I know it was funny and all... but isn't it better not to spoil anything?? Telling her the name of the pad and that it is "unusual" to die, cracking your skull against it, leads her into thinking that the pad is friendly. But her asumption was, that it means instant death, which is funnier than her knowing the truth.
This has some of the hallmarks of my favorite playthroughs of this game! 1. Learning "lessons" that aren't true because of weird coincidences 2. Fun choices like frequently leaving your ship when trying to explore in space. 3. Being terrified of things for *almost* no reason. Keep it up and enjoy it! You're doing great so far
I would add forgetting things you already learned to the list :). (potential spoiler ahead): ... ... ... ... ... I mean the being confused about the tip how the scout is supposed to help with the ghost matter which is supposed to be a reminder of a village tutorial thing timestamp 2:00:45)
you're having so many little coincidences happen and you're drawing very reasonable conclusions from them but it's cracking me up how off they are lmao. Keep it up!
This playthrough is one hell of a lot of fun to watch. If I may offer a spoiler-free suggestion: remember to pay attention to the prompts and info that show on your screen when you're wearing your spacesuit. For example, in the top right it will show you what buttons to press for different functions of your tools.
After that 'landing' and falling/ disembarking into the ocean, then swimming onto a random beach, and THEN finding Gabbro is some Homer Simpson kind of luck!
Some brilliant reactions here. "Jesus take the wheel! Not that wheel!" Don't worry about the viewers at all, this game has a dedicated fanbase who will show up to watch any and all blind playthroughs, they won't give spoilers and they will appreciate your unique approach to the game. Some non-spoilery info that might help give some context: - Right next to the spacesuit in your ship is a refill station for health and fuel, playing without it would give you a serious disadvantage. - There is no standing still in space, it's all just orbits like in real life despite the fun-sized scale of everything. If you're low on suit fuel but already moving, you can just let yourself continue to drift at no fuel expense. - The gameworld is physically simulated and the devs went to a lot of effort to make sure that it is forensically consistent throughout. If you find something, it has a history, perhaps a purpose. - The translator tool's memory of what it has or hasn't translated resets. The ship's computer does not. But again, it's logically consistent, there's a reason for that. - A bad experience (i.e. death) that happened at the same time as attempting to do something does not necessarily infer that the thing you were trying to do was at fault. It's quite easy to get killed by physics.
Yeah I always found that interesting too. I think it's because of players' tendencies to look down near the ground so they naturally aim at the bottom one first.
It's a little known fact about this game, but a perfect marshmallow will indeed help you if you're hurt. Can be hard to notice since the HUD disappears while you roast it.
DEATH COUNTER Asphyxiation - 6 (+4) Mystery?? - 3 (+1) Ghost Matter - 1 (New) "It says danger but doesn't actually seem like there is a danger to be honest." Blunt Force - 1 (New) Drowned - 1 ---------------------------------------------- Total Deaths - 12
Minor correction: in EP 1, she crashed into Dark Bramble, which led to her reactor blowing up. I'd count it as reactor explosion rather than asphyxiation. I'd also count suicide by asphyxiation differently.
One of the funniest playthroughs I’ve seen, very enjoyable Haven’t finished the vid yet so don’t know if this is necessary but when flying it’s very handy to pay attention to the distance away from an object (top number when locked on) and your speed relative to that object (the m/s number). Easiest way to keep track of whether you’re even approaching or moving away from an object
You are a pretty excellent pilot so far. I have watched a lot of people play this and some people are truly bad. You will crash. That's normal. And any landing you can walk away from is a proper Hearthian landing, no matter how damaged the ship gets.
You found the function to mark locations on hud, such a useful feature most people miss completely. Also not a spoiler but there is a place in your ship where you can refuel
Such an amazing playthrough so far and 100% not boring. I love seeing you just figuring things out as you play. That's the best way to experience this game.
Remember, everything in space is going “very fast”, planets are orbiting the sun, moons and satellites are orbiting their planets, the only thing that matters is your velocity compared to them. So if you can lock onto something, you can easily match its velocity and it will seem as if it’s standing still. Which means stuff like the interloper or the the probe cannon are just as “stationary” as anything else.
Great stuff and not boring at all. We've all been where you are now, and it's the working through it and figuring it out that's interesting. If I may offer the teeniest, tiniest of hints, no spoilers at all, just try pressing every button prompt on the HUD whilst piloting the ship and in the space suit. There's a couple QOL things that you haven't been using that just make things smoother. Already such a big improvement navigating in zero g btw. Looking forward to part 3.
Having to wait once a week for these is going to be very tough, but I hope you're able to build a good buffer of episodes so you reduce the risk of spoilers!
Anna, a little bit of friendly, spoiler-free advice: ...slow down. Like, a lot. Take the time to really process new information as it comes in, and don't jump to conclusions. You're missing/misunderstanding a lot, and honestly I might too at your pace. Hell, there's new things for you to find out about inside your own spaceship, that's how much you're skimming. This is a game that will punish you for skimming through, but it will reward you for having that click of understanding. Just my two cents as a big fan of this game.
