Why is this so hard for me to remember when I need it? Honestly, I've been using fusion for years yet I keep coming back to tutorials regarding scoping and ID
Hello! Love your tutorials. Can you make another one with some information about "spread value"? For example, i need to create for "parent" object (enemy or soldier) few child objects (shadows, gun in hands, detection area...) and create a connection between them (if player overlap detection area with ID 1 than Soldier with ID 1 attacks player). If there are more than one "parent" object, missing child objects will be created and connected to them. And if number of parent objects is more than number of child objects, extra child objects will be destroyed. I hope my English isnt so bad and you understand this post :) TY for your videos - they helped me a lot.
almightyzentaco well, if you have any random/lesser-known tricks that save time or effort in general, that would be an awesome compilation video! Things that minimize repetitive coding, anything like that would be much appreciated.
Could you please do a slower-paced and better video on Object Scoping? In this video, at 3:20 , I was following your tutorial and I got all mixed up, because you changed stuff without saying you did. Please understand I am having serious problems getting object scoping to work with the things I keep trying to do, which get more and more complex and I try to use universal code, to prevent writing the same code over and over with just a single number changing. For now, my issue is that I am making objects in a group, collide with an object and change an alterable value and animation frame advance. I am also making buttons for each object and when I click the button under the object, the object is moved and if it collides with another specific object, then it will change the alterable value -1 and animation frame -1, but not .... hmm, I guess part of my problem is in my design because I actually worded this wrong, because I don't have a way to make it do what I actually want to do, so I have to add another alterable value, which will reach very high numbers, which will let me add and subtract values, without being impossible to determine the value... it's really too confusing to explain, I am going to have to start over and design it in a new way for it to work. However, I would still like a "Object Scoping: re-visited (follow along tutorial paced)" with more details.
i have trouble making an object following another one if they both have same IDs like for example, i want to make so you could spawn player and then another player and the both have separate triggers and platform movement objects bound to them
"Always First check if the ID (alterable value) on the OBJECT is equal to a Global Value, never check if a global value is equal to an Active Object ID (alterable value)" Example: Alterable value "ID" of "Active Object" = "Global Value, ID" ID of (graphic) = Current_ID
@JevvoBruv I am pretty sure the reason I said that is because I probably did it the other way and it either didn't work or sometimes didn't work, making it the wrong way to do it, just like if you divide 2 numbers, 1 way might give you an integer while switching which number is divided can give you a decimal (8/2=4, but 2/8=0.25). The order of operations and order of comparing can cause your code to either execute the right way or wrong way.
Hey, i've got a problem. When i make a game, in a frame,I cant view the layer at 100%. If i make the frame bigger, there's a dotline that marks a specific position and i cant see more than this portion of the frame(top left). Can anybody tell me how to deactivate this
The dotted line is the size of the screen. This is what will be displayed at any given time. If you want to make this bigger you can change the resolution in the settings of your app. You can also scroll to show more of the frame when needed.
almightyzentaco I have taken your point into consideration and found a conclusion to our problem... I was the first one here therefore I am the best and you all suck. *Thank you and goodnight.*
+almightyzentaco I do hope you can help me. Could you give me some info on how did you get all the CF 2.5 knowledge ? There is no official documentation regarding it on the official site. Tutorials are ok but could use some basics regarding coding f.e. Thx
Hey zen, can you help me and my friend out with a game project were doing, its an old 8bit 2d tower fighter thats suppost to give that old mortal kombat feel
This is such an antiquated way of doing things! No other game engine makes you do this! That's how old Fusion is!
Why is this so hard for me to remember when I need it? Honestly, I've been using fusion for years yet I keep coming back to tutorials regarding scoping and ID
The way you explain things is awesome. Wish you'd been around when I started.
Thank you! Please keep making fusion2.5 videos
Bach Concerto Brandeburghese n. 4! Love it!
great stuff as always
Hello! Love your tutorials. Can you make another one with some information about "spread value"? For example, i need to create for "parent" object (enemy or soldier) few child objects (shadows, gun in hands, detection area...) and create a connection between them (if player overlap detection area with ID 1 than Soldier with ID 1 attacks player). If there are more than one "parent" object, missing child objects will be created and connected to them. And if number of parent objects is more than number of child objects, extra child objects will be destroyed.
