16 BEST Dead by Daylight Changes in History
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- Some of the BEST changes in DBD's History! Of course, there are more great changes, but these are some of the ones that first come to my mind! Enjoy :D
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About Dead by Daylight:
Dead by Daylight is a multiplayer (4 vs 1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.
#dbd #deadbydaylight
What are some of your favorite changes in DBD History?
That iri shards reduction idea you had from the other game is actually already implemented in dbd mobile
Perk shake up for sure
The Dead Hard nerfs. Both of them. This perk was so broken in both iterations, dead hard for distance and endurance every so often and 4 people running it. Funny thing? It’s STILL a good perk despite it being far worse then it used to be. Hearing ‘wait it out’ as a counter play as if that was the only argument was so exhausting. Really funny though when eruption was problematic and the same logic could be applied.
On the flip side though ultimate crutch (sorry weapon) getting nerfed was good too. An information perk that works exactly when you need it to. What fun.
'Made For This', Its introduction singlehandedly shook up the meta, while its nerf was universally liked.
I would wait 30 minutes to play killer in dbd 2v8
The search bar is so underrated. Every time there’s a new perk added, the perks you own get jumbled around and memorizing what perks are in what page is impossible. Favorite addition they’ve added so far
They always stay alphabetical order for me
@@detergentleman1235 That's true! However, the pages aren't alphabetized; If you're trying to find "Built to last" and are hunting for the perk in pages 1-2 when it's actually on page 3, it becomes very annoying!
I troll myself so much by searching "surv" to get to Surveillance but it instead shows all perks that mention "survivor" in their text.
Hiiii Beako
Now we just need it for the bots in customs
I think removing 3 Gen Merchant should have gotten an honorable mention lol
I’m glad I wasn’t around when that happened
Its not completly remove BHVR said its just go from 10% total games to 5%
You can still 3 gen expecially with SM
@@muysli.y1855sm barley can 3 rn be fr😂😂😂
@@muysli.y1855 Not really, 3gen with Skull Merchant is pretty bad against half decent Survivor... but tbf only like 10% know how to play vs Skully. Singularity is the King of 3 Gens if you know how to.
@@j4nN04yes singularity is so underhated when he’s played like that especially since he’s so good at it
Cross-progress was such a life saver. I started playing on steam on my laptop, bought tons of stuff, but then my laptop stopped taking it, like i was often being stuck at loading screen, the fps drops were massive so I switched to PS, obviously with nothing, so i was playing there and then they added the cross-progression and i got all on my PS :) I didn't lose any cosmetics, characters, aurellic cells or anything so it's amazing
I played years ago on PS and got a Pc about a year ago. And i never wanted to buy the game on Pc because i did not want to start all over again. Cross progression brought me back to the game instantly
i think the anti camp bar when hooked needs a mention too. the face camping has gone from maybe every third game to once every hundredth game
it was never 1/3 games. don't lie
@@dmitrivologoslavDepends on your MMR. When you make a new account, you'll see every single wraith camping the new Dwight's and Megs, making new player experience miserable. Nowadays the anti face camp helps though but I think some don't understand what the bar means or even how to mend from the base kit borrowed time lol. I saw them go down like 2mins after due to not mending
@@MeltS_97 oh yeah that's fair.
the anti camp doesnt work at all
@@MeltS_97 makes sense since i only played survivor with my friends who were new back then
The 6.1 update was a great idea for like 2 weeks - then everyone found a new meta and we were back to where we were. That’s why I loved Chaos Shuffle. It took the sweatiness and meta out of the game completely and made it fun again, imo
*Thanatophobia buff flashbacks*
apart from every killer slugging and tunneling bc they didnt like their build T-T
Still wish they least added the quentin head as a alternate cosmetic. Plus his old prestige head was way better. It was very similar to Lauries head with the whole slash of blood across
I completely agree, the old prestige head was much better. Having an alternate option would be great!
@@KytoYThamburbur🍔
Old prestige was overally better for both sides.
THANK YOU, NO ONE has talked about the price cut for the original characters
When they added crossplay, I remember not being able to play with my friends because they were on a different console.
