Animation Workflow for Beginners

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  • เผยแพร่เมื่อ 5 ก.พ. 2025
  • Sign up to my Newsletter for more Animation Education:
    In this engaging and informative video, I dive into the fascinating world of animation and explore the hybrid animation workflow. If you're an aspiring animator or simply interested in learning more about the animation process, this video is for you!
    During this tutorial, we will go through the steps of combining three animation workflows: pose to pose, straight ahead, and layered animation. By blending these techniques, you will gain a comprehensive understanding of how to bring your characters to life in a dynamic and captivating way.
    Animation is a powerful art form that allows you to create movement and tell stories. By utilizing pose to pose animation, you'll be able to plan your scenes with control, focusing on key poses that define the action. Straight ahead animation, on the other hand, provides a more spontaneous and organic approach, perfect for capturing fluid and natural movements. Layered animation allows you to add depth and complexity to your characters, making them visually appealing and multi-dimensional.
    Subscribe to my channel for more animation tutorials and tips to take your skills to the next level!
    Pose to Pose: • Pose to Pose : Blender...
    Straight Ahead: • Straight Ahead: Animat...
    Layered: • Layered Animation: Ble...

ความคิดเห็น • 87

  • @sharp_swf
    @sharp_swf ปีที่แล้ว +17

    one of the most legit tutorial channels. It's hard to find real professional pragmatic animation advice. Thanks a lot

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      That is great to hear, thanks!
      If you want to see anything specific let me know and I'll do my best to make it happen.
      Nice work with your short: Love, Loss, Applesauce!

    • @sharp_swf
      @sharp_swf ปีที่แล้ว +1

      oh thank you for watching it! I plan to put out more things soon@@alexonstory

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      @@sharp_swf That's awesome!

  • @TylerMcNamer
    @TylerMcNamer ปีที่แล้ว +4

    I made a big mistake!
    I thought everything was just pose to pose all the time. Learned a lot about the straightaway technique by these examples.
    Thank you!

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Happy to hear that :) thanks for your note!!

  • @tomlimer9734
    @tomlimer9734 ปีที่แล้ว +10

    Pose to Pose. Because I personally think it's the most structured. I like having order in my animation. The only time I use straight ahead is when theres movement like running, parkour, climbing or falling. But walk/run cycles, dialogs, acting, fight choreography, I do it in pose to pose.

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      Thanks for your note Tom!
      I agree with you also. Pose to Pose gives you that control over your work from the start.

  • @lolingofgc
    @lolingofgc ปีที่แล้ว +3

    Ngl this might be the first time I sign up to a monthly newsletter and want to read it! 😂😂 your content is amazing

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      :D awesome!
      Happy to hear that! Thanks for your note!!

  • @wizard4006
    @wizard4006 ปีที่แล้ว +1

    I found your videos completely by chance and I found them amazing, they are by far the best explained and shown in practice content. even the workflow videos are amazing.

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Happy your getting lots from my videos! Thank you for the note :)

  • @SkyTowardsMe
    @SkyTowardsMe ปีที่แล้ว +7

    Massive respect for the work! We all appreciate your content and the marvelous efforts you put in creating these kind of videos.

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      That's great to hear, thank you for your note!

  • @Adwalo
    @Adwalo ปีที่แล้ว +5

    you have been such an amazing for many inspiring animators out there!

    • @alexonstory
      @alexonstory  ปีที่แล้ว +2

      I do want to make animation more accessible and am happy to share what I know. Thanks for the note!

  • @Genshi-studio
    @Genshi-studio ปีที่แล้ว +4

    Layered is my favorite workflow.

    • @alexonstory
      @alexonstory  ปีที่แล้ว +2

      Sweet, thanks for your comment! Will be making more animations using the layered workflow :)

    • @Genshi-studio
      @Genshi-studio ปีที่แล้ว +1

      @@alexonstory thanks a los my friend.

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      @@Genshi-studio

    • @TariqulAnimations
      @TariqulAnimations ปีที่แล้ว

  • @lukayz1363
    @lukayz1363 ปีที่แล้ว +1

    I'm impressed by your works! I've learnt a lot from you. Thanks for sharing

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Glad to hear that! Thanks for the note!

  • @TechCDHindi
    @TechCDHindi ปีที่แล้ว +1

    please make a video of mouth and eye movement Animation and thanks for teaching us with great knowledge

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      That'll be my next video :)
      My pleasure!

  • @markokovacevic3225
    @markokovacevic3225 ปีที่แล้ว +3

    Awesome video as always Alex! :)
    I'm very glad you've mentioned that the approach to animating is a personal preference....I have wondered if the technique in which one animates (in a professional environment) is dictated by the director, or the apartment head or not at all, but this video clears it!
    It is evident that each approach has its pros and cons but also its place depending on the scene that needs to be tackled....
    For me, as a beginner, the straight ahead approach is the most enjoyable, as it quickly gives me the idea if I'm going in the right direction. Also, as you've mentioned in this video it's a great pairing with the pose to pose approach.... so it ticks all the boxes for us impatient perfectionists :)

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      Thanks Marco!!
      Rarely would someone above you tell you how to work. What they care about is the end result. Certain projects lean more heavily towards one workflow because of the style of animation desired. With that being said animation is personal and the way we think about and approach the craft varies, and I like that.
      Nice! I think working straight ahead and strengthening your idea with pose to pose is a great workflow. Being aware of workflow and practicing it when your new to animation is really going to help you improve quicker.