Loving the play through so far! This game is really about exploration and discovery and I'm so glad your going into this blind! To hopefully spare you some additional deaths to asphyxiation you can refuel your jetpack in your ship, make sure to take look around while you've got your suit on :)
WOOOOOOOOOOOOO Let's get Wild! * stabs at play button * Thanks for sharing your adventures. I'm just _starting_ this episode, and I've already packed marshmallows and emergency tree seeds. Let's GOOOOO
You are seriously a wide-sparkly-eyed-kid-in-a-candy-store with every little bit of lore and story and recognition of specific ancient persons, and every mistake and eureka. Looking very forward to every video, space gumshoe.
You know... you said something that made me pause and reflect a moment. On those occasions when I stream, it's ... "mostly for myself" and "if anyone wants to be a fly on the wall"... I've often called my streams a "game diary" of sorts. Maybe there's a little bit of 'rubber duck problem solving' going on? Maybe it makes an adventure feel a little more like sharing a favourite movie? Who knows. I guess I haven't seen too many letsplayers express it that way, and it made me smile.
Quick maths debrief ! The number of permutations of a poem (or any set of things which you can order any way you want) is calculated using the factorial. The poem has 4 lines. The first one can be any of the 4. The second has to be one of the 3 remaining possibilities. The third one has to be one of the 2 remaining lines, ans the last row has to be filled with the last remaining poem line. All in all, there are a total of 4 times 3 times 2 times 1 possibilities, whoch does add up to 24 :) this operation (taking a number and multiplying it by every number in the decreasing order) is called "factorial", and is indicated with an exclamation mark. So 4! = 4*3*2*1 = 24. Of the peom had 5 lines, the amount of possible combination of lines would be 5! = 5*4*3*2*1 = 120. Hope that helped !
I'm just loving so much to watch this gameplay! This game is so different and Anna is such a charismatic and cute person... It couldn't be any better🥹 Greetings from Brazil to everyone❤️🇧🇷
Loving the play-through but if I may, this is a very information/knowledge dense game which I fear could be lost with a weekly schedule. Therefore knowing you have limited time I would suggest spending the first 10 minutes of each session, re-familiarizing yourself with all the computer logs and maybe 'verbalizing to the viewers' your thoughts/knowledge of the key points of the 'world' you learned last time ( possibly even make your own short notes) to refresh yourself. Maybe mark it as a 'chapter' in the video for anyone who wants to skip, though speaking for myself I'd find hearing your thoughts just as interesting as your game play. You see in my opinion, while other games can have similar amounts of information/lore( e.g RPG's), it is rare for that to impact, define or lead gameplay let alone the actual experience as the information in this game does. For example, information/dialog you gain in this game is rarely just ''flavor' text, you know the sort of stuff in any other game you'd just speed read or click through as it has no actual impact. Some stuff might get repeated, but nearly everything is important or has some meaning one way or another.
"Firing retro-rockets" does indeed mean it's slowing down. You are in a rocket ship 🚀 - you move via rocket propulsion! *Retro* rockets are rocket engines which push you in a retrograde direction, i.e. opposite your current direction, thereby slowing you down.
"Retrograde direction"? It's more like Newton's first law of motion: F=m*a; use rockets to accelerate, continue at that speed if no force acts upon you, and retrorockets to decelerate to by creating that force. So if forces are equal, which they are in this game, spend half of time/distance accelerating, and half of time/distance decelerating. Retrograde is usually describing orbital and rotational motion; retrograde orbit like many moons, and rotating in the opposite direction like Venus and Uranus.
@@gottagowork we are saying more or less the same thing. Retrograde literally just means against the direction of motion. In an orbital context, you can burn prograde (accelerate in the direction of orbital velocity) or retrograde (accelerate in the opposite direction). But in the context of free spaceflight, *retro rockets* literally just means rockets pointing in the opposite direction of your current velocity vector. In a landing context, retro rockets slow your descent. It's all relative!
1:39:55 You saw the popup for "Use Medkit and Refuel Jetpack" for a few frames here. This is how you refuel and heal up, if you haven't figured it out by the end of the video.
The big-glowing-purple-rings bit on the end of the Orbital Probe Cannon (around the main entry portal with the rotating airlock) is a landing pad, just like the ones you've used on the islands on Giant's Deep. Landing on it with your ship, instead of leaving your ship floating inside the cannon's barrel, makes things a bit easier.
I think you're getting 2 of the modules mixed up. At 1:46:10 you snapped that picture of another module with the cracked glass, through the broken tunnel, that you veeery briefly entered before at 1:41:30, and I think you're getting that mixed up with the one you get to via the main internal tower section (the one that the log says you've fully explored).
57:00 It's not [ 4x4 ], it's [ 4 ! ] (4x3x2x1). You have 4 different choices for the 1st plank [ 4 ], and each combo will have 3 choices for the next plank (because the 4th plank is already in use) [ 4x3 ]. Every single one of those combinations will only have 2 planks left to choose as the third [ 4x3x2 ], and every possible combination will only have a single plank to choose for the last spot [ 4x3x2x1 ]. Thank you for coming to my TEDtalk.
