This is a good and precise summary of the current state of the mod. The ganking factor is a huge issue, as it will force you to either join one of the few mega clans with large alliances or stay clanless. Definitely not what you would want for an MMO, but it's how it is currently. If you can bear staying clanless, it's still fun to some degree.
How active is the mod? i'm thinking of buying the game just for this mod or the persistance mod is there hundreds of players? does the online mod feel very alive is it pretty dead
Isn’t that how you’d want it to work? Not a series of disparate clans all fighting meaninglessly but massive alliances formed because having more people makes you stronger, it makes it feel more historical and less MMO like. MMOs feel soulless to me.
@@epistemologyphilosophy7791 TL;DR: No, this is definitely not what you'd want for a desirable MMO experience. I'd be careful to define what is meaningless and what is not in a mod that stems from such a large variety of options in the original version of the game, let alone the differing opinion on this topic of a very notable part of the community not interested in being ganked all the time for gankers' bragging rights. If you didn't play the mod already, I highly encourage you to do so and start a new clan of your own from scratch. You'll find it's not only hard to recruit and keep active and productive players in your clan, the ingame grind surrounding that is horrendous. Having a max lvl clan takes off a whopping 30% of the grind, along with many other heavy benefits like movement speed bonus on the map and army size bonus. Combine that with maxed out characters chasing you down systematically and you even losing parts of your gear your character wears to their ganks with a chance of being imprisoned for 1 hour afterwards... saying this makes many (new and old alike) players quit is an understatement. Having a clan is basically the best way to progress with many quality of life improvements (and having your own banner, friends to play with and a clan hall to decorate and store loot is pretty cool), but the way the unfinished war system is designed currently leaves you little options as to how to play and progress at a tolerable pace. It may work out for you if you have no IRL obligations and you are lucky, but for the majority of newcomers and less progressed players, this issue is a very strong one.
@@epistemologyphilosophy7791 Oh, one more thought: by solving this issue i tried to describe in long detail this mod would very likely keep many new players that currently are deterred by this (in my pov) super grindy, unrewarding and hostile gaming experience. This may lead to a significant rise in server populations, which in return naturally leads to more player interactions, both friendly and hostile. I guess we both want the same, I just think there's a long way to go to actually achieve it. Currently, there's like 7-8 bigger (and still active) clans on NA and EU servers each, with 2-3 of each targeting solo targets and newcomers on a daily basis. Not what you'd want for a mod with such a tremendous grind imo.
letting people host private servers would be great. allowing for people who want to rp to do so with like minded people. also the ability use some overhaul mods to play in lotr, warhammer or historical period. roleplaying as dwarves in a fantasy game or as spartans in an ancient era map could be lots of fun.
I'll tell you my experience: It's a great idea, magnificent execution, I got some fun fighting together with friends in battles, etc... BUUUT, as someone commented over there, if you did not start playing when it was released, you are then enclosed to fight against 2Billion same stone thrower bandit group for over 200h to just get 50 troups and then start a clan with your friends to achieve a few more gaps and then get caught by a german clan and get to the other side of the map, to realized you'll have to fight again another 2Billion stone thrower bandits. There are few more hideouts and battles that can be done after that. But at the end feels repetitive, and you'll have no more choices but to join a giant clan. Hope in a future they open more new servers to offer opportunities to those who started playing late, because as I said the idea and execution feels very great, but the choices feel very reduced and the map is already reparted... Anyway I encourage people to try the experience as the modders did a huge and amazing job changing most of the mechanics to fit a multiplayer game that in some manner works...
i want just the exact vanilla bannerlord experience to play with a friend together simultaneously, not this FOnline style of reimagining the game for an MMO
Im so happy that they maked this, i have been playing Mount & Blade warband for years, and i have been fantasize about this kind of game mode. Its just a completed dream!
when it comes to online mods for Bannerlord i still wait for Bannerlord coop, i still find playing the campaign with friends way better, but yeah i love that bannerlord online mod too.
