Love the different racing game content, please don't get too dissuaded by the low viewcounts as you're just getting started and you should go easy on yourself. Keep up the great work Dylan!
The game looks like it has potential, especially once the player learns the tracks and can take the corners hard, but I see one big problem with the physics: the cars look very "floaty". On that bump you hit at 4:17, it seemed like gravity just ceased to exist; I couldn't believe it was enough to cause a crash. I don't like racing games that feel loose; I think vehicles should have a sense of weight and grip in how they respond to terrain changes.
I am currently playing ExoCross on PS5, and i understand what you say. But when actually playing the game and "feeling" it, it is a bit different. Yes, the cars easily start do slide when applying a bit too much throttle, but i does not feel like they have no weight. I think the developers took RC-Buggys as a template ;) It is hard to describe, i think it must be played to understand ... For the price they are charging and the meager content in terms of cars and tracks/biomes it is not easy to recommend. I risked it and bought the game right at launch and i am loving it.
Love your videos so much. Keep up the good work! I'm having fun with this game. I think people are judging it harshly because iRacing is attached to it. If it came out from an indie dev people would like it more.
I appreciate your content but I'm going to be honest this game doesn't interest me in the least. For how much content the game lacks the $40 price tag is bonkers and I'm wondering how much they're going to expect from us with the NASCAR game next year.
Only thing that annoys me is the ai can spin you out so easily,yet if you do it to them nothing happens
Love the different racing game content, please don't get too dissuaded by the low viewcounts as you're just getting started and you should go easy on yourself. Keep up the great work Dylan!
The game looks like it has potential, especially once the player learns the tracks and can take the corners hard, but I see one big problem with the physics: the cars look very "floaty". On that bump you hit at 4:17, it seemed like gravity just ceased to exist; I couldn't believe it was enough to cause a crash. I don't like racing games that feel loose; I think vehicles should have a sense of weight and grip in how they respond to terrain changes.
I am currently playing ExoCross on PS5, and i understand what you say. But when actually playing the game and "feeling" it, it is a bit different. Yes, the cars easily start do slide when applying a bit too much throttle, but i does not feel like they have no weight. I think the developers took RC-Buggys as a template ;) It is hard to describe, i think it must be played to understand ... For the price they are charging and the meager content in terms of cars and tracks/biomes it is not easy to recommend. I risked it and bought the game right at launch and i am loving it.
You should consoder that different planets will have different gravitational pull.
Can't wait for more! Very entertaining!
@5:56 was epic 🤘🏻
Good stuff. Thanks for the video. Was fun to watch
Love your videos so much. Keep up the good work! I'm having fun with this game. I think people are judging it harshly because iRacing is attached to it. If it came out from an indie dev people would like it more.
When does the game come out on xbox
I appreciate your content but I'm going to be honest this game doesn't interest me in the least. For how much content the game lacks the $40 price tag is bonkers and I'm wondering how much they're going to expect from us with the NASCAR game next year.
The game looks really bad 👎 he crashed into a tree 🌳 and only broke a wheel that's really bad