0:15 - Mire Keeper 2:36 - Wisps of the Old Gods 4:00 - Call of the Wild 5:32 - Hammer of Twilight 7:30 - Spreading Madness 8:54 - Possessed Villager 10:03 - Cho'Gall 11:57 - Blood Warriors 13:16 - Ravaging Ghoul 14:50 - Blood of the Ancient One 17:08 - Soggoth the Slitherer 18:40 - Yogg-Saron, Hope's End
Amazing reviews. Always enjoyed listening to Kripp's views on cards, but this is by far the best I've seen. To learn so much about the game in 20 minutes... Mindblown. Brilliant!
The Idiot Files Mages bore the shit outta me. I would rather go for a class that owns a juicy amount of minion generating spells to have equally fun and effective options.
Spankin DaBagel "Like a mage." Fuck no if you want to run 29 spells like the first guy suggested since only 3 mage cards generate minions without having minions yourself. The hunter has 6 (7 if you count call of the wild) and the priest has even more.
+Josh Mullin Not actually a terribly hard combo to pull off, assuming you can survive that long. You could even substitute a faceless in for one of the Bloods.
+Delphinho And you will probably resummon your 30/30 if it dies to some sick cards like equality... but probably KT will act as a taunt first if your opponent isn't an idiot.
+Matt Saville Thats why they did not release any NEW good onedrops in later expensions (both are from basic set). I think that is what he was talking about but im not a 100% sure on that.
Kripp I always watch your videos. I think what I most like is that you transmit the pansion you feel for hearthstone and games in general. Kripp it up!! (Keep it up)
Yogg-Saron has the potential to work as a giant board wipe card, because some spells say "Deal (all) ____ damage to an ENEMY minion" such as; Flame Cannon (In Wild Format), Consecrate, Holy Nova, Flame Strike and if you play two Avenging Wraths and they happened to be picked by Yogg-Saron, it basically turns into C'thun.
Some of these cards are fantastic. Spreading Madness works as a great 1-of in Handlock or Renolock, Call Of The Wild gives Hunters a lot of incentive to make a slower deck (Lock And Load?), Cho'Gall works as a cool card to let things like Twisting Nether come in to play effectively (maybe a last resort board clear / free Siphon too), and Yogg'Saron for one of the most enjoyable RNG cards in the game.
I think Soggoth is pretty good, he is basically just two arcane nulifiers, a but better as he will do five damage to each minion that attacks it. In a heavy control deck I think he will see some success, and has some potential-to be op as we haven't ever had a minion that large that can't be removed by spells.
A quick and easy fix to the "Ancient One": give him this effect: "Deathrattle: summon 2 blood of the ancient one minions at the start of your next turn." Now it can't be removed, but still can be polimorphed, fozen or silenced.
+Dabor It would be even better. It would make damaged minions interactions available for him as well plus it would combo even more with frothing berserkers for it would damage 1 more minion during it's battlecry. If you go a lil' deeper it would also make some undamaged minions rogue cards unavailable
+Dabor Too good I'd say. Spider tank is already prettttty good. Plus it also damages your opponents minions (*cough* I feel icky , reporting for duty) and has synergy with your own cards.
Henrique Rodrigues The Battle Rage and Frothing were the main thought for me, with a bit of Crush or Rampage. I didn't think of backstab or skulker, though, that's a really good point.
KarstenOkk Kill taunts + attack face = hs trample.Yes it's not literal mtg trumple but it's the closest thing to it since minion combat works different.
+Katarinescus Ronoldo Best Gem You fucking liar! You missed two spaces in that first comment. You are not a space bar enthousiast. Maybe a gay bar enthousiast!
I can see blood of the ancient one being played for one reason. It is an epic and a number of players are playing budget decks so those players can replace 2 legendary minions with 2 9 mana 9/9's that sometimes will be a win condition.
+Kash D not really, you need to make the 9/9 survive, have drawn the second 9/9. This is a 2 turn combo which has effect on the third turn. An enemy could just go face and win before you get the 30/30 (or the suggested 15/15)
1. Play Yogg-Saron. 2. What you want: 3 Pyroblasts on your opponents face. 3. What you'll get: 3 Pyroblasts on your own face. 4. Get featured on Trolden.
[9 Mana 11/11] Maddest Anele - Battlecry summon two buildings for you and your opponent, then deal 911 damage to all buildings, [9 Mana 0/11 Building] Tower Deathrattle - When this card dies the owner takes fatigue damage
+lala97849 Then they should make the Blood-whatevers cost 11 or 12 mana, just to make the combo appropriately hard to pull off for the value you are getting.
yogg can be good if you are in bad sition at 10mana and then you have the chance for a total comeback or the chance to die but in bad sitution you would die too so gambling for the win i kinda nice
I think that the high mana low quality legendaries (boogeymonster, Yoggoth, any future ones) are meant to be used in conjunction with Y'sharrj's effect on summon a minion from your deck into the battlefield, or for Varian Wrynn or Ancestor's Call effect. Good if you can get it summoned out (like ferocious doomguard) but not as good if you have to pay the mana cost to manually do it.
