But I didn't want another year with my Sega Genesis 😂 I spent more time gaming on the PC of my older brother back then, waiting for the next generation console. I wanted Doom-alike games to play in my room hehehe.
The price of the 3DO was really off putting! The only killer app was the original Need for Speed which was absolutely mind blowingly amazing to look at and play. Most of the other games available were not good or were playable on other machines so it was always going to be a hard sell. As for the Jaguar, it was doomed to fail. Screaming 64 bit but not showing anything that made us go… wow64 bit!! …at a time when 16 bit consoles were still popular was never convincing the market to take the leap. Games sell systems, not technical details and it’s the reason why these systems failed. Microsoft still hasn’t learned this. Nintendo learned this after the GameCube and it’s one of the many reasons they never bothered with the generation war anymore and have trod their own path because they know games should be fun and fun sells.
MPEG decoding was just not a big deal in 1994. Adding a dedicated MPG decoder would have added substantially to the price. The 603 was a really crappy processor. A 601 at the same clock speed was faster. The clock speed of the 603 was stuck pretty low. The 603 wasn't used long in Macs. The 603e was the one used in most Mac machines. The Pippin was one of the worst ideas in the history of gaming. It combines all the worst parts of a Mac with all the worst parts of a console and wraps them up into one awful product that isn't very good at either being a console or being a computer. How anyone thought this was a good idea is a mystery to me. The Tandy/Memorex VIS system was also a total failure. Only this awful idea came out in 1992. Bandai should have known what a bad idea the Pippin was. At least the VIS was based on DOS and Windows and not Mac OS. Though Windows 31 was not a good game system, the Mac OS was even worse. This is why Macs were so far behind in games.
@@BalancedSpirit79 It's even worse than that. There are a ton of good games that will run a 286, but the VIS cannot run any of them. It can only run VIS software on CD.
MPEG decoder wasn't a big deal, but it was computationally expensive at the time and generally needed an accelerator card to do at full speed. Though admittedly, that need was unnecessary 1 or 2 years later.
You have so many facts either wrong or off by some degree. Probably the biggest one is saying that Nintendo announced they were working with Sony at CES but then changed... Sony showed up the first day saying there was going to be a big announcement the next day when Nintendo was there. The next day Nintendo showed up and announced the Phillips collaboration which was a total surprise to Sony. Sony also never demanded 100% of the rights to the games for the add-on. Also the story of Ken Kataragi is far different than the quick mention you make of it. EDIT - That sounded harsh and I didn't mean it to be. Once you moved on beyond what I talked about it was pretty much spot on and overall I do think this is a good video.
A friend of mine briefly had the Goldstar 3DO, but we didn't play it much. He had a weird game called Captain Quazar which I couldn't get into, but there was another game we all liked called Twisted, which simulated a game show. None of us were very impressed by the system overall, though. I bought a 32X and a few games on the cheap from a friend and hooked it up to my Sega CDX. I had fun playing Space Harrier, Virtua Racing and Shadow Squadron on it, but ultimately it shouldn't have been made because Sega obviously needed to focus on the Saturn. It definitely qualifies as a failure. Seeing that intro vid from the Saturn demo CD made me feel like I was 16 again. It's a shame that this system never got the recognition it deserved. I know that there were a lot of chips inside it which weren't necessarily designed to play nice with each other without very precise coding, plus their devkit and documentation were lacking, but it was still an amazing system capable of great things. My two favorite games officially released in the USA were Guardian Heroes (a side scrolling beat-em-up) and Dragon Force (a war-sim/RPG hybrid). IMO more Japanese exclusives should've been officially released worldwide, but at least we could import them. A few of the good JP Saturn games were Last Bronx, Dead or Alive and XMen vs Street Fighter (the latter of which needed the 4MB RAM upgrade). I definitely liked the PS1 for 3D games, but I found it to be lacking for 2D games (take a look at the PS1 version of XMen vs Street Fighter, it's *AWFUL*). Some of my favs were Star Ocean: The Second Story, Dragon Warrior VII, Street Fighter EX+Alpha and Ehrgeiz. I had an N64 but I didn't feel compelled to play many games on it. IMO they should've made a CD based system instead of sticking with carts. Also, I didn't like the fact that there was no internal menu in the system firmware, which made save file management a chore. I had to constantly turn the system on and off, inserting a new game each time so all the files on my memory cart could be visible. Despite its flaws, I particularly enjoyed playing Super Mario 64, Star Fox 64 and Killer Instinct Gold. These vids are such a fun trip down memory lane. Can't wait for the next one!!
