Absolutely mindblowing stage with the different Yoku blocks types. I also liked that one room where the Suzy presses the light switch. I wish there was more of that. I hope this gives people ideas for MaGMML4. Also kudos for not killing any of those adorable plug bunnies!
Fan games these days are soo much better than the real ones.. It's been a while since we had a year of good MM fan games, I am really rooting for this one!
All the notable classic megaman game realease: 4 Hounds:Extremly difficult and even kinda unfair with Bass. Sequal War:Megaman 4,5,6 on Sega Genesis with new Ex mode serving as a kinda hard mode remake. Mushroom Kingdom Fusion:Yeah it not Megaman per say it has Mario theme but you can play as Megaman and Proto Man but be warn this game is EXTREMELY long to beat and it get pretty hard too. Dragon man reignited:I think you have play a dragon man game before but this game is a nice breeze after playing those hard af game. Megaman at the tokyo olympic 2:I dont know much about this one but it seem ok enough. I migjt miss some as im using mobile but this is the general gizz of game.
Four Hounds, so far, is hard, but not Rockman DeM or RnC on hard mode hard. Except for as playing with Bass ... not sure they really have figured out Bass in that game as of yet.
honestly this is the hardes boss imo, Breeze Man is pretty predictable and pattern-based, and Jungle Man suffers from Crash Man Syndrome, as you can just charge up your buster and shoot and dodge over and over again. but Switch Man, oh Switch Man is built different, i swear this guy does not have a pattern at all
Switch Man is an interesting fight with a few RNG elements along deterministic intricate move sets highly dependent on position. All of that happening in an irregular floor, which makes the perceived-RNG skyrocket! Living up to his name, Switch Man has two states characterized by the position of his head's switch and his sprite color (Red or Pinkish-Orange). In each state he does a fixed set of three attacks and then switches to the other state. Only after competing his third set of attacks is that we have the first RNG elemet: his special attack (lights off + 4 orbs). The second (and last) RNG element is the state he will be after landing from that special attack. After that, the whole cycle restarts. Also important to notice that although the Red state attacks are different from the Pinkish-Orange ones, each state has always the exactly same pattern (initial type, order and amount of attacks). If one is very systematic in their apprach, the amount of perceived-RNG can be drastically reduced in that fight. There's hope after all! It's hard to explain using only words, so in case anyone is interested, I have a video on my channel where I fight him No Damage, Uncharged Buster-Only, No Miss. It is the last fight on my video on Shattered Diamond.
@@foxinyellowsocks4997 huh, interesting, i might do all the bosses no damage now, if i could beat the met grabber i can beat this. any tips for no damaging switch man?
@@volcanianthegreat Learn the first part of the fight, because it is always the same. For instance, regarding the splitting electric balls at the very beginning: I always start the fight by immediately going down one level and staying on those two small blocks at the left. That is a partial blind spot because the electric ball that moves diagonally down cannot hit us there. So I only have to worry about jumping over the remaining one. When you get the positioning and timing right, it always works. For the remaining of the first part, if you manage to be very precise, the fight is deterministic: it will always happen the exact same way if you move the same way at the same time. Switch Man will always start the fight with the same sequence of attacks until the lights go off. Whatever you try and see that works, you can be sure that will always work at that point. My second tip is related to the end of his four-orb attach, when the lights go off. At that moment, I try to always lure him to land close to the right wall, since that is an easy spot to make the second part of the fight also systematic. It also helps because it is easier to "control" the fight for space when you have the whole screen at your disposal. Whenever you try it, if you still have questions or trouble, just ask me here or comment on my video and I'll try to be more specific. Go get him!
@@foxinyellowsocks4997 thanks! ill also practice dodging his attacks, i sorta have a way of dodging his electric balls but its very strange and half of the time it doesnt work
@@volcanianthegreat I think I might know what's the problem. During my first attempts I was getting hit without understanding what was going on. Then I finally realized that his second jump during each cycle is always a "charged jump" (you can see that his sprite changes and his legs get a special animation). That means that besides any other electric balls on screen, as soon as Switch Man lands from his "charged jump" he will also release two additional crawling electric balls. Those will move in opposite directions along the floor. So you have to be really careful about that too!
Absolutely mindblowing stage with the different Yoku blocks types. I also liked that one room where the Suzy presses the light switch. I wish there was more of that.
