Enjoying the content? Check out the rest of the SCPs I've added in the playlist! th-cam.com/play/PL7VMfAanBp5e3xx-beXqLkHKhJjquy-mz.html&si=HIJgaFQ1kmUxZ2qw
Bro what the hell the whole time i was watching this i thought you were a big youtuber i did not expect 500 subscribers, keep these videos up man i love them
the problem with the enderman is that you have to look right at them, doing like a creaking to detect if the player is looking and using another mob that only aggros when the creaking gets frozen might work. It would be like the same creaking code as in the video but then you would have to make the mob move and constantly TP the creaking to the mob while its aggro or something. (Just realized I sound like an absolute nerd and a know-it-all but I have already typed to much so ima still send this message)
Yeah i thought it was kinda stupid how this was a thing in scp mods a while ago and now they just add that mechanic and act as if its such a big feature, really sad minecraft live honestly
I remember back in the day i would make a zombie have speed and strength and put him up to a timer while I would have the blindness effect to simulate blinking and if hes not moving he gets slowness. Additionally, i would teleport an armor stand with armor on(while making the zombie invisble). Your work brings me joy that minecraft ha sgotten this far with people tinkering with it! Great work! Wish you well
It's a pretty basic idea and it was just stollen off doctor who but there was probably something else very similar to the weeping angels before doctor who
Some suggestions: you don't have to hide the particles, use /attribute to add movement speed and stength to him, also don't need resistance, made him invicible to survival players, there'll be no red to the model when damaged. Also if you changed armor stand model with scp 173, just change the creaking the model instead or use block displays(not recommended for complications but texture and resouse packs can easily get any texture) Finally just yesterday they added custom ui to wearables like pumpkin so you could add camera_overlay:"block/black_concrete"} to add any .png in the game (blocks, items, even entities models and ui) so added black concrete to them to add it without texture packs or resource packs. Anyways good video!!
/attribute would have indeed been smarter but my mind always goes to /effect first. I might update that in the future. Also I had no idea about the overlays change, thank you for bringing that to my attention!
I just tried using commands to turn the creaking into scp-173 and when i was done I searched for a texture pack to turn the creaking into scp-173 but the first option was this video, of you doing the exact same thing I was trying to do. And you did it, so much better. We both had the same idea of using pumpkins for the blinking tho. Good job and thank you for the scp-173 model
I remember there was a map for 1.12.2, which actually already made the entirety of SCP: Containment Breach called Blocktainment Breach. Since data packs weren't a thing in 1.12.2 they got by with a resource pack and a shit tone of command blocks.
Im so thankful that someone makes SCP-173 in Java, I rarely get to see these types of videos, I like creating games using command blocks or Data pack, I don't know why it's so rare to see these minecraft Java tutorials, but common to see on Bedrock tutorials, I get that using mods solves the problem, but it kinda kills the modd that if you want it multiplayer everyone would have to install the mods, thats why I prefer to use Command blocks or data packs instead so that players could play without having to worry to download mods for my games to work, now I can also make SCP Containment breach. Subscibe to you, you definetly deserve it I want to see more!!!!!!
heads up, you actually could have made 173 without the creaking, itd just be a bit harder. if you teleport a marker to the players position, face it at 173, and store both the player and markers rotation into a scoreboard you can get the difference of them and tell if the entity is in the players view if the scores are in a specified range of each other. then raycast from the marker to the entity to see if theres any walls in the way. i use the same method for my Coilheads
Lots of people more experienced with data packs have been telling me that. And I appreciate it! I plan on using that for some SCPs that require being looked at
@@ThePuddingStone Yeah, it was moreso just that the wiki could no longer use the image, since even though it's fair use the wiki cannot contain any copyrighted material, as everything on the wiki is under the Creative Commons license, or something like that.