+Satherian Not only that but in the Winterveil Tavern Brawl, where you get presents based on your opponent's class, there's an interesting interaction with Lorewalker Cho that gives neutral cards instead of class cards.
The Druid choose one cards(the 2 cards that pop up to tell you the effect) I feel are similar to that but they don't have the spell tag on them so I'm not sure if they really are.
lol I forgot patron wasn't a warrior card haha. Yeah that could work. I think this expansion seems to be the best when it comes to innovative new ideas and different decks people can try out.
I think blood of the ancient one is good because it forces your opponent to either use two removal spells to get rid of both bloods, or let them live and do damage so they can get value by removing the ancient one with one removal spell.
Call of the Wild should be a 10 mana card, in fact I'm going to go out and say that it will be nerfed in the future to be 10 mana, it is completely broken.
I think Yogg-Saron is vastly undervalued. If you do the math you`ll see that most spells that he can cast are purely beneficial, some might not be doing much depending on the situation, some others either good or bad, depending on RNG targeting. When you cast him, usually it will not fuck you over, but occasionally it might. I am certainly going to play him in standard Reno Mage as a finisher/tie-breaker.
I guess one thing that may be pointed out is how fuegen and stalaag were never really run until enough supporting cards (aka reno and control warrior with truehart+sheild maidens) came out. Maybe in the future even past whispers of the old gods getting blade of the ancient one may be easier.
Soggoth is actually a good counter to a lot of extreme control decks when you're playing a control deck of your own. Knowing that your opponent is going to 'entomb' or 'Shadow Word: Death' whatever big guy you put on the board can be frustrating. Soggoth is the answer to that situation.
Blood Warriors looks like a great control warrior card to me. Getting more Frothings is something you dream of. Obv. I can't predict how well it'll work out but with 10 mana you should be able to have some insane turns with this card.
Hey Krip, just clarification on Yogg-Saron you can't get into a situation where both heroes die. When a hero dies his battlecry is stopped short. Although if he kills himself his battlecry keeps going.
We got a lot of sudoku potential in this expansion Cho'Gall+DOOM!= throw pyroblast at youself while overdrawing Brann+Yogg-Saron=x2 pyroblasts in your face Concede decks finally viable!
Genuine question: if you are a rogue and get Cho'gall (Lets say from an unstable portal tavern brawl or burgle or something, then prep, then play Cho'gall, then play sprint, does that mean sprint would cost 4 health? Take 4 damage, draw 4 cards? Turns out it's pretty good!
Is it confirmed that Yogg-Saron can kill it self ? because minions enter the board after their battlecry triggers for example with snipe the battlecry triggers and then your minion takes the dmg.
I think Yogg-Saron is being ridiculously underrated now. This is an absolute game changer. The Dr. Boom of standard that almost every deck will end up running. The majority of decks already have enough spells to support this. The expected value is not as bad as people make it out to be. You won't be Pyroblasted in the face like ever - the probability of that happening is so low. Not to mention, it is just as likely that you end up Pyroblasting your opponent's face anyway, which may be worth the risk. A lot of spells can only target friendly minions or enemy minions, meaning that they aren't dangerous at all. And he can pull secrets too which is just amazingl - like he's Mysterious Challenger's older, stronger cousin. The key is that Yogg-Saron won't always be amazingly good or amazingly bad but somewhere in between. Look at it this way - Did the possibility of having Shredder drop a Doomsayer keep it from seeing play? Absolutely not. In fact, there are many Shredder drops that make the card straight-up worse than Yeti - any 1/1 or 2/1. Yet it still ended up being one of the best cards in the game because it was a risk worth taking. Yogg-Saron will end up being the same way. In very, very rare situations it will be devastating for you and lose the game (as when Doomsayer drops from Shredder). And then there will be times where it's bad, but not overwhelmingly bad so you can just shrug it off. But most of the time it will be good or better than good. And sometimes it will outright win you the game when no other card could have possibly bailed you out.
