Tinkers' Construct MATERIALS 1.16.5 - Bit-By-Bit

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 71

  • @mDiyo
    @mDiyo 2 ปีที่แล้ว +90

    Nice video as always. Here's some of my thoughts:
    Materials may not fall cleanly into their technology requirements. Necrotic bones require the nether and slimewood is supposed to teach you the composite crafting method. When in doubt about a material's teir, check the mining level.
    Overslime is such a fun mechanic. Every type of slime has a different method of creation and a different effect on the extra durability. That means you have to take into account the extra layer of "do I want slime on this?" even when the tool has no apparent slime parts.50 durability may be worth the temporary -15% stat loss.
    If you haven't made 8 blocks of rose gold by accident, you haven't played the mod enough.
    Canonically, blood is a type of slime. So is milk. Just don't eat too much of yourself.
    The star-cutting metal is pronounced man-you-lyn.
    Modifiers are the heart of Tinkers' Construct. That's why all these tools have traits, because traits are modifiers like everything else!

    • @mDiyo
      @mDiyo 2 ปีที่แล้ว +18

      @Wotzinator Yes, yes I am. It's been fun watching this mod mature and turn into something new.

    • @mDiyo
      @mDiyo 2 ปีที่แล้ว +23

      @Wotzinator Tinkers 1 was my learning project. Tinkers 2 is what happens if you take the same idea and say "ever material is useable at every point in the game". Tinkers 3 is what I wanted to make, but 1.8 broke me.
      There's a ton of thought put into the mod this time around. KnightMiner is as good of a designer as he is a programmer. The level of polish is just... 🤯

    • @distendedmist5840
      @distendedmist5840 2 ปีที่แล้ว +2

      is paper coming to 1.16?

    • @MischiefofMice
      @MischiefofMice  2 ปีที่แล้ว +9

      It's there already as a modifier bonus now. You can add some extra slots with a book and quill, mob skull, discs, and more.

    • @Caldoric
      @Caldoric 2 ปีที่แล้ว +2

      @@distendedmist5840 tbh, I think most of the modmakers are focused on updating to 1.17 or even 1.18 rn.

  • @JohnA...
    @JohnA... 2 ปีที่แล้ว +96

    Tinker's is certainly getting interesting, but I will admit I do miss the days of the stupidly OP weapons and tools you could end up with. It was also nice having any trait stay on the tool when you leveled the tool even if you changed the parts after then, kinda like "learning" the traits.

    • @MischiefofMice
      @MischiefofMice  2 ปีที่แล้ว +13

      Iguana Tweaks changed Tinkers' a lot back then

    • @JohnA...
      @JohnA... 2 ปีที่แล้ว +7

      @@MischiefofMice leave it to some cold blooded bastard to do something like that. Those things are deceptively aggressive after all.

    • @MischiefofMice
      @MischiefofMice  2 ปีที่แล้ว +1

      xD

    • @howdoiturnssj3
      @howdoiturnssj3 2 ปีที่แล้ว +8

      I mean Tinker's is stronger than ever. Addons made TiCon 2 OP.

    • @arisenspirit
      @arisenspirit 2 ปีที่แล้ว +2

      @@howdoiturnssj3 now you have many ways to get more modifier. Normally most mod packs have to add tool leveling for that

  • @robertroberts7137
    @robertroberts7137 2 ปีที่แล้ว +20

    Some of the highest quality mod explanation I've seen, thanks!

  • @whitley247
    @whitley247 2 หลายเดือนก่อน +1

    This is the absolute best tutorial I could find, even being so outdated. Thanks!

  • @paulcaola6004
    @paulcaola6004 2 ปีที่แล้ว +4

    Just wanted to say thanks and VERY well done !! I’ve recently come back to modded Java and have always loved TC. It’s come a long way and this series was 100% tutorial. And a huge KUDOS to you. You clearly researched, prepared and executed the series with knowledge!

  • @ThePharaqh
    @ThePharaqh ปีที่แล้ว +2

    Love this mod! My friend just started a smp who’s modpack includes this, and it’s so cool how many materials there are!

  • @euchale
    @euchale 2 ปีที่แล้ว +24

    The one thing that I always hated about Tinkers is the obscurity. Why not state that Sturdy means +10% durability or whatever it is. I know I can look it up on the wiki, but why? Why not just have it right where I build my tools?