Or another method is a clan war events, when the event activates the biggest clans will be able to fight each other whenever they wish and smaller clans will be left out unable to engage UNLESS they go to the (let's call him the clan master npc) who will be in front of all town gates, clan leaders can then opt in if they are the smaller clans and wish to fight and big clans can opt out if not enough players are on at the time or just don't wish to participate today. There will be rewards based on the amount of victories each clan has and it will last for a couple of hours or whatever the devs decide
that's the thing though. There is no such thing as a "small mod" for a coop singleplayer campain. Because the foundations of the game are not at all created with that intent. That requires huge amount of programing and infrastructure rethinking. Which is kinda what they are doing with this mod, even if it's not quite what you would (you and I) want.
A simple server monetization model is much better than having your servers controlled by someone else, leaving you at their mercy if they make any sudden decisions or what have you.
If Tale Worlds doesn't join up with these devs and make it part of their main game they will be flushing billions of dollars down the toilet. I'm pretty sure they will, they have a history of doing so. This mod has the potential to be the most engrossing MMO ever created.
The problem with mmo's like this and mmo's in general is you can't really go large like you say without a serious plan in regards of its monetization to have sense long term. And as now it's more of a passion project than an business, even though i suppose they do make a pretty penny from patreon alone to be able to keep the servers and for several global zones too and maintain interest for further development. Like the team is very small and according to patreon graphs their revenue would go about from 600$ to 5k$. So quite a big range and according to where they may be from could be just a side hussle and not a main job, which explains the slow development. Then again there are some kind of red flags that could explain it not quite as a passion project but more of a job, in the sense of working for some government as a type of "black ops" element part out of a bigger approach on spreading "sensors, tentacles and influence". I mean, finding stuff about the devs is like they don't want you to know them, making it quite sketchy and difficult in regards of supporting them financially, potential from patron like i said seems insufficient yet the site and servers and whatnot seems somewhat professional, high skills and all that.
I remember people asking for a coop/mp campaign mod. The devs responded "iT jUsT doEsNt wOrK" Glad people with vision and creativity exist in the modding community.
Long story short (by personal experience) " After a dedicated 2 days play you ll need access of resources from open PvP areas South or North - which the aforementioned areas are HEAVILY guarded by clan alliances so they keep control over economy and special units availability aka raw power (cause "real economy" is not chopping trees for breadcrumbs) . Play for 2 days and uninstall or play and join an "alliance" that in most cases won't fit your "roleplay background and purpose" in M&B .Thank me later
Well if you are poor and can't afford to try this game, you can try downloading Steel and Flesh since they're also similar but low quality and you can play it on mobile phones with 2 gb ram.
Well the last time I played bo, it felt like it still lacked much and it also felt dead, but that's probably because I always stood in khuzait lands. I will probably check it again when owning land and sieges becomes a thing
5:25 It doesn't HAVE to always be at 1x speed though, not if it's done right. Just look at Stellaris Multiplayer. Time warp can be used there in multiplayer. It would be very easy to have a time warp in a "co-op" bannerlord, meaning only 2-4 players or so. The problem stems from there being a lot of players, effectively an MMO.
@Alexander Treue No, it could be at faster speed.. if it was just between friends, hence the need for a Mount and Blade COOP experience with chosen people, not an outright MMO.
Thank you for the review. I don't know Bannerlord but has been thinking about getting into it but ganking is a major NO for me so I will wait or find something else.
If this mod implemented realistic battle mod somehow it would be perfect, and about the earlier statement in the video about how people don’t realize how slow coop campaign would be, it would be fine if they did the stelaris system where the host just sets the pace and can pause.
I wonder if they could/should consider instating a periodic 'wipe' or ladder system like other games have- reset everyone's progress once or twice a year perhaps.
This looks like a promising mod. Personally tho, im not into squad-based CO-OP's. There just not my style, in a game like this, i either want to be the sol commander like in total war, or a regular grunt like in a bannerlord pvp event or regular multiplayer.