+soggytoast111 I disagree. The reason shredder was so strong is a combination of its high attack value, good card value, and shear stickiness. Sure, sometimes you'll get doomsayer, but people have run the math and there is literally around a 1 in 100 chance that will happen. This means that 99% of the time he will give you something that is purely beneficial. Yogg-Saron on the other hand is RNG to the extreme. There is literally no way you can predict what is going to occur. Do you have any idea how many spells he could cast that would be entirely useless, or things that he could do to you that will actually negatively effect you directly or your board? The fact of a matter is that Yogg-Saron is a 10 mana 7/5 (absolutely terrible stats) that will most likely be useless 50% of the time, help you only marginally 25% of the time, and help your opponent the other 25% of the time. Even with the slower meta standard mode will most likely bring about, and the possible nerfing of BGH, there is no way there will be a version of hearthstone that will allow you to waste your entire 10th turn playing a 7/5 that will do nothing (which is the most likely scenario), or hurt/help you at the odds of a coin flip. You can compare this card to Deathwing. Both of these cards should only ever be played as a last resort because of the negative effects (Deathwing will eat your hand and Yogg-Saron could possibly make your day worse or do nothing, which is worse in his case cause he has only 7/5 worth of stats while deathwing is a 12/12). Despite this I would still rank Deathwing above Yogg-Saron, because his effect is at least controllable. If your hand is empty or almost empty Deathwing is a great last stand card. He can potentially get you out of a terrible situation if you have no other options. Yogg-Sarron on the other hand is a card of the same value, has much worse stats, and his effect is not even remotely reliable.
+Christopher Alvarez How is "doing nothing" the most likely scenario? Have you played around with the Yogg-Saron simulator? Virtually every time it comes up as a net positive, even if you assume that the spells are hitting bad targets. Every single secret is either strong or amazing. Many cards can only target friendly or enemy so there's no chance of a backfire. There's all kinds of spells that have a "draw a card" tacked on at the end, so even if it targets wrong you still went +1 card which is great. Beyond board clears and burn spells, there's other incredible things that can potentially happen, like Charge (which can only target a friendly minion) + Frost Nova (which can only freeze enemy minions) to flat out win immediately. And it's hilarious for people to say that the stats are underwhelming. The stats are really just the icing on the cake - the effect is so powerful that it even as a spell it might be worth playing. The problem with Deathwing is that it is completely countered by one removal spell. In many matchups, in the late game they most certainly have one. Yes, you cleared the board, but the opponent still has initiative which means you're still behind.
After looking at simulator and looking through forums where people spent a lot more time looking at the statistics than I did, I can say that although my initial statement of Yogg Saron doing nothing was overblown, he is still fair from a competitive meta card. Looking at the statistics Yogg Saron seems to have a 60%-65% chance of going in your favor, and the significance of his effect varies greatly. I still stand by my original post, although he does have a higher chance of helping you than harming you he is simply to random to be reliable. I'm not saying he isn't a fun or cool card, but he definitely not a great card. You have to understand have even if he does help you out the rng of the card makes it so that you'll likely be in a situation that is only slightly better than your opponent. This means, as a originally said, that playing Yogg Saron is a final last resort, but at the risk of landing in a worse situation than before 30-40% of the time while wasting 10 mana on a 7/5 (I will bring up the stats again because it is significant, you can't just wave off the fact that he has terrible base line value for his cost). Deathwing can be removed easily after play, but that is why I said he is a last resort card and why I made the comparison (it's not like he's a good card, it's just that he is a card with a similarly crazy powerful effect that can screw you over). Last thing I want to add is a few of those statistics I mentioned to show you what I mean when I say he is unreliable. - 25% of spells are direct damage/removal spells that can go anywhere (this can hurt you or help you) - a little lest than 50% have mostly positive or negligible effect. - 7-8% board aoes - 3% of buffs/heals that can target enemy minions - 5% will do nothing most of the time - 2% will screw you over entirely. So yea. I don't see why you think he is so great. Spending your entire 10th turn on 60/40 odds of a good result isn't a good card. You know what else you can spend your entire 10th turn on? Playing C'thun, who although isn't as crazy powerful will at least put a big body on board while having an immediately powerful effect with no real downside. Yogg Saron simply isn't consistent enough.
Ancient One Priest: Herald Volazj 2 Faceless Manipulator 2 Resurrect 2 Blood of the Ancient One Only trouble is without Lightbomb, Deathlord, and Sludge Belcher, staying alive until turn 10 is going to be a struggle for Priest.
Can't wait for "How good is Yogg-Saraon?", that is gonna be a hilarious video XD I really hope there's a tavern brawl based around this effect, gonna be so ridiculous
I think Soggoth might be actually good. If you think about it, any really big minion that can't be targeted by spells (read: hard removal) is quite good, specially it having 9 health, which makes it survive against almost every late game card. In arena, if you play this card, and your opponent has a bunch of small minions, it's going to destroy all those minions, and if they try to play a big creature to challenge it, you can use your hard removal to keep your Soggoth unchallenged. In arena this card should be ok if you're either losing or winning by a small amount.
0:15 - Mire Keeper
2:36 - Wisps of the Old Gods
4:00 - Call of the Wild
5:32 - Hammer of Twilight
7:30 - Spreading Madness
8:54 - Possessed Villager
10:03 - Cho'Gall
11:57 - Blood Warriors
13:16 - Ravaging Ghoul
14:50 - Blood of the Ancient One
17:08 - Soggoth the Slitherer
18:40 - Yogg-Saron, Hope's End
thankies
Cool guy doing cool things
you're cool.