0:50 you can first check if 173 is within your FOV (assume some required FOV like 90), by having a marker entity always facing 173 and then comparing the angles of the marker to the player. Then, if the angle is close enough, test if the player has LOS of 173. I've used this exact method to create SCP-173 in the past
Random coincidence i guess but puddingstone is a real thing, and i was working on a video about neolithic monuments in the Belgium town of Wéris, and in that area they have a type of stone called puddingstone! And when i wanted to take a little break from editing this video was in my recommended feed. Gonna watch it now, but cool to see you gaining some attention. Always great to see that TH-cam still is a place where you can find awesome TH-camrs. Warm greetings from The Netherlands!
This is cool and great use of the creaking. I just wanted to say and please do correct me if I’m wrong but I’m pretty sure it would be possible to detect if a mob is on screen using some simple vector math tho it’s prob kinda complicated to do in mc
I know! That's what many people have commented, I was just super inexperienced with data packs back then but now that I know a little more I know it's really quite simple
It is the closest we have in the Vanilla Minecraft sounds but I just added the regular sounds instead. Maybe in the future I'll see if I use the grindstone
I think it would be cool if there was some mechanic to automatically recontain SCP-173 like in the game with MTF, like a group of pillagers or skeletons that lead SCP-173 to a coordinate that disables it when it reaches there (though it may be a bit too ambitious for a datapack)
Ngl im very excited for the vanilla horror maps. Like god if we didn't have a ground breaking horror maps when this update drop i have no idea what to say
i think you underestimated the speed on that thing. scp-173 can run all the way over to you and kill you FASTER than a single blink. what you shouldve done is detect when he starts moving/when you aren't looking, then you could teleport the scp directly at the player to make the illusion that he really went at that speed, and to make sure it doesn't glitch out and he doesnt attack you in time, just use /kill on the player. if you do this though, you may have to change the blinking mechanic a bit.
Nice idea i also tried to make scp thingi but when i was making scp 175 i just made blinking mechanic with comande blocks and each time person bliks it gives blindles and deltes slow from the mob and gives speed
wow, 900 views, 500 subscribers? something feels off, thought this was made by a much larger youtuber. hope this video gets more attention, you certainly deserve it
I was so hoping that [EDIT: IN VANILLA] the creaking would be closer to 173 but in game its bad and theres no blinking this datapack literally made the creaking into what mojang should have made.
I think it was actually possible before... as far as I can remember u could detect your field of view with an execute command. I remember working on a projekt around 3 yrs ago and found it possible to effect mob with slowness while having it visible on a screen. The command was detecting if player was looking at mob or around it. I honestly cant remember how the command went exactly... But ye, now its way more simple, no need playing with long commands and their errors xd
You should make a full pack without using plug ins only using minecraft given stuff like buildings most of scps Scp 096-enderman Scp 999-slime Scp 106-unsure Scp 049-witch Scp 682-warden maybe
I have been planning on adding more and more SCPs. I'm especially excited for 106 because he will require a custom dimension, and Minecraft added that recently so I'm eager to see how that works
I don't think datapacks have a direct way to detect key presses. The reason I used crouch is because there is a predicate called "isSneaking" which checks to see if the player is sneaking. I could detect something like pick block but only by the change it would cause on your Selected Item. So if you pick block air, that wouldn't really work.
It is possible to detect when it's on your screen. I did it when programming From The Fog. Although, if this new mob will make it easier, I'm all for it. xD
it's easy you just have to do math even before the creacking was there, it's from the player camera position and orientation to the entity you are detecting, you need to create a triangle and then calculate the angle to see if it's under 55° which is the usual player view
Idk if there's a way to check for light levels but if there is, having a light level of 15 at an entity would mean that it can only be detected from 15 blocks away, and regardless, that checks if it's within 15 blocks distance, not if I'm looking at it
Enjoying the content? Check out the rest of the SCPs I've added in the playlist!
th-cam.com/play/PL7VMfAanBp5e3xx-beXqLkHKhJjquy-mz.html&si=HIJgaFQ1kmUxZ2qw
Bro what the hell the whole time i was watching this i thought you were a big youtuber i did not expect 500 subscribers, keep these videos up man i love them
Thanks man! The kind words are always appreciated!
me too
Sammmmee
Wait 😳
500 subscribers at 2 days ago, bro's already over 1k
If you decide to make more SCP’s you could probably make shy guy from an enderman. Also great video!
