Nice guide ! Seeing Frost Cannon-G4 takes me back quite a bit before I got into serious time attacking (with advanced techniques in all that), but I used Acro Cannon-G4 instead, which is kind of the same thing as Frost (it uses the Sky Horse body). Speaking of advanced techniques, quick-turning is an advanced technique, but it's among the easiest ones to perform, so some people might write it off as just a regular technique (especially since some non-custom machines can benefit very well from this). EDIT : You've written "Emerald Cup" twice in the description, so you might want to correct this ;)
Funny enough I made the exact same machine in the original game. I had no clue it was the best. I just looked at the stats, and saw it was a good trade-off, and having A boost seemed to make the most sense, as well as being in the 1600-1900 weight class.
There's an in-game option for 16:9 ratio (widescreen), which looks better than 4:3. Don't know what happened with the recording and exporting, but the aspect ratio is off (horizontally compressed, ship is too narrow).
Cheating because custom machines are just better with better boost. You can make machines with zero flaws, like this one. I breezed through Master Class with my custom machine. The Staff Ghosts are based on character machines of some kind.
Nice guide ! Seeing Frost Cannon-G4 takes me back quite a bit before I got into serious time attacking (with advanced techniques in all that), but I used Acro Cannon-G4 instead, which is kind of the same thing as Frost (it uses the Sky Horse body).
Speaking of advanced techniques, quick-turning is an advanced technique, but it's among the easiest ones to perform, so some people might write it off as just a regular technique (especially since some non-custom machines can benefit very well from this).
EDIT : You've written "Emerald Cup" twice in the description, so you might want to correct this ;)
An awesome video. I don't understand how this video has so few likes. Probably the best ghost guide in internet, congratulations and thanks!
Funny enough I made the exact same machine in the original game. I had no clue it was the best. I just looked at the stats, and saw it was a good trade-off, and having A boost seemed to make the most sense, as well as being in the 1600-1900 weight class.
43:02 Did the staff crash or something here?
Ruby Cup
Mute City - Twist Road
Ghost: Death Anchor (Zoda)
Time: 00'59"964
Casino Palace - Split Oval
Ghost: Black Bull (Black Shadow)
Time: 00'56"691
Sand Ocean - Surface Slide
Ghost: Big Fang (Bio Rex)
Time: 01'56"743
Lightning - Loop Cross
Ghost: Wild Boar (Michael Chain)
Time: 01'59"907
Aeropolis - Multiplex
Ghost: Fire Stingray (Samurai Goroh)
Time: 02'15"297
Sapphire Cup
Big Blue - Drift Highway
Ghost: Night Thunder (Silver Neelsen)
Time: 01'07"331
Port Town - Aero Dive
Ghost: Black Bull (Black Shadow)
Time: 02'25"689
Green Planet - Mobius Ring
Ghost: Death Anchor (Zoda)
Time: 01'35"169
Port Town - Long Pipe
Ghost: Wild Boar (Michael Chain)
Time: 02'26"802
Mute City - Serial Gaps
Ghost: Night Thunder (Silver Neelsen)
Time: 01'26"549
Emerald Cup
Fire Field - Cylinder Knot
Ghost: Black Bull (Black Shadow)
Time: 02'40"909
Green Planet - Intersection
Ghost: Mighty Hurricane (Roger Buster)
Time: 02'24"897
Casino Palace - Double Branches
Ghost: Fire Stingray (Samurai Goroh)
Time: 02'59"117
Lightning - Half Pipe
Ghost: Sonic Phantom (The Skull)
Time: 02'50"296
Big Blue - Ordeal
Ghost: Fire Stingray (Samurai Goroh)
Time: 02'50"808
Diamond Cup
Cosmo Terminal - Trident
Ghost: Black Bull (Black Shadow)
Time: 02'58"650
Sand Ocean - Lateral Shift
Ghost: Hyper Speeder (Beastman)
Time: 02'09"849
Fire Field - Undulation
Ghost: Twin Noritta (Gomar & Shioh)
Time: 02'06"916
Aeropolis - Dragon Slope
Ghost: Death Anchor (Zoda)
Time: 02'59"076
Phantom Road - Slim-line Slits
Ghost: Queen Meteor (Mrs. Arrow)
Time: 02'03"268
AX Cup
Mute City - Sonic Oval
Ghost: Fat Shark (Don Genie)
Time: 00'46"893
Aeropolis - Screw Drive
Ghost: Rolling Turtle (QQQ)
Time: 01'06"690
Outer Space - Meteor Stream
Ghost: Wild Goose (Pico)
Time: 01'38"178
Port Town - Cylinder Wave
Ghost: Fat Shark (Don Genie)
Time: 02'06"837
Lightning - Thunder Road
Ghost: Fire Stingray (Samurai Goroh)
Time: 03'18"272
Green Planet - Spiral
Ghost: Rainbow Phoenix (Phoenix)
Time: 03'50"740
There's an in-game option for 16:9 ratio (widescreen), which looks better than 4:3. Don't know what happened with the recording and exporting, but the aspect ratio is off (horizontally compressed, ship is too narrow).
Nice :)
I was never able to beat the ones from Mobius Ring, Serial Gaps and Cylinder Knot. I played mostly with Hert Wolf-Z.
Na terceira fase do jogo parece uma música do fantástico
Combat Cannon, its so hard to me to beat hard chapter 7
愛新持栄隊総館超久保田勉安全自殺対策大臣!地方活性化大臣!ゲーム大臣!仕事対策大臣!
Cheating because custom machines are just better with better boost. You can make machines with zero flaws, like this one. I breezed through Master Class with my custom machine. The Staff Ghosts are based on character machines of some kind.