a beating up to 1993, then SEGA stopped focusing on DEM GAMES and shifted priority to try to get out front with the next updated gimmick system. For a kid in 90s, Sega was cool and had better library of games, SNES felt like a first party sequel to NES games system. MANY KIDS felt this way and parents - I just got Super Mario Bros 3, and now you want me to buy a SNES? WTF you dope Nintendo, You did me wrong ya'll. Then Sega did that shit with 32x and Sega Cd and Saturn and that's history. Yo dawg yippity kai yeah MF. I FEEL Genesis won more battles, but SNES won the war in the end by 1994 with Donkey Kong Country proving just focus on great Games and not gimmick hardware, but for the 90s war Sony destroyed both out of their misery. And now with Sega out of the way, Nintendo replaced Sega as the next gimmick console company as it can't compete against Sony on DEM GAMES!!! A true story remastered by P.D.
The contrast on the Genesis version seems to be jacked up a bit. On Guile's stage, the Genesis shadow in between the fighters and the spectators kind of looks muddy, and the gradient in the sky from top to bottom of purple to red to orange is really harsh. I think this is where you see the limitations of the lesser color palette on the Genesis. And the tinny sound on Genesis is just hard on the ears. For these reasons, I'd pick the SNES version.
On the other hand, there are things the Genesis version does better. It seems to be more arcade accurate with the beat up portraits. I never understood why they changed these for the SNES version of SF2:WW. Of course, the Genesis has the arcade style intro, whereas the SNES version just has boring text on a black screen.
Of course, what you don't get to compare in this video is the actual gameplay...
Olha, unica coisa que eu vejo de pouco melhor em temos gráficos no Snes, são as cores, são pouquinho melhor apenas comparado, pq Snes consegue subir uns 10 cores a mais, dependendo da situação gráfica dos jogos, tudo ok aí. Mas quesito jogabilidade, pixel, frame rate, a versão de mega é o cara, fim de papo. Alias, tem um patch do Pyro que melhora muitas as cores, e outro patch que melhora o audio, tornando a versão 16 bits de Street definitivo para o Genesis.
sim concordo, essa versão refeita com as cores e sons melhoradas deixaram a versão do snes pra trás, mas a comparação é com os jogos da época, e sinto muito mas o som do mega tornava o jogo irritante, mas era bom mesmo assim, mas a versão do snes era um colírio para os olhos e para os ouvidos, era o primo rico, não tem jeito, gosto do mega mas ele é inferior!!
The gameplay is pretty much on par, but cosmetically the SNES is just better. More colours, better animation, and much, MUCH better sound.
Guile's stage:
SNES has 2 less soldiers in background, and they only have 2 animations, vs 3 animations in Mega Drive.
And.... Why doesn't Ryu's stage have moon in SNES???
BTW, are those the real screen sizes of both games? Because Mega Drive is bigger.
Honda's stage : one lantern is missing on the genesis
Blanka's stage : the clouds don't move on the genesis
Why... whyyyyy???????
Yawn....
I always felt the Genesis version lacked some but the hits always sounded louder and much meaner. The SNES sounded as if they were just beating up empty boxes.
La versión de Génesis tenía 24 megas, y la SNes 20.
El sonido se nota mucho mejor en SNes
外国だからガイルとベガは分かるんだけど、エドモンドとサガットは謎。
Everyone always talk about sf2 on snes but my friends and everyone else had it on genesis, from the looks of it both are immensely similar so imo more respect needs to go to the genesis port
I love Sega but...
SNES win..... :)
That smile says otherwise. ☺
someone on sega-16 forums put in some work on the Sega Genesis version of SCE and improved the colors, improved the voice (they sound clear now).
Genesis by far.
It doesn't count if it's a rom hack.
SNES clearly wins with better pallette, better sound, more scrolling in certain stages(blanka level clouds in baackground), and better balance based on newer game. One part i found MD had something over the SNES was on guiles stage with an extra couple of npc's in the background(lady stroking her boyfriends erm...yea anyway!).
Versões semelhantes, mas no SNES os cenários possuem maior resolução, degradé e elementos móveis.
No Mega o jogo parece rodar mais rápido, porém abriu mão de coisas importantes pra isso.