Like this comment guys
hey dont i know you
the problem with the enderman is that you have to look right at them, doing like a creaking to detect if the player is looking and using another mob that only aggros when the creaking gets frozen might work. It would be like the same creaking code as in the video but then you would have to make the mob move and constantly TP the creaking to the mob while its aggro or something. (Just realized I sound like an absolute nerd and a know-it-all but I have already typed to much so ima still send this message)
@@spencerjohnson3141 NoAI exists, so you can just run something every tick or idk if you can.
I wish Minecraft had Lua support for mods
@@Hzodx aren’t you the co-owner of the backrooms redacted? Why are you here?
No joke, the peanut was the first thing I thought about when I learned about the creaking.
Sameeee
Weeping angels for me
Same
Coil head from lethal company for me
Peanut man
Literally the first thing that came to my mind when I found out about its mechanic. I guess I wasn't the only one to think of SCP.
Of course not, its clearly the same, im pretty sure everybody who knows scps thought the same
Yeah i thought it was kinda stupid how this was a thing in scp mods a while ago and now they just add that mechanic and act as if its such a big feature, really sad minecraft live honestly
It should not be big feature tho u are just spoiled @@valenmaita537
Yup
same exact thing here
I remember back in the day i would make a zombie have speed and strength and put him up to a timer while I would have the blindness effect to simulate blinking and if hes not moving he gets slowness. Additionally, i would teleport an armor stand with armor on(while making the zombie invisble). Your work brings me joy that minecraft ha sgotten this far with people tinkering with it! Great work! Wish you well
Its absolutely hilarious that Mojang basically added 173 with severe damage nerfs, ALSO WOW THAT MODEL OF 173 IS SO GOOD
It's a pretty basic idea and it was just stollen off doctor who but there was probably something else very similar to the weeping angels before doctor who
underrated, this needs SO MANY more views!!!
Thank you! I'm glad you think so!
This is geniuely amazing. Bravo my dude.
Thanks!
okay but you know you have to remake containment breach in minecraft now, right?
Yeah. That might take a little while... I'll do my best!
wonder what will go with scp 860
@@ThePuddingStone you could try splitting the development process in different devlogs and turn them into a series if you want to
@@uncannycato custom dimension made with datapacks
it's obvious that he has to make shy guy cuz we have an enderman
Some suggestions: you don't have to hide the particles, use /attribute to add movement speed and stength to him, also don't need resistance, made him invicible to survival players, there'll be no red to the model when damaged. Also if you changed armor stand model with scp 173, just change the creaking the model instead or use block displays(not recommended for complications but texture and resouse packs can easily get any texture) Finally just yesterday they added custom ui to wearables like pumpkin so you could add camera_overlay:"block/black_concrete"} to add any .png in the game (blocks, items, even entities models and ui) so added black concrete to them to add it without texture packs or resource packs. Anyways good video!!
/attribute would have indeed been smarter but my mind always goes to /effect first. I might update that in the future. Also I had no idea about the overlays change, thank you for bringing that to my attention!
THIS IS SO GOOD, i hope you actually finish security breach
this is awesome, scp containment breach is and will forever be one of the scariest and most tense games ever
Youre a wholesome guy, i like you, its rare view to see someone with passion these days, keep doing great work!
Omg that's so cool!
Thank you!
Such an amazing video ! I love the vibe and the effort put into it, please keep it up !
I just tried using commands to turn the creaking into scp-173 and when i was done I searched for a texture pack to turn the creaking into scp-173 but the first option was this video, of you doing the exact same thing I was trying to do. And you did it, so much better.
We both had the same idea of using pumpkins for the blinking tho.