    • @euchale
      @euchale 2 ปีที่แล้ว +19

      Oh wow, looks like they have added this by now. I guess I will have to retract my statement.

  • @charlvisser7822
    @charlvisser7822 2 ปีที่แล้ว +13

    I just updated the mod and here is already a explanation of it. That was fast

  • @dbp120
    @dbp120 2 ปีที่แล้ว +4

    Idk who you are or how long you have been making videos but I love your name so I subbed

  • @howdoiturnssj3
    @howdoiturnssj3 2 ปีที่แล้ว +11

    Ok, but a full Rose Hold Pickaxe (or any other tool for that matter) can go up to 9 upgrades. You need 7 upgrades and one ability for Unbreakable.
    Plus the fact that Rose Gold has a very good mining speed, it makes for probably the best tools overall.

    • @legendarybanana37
      @legendarybanana37 2 ปีที่แล้ว +1

      Best to use a copper tool binding

    • @howdoiturnssj3
      @howdoiturnssj3 2 ปีที่แล้ว +2

      @@legendarybanana37 Maybe, or a Chain Binding. I'm mostly considering the Unbreakable Tool Build with this, and a Full Rose Gold ( with or without the chain binding) leaves you with 2 upgrades and one ability. Sacrificing one slot for the Dwarven trait isn't always the best option.

    • @legendarybanana37
      @legendarybanana37 2 ปีที่แล้ว

      @@howdoiturnssj3 it’s not dwarven. It’s better. With umbreakable build its permanent +15% mining speed which is equivalent to three red stone haste upgrades.

    • @legendarybanana37
      @legendarybanana37 2 ปีที่แล้ว

      @@howdoiturnssj3 also I think I meant bronze

    • @howdoiturnssj3
      @howdoiturnssj3 2 ปีที่แล้ว

      @@legendarybanana37 Yeah, makes more sense. The maintained trait would be very strong with an Unbreakable trait.

  • @fireandice5071
    @fireandice5071 2 หลายเดือนก่อน +1

    26:16 What kind of modifications are these, the cobblestone falls out, you can see the name and label

  • @draguandrei2265
    @draguandrei2265 2 ปีที่แล้ว +19

    Does thinkers still have material compatibility with other mods? Are older materials that are currently missing going to return?

    • @MischiefofMice
      @MischiefofMice  2 ปีที่แล้ว +13

      I'm playing a pack that adds new materials already.

  • @bizimkoysuper
    @bizimkoysuper 2 ปีที่แล้ว +2

    my favorite mod and my favorite youtuber

  • @buckwheatcat216
    @buckwheatcat216 2 ปีที่แล้ว +4

    11:03 slime type part NOT just slimewood (for if the penalty applies), 2 other examples of slime type parts are slimesteel and queenslime. (i wouldn't be surprised if the slime vine types also count as a slime type part)

    • @rifflartgaming5464
      @rifflartgaming5464 ปีที่แล้ว

      sorry but i can t by any mean put slime crystal into the slimy item (queen slime binding - all the modium pick head and cobalt handle)

  • @MasterQuentus
    @MasterQuentus 2 ปีที่แล้ว +5

    It's not good to have the tool made out of all of one material it's best to make sure the tool rod is different

  • @GeorgeCowsert
    @GeorgeCowsert 2 ปีที่แล้ว +10

    I kinda wish TiCon 3 would let us enchant these bad boys; it's clear that the devs want a more balanced option, but when fully enchanted Netherite is stronger in every conceivable way than endgame Tinker's tools, it becomes a bit ridiculous not letting us have enchants.

  • @redcharget5894
    @redcharget5894 2 ปีที่แล้ว +2

    miner: ive done a lot of mining today, im hungry
    his pig iron pickaxe: *why do i hear boss music*

  • @osibear2305
    @osibear2305 ปีที่แล้ว

    I have a problem, and it is that it does not let me make materials that are fusions of others, like iron pig ingots, I am in version 1.16.5, can someone help me?

  • @noodlekiller5478
    @noodlekiller5478 2 ปีที่แล้ว

    What's the cleaver he's using I want them for my survival world.