It's funny how the Americans systematically forgot the Amiga CD 32. I know it was never released in the USA, but Commodore was still an American company.
I LIKE THAT YOU MADE A HISTORY OF THESE CONSOLES so the old timers and new generation specially young children and teenagers will know that there was many consoles made in the past! What I do not like in your narration is you pronounce many names wrong! Kitaragi you said, katagari, Kalinski you pronounced as Kalanski, Hitachi you pronounced as Hatachi! Man this will make you bad narator!
subbed. console wars of the 90s and early 2000s was epic, glad i was old enough to enjoy that time period.
I love it when the algorithm gets it right, you got a new subscriber! Get stuff and I can’t wake to binge watch your other vids.
well done brother
Thanks bro.
$700 in 1993 is about $1,528 today. The Panasonic 3DO was an expensive console.
Nintendo made a HUGE mistake by not double-checking their contract with Sony!
Right!
A huevo valedores a huevo 🥚!!! Es un BACILON de mamey pinches carnales pinches valedores locos están locos y además es de mamey el bacilon
Looking at sony and their games now they dodged a bullet.
nice series 🥇
Thanks. Glad you enjoyed it.
Since it was possible to rent consoles at the video club store, we had fun with the 3DO for some weekend evenings.
Good video, but why you keep saying jag-wire over and over right after showing the US commercial correctly pronouncing it as jag-wahr
Haha, jag-wahr also sounds weird af to Brits. It's Jag-u-a!
@newsbender over there, absolutely. Here is wahr. Much like here it's ah-loo-min-umm and not al-loo-min-ee-um
But I didn't want another year with my Sega Genesis 😂 I spent more time gaming on the PC of my older brother back then, waiting for the next generation console. I wanted Doom-alike games to play in my room hehehe.
The price of the 3DO was really off putting! The only killer app was the original Need for Speed which was absolutely mind blowingly amazing to look at and play. Most of the other games available were not good or were playable on other machines so it was always going to be a hard sell.
As for the Jaguar, it was doomed to fail. Screaming 64 bit but not showing anything that made us go… wow64 bit!! …at a time when 16 bit consoles were still popular was never convincing the market to take the leap.
Games sell systems, not technical details and it’s the reason why these systems failed. Microsoft still hasn’t learned this. Nintendo learned this after the GameCube and it’s one of the many reasons they never bothered with the generation war anymore and have trod their own path because they know games should be fun and fun sells.
MPEG decoding was just not a big deal in 1994. Adding a dedicated MPG decoder would have added substantially to the price.
The 603 was a really crappy processor. A 601 at the same clock speed was faster. The clock speed of the 603 was stuck pretty low. The 603 wasn't used long in Macs. The 603e was the one used in most Mac machines.
The Pippin was one of the worst ideas in the history of gaming. It combines all the worst parts of a Mac with all the worst parts of a console and wraps them up into one awful product that isn't very good at either being a console or being a computer.
How anyone thought this was a good idea is a mystery to me. The Tandy/Memorex VIS system was also a total failure. Only this awful idea came out in 1992. Bandai should have known what a bad idea the Pippin was. At least the VIS was based on DOS and Windows and not Mac OS. Though Windows 31 was not a good game system, the Mac OS was even worse. This is why Macs were so far behind in games.
Makes you wonder why it was one of the worst, if not the worst video game console of all time. But the geek in me still wants one. lol
I remember getting a VIS product showcase on VHS in the mail when I was a kid. It was just a minimalistic 286 PC with zero wait states.
@@BalancedSpirit79 It's even worse than that. There are a ton of good games that will run a 286, but the VIS cannot run any of them. It can only run VIS software on CD.