All 16bit Streetfighter games have the same resolution of 256x224. You can play with up to 10* game speed on SNES by just using a simple imput on the "TURBO" screen, called the "hyper-cheat", so there isn't any speed difference either.
mas o de Mega Drive não é o Street Fighter 2 Turbo
o ST2Turbo do Mega Drive em termos de som é bem diferente.
the game is definitely better on SNES, but that doesn't mean the game is bad on the MEGA DRIVE. Playing currently you can see that the differences are minimal. The gameplay is better on the MD, but the sounds, music, colors and effects are much better on the SNES and more like the arcade version. We can perceive the different impacts sounds between weak, medium and strong blows, in addition to the difference between the sounds of kicks and punches. The care at this point was superior on the SNES, perhaps because the capabilities between the two consoles were different. Anyway, I have both versions and I like them both.
Grew up on the SNES version. Own a RetroN 5, and can easily get and play both on there. However, Genesis version takes the cake for me. It's uncensored and frankly, I just like the controller on that better as it reminds me of an actual arcade. I own that and the Xbox Arcade ports so if I want something like an SNES controller port, I can just play the Xbox version.
The snes version is a port of the arcade Hyper fighting not of the champion edition
But Champion Edition is featured in Turbo; just select "Normal" on the game menu instead
Some things (like e honda) look exactly the same and some things (like Sagat) don't.
Interessante esse seus videos.a ideia das comparacoes 'e divertido.dou gracas por estar contemplando esses jogos.
To me both are pretty good versions to have. Although the SNES does have the better presentation it all comes down to how it controls and plays. The Genesis would have the better control more suited for the game but it still disappoints me that Sega made you have to purchase that 6 button controller separately. Overall they both are roughly the same to me. It would all come down to fanboys to decide which version is better in the end. Now if the 3DO version came into play then it would make both of these ports somewhat obsolete...
The 6 button controller was made for Street Fighter II Champion Edition and when I bought my Genesis Model 2, it came with a 6 button controller, so I'm sure 3 button controllers were harder to find new after this game came out. The 3DO port was Super Street Fighter 2 Turbo, even better than Super Street Fighter 2! It's a great version of it.
Nice Video and awesome Channel Bro
No one sees the snes version is blurry in many places and less detailed in a lot of areas...floor detail ,background characters detail..some of the background on snes skips out detail all together ...
Sega Genesis has an extra girl in Guile's background and moon in Ryu's stage. SNES has better sound. Sega has better controls by default. Sega wins imo.
Look at the clouds in the blanka stage...md>no animation but snes>animated. The snes had a vastly superior color palette, better sound, newer revision of the game etc etc.
The Genesis controls by default are a ridiculous 3 buttons gamepad, son. Please, Don't you watch the video??
blanca stages ,, snes version cloud are moving , genesis not
Totally Agree. The 6-button controller was perfect for Street Fighter 2. Most people ignore that Nintendos Super Nintendo came after Sega Genesis, so its clear that technically were superior. Therefore Sega wins because the overall difference considering character models, sprites and gameplay weren´t significant.
Sound is pure taste - Snes sound is more clear, Genesis metallic which is cooler f.e.
when Ryu shouts " Shoooryuken ".
Ricardo Jaye yea the snes controller was awful for this game
Guile's stage and the car smashing bonus stage clearly look better on SNES, but in general I am surprised how well the Mega Drive version holds up; considering the MD could only display 64 colors at a time, compared to 4096 on the SNES, and it had only half as much RAM. :-)
+John DiLoreto Sorry, but you are wrong. Look it up!
*****
It's 256 colors simultaniously on screen from a palette of 4096 colors. But in color subtract mode it even could display 32768.
However the Sega Mega Drive / Genesis could only display 64 colors simultaniously, from a palette of 512.
I think John's right to question your 64 vs 4096 statement, because in practice 64 vs 256 is a lot closer to the reality of how each console is utilized in a typical game, and in any case, 2048 is a more accurate estimate for that extreme than 4096. In truth it's hard to state just one number for how many colors each machine can show at once, because there are so many parameters, many of which aren't easy to compare.
It's easier to come up with a number for how many colors the Genesis can display simultaneously - 64 is quoted a lot but 61 is more accurate, and 183 with rarely used effects. The 61 (4 palettes with 16 indexes, including one transparent index, plus a background color) are chosen from a range of 512 (9 bits), and if you change the palette data during the vertical scan, you can easily have all of these on screen at once, but it serves no practical purpose. The same rarely used effects could be applied to get 1536 combinations, but some of these would produce the same color. I assume sprites and backgrounds use the same 4 palettes, because that ties in with all the other statistics.