I feel like in watching many playthroughs of this game, people's personalities affect their playstyle. If you're more slow and cautious, you'll pick up on all the information in the tutorials, and then progess from clue to clue in a relatively logical fashion. Other people, though, are more rebellious and impatient and impulsive, and so they'll jump directly to parts that other players may have been scared to go to right away. I feel like this game rewards careful thought and observation, but obviously people get different things out of games, and so if you prefer to just dive headlong into things, that's ok, too.
i love how most people posit that something went wrong when firing the probe cannon, while forgetting every nomai has been dead for a long time before it fires
Yes, the skill in flying in this game is being careful with thrusts and keeping an eye on which way your velocity is taking you. So going slow is definitely a good thing.
This game is filled with all kinds of puzzles, but it also straight up gives you the solution of all of them (well almost)... but it rarely gives it in the same place you need it. So if you get stuck, go somewhere else and you might find the solution written somewhere. Game is a challenge for the stubborn ones :D
Re: your question at the beginning. In your ship log, the green mark (exclamation point or star) next to a location or entry means there is some new information recorded for this entry since you last checked it. The orange star means there is more to discover in this location, and the entry itself will say "There is more to discover here" at the end until you return and find/record the rest through reading with your translator tool or using your signalscope or doing something with your scout.
I watched part 1 and thought Anna was figuring stuff out so quickly! She actually went through the 'tutorial' sections, she is able to control her suit and ship really well (even though she thinks she's terrible), stumbling into some pretty key plot elements on Dark Bramble. In part 2, I think she might break a record for longest playtime without figuring out what is happening when "The Song" plays. I can't be the only one screaming at the screen when it comes to the stones logic(1:54:00). This is gonna be so good if @eelis2 does a supercut of this playthrough.
I think it's kinda the mark (and downfall) of An Experienced Gamer, you pick up how to control it and play really well - but usually games that ask you to just stop and really think about what the environment is telling you don't look or behave like this, so you get this hilarious disconnect of great ability and quick reflexes based on very little info, and... this. lol. Everyone has a similar period though, quite often it's like 50% of the way through the playthrough before the gears change. Most games teach us really quite weird behaviour when you think about it, it's so much fun seeing it get snarled up
If you look at the numbers on a object when you are locked on you’ll work out why the autopilot uses retro rockets In the ship while wearing the suit look at the box to the left of where the suit is hung for more oxygen.
lol there always was more of those signals you just somehow got very lucky the first time. also the firing retro rocket is probably because in space you travel more at a constnat speed with nothing to stop you, except rocket in the other direction or you can alternatively crash into something with graviational pull. retro is probably just some word to describe the reversing or counteracting of a another force likely the forward force from accelerating to gain speed towards your destination
If you want to get better at piloting manually, just pay attention to how the autopilot works. If you are locked on to an object, the HUD will have arrows that point vertically and horizontally, and you can use that to align yourself.
Yes, we all know. Yes, we all spot the misses. Yes, we all shout in agony over how blind you are. That's why we're here. To experience this game yet again, remembering our own struggles and misses. Once you're done, you'll understand why, and likely become one of us, looking for playthroughs.
17:05 - You keep downplaying your piloting skills, but 90% of players in the first few hours would have died right here by impacting into Brittle Hollow on autopilot. Nice awareness and dodge. 17:30 - Retro=Reverse, so yes in space flight parlance it means that you're firing your forward thrusters to slow down. 48:20 - Such bad luck here. :D 51:55 - Nope. No danger ahead. Please proceed citizen... 53:20 - It's funny just how many players fly right past the OPC without even seeming to see it, I've seen people not even realize it's there for most of their playthrough, even though it's quite literally the first thing you see in the game. :D 1:40:00 - Ok, I'll give you one here - the medkit right next to your suit is also a refueling station for your suit, IF you are wearing it. You just keep looking at it when you don't have your suit on.
14:35 retro rockets are just the ones that go backwards, basically air brakes 49:38 the purple beams of light are not dangerous! What killed you was just a bit of janky physics on the top ring 54:47 1 out of 3 times, it works every time! 1:30:18 oh boy, this confused me first couple of times as well. The multicolour mosaic bit is what moves, the frame is static, so if you stay still, the pod will arrange itself around you
You say you feel you're doing end-things at the start, but the game really is designed to be tackled in any order. Even if you do somehow stumble into the most "end-thing" place I can think of, it won't ruin anything. So, don't try to second-guess what the game intends you to do, and go out and explore the solar system in whatever direction your curiosity takes you! One piece of general advice though: if you're struggling with something, it might be that you just don't know enough yet, or are overlooking something you already know. If you ever feel that something is unfair or requires extreme coordination or something, step back for a moment and think about it.
Anna, please do more. I don't want to watch anybody else and too scared to play myself. I want to know. will they all die to brambles, cuz nobody cares and even that astronaut that also in the time loop, won't do anything. Anna, you are the only one who can solve it.
