Unlocking the Namco N163! The Flaws and How It's Fixed.

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  • เผยแพร่เมื่อ 14 พ.ค. 2022
  • In this video, we discuss the flaws of the Namco N163, how they affect its sound, and ways on how to fix those flaws and improve the sound.
    LINKS:
    TQ-Jam - Plum Rain
    url.kylxbn.com/NacHhr
    The Namco N163 chip uses channel multiplexing to output up to 8 channels. Since it does not have a mixer, it gives each channel a round-robin like turn to compute and output its data. This produces an extremely annoying high-pitched noise that is painful to the ear. Implementing a mixer so that all channel data is output together fixes this issue, but the fact that the computation of each channel data still takes place in turns produces aliasing in its audio. This video aims to fix both problems, and see the result after the fix.
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ความคิดเห็น • 191

  • @dycedargselderbrother5353
    @dycedargselderbrother5353 2 ปีที่แล้ว +159

    1:21 「時分割多重化」 corresponds to "Serial multiplex mixing" in the English version of NSFPlay. It actually isn't set by default, at least not in NSFPlay 2.4.

    • @KYLXBN
      @KYLXBN  2 ปีที่แล้ว +30

      Sorry, I had it mixed up a bit!
      Yes, it actually isn't enabled by default. Enabling it would make the mixing accurate to the N163 chip, but as stated in the video, enabling it makes the sound quite painful to the ears. Still, for accuracy... one might choose to actually enable it :D

    • @dycedargselderbrother5353
      @dycedargselderbrother5353 2 ปีที่แล้ว +21

      @@KYLXBN Adding to the confusion, the option isn't named very well in English. 「時分割多重化」 more accurately translates to "time-division multiplexing", which is the proper term for what is happening. The word "mixing" probably shouldn't be in there because, as demonstrated in the video, that isn't what is happening.

    • @Bry10022
      @Bry10022 2 ปีที่แล้ว +2

      I pressed the translate button on this comment, and it gave me "Time division multiplexing"

  • @chrisknight3734
    @chrisknight3734 2 ปีที่แล้ว +104

    I remember when Famitracker was still in active development, there was a debate among users about N163 implementation and whether accuracy or listenability was more important. There was also an argument about whether the multiplexing noise could be accurately emulated, due to aliasing in modern digital audio

    • @Noisy_Cricket
      @Noisy_Cricket 2 ปีที่แล้ว +23

      I feel like they should add this guy's fixes in as an option. I like the sound much better "corrected" like this. It still feels videogamey, but released from the limitations of the time.

    • @MauveDash
      @MauveDash ปีที่แล้ว +3

      @@Noisy_Cricket so completely defeating the point of famitracker! :)

    • @i_am_kenokeno
      @i_am_kenokeno ปีที่แล้ว +5

      ​@@MauveDashthat was a bit of a leap

    • @MauveDash
      @MauveDash ปีที่แล้ว +4

      @@i_am_kenokeno the point of famitracker is to make NES music, even having a format specifically for the NES. (Including the expansion chips)
      It's not a leap, "fixing" those mistakes would make famitracker somewhat pointless

    • @i_am_kenokeno
      @i_am_kenokeno ปีที่แล้ว +1

      @@MauveDash No it would not lol, you'd still be extremely limited in what you can do compared to something like FL studio, you're still doing chiptune and you still have a limited amount of channels you can experiment with.
      All these changes would do is make the audio quality bearable, while still you know- Bending to the will of the N163 expansion chip
      DN-Famitracker and Famistudio are examples of this, they both do linear mixing for the chip, the channels don't constantly update though so only one of the fixes is implemented, but it still sounds like the Namco Chip and certainly doesn't make these programs any more useless. You can even toggle the linear mixing on and off.
      I don't understand how these features would make Famitracker useless or pointless, especially if you're still limited in what you can do and you can just... toggle the features off lol - its literally a quality of life feature to make the audio quality a little better, nothing more, nothing less
      And most importantly... you're still composing NES music

  • @ruby_R53
    @ruby_R53 ปีที่แล้ว +14

    for people wondering the name of each tune here:
    0:00 digital devil story megami tensei ii - daedalus;
    0:24 digital devil story megami tensei ii - labyrinth;
    1:47 tq-jam - plum rain;
    3:15 digital devil story megami tensei ii - explorer;
    3:58 digital devil story megami tensei ii - dash under the ground.