Bannerlord Online? would be the best MMORPG if it have some expansion to the world map. I mean, different new continents that based on real world history.
the mod is not in a good situation the dews only care about patreon moneys and doesnt give the people what they promised even if u cant do it because of the mod tools then tell and dont try to raise hopes anyone seeing this coment king louie did good summary but DONT PLAY THE MOD AT ALL COST THERE IS HUGE MISTAKES THAT THEY DONT FIX
darn i need to get this now, but i'll wait for a sale.. i just don't like spending 50 euro for a game, any idea if it goes on sale often? Great vid btw!
What you don't tell in your videos is the huge controversy in game. I had an entirely normal experience with the mod till I decided to join one of the big Clans in game that being the Vlandians and instantly was bombarded with all this hatred for one another. Between the Resistance, the Vlandians, etc. I've taken a break from it as its just too much for me. If I come back I think Ill start my own clan. I have been warned by other clans if I leave the Vlandians they would hunt me down and take me out.
no smithing. it's got it's totally own system of economics, which imo is mostly really bad. No normal markets or gold gain. Very grindy, and pay to win.
i dont even have the option play the game ..but i would want to watch an event where an ai king will recruit at least 100 to 500 players and will try to invade or siege a castle with a big reward and a status where in you will have abuff on material prices armor and the like..lol
If they can I believe the best method right now if they don't want to go too in depth with adding anti gank measures, is add an opt in feature for pvp. If on you can fight anywhere, if off no one can engage you unless you walk into a pvp zone, obviously have a minor cool down so you can't just surprise butt fuck someone who is opted in
I dont think ganking itself is a problem in itself, but rather the issue of forming clans or coming together. Etc. this is as medieval as it gets, lords, etc. need to become a thing and people need to accept that. But there needs to be a system where minor "random" factions can come into existence. otherwise you need a system where "PVP" becomes enabled by certain actions of certain parties rather than being set battlefields etc.
I don't understand, why isn't this a native part of the game? Also, they can take some lessons from Conquerors Blade, that game tries to do something similar.
Looks brilliant, and no shop's trying to get their hands on your cash. Not yet anyway wont be long before some one tries to monetize the mod, for all we know it might be happening now. Also who police's the cheat's ? I guess marriage is not in this mod, as a way of gaining a companion.
Tried it last night with some friends (4), you connect to a server map with other people, so no 2 player, but give it a try, we had great fun. you won't get baseraped or anything like that. engagement of purpose if thats a word
📌🎨 Join BlueWillow - Free text to image AI tool ↣ discord.gg/bluewillow 👌 👍 #ad
is there any use limit. For exmp. midjournerney = 20pic.
WOOOO FREE CHILD PO-
@@wujek7616 bro 💀 just make sure you camera is turned o-
Thanks, stopped watching
First love the content
Second Blue willow ain't free it's a subscription 5 dollars a month
This is a good and precise summary of the current state of the mod. The ganking factor is a huge issue, as it will force you to either join one of the few mega clans with large alliances or stay clanless. Definitely not what you would want for an MMO, but it's how it is currently. If you can bear staying clanless, it's still fun to some degree.
How active is the mod? i'm thinking of buying the game just for this mod or the persistance mod is there hundreds of players? does the online mod feel very alive is it pretty dead
@@-KLIX- youd do the biggest mistake of your life if you buy the game just for this shitty mod with the cringiest community
Isn’t that how you’d want it to work? Not a series of disparate clans all fighting meaninglessly but massive alliances formed because having more people makes you stronger, it makes it feel more historical and less MMO like. MMOs feel soulless to me.
@@epistemologyphilosophy7791
TL;DR: No, this is definitely not what you'd want for a desirable MMO experience.
