I really only wish I could completely forget about this game and play again fresh, it's so smooth. A great find about the Handicap common evility for helping weaker unique humanoids get exp/mana/class points. What is next, 20 star Carnage Dark? =) I was watching someone play a bit of the Disgaea 6 demo and the level 1 characters in the very first tutorial mission were basic attacking in the 10k range and got about 10 levels for everyone involved. The idea that there is higher level cap in Disgaea 6 is largely moot it looks like.
I'm not sure if it's in this video or another one you posted, but I realized that we could probably add the Element Charge evility to the main attacker, then add an elemental weapon as the sub-weapon for each of the six archers on top of their Assist and Marking evilities. Doing so would add 100% elemental damage (20 attacks x 5% elemental damage) to any attack with Element Charge which, in this case, would be the main attacker, but heck at that point you could just add Element Charge to each of the archers too if you wanted to really boost damage output. The 100% elemental damage increase would need to be utilizing Elemental Force unique evility and an elemental weapon as sub-weapon for the main attacker, too, but you get the idea. I'm also assuming no cap here, but there probably is one, although maybe not since it's a damage-based calculation and not, say, ATK-based.
Element Charge caps at +200%. Unfortunately while elemental normal attacks (which would include Support Attacks) benefit from Element Charge, they for some reason don't count towards powering it up iirc.
@@blueeyesmew Interseting. Meaning that for each support attack, the additional damage output is only 5%. I'll be testing this out and other strats, but let me know if you've already tested a lot of this as it seems like you have
@@j_ason_rpg The normal attacks and Support Attacks (with elemental weapons) sadly don't seem to build Element Charge at all. All you're getting is the usual combo chain bonus.
Love your videos! helped me a lot but I am stuck on this one. I have a fully maxed foot soldier squad. 298 members, 20 plp in there mixed levels ranging from lvl 7 to 9999. Killia in the leader at 24Mil stats Naked. when I deploy him, his ATK stat goes down instead of going up, (goes down about 1Mil) I see your Prinny goes up to 60Mil. He has the same Evilities minus Handicap. what am i missing? thanks!
60m is after using a buff spell, it's 40m before that. The stat drop would be because there are Chimera enemies on the map with Evil Eye. In the vid you can see the non ATK/SPD stats drop from 24m to 22m. Did you remember to equip Hidden Valley (assuming you're doing the first method, not the second)?
I really only wish I could completely forget about this game and play again fresh, it's so smooth. A great find about the Handicap common evility for helping weaker unique humanoids get exp/mana/class points.
What is next, 20 star Carnage Dark? =)
I was watching someone play a bit of the Disgaea 6 demo and the level 1 characters in the very first tutorial mission were basic attacking in the 10k range and got about 10 levels for everyone involved. The idea that there is higher level cap in Disgaea 6 is largely moot it looks like.
Not sure what I'm going to make a vid on next.
I'm not sure if it's in this video or another one you posted, but I realized that we could probably add the Element Charge evility to the main attacker, then add an elemental weapon as the sub-weapon for each of the six archers on top of their Assist and Marking evilities. Doing so would add 100% elemental damage (20 attacks x 5% elemental damage) to any attack with Element Charge which, in this case, would be the main attacker, but heck at that point you could just add Element Charge to each of the archers too if you wanted to really boost damage output. The 100% elemental damage increase would need to be utilizing Elemental Force unique evility and an elemental weapon as sub-weapon for the main attacker, too, but you get the idea. I'm also assuming no cap here, but there probably is one, although maybe not since it's a damage-based calculation and not, say, ATK-based.
Element Charge caps at +200%. Unfortunately while elemental normal attacks (which would include Support Attacks) benefit from Element Charge, they for some reason don't count towards powering it up iirc.
@@blueeyesmew Interseting. Meaning that for each support attack, the additional damage output is only 5%. I'll be testing this out and other strats, but let me know if you've already tested a lot of this as it seems like you have
@@j_ason_rpg The normal attacks and Support Attacks (with elemental weapons) sadly don't seem to build Element Charge at all. All you're getting is the usual combo chain bonus.
Love your videos! helped me a lot but I am stuck on this one. I have a fully maxed foot soldier squad. 298 members, 20 plp in there mixed levels ranging from lvl 7 to 9999. Killia in the leader at 24Mil stats Naked. when I deploy him, his ATK stat goes down instead of going up, (goes down about 1Mil) I see your Prinny goes up to 60Mil. He has the same Evilities minus Handicap. what am i missing? thanks!
60m is after using a buff spell, it's 40m before that.
The stat drop would be because there are Chimera enemies on the map with Evil Eye. In the vid you can see the non ATK/SPD stats drop from 24m to 22m.
Did you remember to equip Hidden Valley (assuming you're doing the first method, not the second)?
how would do it for Usalia she cant left humanoids?
Never mind i figured it out lol
For Usalia she should probably be one of your high stat units anyway and hence be Squad Attacking rather than stealing the kill from another unit.