I love the use of the Party Game backgrounds in the levels. Especially the use of Billards’ background in Advance Extra. The levels actually look like they’re from one of those indoor soft play areas!
Hello, if you don't mind me asking, would it be okay if you posted another link to the rom for the game with these levels? The discord link in the description did not work.
@@fortynights1513 The discord invite in the description does work, I just tested it. But here's a link to the pack anyway: mega.nz/file/VKxU2bza#QR45wAxeE2RDImNlkWDfZYyTmu1zAMlqAljdSjm1Xmg
And somehow, Sega can't seem to figure it out. 1. Return to the old graphics. 2. Hire people whole deeply understand the level design of the original games. 3. Build your own engine from scratch and stop using Unity.
I love the use of the Party Game backgrounds in the levels. Especially the use of Billards’ background in Advance Extra. The levels actually look like they’re from one of those indoor soft play areas!
Some of those levels have enough guards and curves to be considered from step and roll.
My favorite kind
6:10 There I am Gary! There I am!
A lot of levels with ingenious design!
Where on Seaport is the goal?
It’s on top of the lighthouse. There’s a switch on the stage that opens it up.
It’s at 31:09 in the video
jam!!
Hello, if you don't mind me asking, would it be okay if you posted another link to the rom for the game with these levels? The discord link in the description did not work.
@@fortynights1513 The discord invite in the description does work, I just tested it. But here's a link to the pack anyway: mega.nz/file/VKxU2bza#QR45wAxeE2RDImNlkWDfZYyTmu1zAMlqAljdSjm1Xmg
Oh wow, backgrounds from the party games too.
And somehow, Sega can't seem to figure it out.
1. Return to the old graphics.
2. Hire people whole deeply understand the level design of the original games.
3. Build your own engine from scratch and stop using Unity.
well, i tried