  • @TakuikaNinja
    @TakuikaNinja 2 ปีที่แล้ว +174

    The VRC7 also does multiplexing, but the mixing rate is high enough for the noise to be minimal. I'm not sure if it applies to other FM chips, though.

    • @KYLXBN
      @KYLXBN  2 ปีที่แล้ว +53

      Damn, I was thinking of adding that to the video as a side note but forgot XD Thanks for adding it! Hopefully people find your comment.
      The OPLL in general does multiplexing and you're right, it's too fast so it isn't audible. However, the other OPL chips actually has a mixer included so it doesn't do multiplexing :)

    • @UnseenMenace
      @UnseenMenace 2 ปีที่แล้ว +14

      According to Wikipedia at least the YM2612 (OPN2) uses multiplexing in its built-in DAC.

    • @KYLXBN
      @KYLXBN  2 ปีที่แล้ว +11

      @@UnseenMenace Oh, thanks for the correction-I recall reading somewhere that the channels are added in floating point before being sent to the DAC but maybe it was the OPL3... Or maybe it was a wrong memory...

    • @AmaroqStarwind
      @AmaroqStarwind 2 ปีที่แล้ว +3

      The Sega Genesis has a multiplexed data/instruction bus.

    • @marisakirisame867
      @marisakirisame867 9 หลายเดือนก่อน

      Nah dude the quantization noise gotta come

  • @myoukochou
    @myoukochou 2 ปีที่แล้ว +82

    A fix that might've worked better for them at the time would have been to just run it faster, at maybe 1MHz, out of audio range, and pop a simple lowpass filter on the end - that was the original idea they were going to go with for the MOS6581 (SID). But I suppose they couldn't have much headroom in either clocking or gates back then, and they've got deadlines. Namco chose to try the technique anyway, despite its harsh noise, and the SID of course kept the 'mixer' and took one voice and literally copy-pasted it 3 times in the room they had.
    I wonder what a SID would have sounded like with something like its original design?

    • @rashidisw
      @rashidisw 2 ปีที่แล้ว +4

      Minimum mixing rate should be [2 x Sum of (Max rate for each channels)]

    • @vuurniacsquarewave5091
      @vuurniacsquarewave5091 2 ปีที่แล้ว +12

      The idea was that the RF demodulator in most TVs would act as a low-pass filter and get rid of the horrible noise for the most part.

    • @orclev
      @orclev ปีที่แล้ว +2

      @@rashidisw The technical reason behind that is because of the Nyquist Frequency: en.wikipedia.org/wiki/Nyquist_frequency
      TL;DR: In order to prevent aliasing you need to sample at twice the maximum frequency of the source signal (or viewed from the other direction the maximum frequency you can accurately sample is half your sample rate).

  • @ahrichards5241
    @ahrichards5241 2 ปีที่แล้ว +33

    So you basically turned the N163 into the Namco arcade WSG chip, used in some of its most iconic early titles. (well aside from the specific way it handles volume levels, which seems interesting)

  • @davidalejandrolopezportill8375
    @davidalejandrolopezportill8375 2 ปีที่แล้ว +46

    That left me think: some compositors use the flaws of their chips to produce nifty effects. Your videos inspire to make an FPGA rendition to those soundchips!

    • @AmaroqStarwind
      @AmaroqStarwind 2 ปีที่แล้ว +8

      Make a single soundchip that combines every NES/Famicom soundchip into one, (plus the FDS sound chip and the GameBoy’s sound chip). Then I can stick use that sound chip in a fan-made “Vectrex 2”.

    • @davidalejandrolopezportill8375
      @davidalejandrolopezportill8375 2 ปีที่แล้ว +7

      Vectrex 2? I'm in, specially if it shows RGB colors.

  • @diskoflash2002
    @diskoflash2002 2 ปีที่แล้ว +57

    You’ve turned the Famicom into a pc engine! This actually rocks!