+Рыбка Тимур Indexino Kripperino?
+Рыбка Тимур you are the real MVP
Turn 6 Dark Wispers Turn 7 Wisps of the Old gods PogChamp
WIIISSSSPPPZZZ
+Lemondude617 flamestrike turn 8
+People0209 enemy turn cast arcane explosion. FeelsBadMan with a gun
+People0209 r.i.p. eredar lords :'(
+People0209 Turn 8 concede
"Yogg-Saron is probably not going to see much, if any play at all" -Kripparrian 2016
Yogg'Saron in the portals brawl (0.0)..... my god.......
YES
+mibs9151 Even if you lose you win.
I was about to say that lol
+mibs9151 or with brann, but hey they said it's hard capped at 40 spells so there's that :P
***** What's that? Norzdormu Yogg combo?
Why I'd love to!
Finally Leook will get usage in face hunter. To buff Huffer to 5/2 for an extra face
Amazing reviews. Always enjoyed listening to Kripp's views on cards, but this is by far the best I've seen. To learn so much about the game in 20 minutes... Mindblown. Brilliant!
Shout out to the forgotten 4th animal companion. Mr Biggelworth you will be missed. Biblethump
RIP Catarrian
"It looks preeetty good" I got what I came for. Thanks Kripp.
+Caecus Veritas So satisfying to hear kripp saying that lol
I will for sure build a deck around Yogg-Saron.
Control Mage with 29 spells and Yogg Saron
The Idiot Files Mages bore the shit outta me. I would rather go for a class that owns a juicy amount of minion generating spells to have equally fun and effective options.
+Shia LaBeouf Like a mage.
Spankin DaBagel "Like a mage." Fuck no if you want to run 29 spells like the first guy suggested since only 3 mage cards generate minions without having minions yourself. The hunter has 6 (7 if you count call of the wild) and the priest has even more.
+The Idiot Files 28 spells yog and brann. value overload
Cho'gal + Arch-Thief Rafaam artifacts can work
Ohhhhh
As long as you have 11+ health
Cho'Gall into tree of life?
If it were Druid, that'd be preeeetty good
+1998SIMOMEGA Hard removal says high.
kind of tricky to set up though.
Why is Arcane Nullifier a legendary?
I wish Cho'Gall's effect didn't have the requirement "this turn", I think it would be a lot better.
The Ancient One Druid combo
Aviana ---> Innervate ---> Blood of the Ancient One ---> Blood of the Ancient One --> End Turn --> Get a 30/30.
+Josh Mullin Not actually a terribly hard combo to pull off, assuming you can survive that long. You could even substitute a faceless in for one of the Bloods.
You'd even have maybe one mana left, so you could do it with KT. Getting additional 6/8, 9/9 and 9/9 then.
+Delphinho And you will probably resummon your 30/30 if it dies to some sick cards like equality... but probably KT will act as a taunt first if your opponent isn't an idiot.
Have you thought about reincarnate shaman aswell, with lots of removal, some crazy combos and then you just win.
2:39
+DJ Khalerino Kripperino Still the best account
+DJ Khalerino Kripperino Best Kripperino ever
W
+DJ Khalerino Kripperino I never get what you want to tell us :/
+greg orio02 anotha one
Yogg-Saron + Brann -> RNGesus take the wheel
+Manfred Zwick HOLY BUGEEBUS I didnt think of that well done my good sir.
I love your editing and style. Awesome work!
How does warlock not have good 1 drops compared to other classes? I would say warlock had the strongest 1 drops already- voidcaller and flame imp
+Matt Saville Thats why they did not release any NEW good onedrops in later expensions (both are from basic set). I think that is what he was talking about but im not a 100% sure on that.
Kripp is so hype for "Call of the Wild", he put out his hunter-icon shirt. New favorite class confirmed.
turn 7 boom turn 8 call of the wild turn 9 krush turn 10 yshaarj welcome to the new meta
+BigKing to the new wild
Yogg-Saron better shout, "BOW DOWN BEFORE THE GOD OF DEATH!" when he's summoned, and he better shout, "MADNESS WILL CONSUME YOU!" when he attacks.
Well yes but actually no
(Im kinda late)
Kripp I always watch your videos. I think what I most like is that you transmit the pansion you feel for hearthstone and games in general. Kripp it up!! (Keep it up)
21:35
As it came out PogChamp
Finally, took like 30 seconds
Do how r u so fast
+jeff ren he prob uses notifications
Could dodge bullets with speed like that
"I can't deliver the words on how crazy this card is"
Don't worry Kripp, I gotcha covered. It's preeeeeeeeeettttyyyyyy goooood.
7:33 that sound hahaha
+Antonio Bf Haha lol thanks for pointing that out, didnt notice first time i watched.