    • @markokovacevic3225
      @markokovacevic3225 ปีที่แล้ว +1

      @alexonstory Thanks for the inputs Alex! Yes, it all makes perfect sense! :)

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      @@markokovacevic3225 For sure!
      Happy to hear that!

  • @vrtex17
    @vrtex17 ปีที่แล้ว +9

    Turns out I've been using hybrid workflow all along without even knowing it. I think this just means I have no idea what I'm doing in general.

    • @alexonstory
      @alexonstory  ปีที่แล้ว +3

      haha I think the good thing is you intuitively were trying to create in a way that works for you. Hopefully putting some terms and examples out there gives you more structure when you find you need it.

  • @DragoonDigital
    @DragoonDigital ปีที่แล้ว +3

    Great stuff as always, Alex. I think straight ahead is the one I've used most so far, but can't say it's my favourite as I need to experiment with the other two more. I'm curious about the shot with the train - would you also have constraints at play for a shot like that, to keep the train on the track and for the rotation of the wheels, or is that all done manually?

    • @alexonstory
      @alexonstory  ปีที่แล้ว +3

      Thank you!
      Great question! The train had a nice rig and system that would allow you to snap any train character to any track via a curve constraint. That is a must to keep the trains on the track and the animators moving quickly. The wheels have a driver that auto rotates when the main control moves through space.
      The harder part of that shot was the choreography of the action and camera and getting the train off the track, which happens like 1% of the time in that show.
      Thanks for your note!

    • @DragoonDigital
      @DragoonDigital ปีที่แล้ว

      Thanks for clarifying. I'd love to see more of how constraints work in a production environment. Whenever I use them I always feel like the pros must have a better way of doing things. Say, for example, something like a character tying a knot in a rope. Many thanks again. Loving this content! @@alexonstory

  • @ompansare4516
    @ompansare4516 ปีที่แล้ว +1

    best one yet

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Good to hear, thank you!

  • @imanhussien2960
    @imanhussien2960 ปีที่แล้ว +1

    This is pure awesomeness❤❤❤

  • @eronzanimations
    @eronzanimations ปีที่แล้ว +1

    Straight ahead and pose to pose🎉.....side note i really need your help on how to animate the face

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Thanks for sharing!
      Good timing, I'll be coming out with a facial performance shot in my next two videos.

  • @Satoruu23
    @Satoruu23 ปีที่แล้ว +1

    awesome video and tips! thank you a lot!"

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Happy to:) thanks for your note!

  • @alex_mmorales4827
    @alex_mmorales4827 ปีที่แล้ว +3

    Very cool video! The last time I tried the method that Mark Masters showed, it's similar to the eighth method in your video. The result was quite good! It's well suited for body mechanics.

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      That's awesome! Yes keeping it simple with 1 control and then adding the detail on top of that makes a big difference.
      Thanks for the note!

  • @3dzuyngo958
    @3dzuyngo958 ปีที่แล้ว +1

    Could you please advise where to get this model to learn? btw, your tutorial is so good to learn step by step

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      Thank you!
      You can find some free character rigs here.
      studio.blender.org/characters/

  • @bjornss8454
    @bjornss8454 9 หลายเดือนก่อน +1

    Brilliant quality tutorial!

    • @alexonstory
      @alexonstory  9 หลายเดือนก่อน

      That's great to hear thank you!

  • @Genshi-studio
    @Genshi-studio ปีที่แล้ว +2

    amazing¡

  • @robinsquares
    @robinsquares ปีที่แล้ว +1

    When you delay movements (pose-to-pose or layered), you often do something like this: You add two poses, then you add a key in the middle that you bias towards one pose. I usually delay movements by pulling out the handles of one key to make it stay there longer. I'm guessing there's a reason you don't do that?

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Hey Robin! Good question!
      Your talking about the breakdown key. There are 2 things I think about when adding a breakdown key. First is were to place the key between my two poses. Your right, I do talk about favoring placement of the breakdown key closer to a pose as compared to placing the key in the middle. By favoring a pose I am building in more speed on that part of the body I place the key on. By controlling speed I can direct the viewers eye.
      Second thing I think about is movement I add to the breakdown key. Breakdown key defines the way we move between poses. The difference between what I am doing and what your describing is in this second point.
      We both favor one of the poses but I then describe the arc by placing and manipulating the control for the breakdown key. By not having a key you cannot describe the path the control takes.
      Hope that helps!

    • @robinsquares
      @robinsquares ปีที่แล้ว +1

      @@alexonstory Oh right! Makes perfect sense. It's much easier to describe an arc (pr even a whole pose change) by seeing it rather than finicking with tangents until it looks about right.
      Thanks for your thoughtful response!