I don't know if this counts but the day the game released I was so hyped to play with my friends just to see there was no option to queue with friends (SWF). We had to do the old "3...2...1... click!" to queue to the same match. I believe that only lasted a few days but SWF was a great addition hahah
The best change is them realizing this game is a nightmare to balance for competitive purposes and decided to balance it for casual gaming instead since the Forged in Fog chapter I think
Thats just not true xD
Shit like ds buff or grim embrace buff (killer and surv so i dont get called biased) are not fun for either side
@@BuckBlaziken I still say there should be two separate game modes one for comp and one for casual.
@@mashttyx ds buff was fine, it prevented tunnelling. i'd argue grim buff was fine as well but yeah it's pretty annoying to go against
@@dmitrivologoslav well yeah
Its annoying, thats the point
If they were balancing for fun they wouldnt make annoying changes like making ds stun longer and adding more gen block perks
@@theintelligentmilkjug944 let this guy cook
I took a couple years off and it's very nice seeing all of the quality of life changes that BHVR has added. Some that aren't listed in the video that come to mind: 3 savable builds per character, making everything purchasable in the store with shards (excluding brand new items), not having to remake a new lobby after every game when playing with friends, and bots take the place of people that quit.
Compared to 2018-2021 when I played religiously, it's like a completely different developer took over the game.
Not to mention the new game modes they have tried. 2 years ago, no one ever thought they would ever add a game mode with multiple killers. DBD has been in the best state, and this is the most excited I have been about the game.
Something i wish they would do is to give a setting for sensitivity thats unique to each killer so you can have a different sensitivity for each one
That would be cool!
@@KytoYT honestly dont see how we dont have it yet because I would love a higher sens on blight or hillbilly but not on slinger or an m1 killer.
im having a seizure after playing wesker than switching to another killer
@@fallen-angel1864 exactly.
@@pelagiasotc7866 unless they've changed it, i believe billys sensitivity when sprinting is tied to the controller sensitivity if you're playing on pc with mouse and keyboard
1:38 The team kill is hilarious
The only reason i was upset at the meta shake up was it literally happened the week i finally got all the meta perks.
The Billy buff was good indeed, but it came with a damn flaw that he now has almost zero punishment for missing attacks with the saw.
BUT I think this will be fixed pretty soon since he's on the roadmap of changes until the end of the year.
I think they could do a lot more with the survivor HUD. We should be able to see everything a SWF can communicate. We should be able to see the progress bar for the anti-tunnel mechanic, we should be able to see the completion bar for every single objective, not just gens. Exit gates, totems, EVEN CHESTS (meme aside, there are some chests perks coming out in the upcoming dracula update). We should be able to see our fellow survivor loadouts including all perks. Running deliverance in solo queue vs in a 4-man swf is night and day due to the lack of communication and information, for example. Overall, it was a good implementation, but they could (and should) do even more with it.
“Nerfed him to the ground by adding this overheat mechanic?” Once in my game, I was getting butchered as hillbilly, and in the end game I had a plan. So I hooked the person I’ve caught, and I knew they were coming to save. So I overheated my chainsaw on purpose to make it seem like I’m stupid and as if they can save freely. However, they missed my trump card, NOED. And with that play I’ve got a 3K.
that's hilarious😂
5:32 I loved the PTP Saloon with the night version of the map
The cross progression was such a massive one for me since I played on PlayStation. But then I started mostly playing on PC and saw no reason to pay for PS plus anymore, which also meant I couldn’t play DBD or any multiplayer games that I owned on the PS4. And I really didn’t want to unlock everything all over again. But now I’ve started getting back into it after around 2 years of being unable to
I think they should always have one of the extra game modes out like Chaos Shuffle or 2v8 and then just refresh it like every week. This would let people play different and sometimes more fun game modes that are way less sweaty.