Castaclysm has *no* moral high ground to unfriend you for that landing 😹 you should watch her (absolutely awesome) playthrough when you're done, she's… well she's no Feldspar 😹
So, two things, first: There's really no reason to NOT put your suit on as soon as you get into your ship and leave it on at all times (there's no real reason or advantage to taking it off when you get in to pilot your ship either, as a matter of fact, you could avoid an accidental death if you happen to crash and get ejected from your ship). Literally anything and everything you would NEED to do in the game will require your suit, and by proxy, the scout launcher, oxygen, and boosters, so, you should really leave it on at all times. Second: As others have pointed out, you refuel your jet pack and heal yourself by interacting with the little canister just to the left of where your suit is hanging. You actually panned right over it while looking for that very function but you didn't have your suit on so you never saw the prompt to refuel ( yet another reason to leave your suit on as I previously mentioned). Hopefully those tips help, and have fun!! This is truly a masterpiece of a game.
I will never understand people who ever take of their suit in this game. It has oxygen, jetpack, camera, map, why would you ever wanna go anywhere without those things?
NO SPOILERS here you , i would just like to inform about things are already in your screen as a player and had already been told to you, just to help you play the game more enjoyable for you. You can match velocity with any object in space as long as you hold A (it is writen and shows up upper right when you can). you can refill fuel in your ship from the silver bottle pessing a promp button, that is the case also with random bottles you can find. there is always on in each camp and in your ship. read everything slowly and pay attetion to their meaning , in this game nothing is "filler" text. Dont be afraid anything that kill you , just ask why did it kill you and how ? every function of your scout and stereoscope is writen uppr right , study it for a while so you have it in your mind as help. scout can take photos 360 if you rotate while active (also in your hub information ) . and lastly you may cover vital information with the picture of you in upper left side and you should pay close attetion to it. You are going great thought !!!!
(Don't worry this isn't a spoiler) Sooo yeah, a few notes about the projection stones. It's never explained in-game, but the projection stones were used by the Nomai to essentially video call each other at and from specific locations. If you're holding the Giant's Deep projection stone, for instance, and you plug it into a projection pool, it'll show you a view from the projection pool on Giant's Deep, the location that the stone is attuned to (and accordingly named after). It doesn't matter which pool you plug it into, it'll still show you a view of the Giant's Deep pool. Plugging it into a text wall allows users to communicate back and forth through text walls near the corresponding projection pools. Blue and orange bits of text correspond to outgoing and incoming messages (though I forget which is which). They're just a communication medium, that's all. And also the translator tool doesn't remember which text you've already translated between loops! Even if you 100% the game, you'll still find untranslated text that you've already read. AND also part of the magic of watching other folks' playthroughs is to see what different order you find things in! There's no wrong order to play Outer Wilds in. There are a few locations that you can't really get to without prior knowledge, but there's no wrong direction to go. In my personal playthrough, I explored a ton of Brittle Hollow first, and didn't touch Dark Bramble until much later on. You're much braver than I am.
There are always new ways to die whenever I watch a new creator playing through. Cracking your skull on the top of a tornado pad is a new one. 😂
I know it was funny and all... but isn't it better not to spoil anything?? Telling her the name of the pad and that it is "unusual" to die, cracking your skull against it, leads her into thinking that the pad is friendly. But her asumption was, that it means instant death, which is funnier than her knowing the truth.
I’m so conflicted! I want her to stop misinterpreting her own deaths, but it is so fascinating to watch!
This has some of the hallmarks of my favorite playthroughs of this game!
1. Learning "lessons" that aren't true because of weird coincidences
2. Fun choices like frequently leaving your ship when trying to explore in space.
3. Being terrified of things for *almost* no reason.
Keep it up and enjoy it! You're doing great so far
I would add forgetting things you already learned to the list :). (potential spoiler ahead):
...
...
...
...
...
I mean the being confused about the tip how the scout is supposed to help with the ghost matter which is supposed to be a reminder of a village tutorial thing timestamp 2:00:45)
You must have set a record for the number of times to unknowingly venture into Dark Bramble without falling foul of... those things. Congratulations.
Get more fuel: the first aid station on your ship next to where your suit is huge up
you're having so many little coincidences happen and you're drawing very reasonable conclusions from them but it's cracking me up how off they are lmao. Keep it up!
This playthrough is one hell of a lot of fun to watch.
If I may offer a spoiler-free suggestion: remember to pay attention to the prompts and info that show on your screen when you're wearing your spacesuit. For example, in the top right it will show you what buttons to press for different functions of your tools.
After that 'landing' and falling/ disembarking into the ocean, then swimming onto a random beach, and THEN finding Gabbro is some Homer Simpson kind of luck!
Breaking your skull on top of a tornado pad is something else😂
1:02:28 going to sleep right in the path of an incoming tornado and waking up in space: *chef's kiss*
Happens to the best of us
The quantum poem works out to 24 poems because it's four factorial (4!) which is 4 * 3 * 2 * 1.
Some brilliant reactions here. "Jesus take the wheel! Not that wheel!"
Don't worry about the viewers at all, this game has a dedicated fanbase who will show up to watch any and all blind playthroughs, they won't give spoilers and they will appreciate your unique approach to the game.
Some non-spoilery info that might help give some context:
- Right next to the spacesuit in your ship is a refill station for health and fuel, playing without it would give you a serious disadvantage.
- There is no standing still in space, it's all just orbits like in real life despite the fun-sized scale of everything. If you're low on suit fuel but already moving, you can just let yourself continue to drift at no fuel expense.
