Hello Said! I recently tried out Hazard 6x2 EDD for the first time a while ago on a modded lobby I got to join Safe to say that me and my team got destroyed quite a lot (despite being experienced), I used Cluster Charges and managed to get 800 kills with 14 deaths hahahahah Me and my team barely survived to 3rd Stage, there were too many stationaries and the horde pretty much overwhelmed us at this point I would like to ask though, do you have any special tips and tricks to give me in handling Haz 6x2? I mainly play Gunner
Yow, has been a long while. Gunner IMO is the most important class especially on modded difficulty, and you have to lean on your strengths which is to quickly kill high priority targets (which for you is stationaries). Don't forget to use your shields, especially when it gets chaotic; it helps you and the team to have breathing room and reset. You might second guess your self but its better to throw it rather than accidentally having 3 when you need a resupply. Also, resupplies should be cheaper, meaning you'd have more shields. Go as a team rather than separating, scout can handle himself since he has a grappling hook, but you only have "dash" and shields (but is consumable), so rely on driller and engineer when a swarm appears. In terms of builds, well there's a lot of options for gunner. But the strongest is still Volatile Bullets, I'd suggest pairing it with burning hell with hot bullets.
@@SaidAlot thanks for the tips mate However I have another question Would you recommend an AOE build for Gunner? A build like Mortar Rounds or Cluster Charges + Elephant Rounds or Lead Spray fot example Saying this cause I don't really have good aim myself and mostly rely on an AOE build to fight the swarm. (Skill issue on my part)
I hate to say this but special powder is like dru-s, once you use it, hadly you take it out. if you do you regreat at some point of the mission not bringing it
Very true, whenever I bring boomstick I subconsciously think that I had special powder equipped and it messes me up when I don't. The OC pretty much does everything that you need to do: kill, stun, ignite and saves your legs.
Mission Highlights:
Stage 1:
01:10 Room Clearing
03:20 Swarm
07:17 Mini Swarm
08:53 Black Box
11:03 Swarm
15:13 Mini Swarm
16:35 Swarm
19:35 Refinery Start
15:01 Dreadnought (Glyphid)
25:49 Extraction
Stage 2:
28:28 Room Clearing (Worst Possible Start)
31:20 Mini Swarm
34:26 Mini Swarm
35:00 Alien Egg 1
37:36 Alien Egg 2 (Swarm)
40:36 Alien Egg 3
41:39 Alien Egg 4
42:26 Alien Egg 5
43:48 Alien Egg 6 (Swarm) and Extraction
Stage 3:
46:21 Room Clearing
49:15 Swarm
52:18 Mini Swarm
55:01 Swarm
58:55 Mini Swarm
01:00:26 Swarm
01:02:49 Black Box
01:06:20 Refinery Start
01:14:13 Extraction
We tried doing the haz 6x2 blind this time. 4 Attempts were made just for the 1st stage, 2nd and 3rd went quite smooth.
You did pretty good, gj
You can't really go wrong with the OCs on the boomstick
I died a few times jumping and shooting a spitter on the ceiling, completely forgetting about special powder
Hello Said! I recently tried out Hazard 6x2 EDD for the first time a while ago on a modded lobby I got to join
Safe to say that me and my team got destroyed quite a lot (despite being experienced), I used Cluster Charges and managed to get 800 kills with 14 deaths hahahahah
Me and my team barely survived to 3rd Stage, there were too many stationaries and the horde pretty much overwhelmed us at this point
I would like to ask though, do you have any special tips and tricks to give me in handling Haz 6x2? I mainly play Gunner
Yow, has been a long while. Gunner IMO is the most important class especially on modded difficulty, and you have to lean on your strengths which is to quickly kill high priority targets (which for you is stationaries).
Don't forget to use your shields, especially when it gets chaotic; it helps you and the team to have breathing room and reset. You might second guess your self but its better to throw it rather than accidentally having 3 when you need a resupply. Also, resupplies should be cheaper, meaning you'd have more shields.
Go as a team rather than separating, scout can handle himself since he has a grappling hook, but you only have "dash" and shields (but is consumable), so rely on driller and engineer when a swarm appears.
In terms of builds, well there's a lot of options for gunner. But the strongest is still Volatile Bullets, I'd suggest pairing it with burning hell with hot bullets.
@@SaidAlot thanks for the tips mate
However I have another question
Would you recommend an AOE build for Gunner? A build like Mortar Rounds or Cluster Charges + Elephant Rounds or Lead Spray fot example
Saying this cause I don't really have good aim myself and mostly rely on an AOE build to fight the swarm. (Skill issue on my part)
I hate to say this but special powder is like dru-s, once you use it, hadly you take it out. if you do you regreat at some point of the mission not bringing it
Very true, whenever I bring boomstick I subconsciously think that I had special powder equipped and it messes me up when I don't. The OC pretty much does everything that you need to do: kill, stun, ignite and saves your legs.
@@SaidAlot The trick is to never take Spowder off
Pretty much too late for me then lol