I forgot how fast Deathslinger ADS was when he first launched that I genuinely thought I had this video on 1.5x speed when I saw it
Cross Progression is the best thing they added to DBD. As someone who switched from PS4 to PC, I can say that now the game is much more comfortable to play and I have more fun playing it
Twisted mascarade was so bugged and i didnt even know the killer could just hook a person that wast the person they just picked up XD
there is SO much stuff that was good that they changed it. traps under hooks, 3 blink with 4.6speed default nurse, removal of infinites, hatch standoff removal, being able to kick generators, introduction of exhaustion, unreachable items in the bloodweb, wider basement entrance so killer cant bodyblock it, INSTAGENS!, insta heals, insta-blinds, the entire loss of progress months where people lost their entire savegame, servers so the killer doesnt host anymore, cloud save file saving
> No endurance after unhook
Indeed very frustrating, but felt almost like something "normal" back then. Borrowed Time was a must in my SWF group, and all the higher-level players had DS and Balanced Landing (the latter being THE "pro gamer" exhaustion perk because of the free "no fall stagger" all the time).
Folks would also sometimes pull out the internet cable when sacrificed/mori'd at juuust the right moment so they wouldn't lose their purple items :D
THIS YEARS DBD HALLOWEEN IS GOING TO BE AMAZING I ALREADY KNOW
I can’t wait!
OMG YESSSSSS
i really hope renatos day of the dead skin comeback
i miss being able to switch between characters and their bloodwebs and loadouts without going into the Characters screen.
I didn't realize how amazing the cross progression was until I saw how much grind it saved me. I played a fair bit on Xbox, specifically pre Bloodweh Rework, and got a lot of killers to at least Level 40, just enough to unlock their perks for the other characters. Then, after my Xbox got shittered, I moved to PC, where I played DbD decidedly more. At least enough to get my killers to P2
I signed up for Cross-Progression, and it didn't seem like much. I got a few outfits back, but a lot of them I had already reacquired on PC, and a healthy smattering of bloodpoints.
Then, when playing Killer, I noticed something a little off. Several of them had unlocked perks at Level 3, despite being Prestige 2. Some survivors also had a few random perks higher than it should've been. Then it hit me.
When I unlocked those perks pre-rework on Xbox, the bloodweb rework transformed them into a free universal level in that perk.
And since all my killers were at least Prestige 2, many of them now had their perks unlocked at Level 3 for everyone
My total count of who I still had to level up went from 9 to 3.
Which doesn't sound like much, but after the exhausting grind to get that point, having 6 Killers that suddenly no longer needed to be leveled up felt like a godsend.
Now, onto the survivors
"Every single platform."
Nintendo Switch:
3 yes 2 ❌❌
@@scout_princesshuh?
i missed the mention of the change of noed, it used to be inifnite after the last gen
then it was 2 minutes, so everyone would just hide for that time and let it run out
and now its the most fair with a hex totem
6:27 With Xeno at least we had turrets
Laughing in Emergency Helmet
We litteraly need in most cases two turrets to make sure Xeno has to get up
@@isaflin8184your not setting them right lmao, skull issue
"Having a high FOV looks amazing"
Then there's me who gets nauseous if I watch people with high FOVs lmao
The trapper rework patch in general is the biggest patch i remember in DBD's lifetime and was the first time in DBD history where people actually said some killers were good now besides just nurse and billy. That patch changed the game forever and paved the way for all future patches.
One change I hope they make is the ability to replay completed tome challenges.
People that come into the game later on can get the opportunity to play older tomes, usually after they catch up on the newest tome for rift progress. But players that have been around since the start and have finished all of the tomes up to the current rift have nothing once they finish whatever page is unlocked at the time.
If you could reselect completed tome challenges for perhaps a set bp amount, or put a time limit between replays so people can't exploit easy challenges. That would give people the chance to re do "rare" challenges like the Blighted Kanker from the first tome. This would add optional objectives per player that they can determine before each trial.
My favourite change is that the cold wind farm loops aren't see through anymore
Best change was honestly the FOV slider, console fov was horrendous.
🍔
10:45 “Bluetooth hooking” is actually a good way to put lol
Also, cross progression doesn’t work on Switch
Not sure what you mean with cross progression not working with switch
@@saffron_pheonix9170it’s not on switch
I am still waiting for the Swamp rework. And funny enough, I want them to introduce offerings that allow you to travel to the 'old' versions of maps like Haddonfield and Auto Haven. That would really shake things up too.
