Beachhead is not famous per se but they cant be too obscure because I surely saw them. Anyway they are basically stationary shooters similar to this NFT game, so ill focus on differences. First, not all the games take place on a beach, which is... just funny considering the title. I also don't remember there being a multiple bunkers. The games are also not roguelikes - its all set levels. They get hard later due to limited ammo and some weapons dont work on certain enemies (like machinegun against tanks). Thankfully you can save beetween levels. I also remember aiming being "pretty floaty" too, but you could get used to it (besides for harder targets you had heat-seeking missiles - precise shooting is rarely requied). However mouse sensitivity was not an issue at all - you could swish like crazy. Also seeing enemies wasn't very hard as it was well contrasted. I mainly blame the sky - older games had bright sky with dark enemies - this has grey enemies on grey sky. I also remember game having night levels where you cannot see anything outside of your lightsource, so thats an interesting difficulty change. Overall old games were fine arcade style shooters, solid 6/10 i guess.
Interesting, I only had a quick look while I was making the video and honestly it was pretty jarring seeing this pretty old series randomly come out with an NFT game
Hey guys, I switched from editing on Capcut to Da Vinci (free) and I'm still learning the ropes, but I hope you enjoy the video!!
Beachhead is not famous per se but they cant be too obscure because I surely saw them.
Anyway they are basically stationary shooters similar to this NFT game, so ill focus on differences.
First, not all the games take place on a beach, which is... just funny considering the title. I also don't remember there being a multiple bunkers. The games are also not roguelikes - its all set levels. They get hard later due to limited ammo and some weapons dont work on certain enemies (like machinegun against tanks). Thankfully you can save beetween levels.
I also remember aiming being "pretty floaty" too, but you could get used to it (besides for harder targets you had heat-seeking missiles - precise shooting is rarely requied). However mouse sensitivity was not an issue at all - you could swish like crazy. Also seeing enemies wasn't very hard as it was well contrasted. I mainly blame the sky - older games had bright sky with dark enemies - this has grey enemies on grey sky.
I also remember game having night levels where you cannot see anything outside of your lightsource, so thats an interesting difficulty change.
Overall old games were fine arcade style shooters, solid 6/10 i guess.
Interesting, I only had a quick look while I was making the video and honestly it was pretty jarring seeing this pretty old series randomly come out with an NFT game
High effort post
Fun fact: these are also the BEST game on the Epic Games Store.
LOL! 🤣🤣🤣