Aside from the GAMEPLAY aspects, of course I would like to see a more fleshed out single player experience or modes added. Real customization would be a nice touch also. What would you add?
@@tyrant_uk I would like to see more maps, as well as some side stories to account for the dbz/dbs movies, more dialogue added for special interactions, and a world tournament setting that would allow rounds to run simultaneously rather than one by one. I’m not saying that this tournament mode needs to be the default but atleast make it an option when creating the room.
so sad that they let such glaring issues in the game. game was so fun starting out but the second you progress past a beginner in skill and put the bare minimum effort to learn the game you get to see how little thought was really put into the games combat on a deeper level. just because its a casual game doesnt mean it should have 0 depth. so sick of these anime games being wide as the ocean and deep as a puddle.
What did you expect from bandai. They are horrible at keeping games updated. I hope they lose the license to make dragon ball games cause we deserve so much better.
The game was obviously not made by people who play fighting games or even play Tenkaichi 3. They're just contractors doing a job. It's sad. Seriously, how the hell do you even miss key mechanics like Ki Sickness?
Id say also nerf perception, most games are just players staring at each other tapping perception. Make it cost 1 bar to activate and or make it drain ki extremely fast (at most 1 bar per second)
Ki blast need to be nerfed, Perception hit box needs to be smaller, and perception and ki blast should use significantly more ki. Super counters should not be unlimited, and should be easier to pull off. Instant sparking moves need to cost atleast 5 skill points( one skill point per bar of ki)
@@davonteysimmons1849 honestly, they need to make things cost more. Theres no downside to it, the only people that suffer from things costing more ki/skill points are the people that want to spam. If ki blast drained a half bar of ki for a small one and full bar for a big one that would be great . If perception drained a half bar on start up and slowly drained the longer you hold it that would be great. And it would stop the people mashing B to cancel throws and have their perception up at the same time. Also no throw cancels from behind. Lastly, let people put themselves into ki burnout if they spam ki blast until they have no ki. That’s what happens in the series when people spam ki blast so it makes sense to put that in the game as well.
To the people saying "the game isn't supposed to be balanced!", this isn't about balance, this is about making a cohesive and enjoyable experience for all players of every skill level. Even on a "party game" level, there HAS to be some level of intentionality and vision for how the game is supposed to be played, and right now the game's overall way of playing isn't great no matter which way you slice it. Instant sparking and afterimage strike need actual drawbacks, running/stalling needs more counterplay/drawbacks, vanish wars need to be shortened, and super counters need to be less oppressive. Hopefully the December patch addresses some of these issues.
One possible idea for repeated vanish chains (or vanish wars as they're commonly called): since vanishes, at this time, consume ¼ of a ki guage, than retain that for the first ki guage. At the second ki guage, increase consumption to ½ the guage. At the third, a vanish is a full guage for that and every subsequent one. If a player loses the vanish war due to running out of ki, then they go into ki recovery. Players need to be made to feel that there is an actual cost to vanishing. To that point, that last part in particular is because players will constantly get into vanish wars that they know that they can't win, or pointless ones that it's better to willingly lose - such as players who will lose an entire sparking in a vanish war instead of just giving it up, maybe taking 2K or so damage, and then still having their sparking active in order to do a counter and capitalize. On that note, here's one more: engaging in vanish wars while in sparking mode should result in an increased rate of the sparking timer being drained.
change revenge counters: + cost 1 skill point + can activate when hit from behind - cannot counter rush attacks (front & back) + super perception against revenge counter cost 1 skill point +/- super perception against revenge counter resets both players to netural Now revenge counters are a viable mechanic against Z & super counters, ki blast loops and spam
Definitely agree with you 100% that these changes would probably work if they're going to make this game more serious they have to listen I honestly talk to every other content creator and they give me nothing but say give up or just keep it in the game it's part of the mechanic I really hate these content creators but you my guy at least you're trying to make this game a lot better unlike most of these content creators so yes I 100% agree with you let's give this a shot why don't we❤🎉
Instead of it being a bug, how about we make Trunks' and Tapion's step-in a universal change? You add an extra high risk/reward minigame that gives an advantage to the more aggressive player, and disincentivises Z-counters at the highest level.
You can break out with super counter or revenge counter, but you cannot break out of the Ki blast loops from behind. Ki blast loops from the front you can at least revenge counter
Greed, but if the gameplay is still kinda lacking it won't matter how many modes or characters they add. They need to fix this stuff before doing anything else.
I’ve stopped listening the moment this was gonna be about competitive instead of things that can work for all game modes and for all players instead of only one camp.
