News in Data Pack Version 53 and Resource Pack Version 38 (24w37a)

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 68

  • @MuzikBike
    @MuzikBike หลายเดือนก่อน +41

    2:20 Is that a sword in your pocket or are you just happy to see me?

  • @aethersword7823
    @aethersword7823 หลายเดือนก่อน +82

    Amazing changes, but the death_protection component need 3 additional fields:
    **trigger_animation** : which is set to true by default, if false, the animation in front of your face won't play.
    **trigger_particles** : for a list of particles that spawn around you when the component triggers, by default it has the totem of undying one, but you can set it to empty for no particles.
    **trigger_sound** : for what sound plays when the component triggers.

    • @miroaja1951
      @miroaja1951 หลายเดือนก่อน +2

      the effects could also include a function to run, and perhaps more actionable effects the game has to offer

    • @aethersword7823
      @aethersword7823 หลายเดือนก่อน +4

      @@miroaja1951 you can already run a function from death protection using advancements

    • @Iowercasebtw
      @Iowercasebtw หลายเดือนก่อน +2

      instead of it being trigger stuff, it should be customizable like a animation field similar to the consumable component, could show totem animation or elder guardian effect aimation
      and also allow you set custom particles and custom sounds on use

    • @aethersword7823
      @aethersword7823 หลายเดือนก่อน

      @@Iowercasebtw valid point, but maybe they should let us make custom on-screen animations in resource packs and then be able to trigger those animations to certain situations, such as guardian jumpscare, totem trigger, powdered snow cold and on fire.

    • @enderallygolem
      @enderallygolem หลายเดือนก่อน +2

      Basically everything should have a function run component honestly

  • @dyrania
    @dyrania หลายเดือนก่อน +112

    Thank you for always making these resources to better understand/visualize the new content for Minecraft.

  • @minfest325
    @minfest325 หลายเดือนก่อน +58

    Panda chewing on netherite is something XD

  • @Larkky
    @Larkky หลายเดือนก่อน +34

    "you better not hit me with the cake jumpscare"

  • @MuzikBike
    @MuzikBike หลายเดือนก่อน +22

    Very happy to see that the slot highlight is now a customizable texture. I hope we can get even more in future, such as the cooldown for ender pearls/chorus fruit/shields, the box around selected languages/worlds/resource packs, and the durability bar...

  • @RichConnerGMN
    @RichConnerGMN หลายเดือนก่อน +8

    with how they're currently going, datapacks might someday be a decent alternative to mods for in-world stuff and that's really exciting

  • @SimplexDesigns
    @SimplexDesigns หลายเดือนก่อน +14

    All of these features are wonderful! Hopefully that means block components are around the corner.

  • @donutstudios6353
    @donutstudios6353 หลายเดือนก่อน +4

    just thought of a potential right click detection idea- set the equippable slot to mainhand, and detect that

  • @discotechgaming
    @discotechgaming หลายเดือนก่อน +3

    It's nice that we have more flexibility over potion names, although I hope there is a way to override the potion prefix, or if there isn't, that you might consider adding one. For example, say I wanted to give players a nausea potion with the custom name "Cactus Juice". With the way it's described, it sounds like using that in this new field would call it "Potion of Cactus Juice". This means we would still need to use the previously existing custom name component to fully override potion names.

    • @seanthesheep
      @seanthesheep หลายเดือนก่อน +1

      Based on the on screen documentation, I think it isn't prepending "Potion of" to the custom_name, but rather it's looking up the translation entry for item.minecraft.potion.effect.liking, which he set to "Potion of Video Liking".

  • @lordmeowsk
    @lordmeowsk หลายเดือนก่อน +1

    Did Mojang know that I turned 25 in August? They are adding more UI customisation on Java Edition.
    I've been wanting these customisations for years.

  • @Rychlas
    @Rychlas หลายเดือนก่อน +2

    Brewing fuel! Thank you so much! It gets my hopes up that perhaps in the near future you'll add custom brewing recipes and custom trades. I am starting to love datapacks so much. Thank you for expanding them. I'm too dumb and old to start learning coding now, but simple datapacks I do can just fine, and I'm just so happy I can tweak increasingly more things for our Vanilla+ experience with my friends. Kudos to you and the team!

    • @Gatrehs
      @Gatrehs หลายเดือนก่อน +1

      You can already make custom trades though?
      And you're never "too dumb and old" to start coding. You just have to spend the time to learn it just like anyone else.

    • @Rychlas
      @Rychlas หลายเดือนก่อน +1

      @@Gatrehs Custom trades in datapacks require some very hacky approaches, I've read through a few examples and being able to just have it added by Mojang as a feature to datapacks would be a blessing.
      The amount of free time shrinks when other responsibilities appear. I tried learning java but... These concepts and coding structure seem so abstract. Datapacks took me just a moment to figure out how to deal with them, so being able to just easily edit trades in them would save me and other folks so much trouble.

  • @kuronya3582
    @kuronya3582 หลายเดือนก่อน

    We need made carved pumpkin's overlay data driven so people can made multiple overlays for it

  • @Wertyhappy27
    @Wertyhappy27 หลายเดือนก่อน

    Love this channel, keeps up to date in a quick and fast way

  • @mieljo7875
    @mieljo7875 หลายเดือนก่อน

    the death protection component isn't the first component that has a built in status effect trigger field, but I feel like all of these would be better if they could be made to trigger any kind of command or function instead of only status effects

  • @rheatinacreatishia7636
    @rheatinacreatishia7636 หลายเดือนก่อน +5

    Minecraft but everything -has loot tables- is randomized

    • @frozenturbo8623
      @frozenturbo8623 หลายเดือนก่อน

      Datapack disable vanilla

  • @ratlinggull2223
    @ratlinggull2223 หลายเดือนก่อน +4

    Holy hell Tracy

  • @Larkky
    @Larkky หลายเดือนก่อน

    I hope they make it so we can have a 3d item model when worn or held, but in the inventory it displays a 2d sprite, like how a spyglass works

  • @camcam_burger
    @camcam_burger หลายเดือนก่อน

    1:23 is this from Half hearted hardcore S2?