I hope this gives people ideas for MaGMML4.
Also kudos for not killing any of those adorable plug bunnies!
Fan games these days are soo much better than the real ones..
It's been a while since we had a year of good MM fan games, I am really rooting for this one!
"Lights Out!"
I really like that MegaMan's 8bit form
I love the music in this stage :)
I remember one time I made a Robot Master named Switch Man, but he was themed after the Nintendo Switch and completely unrelated to this guy.
All the notable classic megaman game realease:
4 Hounds:Extremly difficult and even kinda unfair with Bass.
Sequal War:Megaman 4,5,6 on Sega Genesis with new Ex mode serving as a kinda hard mode remake.
Mushroom Kingdom Fusion:Yeah it not Megaman per say it has Mario theme but you can play as Megaman and Proto Man but be warn this game is EXTREMELY long to beat and it get pretty hard too.
Dragon man reignited:I think you have play a dragon man game before but this game is a nice breeze after playing those hard af game.
Megaman at the tokyo olympic 2:I dont know much about this one but it seem ok enough.
I migjt miss some as im using mobile but this is the general gizz of game.
Four Hounds, so far, is hard, but not Rockman DeM or RnC on hard mode hard. Except for as playing with Bass ... not sure they really have figured out Bass in that game as of yet.
honestly this is the hardes boss imo,
Breeze Man is pretty predictable and pattern-based, and Jungle Man suffers from Crash Man Syndrome, as you can just charge up your buster and shoot and dodge over and over again. but Switch Man, oh Switch Man is built different, i swear this guy does not have a pattern at all
Switch Man is an interesting fight with a few RNG elements along deterministic intricate move sets highly dependent on position. All of that happening in an irregular floor, which makes the perceived-RNG skyrocket!
Living up to his name, Switch Man has two states characterized by the position of his head's switch and his sprite color (Red or Pinkish-Orange). In each state he does a fixed set of three attacks and then switches to the other state. Only after competing his third set of attacks is that we have the first RNG elemet: his special attack (lights off + 4 orbs). The second (and last) RNG element is the state he will be after landing from that special attack. After that, the whole cycle restarts.
Also important to notice that although the Red state attacks are different from the Pinkish-Orange ones, each state has always the exactly same pattern (initial type, order and amount of attacks). If one is very systematic in their apprach, the amount of perceived-RNG can be drastically reduced in that fight. There's hope after all!
It's hard to explain using only words, so in case anyone is interested, I have a video on my channel where I fight him No Damage, Uncharged Buster-Only, No Miss. It is the last fight on my video on Shattered Diamond.
@@foxinyellowsocks4997 huh, interesting, i might do all the bosses no damage now, if i could beat the met grabber i can beat this. any tips for no damaging switch man?
@@volcanianthegreat Learn the first part of the fight, because it is always the same.
For instance, regarding the splitting electric balls at the very beginning: I always start the fight by immediately going down one level and staying on those two small blocks at the left. That is a partial blind spot because the electric ball that moves diagonally down cannot hit us there. So I only have to worry about jumping over the remaining one. When you get the positioning and timing right, it always works.
For the remaining of the first part, if you manage to be very precise, the fight is deterministic: it will always happen the exact same way if you move the same way at the same time. Switch Man will always start the fight with the same sequence of attacks until the lights go off. Whatever you try and see that works, you can be sure that will always work at that point.
My second tip is related to the end of his four-orb attach, when the lights go off. At that moment, I try to always lure him to land close to the right wall, since that is an easy spot to make the second part of the fight also systematic. It also helps because it is easier to "control" the fight for space when you have the whole screen at your disposal.
Whenever you try it, if you still have questions or trouble, just ask me here or comment on my video and I'll try to be more specific.
Go get him!
@@foxinyellowsocks4997 thanks! ill also practice dodging his attacks, i sorta have a way of dodging his electric balls but its very strange and half of the time it doesnt work
@@volcanianthegreat I think I might know what's the problem.
During my first attempts I was getting hit without understanding what was going on. Then I finally realized that his second jump during each cycle is always a "charged jump" (you can see that his sprite changes and his legs get a special animation). That means that besides any other electric balls on screen, as soon as Switch Man lands from his "charged jump" he will also release two additional crawling electric balls. Those will move in opposite directions along the floor. So you have to be really careful about that too!