I'd be careful to define what is meaningless and what is not in a mod that stems from such a large variety of options in the original version of the game, let alone the differing opinion on this topic of a very notable part of the community not interested in being ganked all the time for gankers' bragging rights. If you didn't play the mod already, I highly encourage you to do so and start a new clan of your own from scratch. You'll find it's not only hard to recruit and keep active and productive players in your clan, the ingame grind surrounding that is horrendous. Having a max lvl clan takes off a whopping 30% of the grind, along with many other heavy benefits like movement speed bonus on the map and army size bonus. Combine that with maxed out characters chasing you down systematically and you even losing parts of your gear your character wears to their ganks with a chance of being imprisoned for 1 hour afterwards... saying this makes many (new and old alike) players quit is an understatement.
Having a clan is basically the best way to progress with many quality of life improvements (and having your own banner, friends to play with and a clan hall to decorate and store loot is pretty cool), but the way the unfinished war system is designed currently leaves you little options as to how to play and progress at a tolerable pace. It may work out for you if you have no IRL obligations and you are lucky, but for the majority of newcomers and less progressed players, this issue is a very strong one.
@@epistemologyphilosophy7791 Oh, one more thought: by solving this issue i tried to describe in long detail this mod would very likely keep many new players that currently are deterred by this (in my pov) super grindy, unrewarding and hostile gaming experience. This may lead to a significant rise in server populations, which in return naturally leads to more player interactions, both friendly and hostile. I guess we both want the same, I just think there's a long way to go to actually achieve it. Currently, there's like 7-8 bigger (and still active) clans on NA and EU servers each, with 2-3 of each targeting solo targets and newcomers on a daily basis. Not what you'd want for a mod with such a tremendous grind imo.
still wish there is a coop mod. I just want to play the campaign with friend. actual conquering of towns and stuff.
They are working on one
@@jakesta104 what's it called
@@xxmarcusxx253 Its just called Bannerlord Coop. It's not ready yet.
They've been working on it since dark ages
@@cargobob7817is it ready yet?
letting people host private servers would be great. allowing for people who want to rp to do so with like minded people. also the ability use some overhaul mods to play in lotr, warhammer or historical period. roleplaying as dwarves in a fantasy game or as spartans in an ancient era map could be lots of fun.
I'll tell you my experience: It's a great idea, magnificent execution, I got some fun fighting together with friends in battles, etc... BUUUT, as someone commented over there, if you did not start playing when it was released, you are then enclosed to fight against 2Billion same stone thrower bandit group for over 200h to just get 50 troups and then start a clan with your friends to achieve a few more gaps and then get caught by a german clan and get to the other side of the map, to realized you'll have to fight again another 2Billion stone thrower bandits. There are few more hideouts and battles that can be done after that. But at the end feels repetitive, and you'll have no more choices but to join a giant clan. Hope in a future they open more new servers to offer opportunities to those who started playing late, because as I said the idea and execution feels very great, but the choices feel very reduced and the map is already reparted... Anyway I encourage people to try the experience as the modders did a huge and amazing job changing most of the mechanics to fit a multiplayer game that in some manner works...
Just a question, is there any cons in joining a large clan as a newb?
Thanks you
I was just about to waste 200h of my life 😂
@@rodmaiquez726 not really, they actually recruit people
@@mdalhasani6703 try it with friends, at least you'll have some funny hours
i want just the exact vanilla bannerlord experience to play with a friend together simultaneously, not this FOnline style of reimagining the game for an MMO
I played this when it was released and had a fun time with it, good to see it's still going strong :)
Im so happy that they maked this, i have been playing Mount & Blade warband for years, and i have been fantasize about this kind of game mode. Its just a completed dream!
Devs: Bannerlord can't be MP focused, the engine was not buildt for that
Modders: Hold my beer
If they made it so players could host their own private servers it would be the best game ever created
Then you wouldn't need to buy their patreon rewards to stay alive for PvP.
@@McDinglefart_69 no way people are paying a subscription for the bannerlord battle pass😂😂
@@McDinglefart_69 ..pretty sure he's referring to the *game* devs not the mod devs.