  • @Jack_Wolfe
    @Jack_Wolfe 2 ปีที่แล้ว +1

    Momentum and end slime

  • @Gatoz96
    @Gatoz96 2 ปีที่แล้ว +2

    I want to play a 1.16.5 expert modpack that includes tinkers but I don't see any, anyone has recommendations? My favorite in 1.12 was Enigmatica 2 Expert.

    • @MischiefofMice
      @MischiefofMice  2 ปีที่แล้ว +5

      Create: Above and Beyond

    • @Gatoz96
      @Gatoz96 2 ปีที่แล้ว +2

      @@MischiefofMice Thanks, I can't wait for 1.16.5 to bring way more heavy expert modpacks. :D

  • @echothewanderer112
    @echothewanderer112 2 ปีที่แล้ว

    whats that mod that add a light above item pickups

  • @hariranormal5584
    @hariranormal5584 2 ปีที่แล้ว +3

    What's the possible best pick you could make
    (with addons too)

  • @tarunram3825
    @tarunram3825 2 ปีที่แล้ว

    Love you videos

  • @wisegamer706
    @wisegamer706 ปีที่แล้ว

    Can you enchant tinkers tools?

  • @alenmack3471
    @alenmack3471 2 ปีที่แล้ว +1

    This mod does not work with Optifine for some reason on 16.5.

    • @buckwheatcat216
      @buckwheatcat216 2 ปีที่แล้ว +8

      when has optifine not broken stuff ? , it does horribly invasive things to textures

  • @HIIMPIEZ
    @HIIMPIEZ 2 ปีที่แล้ว +3

    If "Reinforced" is still a modifier, then a Rose Gold handle + Binding to get 5 modifier slots, when used in conjunction with 5 reinforcements = a tool that can never break.
    Combine that with Tinker's Bronze and you'll always have the max benefit of its passive.
    If sharpening kits are still a thing, enhance that with Cobalt and it might be a contender for BiS; depending on how fast it mines

    • @buckwheatcat216
      @buckwheatcat216 2 ปีที่แล้ว

      5 reinforcements( still a modifier ,but with a different scale and recipe) is not unbreakable by itself in 1.16 it is part of the pre-req for unbreakable though.

    • @MischiefofMice
      @MischiefofMice  2 ปีที่แล้ว

      No sharpening kits and reinforcement and getting a tool unbreakable is different now

  • @fabiopisati5637
    @fabiopisati5637 2 ปีที่แล้ว

    Cool!

  • @HauntedAnimations
    @HauntedAnimations 2 ปีที่แล้ว +3

    I forgot they re added armor

    • @peppe_5
      @peppe_5 2 ปีที่แล้ว

      They updated the construct armory mod?

    • @peppe_5
      @peppe_5 2 ปีที่แล้ว

      @@thomasrossbabin3671 uh wierd

  • @SireScrubsalot
    @SireScrubsalot 2 ปีที่แล้ว

    i believe you have to crit to succesfully lifesteal

  • @BlockBeBlock
    @BlockBeBlock 10 หลายเดือนก่อน

    dear pls allwayz use smtng lie wyla..

  • @syi666
    @syi666 2 ปีที่แล้ว

    I hate this new tinkers. the luck formula doesn't work

  • @tom-nz2tv
    @tom-nz2tv ปีที่แล้ว

    tinkers is trash now

    • @Ralagathenovel
      @Ralagathenovel ปีที่แล้ว

      What happened to cutlesses, crossbows, long bows? Why did they remove calbolt? Why can’t I don these in base mod

  • @casualgoats
    @casualgoats 2 ปีที่แล้ว +1

    Tinkers got streamlined into trash.
    God i hate its simplicity now.

    • @tantamounted
      @tantamounted 2 ปีที่แล้ว +10

      "Oh no, my complicated group of mods that all worked together has turned into one mod with a straightforward mechanic for making something!"
      It's just as complex as it ever was without the mechanical bits, you still have choices to make. Maybe you miss the mod addons which added tool levelling and extra materials from other mods.

    • @buckwheatcat216
      @buckwheatcat216 2 ปีที่แล้ว +1

      LOLO WAT? ive heard people say the reverse and complain that its LESS simple now.