MPEG decoder wasn't a big deal, but it was computationally expensive at the time and generally needed an accelerator card to do at full speed.
Though admittedly, that need was unnecessary 1 or 2 years later.
@@ezg8448 Yes. 94 was a tiny window with only 256 colors. Even by 96 it wasn't that much better. But by 99, there was some pretty good codecs.
I remember another Bandai console, the Playdia.
There was no Ken Kutagaree, but Ken Kutaragi. Also there was non Hiroshi Yamamuchee, but Hiroshi Yamauchi.
You have so many facts either wrong or off by some degree. Probably the biggest one is saying that Nintendo announced they were working with Sony at CES but then changed... Sony showed up the first day saying there was going to be a big announcement the next day when Nintendo was there. The next day Nintendo showed up and announced the Phillips collaboration which was a total surprise to Sony. Sony also never demanded 100% of the rights to the games for the add-on. Also the story of Ken Kataragi is far different than the quick mention you make of it.
EDIT - That sounded harsh and I didn't mean it to be. Once you moved on beyond what I talked about it was pretty much spot on and overall I do think this is a good video.
A friend of mine briefly had the Goldstar 3DO, but we didn't play it much. He had a weird game called Captain Quazar which I couldn't get into, but there was another game we all liked called Twisted, which simulated a game show. None of us were very impressed by the system overall, though.
I bought a 32X and a few games on the cheap from a friend and hooked it up to my Sega CDX. I had fun playing Space Harrier, Virtua Racing and Shadow Squadron on it, but ultimately it shouldn't have been made because Sega obviously needed to focus on the Saturn. It definitely qualifies as a failure.
Seeing that intro vid from the Saturn demo CD made me feel like I was 16 again. It's a shame that this system never got the recognition it deserved. I know that there were a lot of chips inside it which weren't necessarily designed to play nice with each other without very precise coding, plus their devkit and documentation were lacking, but it was still an amazing system capable of great things. My two favorite games officially released in the USA were Guardian Heroes (a side scrolling beat-em-up) and Dragon Force (a war-sim/RPG hybrid). IMO more Japanese exclusives should've been officially released worldwide, but at least we could import them. A few of the good JP Saturn games were Last Bronx, Dead or Alive and XMen vs Street Fighter (the latter of which needed the 4MB RAM upgrade).
I definitely liked the PS1 for 3D games, but I found it to be lacking for 2D games (take a look at the PS1 version of XMen vs Street Fighter, it's *AWFUL*). Some of my favs were Star Ocean: The Second Story, Dragon Warrior VII, Street Fighter EX+Alpha and Ehrgeiz.
I had an N64 but I didn't feel compelled to play many games on it. IMO they should've made a CD based system instead of sticking with carts. Also, I didn't like the fact that there was no internal menu in the system firmware, which made save file management a chore. I had to constantly turn the system on and off, inserting a new game each time so all the files on my memory cart could be visible. Despite its flaws, I particularly enjoyed playing Super Mario 64, Star Fox 64 and Killer Instinct Gold.
These vids are such a fun trip down memory lane. Can't wait for the next one!!
It's funny how the Americans systematically forgot the Amiga CD 32. I know it was never released in the USA, but Commodore was still an American company.
Hey! You forgot the FZ-10!!!
I LIKE THAT YOU MADE A HISTORY OF THESE CONSOLES so the old timers and new generation specially young children and teenagers will know that there was many consoles made in the past! What I do not like in your narration is you pronounce many names wrong! Kitaragi you said, katagari, Kalinski you pronounced as Kalanski, Hitachi you pronounced as Hatachi! Man this will make you bad narator!
Sega did what nintendon’t, coming up with a sega cd addon for the genesis and a CD based 32bit system wich nintendo all just didn’t🥲🤣
Too funny.🤣🤣 But in the meantime created their biggest competitor.
project reality or ultra 64 was the biggest flop ever, remember those robotech crazy graphics that show to the world that was never happened
Nintendo 64 was a good console, if only had a CD drive ....... !!!!