Yogg-Saron has the potential to work as a giant board wipe card, because some spells say "Deal (all) ____ damage to an ENEMY minion" such as; Flame Cannon (In Wild Format), Consecrate, Holy Nova, Flame Strike and if you play two Avenging Wraths and they happened to be picked by Yogg-Saron, it basically turns into C'thun.
Spreading Madness is gonna spawn Patronlock. Calling it now.
I'm already hyped for Yogg-Saron random and epic moments vids...
+Szibenwaro 20 Sprints in a row inc. xD
Wisps of the Old Gods is a card that I'm ok with existing for the pun alone.
That's probably why they created the card at all...
+Mathmachine
Given how shitty that card is, I'm sure that is the only reason the card was created.
1:25 - "...Druids don't want 2-drops, the 2-drops kinda suck."
Darn it, Kripp, you made the Darnassus Aspirant cry!
Shouldn't call of the wild also summon Mrs. Bigglesworth?
Congrats Kripp, You are the first "Card Reviewer" who can pronounce Y'Shaarj correctly!!
I foresee mages using yagg-sauron with animated armor.
nice one
+Le Gros Hans Frost nova doomsayer, play a animated armor, hope it isnt removed play yagg?
Some of these cards are fantastic. Spreading Madness works as a great 1-of in Handlock or Renolock, Call Of The Wild gives Hunters a lot of incentive to make a slower deck (Lock And Load?), Cho'Gall works as a cool card to let things like Twisting Nether come in to play effectively (maybe a last resort board clear / free Siphon too), and Yogg'Saron for one of the most enjoyable RNG cards in the game.
I just wanna try Yogg-Saron in the Portal Brawl
We will definitely will see that video in the future
I think Soggoth is pretty good, he is basically just two arcane nulifiers, a but better as he will do five damage to each minion that attacks it. In a heavy control deck I think he will see some success, and has some potential-to be op as we haven't ever had a minion that large that can't be removed by spells.
Of course Kripp hates the Blood
+Matthew Oh I see what you did there buddy
Care to explain?
+R.O.B The Robot crips and bloods are rival gangs
+Majestrixxx Oh now I see
A quick and easy fix to the "Ancient One": give him this effect: "Deathrattle: summon 2 blood of the ancient one minions at the start of your next turn." Now it can't be removed, but still can be polimorphed, fozen or silenced.
Thats extremly op thats infinite value if not polymorphed or silenced
Theorycrafting question. Would ravaging Ghoul be too insane if it was a 3 mana 3/4, deal 1 damage to all minions including itself?
+Dabor It would be even better. It would make damaged minions interactions available for him as well plus it would combo even more with frothing berserkers for it would damage 1 more minion during it's battlecry. If you go a lil' deeper it would also make some undamaged minions rogue cards unavailable
+Dabor Too good I'd say. Spider tank is already prettttty good. Plus it also damages your opponents minions (*cough* I feel icky , reporting for duty) and has synergy with your own cards.
Henrique Rodrigues The Battle Rage and Frothing were the main thought for me, with a bit of Crush or Rampage. I didn't think of backstab or skulker, though, that's a really good point.
7:52 i see Kripp playing a 3 mana card 9DMGe face... self face...
19:07 ... ok i spit my tea onto the keyboard... thank you kripp
Thanks Kripp for another insightful and thought provoking video, I like your points and how you cut through the BS!
Well done!
I can't wait to see Yogg-Saron in arena!
+Vagelis Stefanopoulos 10 mana 7/5 do nothing.
Oh that is why Whisps of the old gods has Yogg in the background now it makes so much more sense.
The Ancient One will be good if Hearthstone ever comes up with a "trample" analogue.
+VBC Trinity Still of the opinion it should be like a 6/30 with mega-windfury.
+VBC Trinity That worm thingy that can attack again after killing a minion.
ExW That's not trample but would be a good effect for it to have.
KarstenOkk Kill taunts + attack face = hs trample.Yes it's not literal mtg trumple but it's the closest thing to it since minion combat works different.
ExW I suppose. MTG's taunt works way better though.
I cannot wait to see if these crazy fun and creative cards can work in the standard meta.
Super nitpicky detail,but why is the chogall read missing the space after battlecry:???
TRIGGERED!!!?11!1!!1):)26
Antisocial Justice Warrior I am a spacebar enthusiast and I find this comment TRIGGERING!!1!one11)"423423
+Katarinescus Ronoldo Best Gem You fucking liar! You missed two spaces in that first comment. You are not a space bar enthousiast. Maybe a gay bar enthousiast!
I can see blood of the ancient one being played for one reason. It is an epic and a number of players are playing budget decks so those players can replace 2 legendary minions with 2 9 mana 9/9's that sometimes will be a win condition.
Soggoth Really should have 'Cant be effected by spells' so no AoE clear either.