    • @HeroOfTheTree
      @HeroOfTheTree ปีที่แล้ว

      What is pc engine

    • @JemZard
      @JemZard ปีที่แล้ว +2

      ​​@@HeroOfTheTree PC Engine or TurboGrafx-16 in the west, is a console made by NEC in collaboration with Hudson Soft (known for creating the Bomberman series) and released as part of the 16-bit generation of gaming. The console was successful in Japan as PC Engine but failed in the western market as TurboGrafx-16.

    • @HeroOfTheTree
      @HeroOfTheTree ปีที่แล้ว +2

      @@JemZard what can it do?

    • @groovingood
      @groovingood ปีที่แล้ว +1

      ​@@HeroOfTheTree run games

    • @HeroOfTheTree
      @HeroOfTheTree ปีที่แล้ว +1

      @@groovingood not what I mean

  • @Bone1996
    @Bone1996 2 ปีที่แล้ว +49

    I wonder how actual games that used the chip would sound with these corrections, like Megami Tensei II.

    • @Ginsekami
      @Ginsekami 2 ปีที่แล้ว +4

      I believe the best playlist on yt rn of the game has these correction plus some effects

    • @vuurniacsquarewave5091
      @vuurniacsquarewave5091 2 ปีที่แล้ว +12

      Megami Tensei 2 wasn't plagued by these effects too much because it only enables 4 channels. So the multiplexing noise is too high to be heard and the aliasing isn't as bad as it could be.

    • @KogetsuKuzunoha
      @KogetsuKuzunoha ปีที่แล้ว +6

      Like pc engine games

    • @retrofan4963
      @retrofan4963 8 หลายเดือนก่อน

      Don't forget about Mappy Kids as well

  • @nickcarter4006
    @nickcarter4006 2 ปีที่แล้ว +21

    Man, a synth engine that replicated all of these fixes and their varies stages (ie being able to blend the original and fixed sounds) would be chiptunes' final form

  • @blara2401
    @blara2401 2 ปีที่แล้ว +12

    I think you're now my hero. There was an old Touhou-style original song made using 8 or 6-N163 that obviously suffered from horrible noise. It's unfortunately probably unlisted if not deleted from TH-cam now...I'd have so loved to hear it fixed..!
    At any rate, thanks again for your wonderful work ! ❤️

  • @DuwangKaizer
    @DuwangKaizer 2 ปีที่แล้ว +22

    Hey!, I literally just watched your Perfect NES Sound chip vid yesterday and I did not expect a follow up to it today!
    Keep up the awesome work!

    • @kaitlynyaa
      @kaitlynyaa 2 ปีที่แล้ว +1

      yea these vids are awesome

  • @VenomStryker
    @VenomStryker 2 ปีที่แล้ว +11

    I don't know how you do it, but I like hearing original audio vs how it sounds when it's "fixed", and how you point out all the flaws and how to hear them. Keep up the great work!

  • @CaptainSwag101
    @CaptainSwag101 2 ปีที่แล้ว +30

    I'm very curious about the implementation side of all these "fixes", how exactly did you accomplish all of this cool stuff? Did you edit the code of NES emulators, or perhaps of a standalone tracker like NSFPlay? I'd love to get access to this, so that I can play arbitrary music on these altered sound signatures to hear how some of my favorite tracks behave!

    • @ruby_R53
      @ruby_R53 ปีที่แล้ว +1

      he modified nsfplay, which by the way, ain't a tracker. he also posted a link to his github repository, but later on deleted for some reason.

  • @zaxolotl
    @zaxolotl 2 ปีที่แล้ว +2

    im loving the new form of content you're making! super cool to learn about this stuff, i always wondered why the n163 sounded different to other wavetable chips, but trying to read up about it was very confusing, so this is super well explained! :)

  • @abandonwareguru
    @abandonwareguru 2 ปีที่แล้ว

    Been a huge TQ-Jam fan for years and just recently found your channel, it's super refreshing to see some recognition there, and I love the work you're doing too. Keep it up!