Search bar is so perfect.
I coded a perk randomizer and it uses the search bar to equip it for you lmao
I think some things left for the devs to do is let the survivors see each other's perks (once the match starts so that people aren't hesitant to play a match because one survivor's running a goofy build) and have a hud element that explains the effects that you're undergoing from perks or addons. I think the last one is really needed cuz I run an unhooking build sometimes w/ babysitter and half the time the person I unhook doesn't know that they have no scratch marks or blood.
that old dead dawg saloon lighting looks really cool
I really wish for BHVR to have a Character Creation contest where players come up with Abilities, back stories etc for brand new characters and them the most Original Idea
i really miss old shattered 😭
Ngl me too
One more addition to the HUD that would be great is a locker icon, showing a survivor is in a locker
I used the cross progression when switching to Steam and the only thing that was wrong was prestiges. I had all perks from characters that were prestige unlocked for other characters but for some reason their prestige lvl was reset to 0.
Omg 6:27 is so true. You can pretty much add Unknown, Vecna and Dracula also to the list.
changing quentin was the WORST change in dbd history
What? Lol my man’s was ugly Af. Looking like he was on a bender 😂that face icon haunts me to this day
Honestly, I miss old opioid Quentin
I miss Gremlin Quentin. that change made me so sad
@thirstyfordoctor609 agreed. He actually looked like his backstory, and that made it much better.
I think he looks way better. As a nightmare on elm street fan I was like what the fuck lol
I first got into contact through a group of TH-camrs playing DBD between 2016-2018, they stopped shortly after the Clown was added I think
For years I didn't have any contact with DBD, until I recently saw a video randomly and decided to download the game, I was so used to the OLD old mechanics the basically completely new game was really weird, for example it's strange to me that people consider the endgame countdown to have always existed, always wild to see how people that started playing recently(er) View the game and it's changes
8:29 I can't fully agree with the Overheat mechanic being a good addition. Billy is the only killer in the game that can spam his power without being severely punished for missing it. Every other killer has either meaningful cooldowns, limited amount of ammo, some kind of fatigue, special items that can counter them (Xeno, Singularity) or a combination of these things. Billy can miss a chainsaw and still be basically right on top of you. He also has unlimited mobility on top of that. AND all of these things get even stronger during Overheat which is very easy to get
Agreed. Considering how good he is with Overdrive, I think they should have not reduced missing and bumping durations. It feels like it does not matter that I dodged a chainsaw due to how quick he is back to revving the saw.
yeah idk what the hell the video is talking about, spamming an instadown power and being rewarded with an even stronger mode of instadown power is i think a huge miss as a rework
I can not believe that a "hitbox on vaults" change was not mentioned in this video. I was expecting it to be on the 16-th place, cuz it was by far the best change ever
Vault hits are still horrid, especially with medium vaults.
2v8 brought me back to DBD and now it has been all I have played for a month. It has been great.
Hello, Mr. Kyto. I've recently come across one of your "Best perk ideas" series. I do realize I am *quite* late to the party, but if you're willing to, I've got an idea. Ahem.
*Killer perk: Infernal Flame*
Your capability influences the entity, almost as if it was hypnotized to only be on your side.
Infernal Flame gains one token each time any survivor is hooked, up to a total of 10. For each token, the entity progresses 20/40/60% faster on hooks. If you reach 10 tokens before the final generator is completed, when the exit gates are powered, the entity will block the switch for 10/20/25 seconds. Once the gates are opened, the GATE will also be blocked for 3/6/9 seconds.
My thumbs hurt now but I hope it was worth my while. And if I messed anything up (I'm not that big on the game so it wouldn't surprise me but I thought this was a fun idea), please correct me. Peace ✌
Hatch standoffs. There was no way to close the hatch and no endgame collapse. If the killer found the hatch first, it'd result in a standoff: if a killer swings first, the survivor escapes, but if the survivor jumps first, they get grabbed. Also, IDK how it is now, but back then the hatch spawned in the closed state before the exit gates were powered. I remember doing the "speedrun hatch" meme tactic in SWF where we'd have keys and maps, repair some of the gens and then find the hatch and leave through it. I think there was even an achievement to do exactly that.