2 Kripp videos on a single day KreyGasm
The ancient one would be extremely viable if it was a 15/15 with the faerie dragon effect
Wayyy too op.
+Tom McGraw Place Wee Spellstopper next to it, here you go.
30/30 is more awesome
+Kash D not really, you need to make the 9/9 survive, have drawn the second 9/9. This is a 2 turn combo which has effect on the third turn. An enemy could just go face and win before you get the 30/30 (or the suggested 15/15)
+Kash D How is that too op? You are investing a ton of mana and need a turn to set up and there are still a few things that can stop it.
Hunters are back, boys. Who would've guessed it would be when Naxx kicks the bucket.
Brann + Yogg-saron = FunBrann + Yogg-Saron + Nozdormu = evil
I'm glad Krip agrees with me on Blood Warriors. I was starting to think I was going crazy.
Summoning stone warrior incoming :D
I do quite like the name Yogg-Saron, Hope's End because it really is the card you play once you've lost all hope
*gets yogg saron in portal brawl
1. Play Yogg-Saron.
2. What you want: 3 Pyroblasts on your opponents face.
3. What you'll get: 3 Pyroblasts on your own face.
4. Get featured on Trolden.
Whispers about my need for a new husband are escalating
also call of the wild seriously needs to be nerfed to like 10 mana or just not exist.
You just have to spice up your relationship and you wont have to get a new husband :D
+Kripperino's Wiferino he is cheating on you with trump and reynoodle
[9 Mana 11/11] Maddest Anele - Battlecry summon two buildings for you and your opponent, then deal 911 damage to all buildings,
[9 Mana 0/11 Building] Tower Deathrattle - When this card dies the owner takes fatigue damage
Noob
the ancient one should have charge.. that would be insane value.
it comes into the field at the end of your turn...
ohh well, then sucks :
+lala97849 Charge would be useless since he will appear after you pass your turn.
+lala97849 Then they should make the Blood-whatevers cost 11 or 12 mana, just to make the combo appropriately hard to pull off for the value you are getting.
Dat noise at 7:33 sums the whole card up
yogg can be good if you are in bad sition at 10mana and then you have the chance for a total comeback or the chance to die but in bad sitution you would die too so gambling for the win i kinda nice
+David dragun 10 mana destroy a random hero
yes kinda xD^^ very funny card i will defendly play this vs my frends^^
I think that the high mana low quality legendaries (boogeymonster, Yoggoth, any future ones) are meant to be used in conjunction with Y'sharrj's effect on summon a minion from your deck into the battlefield, or for Varian Wrynn or Ancestor's Call effect. Good if you can get it summoned out (like ferocious doomguard) but not as good if you have to pay the mana cost to manually do it.
nobody will ever play whirlwind again, Kripp? really nigga? you will eat humble pie on this one my friend
+Slacker Magician he recanted taht statement about 5 seconds later, haha
20:10 Actually, we have seen it twice before: the Mechazoid Tavern Brawn (1 and 2)
I assume that's how they tested the mechanic.
+Satherian Not only that but in the Winterveil Tavern Brawl, where you get presents based on your opponent's class, there's an interesting interaction with Lorewalker Cho that gives neutral cards instead of class cards.
The Druid choose one cards(the 2 cards that pop up to tell you the effect) I feel are similar to that but they don't have the spell tag on them so I'm not sure if they really are.
Yogg-Saron is youtube bait.
The thumbnail is the Blood Of The Ancient One fyi
+Shawn Ho Yee Jing I think he meant lots of random bizarre shit happening, which will be worth posting on youtube.
cord1408 Oh
Those spin transitions are just...Kreygasm
7:20 Patron warlock???
lol I forgot patron wasn't a warrior card haha. Yeah that could work. I think this expansion seems to be the best when it comes to innovative new ideas and different decks people can try out.
I think blood of the ancient one is good because it forces your opponent to either use two removal spells to get rid of both bloods, or let them live and do damage so they can get value by removing the ancient one with one removal spell.
Call of the Wild should be a 10 mana card, in fact I'm going to go out and say that it will be nerfed in the future to be 10 mana, it is completely broken.
+Patchy Why not 11?
***** My train of thought simply was "if you went so far as to put a Thaurissan in a freaking hunter deck, you deserve your Call".
+Tudor Naconecinii Nah, 12. 11 is too easy to be thaurissan discounted -- and then played.
Awesome new transitions / effects
So many legends wtf, I will have to sell my sis.
I'm buying
Yogg-Saron could see play in a freeze mage deck. When you got nothing left to lose, play the hope's end.
Soggoth: If it gets silenced, you die. If it doesn't, you win.
I think Yogg-Saron is vastly undervalued. If you do the math you`ll see that most spells that he can cast are purely beneficial, some might not be doing much depending on the situation, some others either good or bad, depending on RNG targeting. When you cast him, usually it will not fuck you over, but occasionally it might. I am certainly going to play him in standard Reno Mage as a finisher/tie-breaker.