  • @spacephantomranger
    @spacephantomranger 2 ปีที่แล้ว

    i find these videos so fascinating. i know very little about the technical side of synth sound chips. but i love learning. thanks for upload as always

  • @dave_jones
    @dave_jones 2 ปีที่แล้ว

    Very interesting, lots of this went over my head but hearing the differences side by side was super cool. Plum Rain is sick, i'm really into the tune. Thanks for showing us TQ-Jam, will definitely check more of their music out!

  • @itsjustSev
    @itsjustSev 2 ปีที่แล้ว

    Nice work. I watched a few of your older videos, I enjoy the format of text and audio that you have chosen. You earned my subscription :)

  • @Aeduo
    @Aeduo 2 ปีที่แล้ว +3

    Super niche topic but i'm glad i watched it. I find more primitive synthesis kinda interesting, especially hearing about the odd compromises and things that have to be made while new technologies are being developed, and the interesting ways those limitations can be used.

  • @Kangiru_Noah
    @Kangiru_Noah 2 ปีที่แล้ว +3

    Ive discovered this channel by ytb's recommendations and i'm glad it recommended the video about the nes chip, and now i'm even more glad to be here

  • @chrono_tigger
    @chrono_tigger 2 ปีที่แล้ว +5

    Ahhhh, the N163 is one of my favorites! The sounds are so unique and atmospheric. What an interesting comparison, and I really like how you demonstrate how these chips work to an extent as well. Another like well earned!

  • @rickthorp8363
    @rickthorp8363 2 ปีที่แล้ว

    Now that I've found your channel, I gotta go watch and like all your videos 😁😁😁. I love the background music so much!

  • @fungo6631
    @fungo6631 3 หลายเดือนก่อน

    Linear interpolation actually sounds pretty good! Adds some polish to the roughness.

  • @leighbyford635
    @leighbyford635 2 ปีที่แล้ว

    I am really impressed by you. I find this so interesting but also very complex. love your videos . thankyou

  • @johneygd
    @johneygd 2 หลายเดือนก่อน +1

    Well the N163 chip did rely on the lowpass filter inside tv’s trough rf input to eliminate noise and aliasing (asuming you play on a original famicom and not the av famicom)
    So instead of putting a lowpass filter inside that chip, namco did asume that tv’s with rf input will contain a lowpass filter and rely on that instead just to save a few pennies,
    Likely modern tv’s do contain a lowpass and highpass filter to let you decide how much noise to eliminate whether trough rf or av out from you console😁👍🙏

  • @UnseenMenace
    @UnseenMenace 2 ปีที่แล้ว

    Fantastic work yet again :)

  • @WillowEpp
    @WillowEpp 2 ปีที่แล้ว

    Wow, that sounds unquestionably better, very cool.

  • @matthewgilbie4087
    @matthewgilbie4087 2 ปีที่แล้ว

    So happy to find a fellow Fearofdark fan! That guy's a genius!

  • @Acsilverfish360
    @Acsilverfish360 2 ปีที่แล้ว

    Improving the sound chip for Megami Tensei, oh boy do you have my interest.
    Great channel and hope to see more great videos!

  • @kellik7931
    @kellik7931 2 ปีที่แล้ว

    Your channel is gonna turn big quickly

  • @Hezkun
    @Hezkun 2 ปีที่แล้ว

    I love love love these kinds of videos thank you

  • @Music_Boi_JBoy
    @Music_Boi_JBoy 2 ปีที่แล้ว +5

    I love these videos

  • @horpuscorpus8299
    @horpuscorpus8299 2 ปีที่แล้ว +7

    This is all very interesting. I'm wondering if you have any plans for any kind of "fixing" for Gameboy audio like smoothing out the wavetable channel or attempting to fix linear interpolation on frequencies like you've shown here. Would be pretty cool to see

  • @coolkidyay123
    @coolkidyay123 2 ปีที่แล้ว +1

    Keep doing what you love.

  • @steveaeons1576
    @steveaeons1576 2 ปีที่แล้ว

    Just saw this, good upload! Regarding the N163, I just read from VGMPF that Tsukasa Masuko apparently used all the eight channels, which is not surprising given that he's a pretty good composer. Though, I always wondered about the music and sound chips in mobile cellphones, which is a niche that always intruiged me.