- The gameworld is physically simulated and the devs went to a lot of effort to make sure that it is forensically consistent throughout. If you find something, it has a history, perhaps a purpose.
- The translator tool's memory of what it has or hasn't translated resets. The ship's computer does not. But again, it's logically consistent, there's a reason for that.
- A bad experience (i.e. death) that happened at the same time as attempting to do something does not necessarily infer that the thing you were trying to do was at fault. It's quite easy to get killed by physics.
it's impressive how so many streamers always start reading the circular message-clusters bottom to top 😁
I know right! It's so weird!
Yeah I always found that interesting too. I think it's because of players' tendencies to look down near the ground so they naturally aim at the bottom one first.
I was about to post the same thing! This is at least the third playthrough where I've seen that.
It's a little known fact about this game, but a perfect marshmallow will indeed help you if you're hurt. Can be hard to notice since the HUD disappears while you roast it.
DEATH COUNTER
Asphyxiation - 6 (+4)
Mystery?? - 3 (+1)
Ghost Matter - 1 (New) "It says danger but doesn't actually seem like there is a danger to be honest."
Blunt Force - 1 (New)
Drowned - 1
----------------------------------------------
Total Deaths - 12
Minor correction: in EP 1, she crashed into Dark Bramble, which led to her reactor blowing up. I'd count it as reactor explosion rather than asphyxiation. I'd also count suicide by asphyxiation differently.
@Empiro3 yes, but she suffocated because she didn't have her suit on. You can tell by the dramatic breath cue when she wakes up.
One of the funniest playthroughs I’ve seen, very enjoyable
Haven’t finished the vid yet so don’t know if this is necessary but when flying it’s very handy to pay attention to the distance away from an object (top number when locked on) and your speed relative to that object (the m/s number). Easiest way to keep track of whether you’re even approaching or moving away from an object
Watching this just to see if she figures out why she's dying while just hanging out.
You are a pretty excellent pilot so far. I have watched a lot of people play this and some people are truly bad. You will crash. That's normal. And any landing you can walk away from is a proper Hearthian landing, no matter how damaged the ship gets.
You found the function to mark locations on hud, such a useful feature most people miss completely. Also not a spoiler but there is a place in your ship where you can refuel
Depending on your definition of spoiler, that is indeed a spoiler.
Casually strolling through bramble it is mind blowing! ::)
Such an amazing playthrough so far and 100% not boring. I love seeing you just figuring things out as you play. That's the best way to experience this game.
Remember, everything in space is going “very fast”, planets are orbiting the sun, moons and satellites are orbiting their planets, the only thing that matters is your velocity compared to them. So if you can lock onto something, you can easily match its velocity and it will seem as if it’s standing still. Which means stuff like the interloper or the the probe cannon are just as “stationary” as anything else.
Also, your ship has much more powerful engines than your suit jetpack, so it's generally easier/faster to match velocity while in your ship.
Great stuff and not boring at all. We've all been where you are now, and it's the working through it and figuring it out that's interesting. If I may offer the teeniest, tiniest of hints, no spoilers at all, just try pressing every button prompt on the HUD whilst piloting the ship and in the space suit. There's a couple QOL things that you haven't been using that just make things smoother. Already such a big improvement navigating in zero g btw. Looking forward to part 3.
Having to wait once a week for these is going to be very tough, but I hope you're able to build a good buffer of episodes so you reduce the risk of spoilers!
Anna, a little bit of friendly, spoiler-free advice: ...slow down.
Like, a lot.
Take the time to really process new information as it comes in, and don't jump to conclusions. You're missing/misunderstanding a lot, and honestly I might too at your pace. Hell, there's new things for you to find out about inside your own spaceship, that's how much you're skimming. This is a game that will punish you for skimming through, but it will reward you for having that click of understanding.
Just my two cents as a big fan of this game.
Loving the play through so far! This game is really about exploration and discovery and I'm so glad your going into this blind! To hopefully spare you some additional deaths to asphyxiation you can refuel your jetpack in your ship, make sure to take look around while you've got your suit on :)
This just randomly came on my reccomended and I'm sooo glad I love this game and ur energy is so fun !!!!!
WOOOOOOOOOOOOO Let's get Wild! * stabs at play button *
Thanks for sharing your adventures. I'm just _starting_ this episode, and I've already packed marshmallows and emergency tree seeds. Let's GOOOOO
You are seriously a wide-sparkly-eyed-kid-in-a-candy-store with every little bit of lore and story and recognition of specific ancient persons, and every mistake and eureka. Looking very forward to every video, space gumshoe.
You know... you said something that made me pause and reflect a moment. On those occasions when I stream, it's ... "mostly for myself" and "if anyone wants to be a fly on the wall"... I've often called my streams a "game diary" of sorts. Maybe there's a little bit of 'rubber duck problem solving' going on? Maybe it makes an adventure feel a little more like sharing a favourite movie?
Who knows. I guess I haven't seen too many letsplayers express it that way, and it made me smile.
1:17:33 that timing was amazing
whoooaa that was cinema!