Now the SNES is rather more complicated. It can use 2, 4 or 8 bits per pixel in its graphic tiles (Genesis always uses 4). Let's ignore 2bpp for now. When it uses 4bpp (16 colors per tile), the 16 colors (again usually 15 when taking transparency into account) come from any one of 8 palettes, and the 16 colors in each of these palettes can be set from a range of 32768 (15 bits). When you use 8bpp the palettes are ignored, and tile data instead provides an 8 bit RGB value (RRRGGGBB) per pixel, which is bumped up to an 11 bit value on a per-tile basis by re-purposing the bits normally used to select from 8 palettes in 4bpp modes. This means you can specify 2048 colors, but not at a per-pixel level. I can't remember whether the extra 3 bits are the most or least significant bits of the eventual color, but in any case it doesn't sound very useful on a per-tile basis. I assume it's the latter (because the former would impose some severe limitations), and the result would be that, ironically, you can't form gradients as nicely as you could in the 4bpp mode, because your color channel resolution is half/quarter/an eighth of what it was in the paletted modes. In any case sometimes this weird 8bpp option is all you have, like in Mode 7. A brief note on sprites, I didn't go as far as confirming this but I believe they have their own 8 palettes distinct from the ones used by background tiles. Not sure if all the same bpp options are available on sprites. Finally, much like how you can technically get more colours on Genesis using special effects (of limited practical value), you can technically up the on-screen color count on the SNES by combining various effects available. I don't know all the possible combinations but the mind boggles, and as with the Genesis, the actual color count becomes trivial. And again, like the Genesis, you can (probably) meddle with the video chip during vertical scan to trick it into showing even more colors.
TL;DR - In practice the Genesis and SNES almost always have 16 colors available to use per tile, it's just the SNES can use four times as many 16 color combinations on screen at once, and can pick from many many more colors to make up those 16 color palettes.
My conjecture - The Genesis can't actually index less than 16 colors in it's palettes - when graphics appear lower color than their SNES counterparts, it's usually either because they've been compressed to a lower bit-depth (for cartridge space considerations), or more likely, there isn't enough resolution between two of the 512 available shades to actually utilize a palette of 16 colors efficiently on the particular graphic in question, so they just don't. There's also the fact that the Genesis only has a quarter of the number of simultaneous palettes available, and it's likely the same 16 color set needs to be shared between more on screen elements than would be the case on the SNES.
Sometimes having too many colors to choose from can be a bad thing...
*****
Then I would be interested in how that works, because they would have to have found a possibility to get around a hardware restriction that even existed with the Sega CD Add-on.
aqarius.net
I said that the 64 vs. 256 is correct, depending on the graphics mode used on the SNES. But one of the several modes - each with different resolutions and color pallettes - was the color subtract mode, which could theoretically display all colors of the 15 bit palette simultaniously.
Both adaptations are impressive, but Genesis looks like to have less slowdowns
but sounds like a garbled mess.
@@winton3377 the soundeffects maybe but the music is better than the SNES version.
Excelentes versões .
As duas .
Não sei porque tanta gente pega no pé da do Mega Drive . Eu achei ela ótima
+Afro Samurai Pois é! O Super Nintendo leva uma pequena vantagem nos gráficos e som. Em compensação, o Mega Drive leva vantagem no processador. Na maioria das vezes, os jogos tem melhor jogabilidade na versão do Mega Drive.
Junior dependendo do jogo eu não acho que o SNES leve vantagem sobre o Mega na qualudade do som .
Mortal Kombat eu acho o áudio do MD muito melhor do que no SNES porque o chip dele faz as músicas ficarem mais sinistras , combinando como clima proposto pela série .
Tem muitos outros games que eu na minha opinião o Mega supera mas aí vai de cada um , desde que os caras não sejam fanboyolas acéfalos
Afro Samurai Eu concordo contigo. Outro exemplo é o Fifa Soccer 97. A música na versão do mega é bem superior. Mas na maioria dos casos, o SNES leva vantagem nos gráficos e som. Enquanto o MD leva vantagem na jogabilidade, por dois motivos:
Um é o fato do processador do MD ser superior ao SNES. Outro fator é o controle de 6 botões.
Já o terceiro fator é pessoal. Pra mim a maioria dos jogos exclusivos do MD são melhores que os exclusivos do SNES.
Lembrando que tem alguns jogos do MD que supera o SNES em gráficos também. Um bom exemplo é o jogo do Aladdin.
one thing I'm noticing, ordinarily I'd say Sega had worse voices, but Sagat's laugh actually sounds better on Genesis than the SNES at 7:38
You'd be surprised how many people don't notice things like that. Snes music is severly overrated.