  • @FukiMakai
    @FukiMakai 2 ปีที่แล้ว +1

    Good job!
    I suggest uploading X's Tunnel Scene VinylCheese cover with this chip to check if it sounds better with this fixes. That is my favorite cover of that tune

  • @giserson2
    @giserson2 ปีที่แล้ว +1

    It would be really cool to be able to have these fixes as toggles in NSFPlay. Really cool stuff.

  • @Knickebokker
    @Knickebokker 2 ปีที่แล้ว

    Sounds awesome 👍

  • @vuurniacsquarewave5091
    @vuurniacsquarewave5091 2 ปีที่แล้ว +5

    Changing the 2A03 triangle to me didn't seem like a fix at all, just robbing it of all its character. This on the other hand I think is a welcome change, especially the mixing part. Back when the original Famitracker introduced compatibility for this chip there were very heated debates on how it should be optional to have the multiplexing noise and not enforced because most likely the original 8-channel N163 soundtracks weren't composed while being subjected to that noise the entire time.

  • @k.tsukahara3976
    @k.tsukahara3976 2 ปีที่แล้ว +4

    こういう「ハイファイチップチューン」がいつか1ジャンル、あるいはサブジャンルとして確立しますように…

  • @arciks11
    @arciks11 2 ปีที่แล้ว

    These videos remind me of of explod2A03 videos on NES music hardware from back in the day. So keep it up.

  • @eltonbormes
    @eltonbormes 2 ปีที่แล้ว +1

    Neat work!

  • @PabloAvilaEstevez
    @PabloAvilaEstevez 2 ปีที่แล้ว +2

    My favorite expansion audio chip 😍 i love the music in megami tensei II so much

  • @XErox7X
    @XErox7X 2 ปีที่แล้ว

    so beautiful

  • @Bestro97
    @Bestro97 2 ปีที่แล้ว +1

    What is the first song that plays? Really neat channel by the way, I love hearing the comparisons and the display of the wave forms is very cool.

  • @jeank1d
    @jeank1d 2 ปีที่แล้ว +1

    amazing!!!

  • @xDARKSHADEx
    @xDARKSHADEx 2 ปีที่แล้ว

    Any chance we could get videos on the GBA and SNES sound synthesizer chips? Love the videos, keep up the great work!

  • @Rescuro
    @Rescuro 2 ปีที่แล้ว +1

    Didn't expect to hear Daedalus when I clicked on this video but I was not disappointed.

  • @SamplrOfMoonshine
    @SamplrOfMoonshine 2 ปีที่แล้ว +1

    new era of chiptune starts here

  • @MoustiluigiRandom
    @MoustiluigiRandom 2 ปีที่แล้ว

    Incroyable.

  • @dunescapetube3470
    @dunescapetube3470 2 ปีที่แล้ว +1

    you know its gonna be a banger if it starts with megami tensei ost

  • @AppliedCryogenics
    @AppliedCryogenics ปีที่แล้ว

    New sub, really enjoying the fixed chips videos! Have you done the PC Engine yet? HuC6280, I think. It's a neat chip, despite its flaws.

  • @AshleyRiot
    @AshleyRiot 2 ปีที่แล้ว +3

    Another great video! Can you do a modded version of Jump Up or Hallucinations from Megami Tensei II?

  • @arikm5030
    @arikm5030 2 ปีที่แล้ว

    idk why but 5:58 made me feel things that in my 10 years as almost a musician I have never felt before

  • @ShignBright
    @ShignBright 2 ปีที่แล้ว +7

    One thing I've been wondering. I absolutely love these sound chips' sounds, and may eventually use them in my own songs in the future... but, I have no way of doing so since I don't use a tracker program. So, is there some kinda plugin or vst that allows me to use emulation chips in my own songs? and if so, what kind of files are they stored in? Do people alter or make custom chips?? I must know this stuff.