I guess one thing that may be pointed out is how fuegen and stalaag were never really run until enough supporting cards (aka reno and control warrior with truehart+sheild maidens) came out. Maybe in the future even past whispers of the old gods getting blade of the ancient one may be easier.
Soggoth is actually a good counter to a lot of extreme control decks when you're playing a control deck of your own. Knowing that your opponent is going to 'entomb' or 'Shadow Word: Death' whatever big guy you put on the board can be frustrating. Soggoth is the answer to that situation.
Damn there's going to be CRAZY tavern brawls with these guys around
Patron, Inner Rage, Whirlwind, Blood Warriors. PogChamp
Blood Warriors looks like a great control warrior card to me. Getting more Frothings is something you dream of. Obv. I can't predict how well it'll work out but with 10 mana you should be able to have some insane turns with this card.
Hey Krip, just clarification on Yogg-Saron you can't get into a situation where both heroes die. When a hero dies his battlecry is stopped short. Although if he kills himself his battlecry keeps going.
We got a lot of sudoku potential in this expansion
Cho'Gall+DOOM!= throw pyroblast at youself while overdrawing
Brann+Yogg-Saron=x2 pyroblasts in your face
Concede decks finally viable!
dude how cool is it that you pretty much have your own clothing line that promotes your channel and your online logo, brand!
Genuine question: if you are a rogue and get Cho'gall (Lets say from an unstable portal tavern brawl or burgle or something, then prep, then play Cho'gall, then play sprint, does that mean sprint would cost 4 health? Take 4 damage, draw 4 cards? Turns out it's pretty good!
It should work like that
+Locus „ThePivotMeister“ well it says "the next spell" and that would be prep then...
+Kadlec10sge no, you play prep, then cho'gall, that way it should work like he is saying (with reduced costs)
Animal Companion summoning Huffer, Dark Wispers on Huffer, Blessed Champion on Huffer, Windfury on Huffer, Double Pyroblast own face, GG.
Is it confirmed that Yogg-Saron can kill it self ? because minions enter the board after their battlecry triggers for example with snipe the battlecry triggers and then your minion takes the dmg.
I think Yogg-Saron is being ridiculously underrated now. This is an absolute game changer. The Dr. Boom of standard that almost every deck will end up running. The majority of decks already have enough spells to support this.
The expected value is not as bad as people make it out to be. You won't be Pyroblasted in the face like ever - the probability of that happening is so low. Not to mention, it is just as likely that you end up Pyroblasting your opponent's face anyway, which may be worth the risk. A lot of spells can only target friendly minions or enemy minions, meaning that they aren't dangerous at all. And he can pull secrets too which is just amazingl - like he's Mysterious Challenger's older, stronger cousin.
The key is that Yogg-Saron won't always be amazingly good or amazingly bad but somewhere in between.
Look at it this way - Did the possibility of having Shredder drop a Doomsayer keep it from seeing play? Absolutely not. In fact, there are many Shredder drops that make the card straight-up worse than Yeti - any 1/1 or 2/1. Yet it still ended up being one of the best cards in the game because it was a risk worth taking.
Yogg-Saron will end up being the same way. In very, very rare situations it will be devastating for you and lose the game (as when Doomsayer drops from Shredder). And then there will be times where it's bad, but not overwhelmingly bad so you can just shrug it off. But most of the time it will be good or better than good. And sometimes it will outright win you the game when no other card could have possibly bailed you out.
+soggytoast111 I disagree. The reason shredder was so strong is a combination of its high attack value, good card value, and shear stickiness. Sure, sometimes you'll get doomsayer, but people have run the math and there is literally around a 1 in 100 chance that will happen. This means that 99% of the time he will give you something that is purely beneficial. Yogg-Saron on the other hand is RNG to the extreme. There is literally no way you can predict what is going to occur. Do you have any idea how many spells he could cast that would be entirely useless, or things that he could do to you that will actually negatively effect you directly or your board?
The fact of a matter is that Yogg-Saron is a 10 mana 7/5 (absolutely terrible stats) that will most likely be useless 50% of the time, help you only marginally 25% of the time, and help your opponent the other 25% of the time. Even with the slower meta standard mode will most likely bring about, and the possible nerfing of BGH, there is no way there will be a version of hearthstone that will allow you to waste your entire 10th turn playing a 7/5 that will do nothing (which is the most likely scenario), or hurt/help you at the odds of a coin flip.