Good job and thank you for the scp-173 model
I remember there was a map for 1.12.2, which actually already made the entirety of SCP: Containment Breach called Blocktainment Breach. Since data packs weren't a thing in 1.12.2 they got by with a resource pack and a shit tone of command blocks.
nice video man, i love how your mindset work🔥
1+ subscribers
now add the stone grinding sound effect to him
Im so thankful that someone makes SCP-173 in Java, I rarely get to see these types of videos, I like creating games using command blocks or Data pack, I don't know why it's so rare to see these minecraft Java tutorials, but common to see on Bedrock tutorials, I get that using mods solves the problem, but it kinda kills the modd that if you want it multiplayer everyone would have to install the mods, thats why I prefer to use Command blocks or data packs instead so that players could play without having to worry to download mods for my games to work, now I can also make SCP Containment breach. Subscibe to you, you definetly deserve it I want to see more!!!!!!
heads up, you actually could have made 173 without the creaking, itd just be a bit harder. if you teleport a marker to the players position, face it at 173, and store both the player and markers rotation into a scoreboard you can get the difference of them and tell if the entity is in the players view if the scores are in a specified range of each other. then raycast from the marker to the entity to see if theres any walls in the way. i use the same method for my Coilheads
Lots of people more experienced with data packs have been telling me that. And I appreciate it! I plan on using that for some SCPs that require being looked at
As a growing youtuber myself; I love minecraft content like this and am shocked you're not larger. Keep up the great work man!
"Swiggity Swoggity, the Creaker is comin' for the booty!"
THIS IS AWESOOMEEE!!!
Thanks. I'm glad you liked it!
I never would have thought that wearing a pumpkin makes The Creaking chase after you indefinitely. That’s an awesome mechanic.
I've been waiting for someone to do this.
Epic video man keep it up at this rate you finna get 100k subs in like 15 or more days
thats a good thing
the quality on this for a small creator is insane, have a sub
Thank you!
You, good sir, made my morning. I am sick and now very happy
Finally, someone realized the creaking is just an organic 173
Im all in man thats dope i wanted to play scp stuff for so long. I hope you might add scp 096 soon ( the introvert scp)
Be careful with the scp 173 model, there were some big copyright issues in the past, hence many games had to change the model
I've heard about that but Containment Breach still uses the peanut model so I thought it'd be no problem
@@ThePuddingStone Yeah, it was moreso just that the wiki could no longer use the image, since even though it's fair use the wiki cannot contain any copyrighted material, as everything on the wiki is under the Creative Commons license, or something like that.
@@ThePuddingStone Allright, just tought I'd share this in case it would have mattered
Keep up the good work g!
bro i would never be able to do this. Great job and keep up the good videos❤
Thank you! Will do!
Incredible! I’m subscribed!
Thanks for this awesome vid man 😊
No problem! Glad you liked it!
Dude, this is so cool. Keep it up
Now make a full scp contaiment breach!
I plan on slowly adding more SCPs overtime and my final big project will be adding the whole game as a map!
@@ThePuddingStone Cool
0:50
you can first check if 173 is within your FOV (assume some required FOV like 90), by having a marker entity always facing 173 and then comparing the angles of the marker to the player.
Then, if the angle is close enough, test if the player has LOS of 173. I've used this exact method to create SCP-173 in the past
Random coincidence i guess but puddingstone is a real thing, and i was working on a video about neolithic monuments in the Belgium town of Wéris, and in that area they have a type of stone called puddingstone! And when i wanted to take a little break from editing this video was in my recommended feed. Gonna watch it now, but cool to see you gaining some attention. Always great to see that TH-cam still is a place where you can find awesome TH-camrs. Warm greetings from The Netherlands!
KEEP UP THE GOOD CONTENT PLEASE ‼
This was super cool! I’m actually working on an scp datapack too, it’s for 3008 and this makes me want to make soooo many more!