I hope my English isnt so bad and you understand this post :) TY for your videos - they helped me a lot.
That's my next step to solve as well. Having huge problems with it.
@@LURWIGABLE same
Thank you! Was exactly what I was looking for :)! Now i just need to learn how to apply this info so i can create and match parent and child objects!
By far the most helpful video for me! Thanks!
dylan6091 np. anything else you'd like to see?
almightyzentaco well, if you have any random/lesser-known tricks that save time or effort in general, that would be an awesome compilation video! Things that minimize repetitive coding, anything like that would be much appreciated.
Could you please do a slower-paced and better video on Object Scoping? In this video, at 3:20 , I was following your tutorial and I got all mixed up, because you changed stuff without saying you did. Please understand I am having serious problems getting object scoping to work with the things I keep trying to do, which get more and more complex and I try to use universal code, to prevent writing the same code over and over with just a single number changing.
For now, my issue is that I am making objects in a group, collide with an object and change an alterable value and animation frame advance.
I am also making buttons for each object and when I click the button under the object, the object is moved and if it collides with another specific object, then it will change the alterable value -1 and animation frame -1, but not .... hmm, I guess part of my problem is in my design because I actually worded this wrong, because I don't have a way to make it do what I actually want to do, so I have to add another alterable value, which will reach very high numbers, which will let me add and subtract values, without being impossible to determine the value... it's really too confusing to explain, I am going to have to start over and design it in a new way for it to work.
However, I would still like a "Object Scoping: re-visited (follow along tutorial paced)" with more details.
i have trouble making an object following another one if they both have same IDs
like for example, i want to make so you could spawn player and then another player and the both have separate triggers and platform movement objects bound to them
Amazing tutorials as always!!
"Always First check if the ID (alterable value) on the OBJECT is equal to a Global Value, never check if a global value is equal to an Active Object ID (alterable value)"
Example:
Alterable value "ID" of "Active Object" = "Global Value, ID"
ID of (graphic) = Current_ID
@JevvoBruv I am pretty sure the reason I said that is because I probably did it the other way and it either didn't work or sometimes didn't work, making it the wrong way to do it, just like if you divide 2 numbers, 1 way might give you an integer while switching which number is divided can give you a decimal (8/2=4, but 2/8=0.25). The order of operations and order of comparing can cause your code to either execute the right way or wrong way.
Wow, this is extremely useful! Thank you!
Hey how would I get enemy ai to launch a object at a random target?
Howcome not use the 'Fixed Value' for objects?
hey taco, been watching for a long while! Will you be releasing your projects at all? Cheers mate!
Hey, i've got a problem. When i make a game, in a frame,I cant view the layer at 100%. If i make the frame bigger, there's a dotline that marks a specific position and i cant see more than this portion of the frame(top left). Can anybody tell me how to deactivate this
The dotted line is the size of the screen. This is what will be displayed at any given time. If you want to make this bigger you can change the resolution in the settings of your app. You can also scroll to show more of the frame when needed.
+almightyzentaco thanks bro, you are awesome😜
great job....thanks for this.....I want to ask something.....Are you doing any job related to developing stuffs....?
Nope. I just do this as a hobby. I have a few projects I'm working on ATM.
thanks alot .................I'm also learning from your videos....and they are very easy to understand............
3:52 the SO after we get home from a romantic dinner and a movie
Indeed.
I am always so early
ninjalolplayz, never said I was first :P
I was clearly the first one here! (Maybe)
I mean, if we are going to be honest with ourselves, I was clearly the first one here. Just sayin'
almightyzentaco truuuuu😂😂😂😂😂
😂🔫
almightyzentaco I have taken your point into consideration and found a conclusion to our problem...
I was the first one here therefore I am the best and you all suck.
*Thank you and goodnight.*
you can made a tutorial to make a bullet hell game?
+almightyzentaco I do hope you can help me. Could you give me some info on how did you get all the CF 2.5 knowledge ? There is no official documentation regarding it on the official site. Tutorials are ok but could use some basics regarding coding f.e. Thx
I spent a long time just working with the software, cruising the forums, and talking to other developers
+++Thanks!
Hey zen, can you help me and my friend out with a game project were doing, its an old 8bit 2d tower fighter thats suppost to give that old mortal kombat feel