You can compare this card to Deathwing. Both of these cards should only ever be played as a last resort because of the negative effects (Deathwing will eat your hand and Yogg-Saron could possibly make your day worse or do nothing, which is worse in his case cause he has only 7/5 worth of stats while deathwing is a 12/12). Despite this I would still rank Deathwing above Yogg-Saron, because his effect is at least controllable. If your hand is empty or almost empty Deathwing is a great last stand card. He can potentially get you out of a terrible situation if you have no other options. Yogg-Sarron on the other hand is a card of the same value, has much worse stats, and his effect is not even remotely reliable.
+Christopher Alvarez
How is "doing nothing" the most likely scenario? Have you played around with the Yogg-Saron simulator? Virtually every time it comes up as a net positive, even if you assume that the spells are hitting bad targets.
Every single secret is either strong or amazing. Many cards can only target friendly or enemy so there's no chance of a backfire. There's all kinds of spells that have a "draw a card" tacked on at the end, so even if it targets wrong you still went +1 card which is great. Beyond board clears and burn spells, there's other incredible things that can potentially happen, like Charge (which can only target a friendly minion) + Frost Nova (which can only freeze enemy minions) to flat out win immediately.
And it's hilarious for people to say that the stats are underwhelming. The stats are really just the icing on the cake - the effect is so powerful that it even as a spell it might be worth playing.
The problem with Deathwing is that it is completely countered by one removal spell. In many matchups, in the late game they most certainly have one. Yes, you cleared the board, but the opponent still has initiative which means you're still behind.
After looking at simulator and looking through forums where people spent a lot more time looking at the statistics than I did, I can say that although my initial statement of Yogg Saron doing nothing was overblown, he is still fair from a competitive meta card.
Looking at the statistics Yogg Saron seems to have a 60%-65% chance of going in your favor, and the significance of his effect varies greatly. I still stand by my original post, although he does have a higher chance of helping you than harming you he is simply to random to be reliable. I'm not saying he isn't a fun or cool card, but he definitely not a great card. You have to understand have even if he does help you out the rng of the card makes it so that you'll likely be in a situation that is only slightly better than your opponent. This means, as a originally said, that playing Yogg Saron is a final last resort, but at the risk of landing in a worse situation than before 30-40% of the time while wasting 10 mana on a 7/5 (I will bring up the stats again because it is significant, you can't just wave off the fact that he has terrible base line value for his cost). Deathwing can be removed easily after play, but that is why I said he is a last resort card and why I made the comparison (it's not like he's a good card, it's just that he is a card with a similarly crazy powerful effect that can screw you over).
Last thing I want to add is a few of those statistics I mentioned to show you what I mean when I say he is unreliable.
- 25% of spells are direct damage/removal spells that can go anywhere (this can hurt you or help you)
- a little lest than 50% have mostly positive or negligible effect.
- 7-8% board aoes
- 3% of buffs/heals that can target enemy minions
- 5% will do nothing most of the time
- 2% will screw you over entirely.
So yea. I don't see why you think he is so great. Spending your entire 10th turn on 60/40 odds of a good result isn't a good card. You know what else you can spend your entire 10th turn on? Playing C'thun, who although isn't as crazy powerful will at least put a big body on board while having an immediately powerful effect with no real downside. Yogg Saron simply isn't consistent enough.
You definitely have to make a "The Ancient One" deck and use it in causal or something, that could be super interesting!
my "more or less", "probably" and "maybe" count just went off the charts.
Ancient One Priest:
Herald Volazj
2 Faceless Manipulator
2 Resurrect
2 Blood of the Ancient One
Only trouble is without Lightbomb, Deathlord, and Sludge Belcher, staying alive until turn 10 is going to be a struggle for Priest.
12:06 that art is awesome looking.
Id love to see a set up game where its 2 people intentionally working with Brann Bronzebeard, Yogg-Sauron, and all the spells any one class can hold
Can't wait for "How good is Yogg-Saraon?", that is gonna be a hilarious video XD
I really hope there's a tavern brawl based around this effect, gonna be so ridiculous
I think Soggoth might be actually good. If you think about it, any really big minion that can't be targeted by spells (read: hard removal) is quite good, specially it having 9 health, which makes it survive against almost every late game card. In arena, if you play this card, and your opponent has a bunch of small minions, it's going to destroy all those minions, and if they try to play a big creature to challenge it, you can use your hard removal to keep your Soggoth unchallenged. In arena this card should be ok if you're either losing or winning by a small amount.
Imagine if the "this turn" in the Cho'Gall text was gone... so much malygos potential!
Would like too see some play of Kripps legendary-only deck with the new legendarys from the expansion
Accidental double upload again? Yay!
The artworks in this cards are amazing!! :D
Wild Growth -> Mire Keeper with slime -> Druid of the claw
Midrange druid insanity
Yogg-Saron/Brann Rogue. Use your arsenal of low-cost-spells, use some nice tempo minions, and then Brann/Master of Disguises into Yogg-Saron madness.
Twooo videos??! Now I need my popcorn!
Love to see that this new expansion has the mark of my guy Lovecraft