I have over 150Hrs in sparking zero and I can easily say Sparking zero is Trash, and it hurts to say that... The amount of problems this game has mechanically (gameplay wise) Is LAUGHABLE!! - The Overtuned Skill points System. - Vanish Wars Are long, easy and Very boring ( and adds to the problems of the skills points system - The way revenge counter works Is USELESS! - Super Counters are either abusable Or useless Depending on connection AND! It doesn't really matter since you can spam it with no consequences. - Supers really doesn't be Unblockable unless it's a Grab... - Unblockable Ultimates (Hot take): I am a very firm believer that UU should not have been a thing AT ALL (unless it's a grab or Sacrifice. especially with how inconsistent the online environment is and The input delay online is Surprisingly bad... (Somehow) - Really Strong Skills Like wild sense, After imagine Strike, all types of instant Sparking skills (except Piccolo because OF COURSE he has the longest Animation for some god forsaken reason) Need to cost more SP But again this is a Problem because Of how the skill points system works ... You do one Vanish war and they can have 3 SP already.. not to mention when you lose a Health bar you automatically get My 1 SP (Wtf is this system) and the biggest offender of all is Kii blast spam, the amount of SP bar you can get from just Deflecting Kii blasts is Insane and Extremely Broken BECAUSE OF THE STUPID OVERTUNED SKILL POINTS SYSTEM!! - The recovery Time For Certain rush Combos and being hit by super or Ults is WAY to fast. - Another big problem is having the Block button also work as the Deflect Button, the amount of times I just wanted to block instead of deflect as being an INFURIATING EXPERIENCE!! Because when someone goes sparking mode and they're just spamming Kii blasts It's basically A Free super or Ult 🤷🏻🤷🏻 if you happen to be Deflecting Kii blast because you're still in said animation therefore there is NOTHING you can do..... And it really doesn't matter because the amount of chip Damage you take is Wild, Soo if you're Deflecting Or Blocking it's still a (Lose lose) situation for you Soo yeah... - The amount of time people have gotten out of my rush Combo is fucking stupid, I can just casually be doing a combo but the game decides to free him from said combo???? Why??? Good lord... - they Also need to fix vanishing mid COMBO because that shit is Free for you getting behind them which is Stupid... - The fact that there's no Kii sickness and Emergency Wave Blaster AT ALL!?!?!! If you're super counter Refuses to come out and you don't have explosive wave or Barrier You're cooked ... Overall my experience with this game Has been nothing more than a disappointment and it just sucks .. I don't understand how BT3 Was such a better game Mechanically and Balanced wise. I love this game, this SHOULD HAVE BEEN GENERATIONAL but it's not... (I'm already at Z rank by the way Which was Cancer) I can agree with the characters Not being balanced BUT!!!! This game needs to be balanced MECHANICALLY gameplay wise... Sorry for the rambling......
These are all excellent points my dude! Couldn't have said it better. I wish Bandai would fix the game but if DBFZ has taught me anything is that putting hopes on Bandai and their balancing is just a recipe for disaster (Arc Sys please give us DBFZ 2 or if not then please give us more content for DBFZ 😢)
Exactly. Honestly,if they took timer out of do,it would discourage stallers. Most of the complaints are because of players exploiting mechanics and not, inherently, a game issue. @@skelespooks
Things like controls flipping when contacting the perimeter,which I believe is a callback to the pikkon vs Goku fight,as it was in the old game as well, changing the giant character dash mechanic,etc, are mechanics that can be fixed. Granted,I best both of these as, in my day,you just find a way to beat it, it gets annoying at times because it detracts from your creativity when playing them; same with stallers.
4:30 wait saying that the trunks and tapion have it and its unattended im confused im are they not supposed to be more nimble they do no damage😭 Edit please dont nerf Tapion u tell them tyrant do not nerf
The problem is they're overriding basic system mechanics LOL that's a bit too far. I highly doubt it's intentional but we will see with the patch I guess
@tyrant_uk if we going to talk about what games need they need to be completed before they're released. But people need to stop begging for the game to be released as soon as possible it's a catch 22. Yes by all means a discussion should be had about what's necessary but that's a ridiculous conversation to have when games are routinely released without any q&A or testing for us to be the beta testers. Which you should be saying we should be demanding that the games be complete like they were before.
this game was never ment to be competivite, this who video is "tell me you never played a tenkaichi game, without telling me you never played a tenkaichi game"
THE FIXES MAKES IT MORE FUN!!! I'M SICK OF ENCOUNTERING THE SAME LAME OPPONNENTS EVERY TIME I GO ONLINE. Roshi, Recome, Willow, Androids 19 n 20, After Image Strike users, running away, constantly changing just to win with time out over and OVER AGAIN: Grab that s****d argument and shove it, balance is not only for competitive reasons, is to keep the game alive and fun. That's why it had 90% of players leaving the game, is boring and annoying to play against the same lame a******s over and over again...