Exactly. Love my brudda
when it comes to online mods for Bannerlord i still wait for Bannerlord coop, i still find playing the campaign with friends way better, but yeah i love that bannerlord online mod too.
Yes. But I do not like MMO so I won't play that one.
wbijaj graj w persisten empire mordo, to jest bannerlord dla ludzi dawaj dawaj
how do you play the campaign with friends is it a mod ?
@@jaswietlan800ok
Or another method is a clan war events, when the event activates the biggest clans will be able to fight each other whenever they wish and smaller clans will be left out unable to engage UNLESS they go to the (let's call him the clan master npc) who will be in front of all town gates, clan leaders can then opt in if they are the smaller clans and wish to fight and big clans can opt out if not enough players are on at the time or just don't wish to participate today. There will be rewards based on the amount of victories each clan has and it will last for a couple of hours or whatever the devs decide
This is such an insanely underrated mod it’s crazy
just amazinh this complete all the goals i was searching in a game, completly amazing!!!
I only wanted small coop mod for me and my friends...
weak and isolationist
that's the thing though. There is no such thing as a "small mod" for a coop singleplayer campain. Because the foundations of the game are not at all created with that intent. That requires huge amount of programing and infrastructure rethinking. Which is kinda what they are doing with this mod, even if it's not quite what you would (you and I) want.
A simple server monetization model is much better than having your servers controlled by someone else, leaving you at their mercy if they make any sudden decisions or what have you.
Im at the end of the clip "Arn_Slavac" xDDD nice video !
If Tale Worlds doesn't join up with these devs and make it part of their main game they will be flushing billions of dollars down the toilet. I'm pretty sure they will, they have a history of doing so. This mod has the potential to be the most engrossing MMO ever created.
Taleworlds likely will let this flush between their fingers.
The problem with mmo's like this and mmo's in general is you can't really go large like you say without a serious plan in regards of its monetization to have sense long term. And as now it's more of a passion project than an business, even though i suppose they do make a pretty penny from patreon alone to be able to keep the servers and for several global zones too and maintain interest for further development.
Like the team is very small and according to patreon graphs their revenue would go about from 600$ to 5k$. So quite a big range and according to where they may be from could be just a side hussle and not a main job, which explains the slow development. Then again there are some kind of red flags that could explain it not quite as a passion project but more of a job, in the sense of working for some government as a type of "black ops" element part out of a bigger approach on spreading "sensors, tentacles and influence". I mean, finding stuff about the devs is like they don't want you to know them, making it quite sketchy and difficult in regards of supporting them financially, potential from patron like i said seems insufficient yet the site and servers and whatnot seems somewhat professional, high skills and all that.
THATS SICK NICE
I remember people asking for a coop/mp campaign mod. The devs responded "iT jUsT doEsNt wOrK"
Glad people with vision and creativity exist in the modding community.
haha the black claw mission was fun :)
Long story short (by personal experience) " After a dedicated 2 days play you ll need access of resources from open PvP areas South or North - which the aforementioned areas are HEAVILY guarded by clan alliances so they keep control over economy and special units availability aka raw power (cause "real economy" is not chopping trees for breadcrumbs) . Play for 2 days and uninstall or play and join an "alliance" that in most cases won't fit your "roleplay background and purpose" in M&B .Thank me later
to good to be true, this is amazing!
Just amazed
Well if you are poor and can't afford to try this game, you can try downloading Steel and Flesh since they're also similar but low quality and you can play it on mobile phones with 2 gb ram.
Would be cool if you could play the single player version with 1 or 2 other people.
Well the last time I played bo, it felt like it still lacked much and it also felt dead, but that's probably because I always stood in khuzait lands. I will probably check it again when owning land and sieges becomes a thing
TW have to impl.....who am I talking about :(
Good video brudda
THIS IS INSANE
I think a mod like this would be awesome with integrations with Inworld AI.