    • @ssg-eggunner
      @ssg-eggunner 2 ปีที่แล้ว +2

      Tracker is not really hard to use

    • @Firespike33
      @Firespike33 2 ปีที่แล้ว +2

      AFAIK Famitracker is the only way to make authentic music for this expansion chip, but the program is really not all that hard to learn. Once you're used to it you can input music much more quickly and fluently than a typical DAW interface allows (unless you're recording from a MIDI controller, which Famitracker also allows). Importing samples to N163 is a massive pain though lol.
      EDIT: Sorry, I forgot Famistudio was a thing.

    • @quadrillage3838
      @quadrillage3838 2 ปีที่แล้ว +2

      Famistudio, it's basically famitracker but it's a piano roll

  • @xyz39808
    @xyz39808 2 ปีที่แล้ว

    fantastic choice of example song. Have you shown this to him?

  • @uncle-jj_real
    @uncle-jj_real 2 ปีที่แล้ว +14

    With your perfect chips, you could fix Famitracker!
    BTW, have you tested them on multichips?

  • @Egoryotu
    @Egoryotu 2 ปีที่แล้ว +1

    This is great! But can you do a video on the sid chip from the c64?

  • @needfortweed8734
    @needfortweed8734 2 ปีที่แล้ว

    Interesting sound. A bit of the SID-sounds as well as others that I haven't heard on that chip-

    • @KogetsuKuzunoha
      @KogetsuKuzunoha ปีที่แล้ว +1

      Sid is more droning and the synth is continuous psg evolves with the song

  • @VarionJimmy
    @VarionJimmy 2 ปีที่แล้ว +1

    I have seen two “how to” videos from you, but still I have not found anything in your videos that show/tell *how* you have done it. Only how it could be done if you could change the chip. :)
    So, How *do* you add separate channel output and a mixer in this chip?

  • @FlameRat_YehLon
    @FlameRat_YehLon 2 ปีที่แล้ว

    Kinda wonder if putting a comb/delay filter to specifically target the switching frequency could get rid of the high pitch noise while still making it sound interesting. For example if it switchs at 2khz , mix it with a delay of 0.25ms (which is 120 samples on 48kHz sample rate or about 8.5 cm of speaker distance).

  • @josmarneyraarellan6403
    @josmarneyraarellan6403 2 ปีที่แล้ว +1

    SOUNDS AMAZING, I HOPE YOU CAN DO THE SAME WITH SEGA GENESIS/MEGADRIVE, LIKE, A DEFINITIVE VERSION OF THE YM2612 CHIP WITH THE PSG CHIP.

  • @DoctorPotassium
    @DoctorPotassium 2 ปีที่แล้ว

    Someone timestamp linked the song at the end to me. Very nice song. Didn't know chiptune could sound this relaxing.

  • @jummy0
    @jummy0 2 ปีที่แล้ว

    very cool stuff !! are these mods or their source code available anywhere?

  • @detective_l2413
    @detective_l2413 2 ปีที่แล้ว +3

    Unlike the N163 chip which uses multiplexing, its rival Konami SCC (MSX) uses direct mixing, where the channels update and output at the same time, so that's why the SCC chip sounded better than the N163. The HuC6280 works like that too.

    • @KYLXBN
      @KYLXBN  2 ปีที่แล้ว +1

      That is interesting to know, I did not know that!

    • @detective_l2413
      @detective_l2413 2 ปีที่แล้ว

      @@KYLXBN So that's why the SCC is my comfort soundchip! I listen to Konami SCC songs everyday lol

    • @KogetsuKuzunoha
      @KogetsuKuzunoha ปีที่แล้ว +1

      Didn't the Msx have midi and Fm Synth/wave capabilities?

    • @detective_l2413
      @detective_l2413 ปีที่แล้ว

      @@KogetsuKuzunoha It does!

  • @kleadron
    @kleadron 10 หลายเดือนก่อน

    I actually like the linear filtering, but it's understandable to leave it out if you want a proper retro sound :)

  • @walterockmx
    @walterockmx 2 ปีที่แล้ว

    Where can I listen just to the final Tune? Its a wonderful music

  • @Alphack3r
    @Alphack3r 2 ปีที่แล้ว

    Did you code the visualizer you're using yourself? If so, which libraries (if any) and languages did you use?
    Also, have you thought about making audio plugins for video game console emulators? I don't know whether it would end up being more general code with just a tiny bit of sound chip expertise sprinkled in, but I know you could do it.