Regarding #2: I propose deleting super counters all together, and instead do these 3 things: 1. Reduce overall combo damage to compensate, as without super counters back attacks will be devastating. Or/and add scaling after the 5th hit. 2. Add a universal combo breaker that costs some ki bars, like maybe 2. 3. Fix resets. Resets, while do require some execution, are very stong and without super counters might become TOD's. Wake up options are pretty weak in this game
Aside from the GAMEPLAY aspects, of course I would like to see a more fleshed out single player experience or modes added. Real customization would be a nice touch also.
What would you add?
@@tyrant_uk I would like to see more maps, as well as some side stories to account for the dbz/dbs movies, more dialogue added for special interactions, and a world tournament setting that would allow rounds to run simultaneously rather than one by one. I’m not saying that this tournament mode needs to be the default but atleast make it an option when creating the room.
so sad that they let such glaring issues in the game. game was so fun starting out but the second you progress past a beginner in skill and put the bare minimum effort to learn the game you get to see how little thought was really put into the games combat on a deeper level. just because its a casual game doesnt mean it should have 0 depth. so sick of these anime games being wide as the ocean and deep as a puddle.
Agreed, more depth should be introduced if they want players to stay invested
What did you expect from bandai. They are horrible at keeping games updated. I hope they lose the license to make dragon ball games cause we deserve so much better.
VANISH WARS!!! SKILL POINTS!!!
The game was obviously not made by people who play fighting games or even play Tenkaichi 3. They're just contractors doing a job. It's sad.
Seriously, how the hell do you even miss key mechanics like Ki Sickness?
Id say also nerf perception, most games are just players staring at each other tapping perception. Make it cost 1 bar to activate and or make it drain ki extremely fast (at most 1 bar per second)
And give it recovery on whiff so you can't just use it immediately.
They just need to give people the option to disengage after a successful vanish. Easy fix.
Ki blast need to be nerfed, Perception hit box needs to be smaller, and perception and ki blast should use significantly more ki. Super counters should not be unlimited, and should be easier to pull off. Instant sparking moves need to cost atleast 5 skill points( one skill point per bar of ki)
Yea I likes what you saying
@@davonteysimmons1849 honestly, they need to make things cost more. Theres no downside to it, the only people that suffer from things costing more ki/skill points are the people that want to spam. If ki blast drained a half bar of ki for a small one and full bar for a big one that would be great . If perception drained a half bar on start up and slowly drained the longer you hold it that would be great. And it would stop the people mashing B to cancel throws and have their perception up at the same time. Also no throw cancels from behind. Lastly, let people put themselves into ki burnout if they spam ki blast until they have no ki. That’s what happens in the series when people spam ki blast so it makes sense to put that in the game as well.
@@TheRealBigBuckDuckeasier to pull off and not unlimited lol u do realize it requires perfect frames to super counter right ? Aka skill
@@malikwilliams4951 ehh idk, all the TH-cam videos of people spamming the input until they get it doesn’t necessarily scream “skill” to me
To the people saying "the game isn't supposed to be balanced!", this isn't about balance, this is about making a cohesive and enjoyable experience for all players of every skill level. Even on a "party game" level, there HAS to be some level of intentionality and vision for how the game is supposed to be played, and right now the game's overall way of playing isn't great no matter which way you slice it. Instant sparking and afterimage strike need actual drawbacks, running/stalling needs more counterplay/drawbacks, vanish wars need to be shortened, and super counters need to be less oppressive. Hopefully the December patch addresses some of these issues.
Agree 100%
One possible idea for repeated vanish chains (or vanish wars as they're commonly called): since vanishes, at this time, consume ¼ of a ki guage, than retain that for the first ki guage.
At the second ki guage, increase consumption to ½ the guage. At the third, a vanish is a full guage for that and every subsequent one.
If a player loses the vanish war due to running out of ki, then they go into ki recovery.
Players need to be made to feel that there is an actual cost to vanishing. To that point, that last part in particular is because players will constantly get into vanish wars that they know that they can't win, or pointless ones that it's better to willingly lose - such as players who will lose an entire sparking in a vanish war instead of just giving it up, maybe taking 2K or so damage, and then still having their sparking active in order to do a counter and capitalize.