Quick maths debrief ! The number of permutations of a poem (or any set of things which you can order any way you want) is calculated using the factorial. The poem has 4 lines. The first one can be any of the 4. The second has to be one of the 3 remaining possibilities. The third one has to be one of the 2 remaining lines, ans the last row has to be filled with the last remaining poem line. All in all, there are a total of 4 times 3 times 2 times 1 possibilities, whoch does add up to 24 :) this operation (taking a number and multiplying it by every number in the decreasing order) is called "factorial", and is indicated with an exclamation mark. So 4! = 4*3*2*1 = 24. Of the peom had 5 lines, the amount of possible combination of lines would be 5! = 5*4*3*2*1 = 120. Hope that helped !
"Two plus two is four; minus one, that's three. Quick maffs!"
I'm just loving so much to watch this gameplay! This game is so different and Anna is such a charismatic and cute person... It couldn't be any better🥹
Greetings from Brazil to everyone❤️🇧🇷
Helpful tip: Always suit-up. Refill O2 with Air Canister in ship and out and about, look out for them. Good Luck!
She doesn't know how to refuel or heal up on her ship
Well this has taken a wild turn! I was not expecting a creepy looping mystery! Thanks!!
Loving the play-through but if I may, this is a very information/knowledge dense game which I fear could be lost with a weekly schedule. Therefore knowing you have limited time I would suggest spending the first 10 minutes of each session, re-familiarizing yourself with all the computer logs and maybe 'verbalizing to the viewers' your thoughts/knowledge of the key points of the 'world' you learned last time ( possibly even make your own short notes) to refresh yourself. Maybe mark it as a 'chapter' in the video for anyone who wants to skip, though speaking for myself I'd find hearing your thoughts just as interesting as your game play.
You see in my opinion, while other games can have similar amounts of information/lore( e.g RPG's), it is rare for that to impact, define or lead gameplay let alone the actual experience as the information in this game does.
For example, information/dialog you gain in this game is rarely just ''flavor' text, you know the sort of stuff in any other game you'd just speed read or click through as it has no actual impact. Some stuff might get repeated, but nearly everything is important or has some meaning one way or another.
"Firing retro-rockets" does indeed mean it's slowing down. You are in a rocket ship 🚀 - you move via rocket propulsion! *Retro* rockets are rocket engines which push you in a retrograde direction, i.e. opposite your current direction, thereby slowing you down.
"Retrograde direction"? It's more like Newton's first law of motion: F=m*a; use rockets to accelerate, continue at that speed if no force acts upon you, and retrorockets to decelerate to by creating that force. So if forces are equal, which they are in this game, spend half of time/distance accelerating, and half of time/distance decelerating. Retrograde is usually describing orbital and rotational motion; retrograde orbit like many moons, and rotating in the opposite direction like Venus and Uranus.
@@gottagowork we are saying more or less the same thing. Retrograde literally just means against the direction of motion. In an orbital context, you can burn prograde (accelerate in the direction of orbital velocity) or retrograde (accelerate in the opposite direction). But in the context of free spaceflight, *retro rockets* literally just means rockets pointing in the opposite direction of your current velocity vector. In a landing context, retro rockets slow your descent. It's all relative!
@@gottagoworkRetro rocket is short for retrograde rocket. It's all about the frame of reference
1:39:55 You saw the popup for "Use Medkit and Refuel Jetpack" for a few frames here. This is how you refuel and heal up, if you haven't figured it out by the end of the video.
She has missed SEVERAL of these, including in Feldspar's camp (a gas tank is sitting next to Feldspar)
The big-glowing-purple-rings bit on the end of the Orbital Probe Cannon (around the main entry portal with the rotating airlock) is a landing pad, just like the ones you've used on the islands on Giant's Deep. Landing on it with your ship, instead of leaving your ship floating inside the cannon's barrel, makes things a bit easier.
Another amazing playthrough Anna ❤❤🔥🔥.
"There's more to explore here" will be in your future for quite some time.🤣
I think you're getting 2 of the modules mixed up. At 1:46:10 you snapped that picture of another module with the cracked glass, through the broken tunnel, that you veeery briefly entered before at 1:41:30, and I think you're getting that mixed up with the one you get to via the main internal tower section (the one that the log says you've fully explored).
57:00 It's not [ 4x4 ], it's [ 4 ! ] (4x3x2x1). You have 4 different choices for the 1st plank [ 4 ], and each combo will have 3 choices for the next plank (because the 4th plank is already in use) [ 4x3 ]. Every single one of those combinations will only have 2 planks left to choose as the third [ 4x3x2 ], and every possible combination will only have a single plank to choose for the last spot [ 4x3x2x1 ]. Thank you for coming to my TEDtalk.
I feel like in watching many playthroughs of this game, people's personalities affect their playstyle. If you're more slow and cautious, you'll pick up on all the information in the tutorials, and then progess from clue to clue in a relatively logical fashion. Other people, though, are more rebellious and impatient and impulsive, and so they'll jump directly to parts that other players may have been scared to go to right away. I feel like this game rewards careful thought and observation, but obviously people get different things out of games, and so if you prefer to just dive headlong into things, that's ok, too.