  • @wantanosuke
    @wantanosuke 2 ปีที่แล้ว +4

    簡単な英語しか読めないから 主に映像と音楽を聞くだけだけど…
    スゲー 視聴者さん めっちゃ増えてるじゃん
    (≧∇≦)b✨

  • @TheGamerUnknown
    @TheGamerUnknown 2 ปีที่แล้ว

    Could you please add a full list of songs to this and the previous chip video? TH-cam tried to figure out some of them, but it's not correct. Would love to know what all of them are!

  • @OneTrueMomo
    @OneTrueMomo 2 ปีที่แล้ว

    Hope to hear more songs done with the modified chips.maybe an actual game utilizing them

  • @tkc1129
    @tkc1129 2 ปีที่แล้ว +2

    Sounds great! Can I download these modded chips for use in an emulator or NSF player?
    I kind of wish electronics peaked around here: slightly better than the NES. :-P I guess that won't be a popular desire.

  • @SantanaBanana47
    @SantanaBanana47 2 ปีที่แล้ว

    I've been learning about midi in my IT class

  • @Shadownnico
    @Shadownnico 2 ปีที่แล้ว

    the fix really makes a massive difference for this chip :o
    what music did you use through the video? I personally don't know any N163 games outside of Pac-Man Championship Edition >_>
    speaking of, I'm curious to see what that game sounds like with the fix, is there any chance you could upload the Normal Mode theme from that? thanks a lot in advance, and I look forward to your next videos!

    • @josefikrakowski9544
      @josefikrakowski9544 2 ปีที่แล้ว +3

      He used music from Megami Tensei 2.

    • @josefikrakowski9544
      @josefikrakowski9544 2 ปีที่แล้ว +1

      This game has a really amazing soundtrack that still sounds great to this very day. You should check it out.

  • @8bit_coder
    @8bit_coder 2 ปีที่แล้ว

    Is there a FLAC file of the fixed Plum Rain song you demoed in the video? I absolutely love how it sounds and I'd appreciate if there such a download available. Thanks!

  • @furrtek
    @furrtek 2 ปีที่แล้ว +1

    FUJITSU :O Sorry, can't help it.
    Not NES-related, but the 315-5218 "SegaPCM" works in a similar way internally except it accumulates all channels outputs.
    Can imagine Namco going for this solution to keep the cost down, and also maybe because there isn't a high enough clock frequency available from the cart edge.

  • @nyanpasu64
    @nyanpasu64 2 ปีที่แล้ว +1

    How was the visualization made? The font and triggering look like corrscope (incidentally I recently released 0.8.0 which should mis-trigger and drift less), but the top-left box looks misaligned (from a video editor program?), the volume and pitch displays look new.

    • @KYLXBN
      @KYLXBN  2 ปีที่แล้ว

      Hi, nyanpasu!
      It is indeed corrsope. Thanks for making it!
      The top-left box is from video editing 😅 Hard to work on low-resolution monitors...
      I added the volume and pitch meters myself, in an extremely hack-ish way... github.com/kylxbn/corrscope

  • @KogetsuKuzunoha
    @KogetsuKuzunoha ปีที่แล้ว

    The sound which makes your NES sound like a pc Engine that psg just makes those drums sound amazing

  • @SP_Sour
    @SP_Sour 2 ปีที่แล้ว

    Where is the cover of Labyrinth from Shin Megami Tensei uploaded? The one used throughout the video? I really like it

  • @crazyivan030983
    @crazyivan030983 2 ปีที่แล้ว

    Didn't know I want to know that... :D that was interesting. Maybe SID versions comparison and fixing their problems if they have any? :) that must be interesting :) greetings from Poland :)

    • @ruby_R53
      @ruby_R53 ปีที่แล้ว +1

      as far as i know, the newer mos 8580 sid chip plays samples worse than the original mos 6581, on the other hand though, the 3 psg channels from the 8580 are a bit cleaner than the ones in the 6581.