I know it's a hot take but I really liked the old shattered square with the red hue. Had some of my greatest matches there and the whole map had a "there is a rampaging killer on the loose here vibe"...
I agree about the meta shake up. Everyone cried for a while but then found their new meta and all calmed back down. The changes aren’t often forever example of iron will basically back but just added exhausted bit to it. Ruin stopped if somebody died was a bit odd but then they changed it back. Shake ups do make the game “fun” again learning new perks and builds (which is also why chaos shuffle was such a banger).
The days without basekit BT were incredible because the killer could down you DURING THE UNHOOK ANIMATION. thankfully DS and off the record still worked in endgame so my build for months was just bt ds otr dead hard, because if i took off any of those i didnt stand a chance
The addition of the gen kick max was such a good addition
I like the hud but what would be kinda cool is if blindness would make you unable to see what ur team is doing
At 6:27 we collectively let out a sigh, as we realized we all hate the same group of killers for the same exact reason.
this video was amazing but the only one I sorta disagreed with was changing the shattered squares colors because even though it was impossible to see aura's and scratch marks, it gave the map so much more personality
Cross progression made me come back to this game and I still love it! I used to play on my ps4 and bought a lot of stuff and dlcs. I was able to save money and buy me a powerful gaming pc and I moved to pc , when I found out that all my skins and characters are tied to my ps4 I was so sad and I let the game down. Loved the fact that after 1,5 years I can finally play with my dlcs and skins big W for BHVR❤
Twisted masquerade was by far my favorite event, then 2V8 ( if u got a match as killer ) then chaos shuffle ( show true skill with killers and that survivors ain't nothing without perks )
Do you remember when borgo had more than 2 non filler pallets? Pepperidge farms remembers.
Honestly, the kill switch is incredibly slept on. Imagine playing killer when that flashlight locker bug was out for the 3 weeks it took to fix it. It prevents toxic players from abusing bugs on the other side.
Honestly I don't know why limited time game modes aren't just constantly looped on shuffle changing weekly/daily but there's always something, then have special event modes on top that unlock as they do now, when it's the event. - similar to how Overwatch has the Arcade mode that changes up, then also seasonal/special events still as well.
This might be radical, but I think the thing BHVR should do next to shake things up is adding a fifth perk slot and changing gens needing repair to 6.
Surprised by the lack of mention of 'Made For This', Its introduction singlehandedly shook up the meta, while its nerf was universally liked.
lol made for this was one of the worst perks ever brought into dbd. people were sp happy it got nerfed because it was so strong.
I think Dead Hard was honestly worse. So much worse. I sometimes watch a video of someone ranting about it just to remember how bad it used to be and how that’s not a thing anymore.
Seriously I remember survivors and in some cases killers holding games hostage for ridiculously long periods time. I remember a match against a spirit who just stood on the hatch at 5 gens till I finished them and then chased me down to get her rancor kill.
Shattered square change for me is kinda bad that map is way too dark now
damn i searched for this comment. it's better if there is a variety of maps, not all just dark and blue.
Cross platform was pretty amazing too, I think it occurred around Silent Hill chapter
anyone else remember how slow Nurse used to move unless you blinked?
I like how it adds the fully automated weapons that is rdr accurate
Another recent one is the store redesign. Having limited time offers, mori preview and cosmetics organized by collection is so nice. The old one was just too basic in terms of navigation.
I think the Heart Beat Visual Notification should be mentioned because this is a GAME Changer in my opinion being a OG version 1.0 player!
I LOVED old Borgo. I understand accessibility issues, but I don’t know why anyone thought it was ugly. It looked different and now….looks a lot more similar to all the others. 🍔
I also like Crows. I enjoy the variation, and I don’t want all the maps to have identical lighting.