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      For sure!
      You got it, you have more control by setting the breakdown key :)

  • @janekkaczmarek9774
    @janekkaczmarek9774 ปีที่แล้ว +1

    all together even i didnt knew its names and i have been using it all

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      That's great! Yeah most of us often do things cause it feels right. Then later we find out that thing has a name. It's happened to me a bunch.

  • @izuchukwugideon1221
    @izuchukwugideon1221 ปีที่แล้ว +1

    Thank you for making out time For this Aweasome videos..

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Glad you like them:)
      Thanks for the note!

  • @bobarchitect7139
    @bobarchitect7139 ปีที่แล้ว +1

    really love your vids man! quick question what software did you use to make the shots for the maze runer movie?

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      Thanks! We animated in Maya. A few other software's were used for FX and lighting.

  • @SkyTowardsMe
    @SkyTowardsMe ปีที่แล้ว +1

    I want to know about the animation workflow like in an animation, how you switch camera towards the character is that done separetly by combining two different clips or is that possible in the project scene itself by moving the camera by adding key-frames?

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      That's a good question!
      Normally every time we cut to a new shot it's also a new scene file.
      When I work on personal stuff I keep my action in the same scene file. I might have 5 or 10 different cuts in the same scene file. To create a cut I just key the camera position on 1 frame. Then the next frame update my framing and again key the camera to save it's position. The camera jumps positions over 1 frame and a cut in my story has been created.
      Hope that helps!

  • @jonasmagas
    @jonasmagas ปีที่แล้ว +1

    Congratulations, your videos help me a lot. However, I have difficulty finding videos about composition, scenery, sky, landscape, montage of scenes... do you have any video or indication. Thanks.

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Happy to hear that, thank you for the note!
      Great topics. In a little bit I'll start focusing on cinematography videos and will cover a good bunch of those topics.

    • @jonasmagas
      @jonasmagas ปีที่แล้ว +1

      @@alexonstory thank you...

  • @numako999
    @numako999 ปีที่แล้ว +3

    The best workflow is the one that gets your shot approved.
    You are welcome.

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      haha that's true! But the question was what is your favorite?

    • @numako999
      @numako999 ปีที่แล้ว

      @@alexonstory my favorite one gets me at home right after 5 pm! 🤣
      Now seriously, layered and straight ahead gets most stuff out of the way! ❤️

  • @forzamaya4087
    @forzamaya4087 ปีที่แล้ว +1

    Thanks for doing this,
    In which workflow do you usually find out timeing by moving COG first and then adding complexity,? Layers or straight ahead sir?

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      For sure :)
      With Layered you can start with one control and keep refining it till your happy with the movement. That'll then drive the rest of your animation.
      Thanks for the note and question!

  • @Khameesrahbani
    @Khameesrahbani 3 หลายเดือนก่อน

    Why there r no more c4d tuts ?

  • @faiqsabri5264
    @faiqsabri5264 ปีที่แล้ว +1

    Please next series on maya animation please

    • @alexonstory
      @alexonstory  ปีที่แล้ว

      Thanks for the note!
      Just need to setup Maya at home then I can make some videos for sure.

  • @gtyf10
    @gtyf10 ปีที่แล้ว +1

    👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • @A.J.Interactive
    @A.J.Interactive ปีที่แล้ว +1

    so would a professional animator like yourself say cascaduer is a good application for making high quality animations?

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      It's the first time I have heard of Cascaduer.
      At this stage it's no match to a good animator. But I did see things that would speed up the process.
      I could see as the technology gets better and gets adopted what would happen is art starts to look the same more and more.

  • @VKTRUNG
    @VKTRUNG ปีที่แล้ว +1

    Hi, thank you for the great series.
    How do you incorporate motion preset into your animation?
    Coming from 2D animation background I'm quite confused about this matter.
    I have seen people using mixamo (or hand animated action-clips) to combine into a bigger animation (ie: use walk cycle action-clip looped, then use layered workflow for the Root to move the character around, and then blending in the falling action-clip, etc....)

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      Thank you!
      It's a great question. I am going to look more into how to do that in Blender easily.
      Yes you can combine animation clips together. It's not something I do much of at all. But I see the benefits for sure.
      It's used a lot in games when working with mocap.
      I'm adding it to my list and will make a video about this in a bit.

    • @VKTRUNG
      @VKTRUNG ปีที่แล้ว +1

      @@alexonstory Thank you!! I'll be looking forward to it.
      Not necessarily a "step-by-step how-to guide", but something more focused on the software independent workflow.
      The same way you did your workflow tutorials.

  • @gtyf10
    @gtyf10 ปีที่แล้ว +1

    I like sonic

  • @gokhanelmac
    @gokhanelmac ปีที่แล้ว +2

    hello, Do you have a step-by-step charecter rig-animation tutorial?

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      Hey, I do not. I am looking to make a character series that goes through modeling/rigging/animation.

  • @lukayz1363
    @lukayz1363 ปีที่แล้ว +6

    I'm impressed by your works! I've learnt a lot from you. Thanks for sharing

    • @alexonstory
      @alexonstory  ปีที่แล้ว +1

      I'm happy my videos are helping you :)