  • @MINECRAFTLOVER4000
    @MINECRAFTLOVER4000 หลายเดือนก่อน +1

    i dont understand how to use the damage_resistant component, i tried doing this: give @p diamond[minecraft:damage_resistant={types:#is_fire}] but it says it expects a value after types:

    • @MINECRAFTLOVER4000
      @MINECRAFTLOVER4000 หลายเดือนก่อน

      nevermind i figured it out, the type has to be within quotation marks

  • @FewVidsJustComments
    @FewVidsJustComments 15 วันที่ผ่านมา

    So, I tried the new totem tag, but if you try and give it effectys to give you when used, it just makes it not save you anymore. Is this a bug, or is there a specific way you need to do it? (Im in the full release btw)

  • @TheRedBrain
    @TheRedBrain หลายเดือนก่อน

    Thank you!

  • @BryanLu0
    @BryanLu0 หลายเดือนก่อน

    0:34 What does this mean? You can't use the key if it's displaying items?

    • @teamspen210
      @teamspen210 หลายเดือนก่อน +2

      When you approach the vault, it'll start repeatedly rolling the loot table to determine items to show in the preview. At that point it provides only the block position to the loot table, since there could be multiple players watching, and they might not even have a key. Once you actually right-click with a key, the table is rolled again, this time with a player and key provided to determine the actual loot.
      This ultimately allows having custom data on vault keys which affects what loot that gets dropped. You just need to keep in mind that the key isn't available in the preview.

  • @cameronfoster5838
    @cameronfoster5838 หลายเดือนก่อน

    ❤❤❤

  • @donutstudios6353
    @donutstudios6353 หลายเดือนก่อน +2

    BRO
    the resource pack slot highlighting is huge- we can hide the tooltip with an item component and stop the white slot highlight so we can make custom menus! we can make perfect custom uis now!

  • @nebula189
    @nebula189 หลายเดือนก่อน

    Still no generic.range_damage attribute :(
    I just want custom ranged weapon damage

  • @hamzamotara4304
    @hamzamotara4304 หลายเดือนก่อน

    I saw that you watch Neurotic Goose the other day.

  • @huskote6281
    @huskote6281 หลายเดือนก่อน

    Hougungange?

  • @coolerbast1
    @coolerbast1 หลายเดือนก่อน +6

    With the amount of items costumbility i can see us getting custom items in no time

  • @anpanglol
    @anpanglol หลายเดือนก่อน

    Birthday Cake of Infinite Yum™

  • @Paint_The_Future
    @Paint_The_Future หลายเดือนก่อน +1

    cool beans

  • @blubbarbs
    @blubbarbs หลายเดือนก่อน

    slicedlime please add attack and use item/place block binds to the input predicate and my life is yours

  • @enderspider5001
    @enderspider5001 หลายเดือนก่อน

    Please let us change windcharge explosion power 🙏🙏🙏🙏

  • @mp9100lol
    @mp9100lol หลายเดือนก่อน +1

    Hello!

  • @dadlh6394
    @dadlh6394 หลายเดือนก่อน +4

    Plz add more keys to the input predecate

    • @samuelhulme8347
      @samuelhulme8347 หลายเดือนก่อน +1

      The input predicate uses the keys from the “Key Binds” options page, so you have to use these key binds not actual keys.

    • @dadlh6394
      @dadlh6394 หลายเดือนก่อน

      @@samuelhulme8347 ik,but like having the option to detect keys like right click or save toolbar activator (like the origins mod) could be really useful

    • @samuelhulme8347
      @samuelhulme8347 หลายเดือนก่อน +1

      @@dadlh6394 I agree, having support for any key would be a cool feature but it would mean that someone could create a key logger and track all the keys someone presses without them knowing.

    • @dadlh6394
      @dadlh6394 หลายเดือนก่อน

      @@samuelhulme8347 exactly

    • @dadlh6394
      @dadlh6394 หลายเดือนก่อน

      @@samuelhulme8347 exactly

  • @no_the_other_ariksquad
    @no_the_other_ariksquad หลายเดือนก่อน

    I saw this pretty fast hmm

  • @MiniMasterGG
    @MiniMasterGG หลายเดือนก่อน

    W

  • @persona5strikers
    @persona5strikers หลายเดือนก่อน

    Please add the golems in 1.21.x 😭

  • @GTB-YT
    @GTB-YT หลายเดือนก่อน

    The "consume_effects" and "death_effects" should have "run_command" which will run a command, examples:
    `[consumable:{consume_effects:[{type:"minecraft:run_command",command:"/summon husk ~ ~ ~ {NoAI:false,CustomName:\'{\"text\":\"Custom Husk\",\"color\":\"orange\",\"bold\":true}\'}"}]}]`
    `[death_protection:{death_effects:[{type:"run_command",command:"summon tnt ~ ~ ~ {explosion_power:10,Fuse:15s,Motion:[0f,2f,0f]}"}]}]`

  • @rennrxr
    @rennrxr หลายเดือนก่อน

    Just started my pc xD

  • @theotherbird8381
    @theotherbird8381 หลายเดือนก่อน

    "unemployed_gift" very silly