  • @crazyone3494
    @crazyone3494 3 หลายเดือนก่อน

    Ah yes, the Megami Tensei 2 OST, what a masterpiece that was

  • @novostranger
    @novostranger 2 ปีที่แล้ว +1

    I actually like the interpolated version

  • @orektez
    @orektez 2 ปีที่แล้ว +1

    i know the NES also tended to make alot of high pitch noises in some konami music, the thing is though the speakers in alot of TV's and arcade cabnets used throughout the 80s just didn't/couldn't output those frequencies. i bet most of the composers just never realized.

    • @ruby_R53
      @ruby_R53 ปีที่แล้ว

      they did realize that, and took advantage of the overtones a bit. the jaggedness of the nes triangle wave actually even helped it sound a bit louder than a smooth triangle wave, due to the overtone.

  • @moisescorral8297
    @moisescorral8297 2 ปีที่แล้ว

    Ooh. What was that song at the end?

  • @patrickmcloughlin2954
    @patrickmcloughlin2954 2 ปีที่แล้ว +1

    wavetable synthesis is like you simply draw a shape for the waveform, similar to a waveshaper, right?

    • @KYLXBN
      @KYLXBN  2 ปีที่แล้ว

      Yes! You draw the shape, and the chip plays that shape on repeat.

  • @raskerwar2508
    @raskerwar2508 2 ปีที่แล้ว +1

    I wanna know if the Sega chip sets are any good. I would appreciate that knowledge and would interest me how I can learn this myself

    • @KYLXBN
      @KYLXBN  2 ปีที่แล้ว +1

      You can learn about the inner workings of sound chips from various websites, Wikipedia being one of them! For example, the Sega Genesis has a YM2612 sound chip--you can find resources about it in many places :D

  • @crisoliveira2644
    @crisoliveira2644 10 วันที่ผ่านมา

    Do you use programmable chips or just use emulation for all of that?

  • @Kyloxdatachannel
    @Kyloxdatachannel 2 ปีที่แล้ว

    And now I understand why 8 Bit remixes in Rayman Legends sounded like, well, 8 Bit music. But they also had something else, I knew that the sound was cleaner, but I didn't know exactly why.

  • @groovingood
    @groovingood ปีที่แล้ว

    Hmmm, nice

  • @ACrownofFlowers
    @ACrownofFlowers 11 หลายเดือนก่อน

    What is the piece at 0:24.

  • @copeharder69420
    @copeharder69420 2 ปีที่แล้ว

    Why do you remove linear interpolation with a n163 mod? i wanna know.

  • @Foxxa_the_sleepy_fox
    @Foxxa_the_sleepy_fox ปีที่แล้ว

    What is the song at the start ?

  • @paulwomack5866
    @paulwomack5866 7 หลายเดือนก่อน

    How did you actually implement the fix?
    Did you make a new chip (CPLD, ASIC, FPGA or similar)
    Did you alter the code in an emulator?
    (I genuinely don't know, but am interested)

  • @XBladenoJutsu
    @XBladenoJutsu 2 ปีที่แล้ว

    Prepare for "Namco C163" corrections.

  • @stevenyjtsai
    @stevenyjtsai ปีที่แล้ว

    MY GOD, This is it. Anyway to modify this chip on a new board for play? USB to PC?

  • @a51mj12
    @a51mj12 2 ปีที่แล้ว

    That song at 3:20 onwards isnt "helpless romantic" as you stated... It was "explorer".

  • @MegaTheman25
    @MegaTheman25 2 ปีที่แล้ว +1

    I hope chiptune music becomes popular again :(

  • @tcscomment
    @tcscomment 2 ปีที่แล้ว

    by the way, where was this chip used?

  • @Asterra2
    @Asterra2 4 หลายเดือนก่อน

    Technically wavetable, yes, but since the waves are looped 32-sample waveforms, it's probably not fair to make comparisons between that and the essentially unlimited sample playback of the Amiga. You won't be getting anything somebody would recognize as a "digital sample" from the N163.