“From massive work over hauls”
Noticing a lot of new players which is awesome. Even saw 2 friends playing online that i didn’t even know were into it.
as someone coming back to the game, this has actually caught me up a lot
The rework to hatch was amazing, having someone bring a key and get a free multiperson out was absolutely infuriating to go against as killer
I like the first game mode "lights out" that was fantastic
I started playing when the stranger things come out and the worst part was every time you got unhook you just went down immediately. Also the shard grind was crazyyyyy i got my first original killer when it was discontinued for 2 days from 9k to 4.5k
🌯👍Couldn't find the burger emoji, but thank you for the DbD history lesson!!
I know this is completely off-topic, but imagine if there was an add-on for the pig that made a random head trap on escapable because Amanda and The saw series is known for making most for traps unbeatable so imagine if there was an add-on that allowed one of the head traps to unexpectable I don’t know what they would use what icon would or what the description would be but
My friend couldn't stop talking about cross progression for so long, but I'm happy for him that it came out.
I didnt know about the pov slider. But up to this day i wonder if there is an in game way of making the game brighter without using any external bs.
Dude switching up perks every month would be so frustrating to keep up with and I’m a fairly heavy dbd player. If they did this it could really upset and frustrate casuals too that now have to watch TH-cam guides every month just to know which perks to use. Many players would also discover their perks to randomly be bad or have different effects than they remember. Good video otherwise- I do think buffing some lesser used perks could be good but randomly nerfing great perks might be a bit frustrating also confusing and hard to follow.
They could easily have a section that says which perks are currently selected. It wouldn’t be frustrating at all if the make sure it’s known what perks are buffed currently
10:59 best example why masquerade was Killer sided
Kyto ur honestly one of the best dbd youtubers, original content and fun videos!
thank you! ❤
Him, Otz, and Spooky definitely top 3 for me, maybe Demi top 4
as a switch player it hurts knowing my dlc will not be carried over to another console when i switch that sucks
Cross progression does work indeed (PS5/Epic Games). That said, understood the complaint too - prices had to match the higher $ PS had charged.
Cross progression worked for me though. I only played the DbD on epic because it was given free and bought DLCs as time went on and then I started playing DbD on PS4 in summer last year (I only buy PS+ in summer since I'm not using PS4 much the rest of the year) So playing DbD with all my DLCs and skins on PS4 was nice this summer when they added cross-progression!
Broooo thank you soooo much i didn't know that cross progression exists until now
I know it doesnt really hcange the gameplay or anything, but i really like the prestige feature, because now you can really show how much time, effort and kove you have put into a certain character, its jsut way more impressive seeing a p 100 billy now than seeing a p 3 billy before they reworked the prestiges
with all the toxicity that happens in the community, it is refreshing to get someone talking about the positives
I agree with the information side of the New Hud but i do really miss the the old Hud and i wish there was an option to turn on the old hud
12:10 tbh i absolutely loved the red vibes. It was so different from the normal aesthetics of dbd (just like ormond) that it was just so unique and pretty imo. I know it was a quality of life change for scratch marks and colourblind people, but man i miss it. I wish they could keep the "burned look" and maybe just make the scratch marks a different colour. Idk something like an opposite map from regular dbd.
And not you hating on erie of crows too T-T i get it but man i just want more brighter maps bc i cant see anything on 90% of the map. Even the new colour for vecna's map makes me unable to see clearly. Also part of why i liked the red, it was more bright and made the killer etc stand out more
Have you seen the concept art for Shattered Square?? I think if they pulled off the grey and red look, it would work well and look super cool/different:
www.google.com/search?q=shattered+square+dbd+concept+art&rlz=1CDGOYI_enUS802US806&oq=shattered+square+dbd+concept+art&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRigAdIBBzYzNmowajeoAhqwAgHiAwQYAiBf&hl=en-US&sourceid=chrome-mobile&ie=UTF-8
1:37 oof that team kill
Ik that understanding the survivor hud is critical for playing killer but I wounding mind a small notch that lets me know who is second hook. It kinda gets confusing when you have 4 sables and all of them look semi similar.
Who remembers the Samination video for when end game capital gains tax dropped?
There should be a an option to change scratch mark and red stain colours for maps like eyrie, coldwind etc