Ooh! SCP-3008 is one of my favourites! I wish you good luck with your datapack!
@@ThePuddingStone thanks, I wish you luck on your next one too!
bro gre 500 subs in 2 days that shows the power of hard work and luck lots of luck
This is pretty cool
I bet this channel will explode
This is a very good concept
your voice is a little bit quiet btw but i like your editing style!
Yeah that was a mistake in the editing. I usually make the video louder right before exporting but I forgot this time
@@ThePuddingStone that is ok! I make the same mistake with my music sometimes!
@@ThePuddingStonei prefer your voice especially compared to other youtubers yelling all the time
This is cool and great use of the creaking.
I just wanted to say and please do correct me if I’m wrong but I’m pretty sure it would be possible to detect if a mob is on screen using some simple vector math tho it’s prob kinda complicated to do in mc
I know! That's what many people have commented, I was just super inexperienced with data packs back then but now that I know a little more I know it's really quite simple
the brainstoriming with that idea was genius...
The Creaking has two versions, The egg one you can kill, But the creaking heart one you can't unless you break the heart
I know but I decided to use the spawn egg version because the regular one has a limited radius around the heart it can wander to
@@ThePuddingStone oh ok
I feel like you can make 939 by putting a warden, remove the sound effects so it goes when you walk, ALSO AMAZING VIDEo
The grindstone sound effect will be great for 173's movement sound.
It is the closest we have in the Vanilla Minecraft sounds but I just added the regular sounds instead. Maybe in the future I'll see if I use the grindstone
I think it would be cool if there was some mechanic to automatically recontain SCP-173 like in the game with MTF, like a group of pillagers or skeletons that lead SCP-173 to a coordinate that disables it when it reaches there (though it may be a bit too ambitious for a datapack)
I really loved this video, The creaking was practically a gift from God lol, It turned out really well
Love the video :3 also I use to use that exact skin on ps3 on a old TH-cam acc :0
That skin has carried over since the days I would play on playstation too! I just really liked it and got it on my pc when I switched over to Java
Proof that anyone can be a good youtuber without being popular
awesome vid! nice channel!
This is amazing! Does the data pack work on bedrock?
No Bedrock uses Behaviour Packs which are different that Java's Data Packs. So it won't work
Ngl im very excited for the vanilla horror maps. Like god if we didn't have a ground breaking horror maps when this update drop i have no idea what to say
i tought some popular youtuber made this, it was obv of the smart video title, idea, and thumbnail
Scp Tato? Get out the way yo?
the weeping angel is the first thing i thought of when i saw the creaking
me to
this is amazing, now *REMAKE CONTAINMENT BREACH*
Wow congrats on 1.31k subs
Thanks! I would have never guessed this video would carry me to 1.3k
@@ThePuddingStonecan you make scp-096 with enderman
@@ThePuddingStone or you could make scp-106 with enderman
This guy deserves more views, everyone watch his video in 0.75x speed so it gets more watch time and more publicity
i think you underestimated the speed on that thing. scp-173 can run all the way over to you and kill you FASTER than a single blink. what you shouldve done is detect when he starts moving/when you aren't looking, then you could teleport the scp directly at the player to make the illusion that he really went at that speed, and to make sure it doesn't glitch out and he doesnt attack you in time, just use /kill on the player. if you do this though, you may have to change the blinking mechanic a bit.
Good work lad keep it up👍
Nice idea i also tried to make scp thingi but when i was making scp 175 i just made blinking mechanic with comande blocks and each time person bliks it gives blindles and deltes slow from the mob and gives speed
This is cool!
that is so cool but i have a question. for wich snapshot that resourse pack is made for?
Any snapshot with the creaking, you just have to be sure to enable the winter drop in the experimental settings if you're using one of the older ones!