This is what i wanted from M&BII... good pve with friend and this mod give you online pvp/pve, this what should be as multiplayer in game... IMO
Bez kituu
Wow does look fking awesome! Thx for sharing!
5:25 It doesn't HAVE to always be at 1x speed though, not if it's done right. Just look at Stellaris Multiplayer. Time warp can be used there in multiplayer.
It would be very easy to have a time warp in a "co-op" bannerlord, meaning only 2-4 players or so. The problem stems from there being a lot of players, effectively an MMO.
@Alexander Treue No, it could be at faster speed.. if it was just between friends, hence the need for a Mount and Blade COOP experience with chosen people, not an outright MMO.
Thank you for the review. I don't know Bannerlord but has been thinking about getting into it but ganking is a major NO for me so I will wait or find something else.
looks amaizing
This looks great hope this becomes part of the actual game
If this mod implemented realistic battle mod somehow it would be perfect, and about the earlier statement in the video about how people don’t realize how slow coop campaign would be, it would be fine if they did the stelaris system where the host just sets the pace and can pause.
The mod is coming along, but that discord you can join is rough. Very grind heavy mod.
6:31 that clan chat tho.
best sponser yet
I wonder if they could/should consider instating a periodic 'wipe' or ladder system like other games have- reset everyone's progress once or twice a year perhaps.
Fantastic review and really well presented as always, shame I'm on xbox!
This looks like a promising mod. Personally tho, im not into squad-based CO-OP's. There just not my style, in a game like this, i either want to be the sol commander like in total war, or a regular grunt like in a bannerlord pvp event or regular multiplayer.
i never played this. it would be cool if human players could recruit you and fighter in their army for early game or rp reasons.
Bannerlord Online? would be the best MMORPG if it have some expansion to the world map. I mean, different new continents that based on real world history.
I was hoping that every player can join in any kingdom and fight each other for world domination
But there are clans only
new players starting will leave the game within 2 weeks I dont need to explain this at length try it and see for yourself I played this mod for 1 year
How to defeat Fian spam. Legionairies, shieldwall/square, sit still until they runt out of arrows ;)
the mod is not in a good situation the dews only care about patreon moneys and doesnt give the people what they promised even if u cant do it because of the mod tools then tell and dont try to raise hopes anyone seeing this coment king louie did good summary but DONT PLAY THE MOD AT ALL COST THERE IS HUGE MISTAKES THAT THEY DONT FIX
What!? Why did no one tell me? Downloading now. My channel is now dedicated to Bannerlord online videos 🤣🤣
what i rly want is a great PvE online version for bannerlord. that would be great.
Any news on a co op campaign mod.
+1 To the question
darn i need to get this now, but i'll wait for a sale.. i just don't like spending 50 euro for a game, any idea if it goes on sale often? Great vid btw!
on sale on steam for 3 more days
Once cloud gaming because refined gaming will take a huge step imagine a game where all these mods is how it's made
Xbox
What you don't tell in your videos is the huge controversy in game. I had an entirely normal experience with the mod till I decided to join one of the big Clans in game that being the Vlandians and instantly was bombarded with all this hatred for one another. Between the Resistance, the Vlandians, etc. I've taken a break from it as its just too much for me. If I come back I think Ill start my own clan. I have been warned by other clans if I leave the Vlandians they would hunt me down and take me out.
Travelling on the map should be faster if you are on a good horse. Or at normal speed by foot. It makes no sense that your speed is the same.
That makes sense if you go alone.
Ty
Is there smithing in this mod? How would it work with the player economy? Did they nerf it to make it less overpowered than the vanilla smithing?
no smithing. it's got it's totally own system of economics, which imo is mostly really bad. No normal markets or gold gain. Very grindy, and pay to win.
i dont even have the option play the game ..but i would want to watch an event where an ai king will recruit at least 100 to 500 players and will try to invade or siege a castle with a big reward and a status where in you will have abuff on material prices armor and the like..lol
events like zhan's invasion on mount and blade perisno should be added
Nobody:
Meanwhile Modders: ^^^
Would be great if you could review cRPG mod as well! :) Great video.