Everyone's saying their first time seeing stuff I've already seen in other playthroughs, but Les Mis reference? A definite first ❤
i love how most people posit that something went wrong when firing the probe cannon, while forgetting every nomai has been dead for a long time before it fires
Heads up, you actually can refill your suit oxygen and fuel in your ship. It's the box to the left of where it hangs in your ship.
and health
Annas Editor here.. you will actually see Anna find this out in the next episode (Part 3) of this series 👍🏽
Tip: turn on the pause option when in dialog. That way you can save some time every loop.
Yes, the skill in flying in this game is being careful with thrusts and keeping an eye on which way your velocity is taking you. So going slow is definitely a good thing.
Who else was screaming at the screen when she's out of fuel, and the prompt to refuel is literally on the screen lol
It's crazy to think there could be a planet like the crazy weather one we haven't discovered.
This game is filled with all kinds of puzzles, but it also straight up gives you the solution of all of them (well almost)... but it rarely gives it in the same place you need it. So if you get stuck, go somewhere else and you might find the solution written somewhere. Game is a challenge for the stubborn ones :D
51:55 famous last words 😁
And unfortunate in a way.
Imo you should always have your suit on! It gives you lots of benefits with no down sides
Re: your question at the beginning. In your ship log, the green mark (exclamation point or star) next to a location or entry means there is some new information recorded for this entry since you last checked it. The orange star means there is more to discover in this location, and the entry itself will say "There is more to discover here" at the end until you return and find/record the rest through reading with your translator tool or using your signalscope or doing something with your scout.
This gameplay is so funny 😂
Happy New year 🙋♂️
51:49 - Lmao, classic timing
I watched part 1 and thought Anna was figuring stuff out so quickly! She actually went through the 'tutorial' sections, she is able to control her suit and ship really well (even though she thinks she's terrible), stumbling into some pretty key plot elements on Dark Bramble. In part 2, I think she might break a record for longest playtime without figuring out what is happening when "The Song" plays. I can't be the only one screaming at the screen when it comes to the stones logic(1:54:00). This is gonna be so good if @eelis2 does a supercut of this playthrough.
I think it's kinda the mark (and downfall) of An Experienced Gamer, you pick up how to control it and play really well - but usually games that ask you to just stop and really think about what the environment is telling you don't look or behave like this, so you get this hilarious disconnect of great ability and quick reflexes based on very little info, and... this. lol. Everyone has a similar period though, quite often it's like 50% of the way through the playthrough before the gears change. Most games teach us really quite weird behaviour when you think about it, it's so much fun seeing it get snarled up
It’s like a classic sitcom gag where 2 characters keep perfectly avoiding eachother lol
Part 2! More humming and whistling inbound.
🎵 🎶
😙🎶
28:34 is it realy a "Life"-hack when you die?
You can replenish your fuel and health in your ship, its left to where you hang your suit
The Match Velocity button is your friend any time you need to land somewhere
If you look at the numbers on a object when you are locked on you’ll work out why the autopilot uses retro rockets
In the ship while wearing the suit look at the box to the left of where the suit is hung for more oxygen.
lol there always was more of those signals you just somehow got very lucky the first time.
also the firing retro rocket is probably because in space you travel more at a constnat speed with nothing to stop you, except rocket in the other direction or you can alternatively crash into something with graviational pull. retro is probably just some word to describe the reversing or counteracting of a another force likely the forward force from accelerating to gain speed towards your destination
Pretty much, in a spaceflight context retro (-rockets, -grade) just means opposite to current direction of (relative) motion
If you want to get better at piloting manually, just pay attention to how the autopilot works. If you are locked on to an object, the HUD will have arrows that point vertically and horizontally, and you can use that to align yourself.
Yes, we all know. Yes, we all spot the misses. Yes, we all shout in agony over how blind you are.
That's why we're here. To experience this game yet again, remembering our own struggles and misses.
Once you're done, you'll understand why, and likely become one of us, looking for playthroughs.
I hope Kasta got a kick out of your parking job!
People really underestimate the importance of music in both movies and games. I feel like it can literally make or brake the game/movie.
17:05 - You keep downplaying your piloting skills, but 90% of players in the first few hours would have died right here by impacting into Brittle Hollow on autopilot. Nice awareness and dodge.
17:30 - Retro=Reverse, so yes in space flight parlance it means that you're firing your forward thrusters to slow down.
48:20 - Such bad luck here. :D
51:55 - Nope. No danger ahead. Please proceed citizen...
53:20 - It's funny just how many players fly right past the OPC without even seeming to see it, I've seen people not even realize it's there for most of their playthrough, even though it's quite literally the first thing you see in the game. :D
1:40:00 - Ok, I'll give you one here - the medkit right next to your suit is also a refueling station for your suit, IF you are wearing it. You just keep looking at it when you don't have your suit on.
28:44 don’t u mean death hacks?
I'm hoping you figured it out, but you have to manually refill your fuel with the canister next to your suit area in the ship.
Anna's Editor here.. Yup.. she figures it out in the next episode
14:35 retro rockets are just the ones that go backwards, basically air brakes
49:38 the purple beams of light are not dangerous! What killed you was just a bit of janky physics on the top ring
54:47 1 out of 3 times, it works every time!
