new track [godot 4]

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 14

  • @sussydoog4041
    @sussydoog4041 ปีที่แล้ว +2

    this is so insane i can't believe it

    • @IPlayKindred
      @IPlayKindred  ปีที่แล้ว

      ty, I modeled it in my dream

  • @magco80
    @magco80 ปีที่แล้ว +1

    This looks so fukin great dude keep it up

  • @marwaalsayed4816
    @marwaalsayed4816 ปีที่แล้ว +1

    Great looking car

  • @MKHideOut
    @MKHideOut ปีที่แล้ว +1

    Keep it uppp

  • @drac8854
    @drac8854 ปีที่แล้ว +1

    Hi would you mind if i ask some questions regarding car and how this works in godot?

    • @IPlayKindred
      @IPlayKindred  ปีที่แล้ว

      ofc go ahead

    • @drac8854
      @drac8854 ปีที่แล้ว

      @@IPlayKindred
      1) are wheel inside collision box of car?
      2) are you using any available car model or did you make your own.
      3) is the car customizable? Like improve handling or updating engine -> ingame?
      4) how did you implement gear system in car?
      5) is gear system automated?

    • @IPlayKindred
      @IPlayKindred  ปีที่แล้ว

      @@drac8854 1) yes but its configured so it ignores said collision box
      2)all models are made by me
      3)no not really, but its just a couple of lines of code away, but I am not adding it due to the added complexity that I am trying to avoid
      4) the wheel drives the transmission which drives the engine which adjusts the rpm accordingly, when the engine reaches a certain rpm the car suddenly doesnt produce any power, which simulates gearing
      5) yes.

    • @drac8854
      @drac8854 ปีที่แล้ว

      @@IPlayKindred
      1) configured meaning you have set mask and layer?
      4) i am not sure how to do that in code.

    • @IPlayKindred
      @IPlayKindred  ปีที่แล้ว

      @@drac8854
      1)its using raycasts, which have a toggle that ignores all parent collision, no need to fiddle with masks
      4) wheel rotation -> transmission rotation -> engine rotation -> power curve -> engine rotation -> transmission rotation -> wheel rotation.