On that note, here's one more: engaging in vanish wars while in sparking mode should result in an increased rate of the sparking timer being drained.
Facts I like this a lot!
The online mode it's the biggest shit i have ever play
change revenge counters:
+ cost 1 skill point
+ can activate when hit from behind
- cannot counter rush attacks (front & back)
+ super perception against revenge counter cost 1 skill point
+/- super perception against revenge counter resets both players to netural
Now revenge counters are a viable mechanic against Z & super counters, ki blast loops and spam
Your video says it all, I hope they will fix all of this 🙏🏻✨
Definitely agree with you 100% that these changes would probably work if they're going to make this game more serious they have to listen I honestly talk to every other content creator and they give me nothing but say give up or just keep it in the game it's part of the mechanic I really hate these content creators but you my guy at least you're trying to make this game a lot better unlike most of these content creators so yes I 100% agree with you let's give this a shot why don't we❤🎉
Thanks man. The groundwork is there for the game but it needs improvements for sure
They need a cooldown for supers and abilities. Vanish wars need to be way quicker.
Instead of it being a bug, how about we make Trunks' and Tapion's step-in a universal change? You add an extra high risk/reward minigame that gives an advantage to the more aggressive player, and disincentivises Z-counters at the highest level.
Ki blast spam , instant spark sht every 2 seconds , MORE MELE COMBOS. Most of the game consist on blocking spamers and who can do unblockables first.
My favorite part of it is that they DQ the players after the tournament and changing their policy post tournament. Gotta love that
So you get caught in a combo from
behind and just take it?
You can break out with super counter or revenge counter, but you cannot break out of the Ki blast loops from behind. Ki blast loops from the front you can at least revenge counter
More mele COMBOS. They neglected the mele aspect of it alot imo. More creativity
Should be called SPAMMING ZERO
Split screen needs and update. More maps plz
Well done my friend
Thank you kindly
freek changes , need new story missions & new characters
Greed, but if the gameplay is still kinda lacking it won't matter how many modes or characters they add. They need to fix this stuff before doing anything else.
make insta sparking skill points disappear even if interrupted
I’ve stopped listening the moment this was gonna be about competitive instead of things that can work for all game modes and for all players instead of only one camp.
I have over 150Hrs in sparking zero and I can easily say Sparking zero is Trash, and it hurts to say that... The amount of problems this game has mechanically (gameplay wise) Is LAUGHABLE!!
- The Overtuned Skill points System.
- Vanish Wars Are long, easy and Very boring ( and adds to the problems of the skills points system
- The way revenge counter works Is USELESS!
- Super Counters are either abusable Or useless Depending on connection AND! It doesn't really matter since you can spam it with no consequences.
- Supers really doesn't be Unblockable unless it's a Grab...
- Unblockable Ultimates (Hot take): I am a very firm believer that UU should not have been a thing AT ALL (unless it's a grab or Sacrifice. especially with how inconsistent the online environment is and The input delay online is Surprisingly bad... (Somehow)
- Really Strong Skills Like wild sense, After imagine Strike, all types of instant Sparking skills (except Piccolo because OF COURSE he has the longest Animation for some god forsaken reason) Need to cost more SP But again this is a Problem because Of how the skill points system works ... You do one Vanish war and they can have 3 SP already.. not to mention when you lose a Health bar you automatically get My 1 SP (Wtf is this system) and the biggest offender of all is Kii blast spam, the amount of SP bar you can get from just Deflecting Kii blasts is Insane and Extremely Broken BECAUSE OF THE STUPID OVERTUNED SKILL POINTS SYSTEM!!
- The recovery Time For Certain rush Combos and being hit by super or Ults is WAY to fast.
- Another big problem is having the Block button also work as the Deflect Button, the amount of times I just wanted to block instead of deflect as being an INFURIATING EXPERIENCE!! Because when someone goes sparking mode and they're just spamming Kii blasts It's basically A Free super or Ult 🤷🏻🤷🏻 if you happen to be Deflecting Kii blast because you're still in said animation therefore there is NOTHING you can do..... And it really doesn't matter because the amount of chip Damage you take is Wild, Soo if you're Deflecting Or Blocking it's still a (Lose lose) situation for you Soo yeah...
- The amount of time people have gotten out of my rush Combo is fucking stupid, I can just casually be doing a combo but the game decides to free him from said combo???? Why??? Good lord...
- they Also need to fix vanishing mid COMBO because that shit is Free for you getting behind them which is Stupid...
- The fact that there's no Kii sickness and Emergency Wave Blaster AT ALL!?!?!! If you're super counter Refuses to come out and you don't have explosive wave or Barrier You're cooked ...