1:30:18 oh boy, this confused me first couple of times as well. The multicolour mosaic bit is what moves, the frame is static, so if you stay still, the pod will arrange itself around you
Not sure if its an issue with lack of perception or just not understanding what she is seeing, but this is both very amusing and frustrating.
Lol what an interesting playthrough ive never seen anyone else make the assumptions you make about different things that happen to you 😂
That's what makes Outer Wilds so wonderful to watch! No two experiences the same.
You say you feel you're doing end-things at the start, but the game really is designed to be tackled in any order. Even if you do somehow stumble into the most "end-thing" place I can think of, it won't ruin anything. So, don't try to second-guess what the game intends you to do, and go out and explore the solar system in whatever direction your curiosity takes you!
One piece of general advice though: if you're struggling with something, it might be that you just don't know enough yet, or are overlooking something you already know. If you ever feel that something is unfair or requires extreme coordination or something, step back for a moment and think about it.
Anna, please do more. I don't want to watch anybody else and too scared to play myself.
I want to know. will they all die to brambles, cuz nobody cares and even that astronaut that also in the time loop, won't do anything.
Anna, you are the only one who can solve it.
I will endeavour to solve this mystery for you and you alone! 😄
Castaclysm has *no* moral high ground to unfriend you for that landing 😹 you should watch her (absolutely awesome) playthrough when you're done, she's… well she's no Feldspar 😹
Nice playthrough. Keep it up and try to avoid the comments because of spoilers.
1:18:50 - lol
So, two things, first: There's really no reason to NOT put your suit on as soon as you get into your ship and leave it on at all times (there's no real reason or advantage to taking it off when you get in to pilot your ship either, as a matter of fact, you could avoid an accidental death if you happen to crash and get ejected from your ship). Literally anything and everything you would NEED to do in the game will require your suit, and by proxy, the scout launcher, oxygen, and boosters, so, you should really leave it on at all times. Second: As others have pointed out, you refuel your jet pack and heal yourself by interacting with the little canister just to the left of where your suit is hanging. You actually panned right over it while looking for that very function but you didn't have your suit on so you never saw the prompt to refuel ( yet another reason to leave your suit on as I previously mentioned). Hopefully those tips help, and have fun!! This is truly a masterpiece of a game.
33:49 it's a tutorial Read what's on the scren.
49:38 a shame about that timing
Yup, she's making a few assumptions based on first interaction with some things that could set her back, but it makes for an interesting watch hehe.
Can you please Spider-Man video games from insomniac next?
I will never understand people who ever take of their suit in this game. It has oxygen, jetpack, camera, map, why would you ever wanna go anywhere without those things?
NO SPOILERS here you , i would just like to inform about things are already in your screen as a player and had already been told to you, just to help you play the game more enjoyable for you. You can match velocity with any object in space as long as you hold A (it is writen and shows up upper right when you can). you can refill fuel in your ship from the silver bottle pessing a promp button, that is the case also with random bottles you can find. there is always on in each camp and in your ship. read everything slowly and pay attetion to their meaning , in this game nothing is "filler" text. Dont be afraid anything that kill you , just ask why did it kill you and how ? every function of your scout and stereoscope is writen uppr right , study it for a while so you have it in your mind as help. scout can take photos 360 if you rotate while active (also in your hub information ) . and lastly you may cover vital information with the picture of you in upper left side and you should pay close attetion to it. You are going great thought !!!!
39:52
Do streamers feel pressure not to read? Because the not reading is driving me crazy.
*SPOILER POTENTIALLY*
48:30 oh no…she died at the exact wrong time and has now concluded the wrong thing about the tornado symbols 😂😂
Hahah. Tho you should add [spoiler] at the beginning, in case she reads this (unless she notices on this vid, in that case, don't mind me heh)
@KeviNOlighT yea I probably should have 😂
Your flying is fine! Don't worry. I've seen far worse.
(Don't worry this isn't a spoiler)
Sooo yeah, a few notes about the projection stones. It's never explained in-game, but the projection stones were used by the Nomai to essentially video call each other at and from specific locations. If you're holding the Giant's Deep projection stone, for instance, and you plug it into a projection pool, it'll show you a view from the projection pool on Giant's Deep, the location that the stone is attuned to (and accordingly named after). It doesn't matter which pool you plug it into, it'll still show you a view of the Giant's Deep pool. Plugging it into a text wall allows users to communicate back and forth through text walls near the corresponding projection pools. Blue and orange bits of text correspond to outgoing and incoming messages (though I forget which is which). They're just a communication medium, that's all.
And also the translator tool doesn't remember which text you've already translated between loops! Even if you 100% the game, you'll still find untranslated text that you've already read.
AND also part of the magic of watching other folks' playthroughs is to see what different order you find things in! There's no wrong order to play Outer Wilds in. There are a few locations that you can't really get to without prior knowledge, but there's no wrong direction to go. In my personal playthrough, I explored a ton of Brittle Hollow first, and didn't touch Dark Bramble until much later on. You're much braver than I am.
Kind of a spoiler though.
Always nice to see you have a wonderful week thank you Anna.🪐🇬🇧