Hope they can and soon add castel and town siege
Holy fuck i love that
If they can I believe the best method right now if they don't want to go too in depth with adding anti gank measures, is add an opt in feature for pvp. If on you can fight anywhere, if off no one can engage you unless you walk into a pvp zone, obviously have a minor cool down so you can't just surprise butt fuck someone who is opted in
I dont think ganking itself is a problem in itself, but rather the issue of forming clans or coming together. Etc. this is as medieval as it gets, lords, etc. need to become a thing and people need to accept that.
But there needs to be a system where minor "random" factions can come into existence.
otherwise you need a system where "PVP" becomes enabled by certain actions of certain parties rather than being set battlefields etc.
8:50 "big Chung"
I don't understand, why isn't this a native part of the game?
Also, they can take some lessons from Conquerors Blade, that game tries to do something similar.
Exactly, this is the only reason I don't pledge my life to Bannerlord. I'm not interested in single player games.
Can you give advice for good servers for someone who just got started?
its funny how a small little project can put multiplayer into the game and the game designers can't complete a single player game.
Now it's need to combine with chatGPT mod and Krusader Kings 3 compatability mod.
To Immortality
every content creator's talking about how this MMORPG is good. but everyone in the comments is screaming for coop, not MMO
It seems that this is an attempt to survive
Private server making would be amazing for rp, since for every Sir Reginold of Onira there's always a PuzzyZl4y3r6969
is it worth to buy it only for the online mod? :D
If you like the gameplay loop, I would definitely say yes.
And if you know to deal with childish admins, so better you avoid chat
There will be more online mods if you are interested in that. Check out Full Invasion 3 mod it is a wip at the moment
you said you had to connect to a server, is there a way to make this a co-op game? starting own server? I would love to play with my wife :)
Unfortunately not possible.
I really like the mechanics but it still lacks some content in quests and incursions.
I take it player kingdoms are disabled in this mod?
look like a better version of Conquerors Blade just more imersive :D
Did they have a multiplayer just to play me and my friend?
will be added into steam workshop ?
Do tournaments work?
This is GREAT... checks... doesn't work with Game Pass version... cries.
you can war and get your own castle ?
I spent a decent amount on the game, it heavily needs more updates for PVE..
but my question is, is this 24/7 open server or not? just please confirm this.
It is 24/7 never saw a server being offline
Did they add sieges ? or not yet , because I'm waiting for sieges
Not yet.
Are Castles and stuff like that AI owned until a player actually takes them? Also can my mate be in my party or are we two separate parties?
You can make a party with a friend. Castle sieges are not implemented yet.
Can you create own kingdoms?
Sadly - the actual game version doesnt supportt the mod. Cant play :(
hehe Gold D. Roger xD
NEXT WEEK
Looking for this but want to walk through the map in 3D. Looking for a mod like this.
Looks brilliant, and no shop's trying to get their hands on your cash. Not yet anyway wont be long before some one tries to monetize the mod, for all we know it might be happening now. Also who police's the cheat's ?
I guess marriage is not in this mod, as a way of gaining a companion.
will it work if i buy it on microsoft store? and install the mod cause 60 or 40 dollar is hella expensive here
3:14
+Mrb türk varmı?
-YOK
😄😄😄
I just want to play its co-op with my friend with no other people involved, is that possible ?
Tried it last night with some friends (4), you connect to a server map with other people, so no 2 player, but give it a try, we had great fun. you won't get baseraped or anything like that. engagement of purpose if thats a word
@@remiandrewerner6372 Thanks for replying dude, yeah I wouldn't want it to get so much messy.. I'll check it out indeed.
Is this on steam workshop??
may i ask, the base game need be original to enable play online ? or can be use crack base game and following version same online version ?
Is this a MMO online or like you make a sever?
MMO online. Dedicated servers in each region.