Overall my experience with this game Has been nothing more than a disappointment and it just sucks .. I don't understand how BT3 Was such a better game Mechanically and Balanced wise.
I love this game, this SHOULD HAVE BEEN GENERATIONAL but it's not...
(I'm already at Z rank by the way Which was Cancer)
I can agree with the characters Not being balanced BUT!!!! This game needs to be balanced MECHANICALLY gameplay wise...
Sorry for the rambling......
Yeah these guys don't play their own games. Or even the base game they're supposed to follow up on.
Good points being made, we just want what's best for the game after all!
These are all excellent points my dude! Couldn't have said it better. I wish Bandai would fix the game but if DBFZ has taught me anything is that putting hopes on Bandai and their balancing is just a recipe for disaster (Arc Sys please give us DBFZ 2 or if not then please give us more content for DBFZ 😢)
Agreed across the board
The Vanish wars & instant Sparking gotta go 🤦♀️ & why can you fly to the ceiling to evade everything a Giant can do 🤦♀️
Yeah loooool idk
Instantspark is needed for DP battle cause of the health Regen and stalling teams. I'd be ok if it costs more than 3 points
It's called part of the game.
Exactly. Honestly,if they took timer out of do,it would discourage stallers. Most of the complaints are because of players exploiting mechanics and not, inherently, a game issue. @@skelespooks
Things like controls flipping when contacting the perimeter,which I believe is a callback to the pikkon vs Goku fight,as it was in the old game as well, changing the giant character dash mechanic,etc, are mechanics that can be fixed. Granted,I best both of these as, in my day,you just find a way to beat it, it gets annoying at times because it detracts from your creativity when playing them; same with stallers.
4:30 wait saying that the trunks and tapion have it and its unattended im confused im are they not supposed to be more nimble they do no damage😭 Edit please dont nerf Tapion u tell them tyrant do not nerf
The problem is they're overriding basic system mechanics LOL that's a bit too far. I highly doubt it's intentional but we will see with the patch I guess
There are mechanics to battle all of this. But making a video like this before the patch comes out is cessationalized speculation
So it's just not worth discussing what the game needs? Come on lol
@tyrant_uk if we going to talk about what games need they need to be completed before they're released. But people need to stop begging for the game to be released as soon as possible it's a catch 22.
Yes by all means a discussion should be had about what's necessary but that's a ridiculous conversation to have when games are routinely released without any q&A or testing for us to be the beta testers. Which you should be saying we should be demanding that the games be complete like they were before.
glad i didnt buy the game now
You should’ve bought it, the game is incredibly fun
Nope, a casual party game doesn't need changes to make it more 'competitive'. Play it for fun. Sparking Zero isn't a competitive game.
Game sucks on a casual level also.
It kinda does to keep people interested cos right now...
Plus they're running tournaments for it now so? Makes sense to add depth.
@KnucklesWTD Because the game sucks, glad I pirated it lol. Only good parts are the what ifs
The game is not supposed to be competitive 🤦🏻♂️
this game was never ment to be competivite, this who video is "tell me you never played a tenkaichi game, without telling me you never played a tenkaichi game"
We know that, but since we now have official tournaments for the game it's good to have this discussion about the game early.
And yes, I did play the Tenkaichi games back then on release. What's your point?
THE FIXES MAKES IT MORE FUN!!! I'M SICK OF ENCOUNTERING THE SAME LAME OPPONNENTS EVERY TIME I GO ONLINE. Roshi, Recome, Willow, Androids 19 n 20, After Image Strike users, running away, constantly changing just to win with time out over and OVER AGAIN:
Grab that s****d argument and shove it, balance is not only for competitive reasons, is to keep the game alive and fun. That's why it had 90% of players leaving the game, is boring and annoying to play against the same lame a******s over and over again...
Yo Ty you on discord?
@@BrowneVisuals yep why?
@@tyrant_uk I got a EU group on PSN for matchmaking and I wana try to do some tournaments for SZ in the new year. Wanted to run some ideas past you
@@BrowneVisuals Sure man shoot me a message username is ty_
@@tyrant_uk Nice i'll shout you in a couple hours
Regarding #2:
I propose deleting super counters all together, and instead do these 3 things:
1. Reduce overall combo damage to compensate, as without super counters back attacks will be devastating. Or/and add scaling after the 5th hit.
2. Add a universal combo breaker that costs some ki bars, like maybe 2.
3. Fix resets. Resets, while do require some execution, are very stong and without super counters might become TOD's. Wake up options are pretty weak in this game