Eu tive um snes quando garoto, e por isso obvio joguei na epoca muito mais a de Snes, mas acho a versão de Mega mais divertida. A versão de Snes graficamente é melhor, apesar de algumas censuras idiotas características da nintendo irritarem, como o cenário do Guile, em que retiram o casal da esquerda por acharem indecente e o rapaz sentado no caixote teve o cigarro cortado da mão, tem também algumas artes alteradas porque a nintendo achava violentas como pode ser vista no 3:26, essa postura da nintendo era irritante, principalmente em jogos de luta. As musicas no snes são mais proximas ao arcade, apesar de mais abafadas, as do mega são mais nitidas mas menos fieis, as vozes do snes são bem melhores, no geral o som vai para snes também. O que faz a versão do mega ser melhor é a jogabilidade, é muito mais fácil fazer combos e golpes especiais, é mais fluido o jogo, mais divertido, a jogabilidade é mais próxima a do arcade.
With a better presentation and extra animations and with all the important sounds being there and decent graphics that are good enough, the winner goes to SEGA GENESIS
Versão de SNES superior em gráficos e áudio, já jogabilidade e adaptação Genesis foi melhor, um empate na minha humilde opinião😉
Rodrigo Geraldo acho musica do mega melhor mas efeitos sonoros e vozes do mega horrorosos
"As musicas do Mega quase sempre se sai melhor comparado com SNES..."
Cara, eu não sei em que universo vocês vivem pra dizer coisas como essas...
Não entendi nada que vcs quiseram dizer, disse o áudio em geral não especifiquei o que seria, desculpa aí foi mal, a discussão sem sentido de vcs 😉
Adaptar e ficar ruim, é vantagem? Huhu
Gráficos e som = SNES
Jogabilidade 6 botões = MEGA
Fora a falta de alguns detalhes nos cenários do MEGA
SEGA is much more smoother!
SNES is smooth also
@@ryandiggs750 yea babe, but the sega is smooTHER. got it?
Both good versions on their way
sega sucks lol
@@lanceisthebest5708 I second that
They are both solid ports.
I grew up playing it on both console the only advantage the genesis version have over the snes is the fact that you can adjust your skill to 10 stars without using any codes.
MD crisp voices sound more dark as they were from brutal fighters...snes ones sound as they were spoken through microphone or anything else...I GO WITH GENESIS FOR SURE...Solid gameplay FOREVER
When I was young I was pissed about the size of sprites, that in MD seemed smaller....it was because of the greater resolution of the MD.
But the MD Sound is really poor.
Interestingly, SSF2: SCE on the Genesis is actually one of the games that ran at 256-pixel wide mode instead of the typical 320-pixel like most games on the Genesis
Snes version turbo is the best ever street fighter 2 on the consoles.
You say so because you didn't play SF2SCE on Genesis. By far the best SF2 port to a 16 bit console.
@@inceptional You do realise that later Sega models came with 6 button as standard right? It only looks "nicer" in terms of colours which are fixed in fan mods just like the sound is too. The Sega version plays better though both are good.
I agree about the SNES version and it plays better than Sega too
The sega version uses compressed SE from the arcade. The snes version tiger sound is faster or slower depending on the punch button.
Giovanni Castaldo There is no sound difference with strong or weak punch in this version
That's only for the World Warrior version. They fixed that for Turbo/CE.
I had a Sega Genesis and I loved it, but, sadly, Snes version looks a lot better. Those saying that Genesis version looks better need to get their eyes checked. Everything is bigger and more detailed in Snes version. Sagat looks like a hungry homeless in Genesis version.
Nope. SCE is a superior port and has more features.
Incorrect, Sega had higher resolution so things looked "smaller", I assume you are thinking more of colour which is fixed in fan hacks.
I was a SNES owner so will always favour the SNES version, however, even though the SNES graphics and sounds were better, the Megadrive version seemed to be closer to the arcade. The sounds were exactly the same on the Megadrive although the quality of the sounds were poor and also the animation was more like arcade too i.e Ken walking backwards with shoulder up. What do you guys reckon?
I always found it interesting how people either think of better colours as graphics or see the better colours and it tricks the brain into thinking better graphics as I have seen both in discussions before when people have taken detailed looks into sprites and even when the actual sprites are worse on Nintendo people assume better do to the colours/shading.
3:25
Oh men, Nintendo censoring?
Sega genesis character voice is better, and background depth from screen is closest to arcade version and few things on snes vesion is missing on backgrounds...but on sega too...other thing is not on a par with arcade in sega version are scrolling skies of some stage and music quality and resolution if it matters...overall I prefer genesis version and controller
Special Champion Edition is the Turbo game for the Sega Genesis.