Use /attribute speed instead of effect speed so he doesnt go crazy but is still super fast
Imagine now having a lot of those in the form of sweeping angels
THX I WAITED FOR THIS SHI
OmG i didnt expect that someone will make scp 173 in minecraft lol
wow, 900 views, 500 subscribers? something feels off, thought this was made by a much larger youtuber. hope this video gets more attention, you certainly deserve it
Thanks man I really appreciate it!!
I was so hoping that [EDIT: IN VANILLA] the creaking would be closer to 173 but in game its bad and theres no blinking this datapack literally made the creaking into what mojang should have made.
I meant in vanilla it isnt close to 173 the datapack* is great
Btw it is very possible to code scp-173 even without the creaking ever existing. There actually several ways of doing fov checks.
I think it was actually possible before... as far as I can remember u could detect your field of view with an execute command. I remember working on a projekt around 3 yrs ago and found it possible to effect mob with slowness while having it visible on a screen. The command was detecting if player was looking at mob or around it. I honestly cant remember how the command went exactly... But ye, now its way more simple, no need playing with long commands and their errors xd
you could play around more with the volume, its quiet.
you could increase it by half of what it currently is and it should sound decent enough
Yeah that was a mistake by me which I only realised after having posted this video
The first thought I had when they said that if you look away from it was “this sounds like SCP-173”
Same here! Hence this video
Try making a mod pack that recreates the entire SCP Containment Breach game, it'd be pretty cool.
Damn he is cheeked tf up how would anyone not be looking at all that cake
😳
You should make a full pack without using plug ins only using minecraft given stuff like buildings most of scps
Scp 096-enderman
Scp 999-slime
Scp 106-unsure
Scp 049-witch
Scp 682-warden maybe
Could I maybe get a pin since you know am so USFUL (Jk Jk I’m not one of those people although please lemme know if this was good help)
I have been planning on adding more and more SCPs. I'm especially excited for 106 because he will require a custom dimension, and Minecraft added that recently so I'm eager to see how that works
Why not make manual blinking triggered by pick block?
I don't think datapacks have a direct way to detect key presses. The reason I used crouch is because there is a predicate called "isSneaking" which checks to see if the player is sneaking. I could detect something like pick block but only by the change it would cause on your Selected Item. So if you pick block air, that wouldn't really work.
I was waiting for someone to do this
It is possible to detect when it's on your screen. I did it when programming From The Fog. Although, if this new mob will make it easier, I'm all for it. xD
So I've been told. But yes the creaking makes it so much easier!
Also From The Fog dev?? I'm glad you got to watch my video! I love your data pack!!
@@ThePuddingStone Glad to hear it!
This is great (how are you not super popular)
I made another video that blew up in the past but didn't capitalise and left TH-cam for about a year. Not making that mistake twice 😉
I love this
Nice video bro
omg this is so amazing
ballin
Bro we already have SCP 096, SCP 173, SCP 049-2 and probably a few others IN MINECRAFT, also all these SCPs are in containment breach so it’s perfect
Baby slime as SCP-999
Maybe the witch as SCP-49
Ravager as SCP-682
That's all I can think of for now.
it's easy you just have to do math even before the creacking was there, it's from the player camera position and orientation to the entity you are detecting, you need to create a triangle and then calculate the angle to see if it's under 55° which is the usual player view
well, it is possible actually with only commands, ive done it myself even for lethal company, in 1.20
I actually did the same thing on pure datapacks a while ago. Not as good as using new mob, but I can confirm that it was possible before without mods.
Couldnt you just checked if the mob is in the viewing area with placing a fiew light blocks and check the light level at the mobs position?
Idk if there's a way to check for light levels but if there is, having a light level of 15 at an entity would mean that it can only be detected from 15 blocks away, and regardless, that checks if it's within 15 blocks distance, not if I'm looking at it
Yo nice work!
He deserves a follow i thought hes a big youtuber with atleast 1k subs but 𝙝𝙚 𝙙𝙚𝙨𝙚𝙧𝙫𝙚𝙨 𝙖 𝙛𝙤𝙡𝙡𝙤𝙬 for the videos and hard work
This is cool