Could This Engine Replace Unity?

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 56

  • @dakota6431
    @dakota6431 ปีที่แล้ว +18

    ive tested flax out a bit and i was able to follow a couple unity tutorials within flax
    though of course plenty of bits of code are different, it isnt too hard to find flax's equivalents
    also its the only other 3d game engine editor to run on my cheap windows laptop other than godot
    and it does pretty well imo

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว +1

      Ok that’s pretty good good news for others to read

  • @markflakezCG
    @markflakezCG ปีที่แล้ว +14

    I'm currently working on my first game in flax and I had some struggles (many crashes in the animation graph) but the fast compiliation times, the amazing graphics (realtime GI for example), and the nodes (super practical) are better then in unity imo. Only the Community is much smaller and the engine is less documented. But I will probably switch. 9/10 would recommend :)

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว

      Great thanks for the information! Please let me know what else you find and if you do fully switch

    • @ironbytes
      @ironbytes ปีที่แล้ว +1

      From my experience with open source products, they often don't document as much and use their test suite sort of as the documentation, i.e. if you want to know how to use a certain feature, you can have a look at the unit tests and see how it is used in there. Although I don't know if that is the case for flax aswell.

  • @ironbytes
    @ironbytes ปีที่แล้ว +5

    Why am I only hearing about this engine now? the feature set looks amazing and so rich. I'm tempted to try it out after my current project on a smaller scope. Cheers.

  • @bogoid
    @bogoid ปีที่แล้ว +4

    another good thing about flax, if you're coming from unity, is that the API is really similar,, maybe some classes or methods have different names, but the signatures are almost identical, you can copy paste unity code, adapt it a bit and bam.. IT JUST WORKS

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว +1

      Oh that’s a great tip thank you for sharing!

  • @georgplaz
    @georgplaz ปีที่แล้ว +10

    who needs an engine? I just write my own for every game, give up half way through and never finish the project.
    and best of all, its completely free 🙃

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว +3

      Ahhh a common story :D

    • @dougwarner59
      @dougwarner59 2 หลายเดือนก่อน

      yeah, I tried to write my own engine; it ended badly.

  • @Longplay_Games
    @Longplay_Games ปีที่แล้ว +8

    I've heard of Flax, this was a nice rundown.
    I appreciate you pointing out *gross* because gross includes the Publisher's cut (often 30+%), storefront cut (15-30%), other licenses etc.

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว +1

      Thanks yeah good point regarding the publishers, really doesn’t leave you with much!

    • @Longplay_Games
      @Longplay_Games ปีที่แล้ว +2

      @@videogameiacs I believe one of the larger indie publishers (the one that did maldita castilla perhaps?) was talking about working with publishers who'd pulled off over 70% of the gross, leaving devs with under 10%

    • @mrcobalt124
      @mrcobalt124 ปีที่แล้ว +2

      Its also worth mentioning that unreal does the same thing (but 1% more, and its over 1 million in a calendar year instead of 250k in a quarter)

    • @edward3190
      @edward3190 ปีที่แล้ว

      @@mrcobalt124 1million is life time limit, not calendar year limit, isn't it?

    • @mrcobalt124
      @mrcobalt124 ปีที่แล้ว

      @@edward3190 Yeah, mb

  • @GhettoParadiseTheGame
    @GhettoParadiseTheGame 23 วันที่ผ่านมา +1

    After trying Unity and Unreal Engine for a year, for sure going with Flax. The performance is amazing on my older rig, documentation and compilation times. It's a mind blowing piece of software even though I've used those other engines.

    • @videogameiacs
      @videogameiacs  23 วันที่ผ่านมา +1

      Ah this is interesting to hear, best of luck to you!

    • @GhettoParadiseTheGame
      @GhettoParadiseTheGame 22 วันที่ผ่านมา

      @@videogameiacs Thank you!

  • @joshb8215
    @joshb8215 ปีที่แล้ว +2

    During this time of uncertainty.. i had a look at Flax. Very Unity like as whole in my opinion. C# api is close to Unity and i was able to convert a good chuck of code i was working on in Unity to Flax with reasonable easy.. the start up time and go to play time are very quick atleast in a small test project. it is lacking especially in 2D or i should say almost Zero 2D support. The editor can have random weird issues that require a restart to fix. The FBX importing is rough IMO it crashes flax alot.. As far as features go its basic but strong in the areas that the engine dev did put time in on, the main issue for many will be the lack of indepth documentation on specific use cases and the little in the way of tutorials , community.

  • @yeost187
    @yeost187 ปีที่แล้ว +7

    4% after 250k (gross) per every quarter? That's approximately 1% less then Unreal with their 5% after 1mill (gross) of yearly earnings. Might be good content to go into more detail with Flax vs Unreal follow up.
    Because on the surface with what Flax has to offer, when compared to Unreal? That 1% difference, is more than reasonable to just go with Unreal, with just a quick overlook of features offered.
    Could be wrong, since its just a quick view of features offered. Might be some more things Flax may offer underneath, for all I know.

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว +2

      yeah I was just wanting to make people aware of its existence really, I think the one positive is the lack of an amazon overlord, if that's a concern for some

    • @supercyclone8342
      @supercyclone8342 ปีที่แล้ว +1

      For people, like me who are used to Unity, learning Unreal isn't a super smooth transition. Flax seems to be very close to Unity and unlike Unreal, supports C#

    • @mrcobalt124
      @mrcobalt124 ปีที่แล้ว +1

      Like cyclone mentioned, flax is more similar to unity if you are missing that, also Flax is *very* lightweight. It takes 1 minute for me to compile the entire engine from scratch. It also supports C# and C++ in the same project, making it easy to optimize whatever you need, and you can keep the rest in C#. Unreal does offer more features and simpler/easier to use tooling though, so if that's what you are looking for, Unreal does make more sense for you.

    • @edward3190
      @edward3190 ปีที่แล้ว +2

      no, it's more than 1%.
      in most cases, a newly released game has a sell spike in first quarter, then slowly loses heat.
      Flax would take 4% revenue split in first a few quarters, then takes less and less till nothing if it sells below 250k.
      unreal's 5% is life time. meaning each quarter, unreal takes 1% plus 250k more than flax, till forever.

  • @Rogueixpresents
    @Rogueixpresents ปีที่แล้ว +1

    what are ur thoughts on Stride?

    • @Longplay_Games
      @Longplay_Games ปีที่แล้ว

      Personally, I looked into stride pretty heavily (it's a nice UE style) but I had a heck of a time getting a cross-compile to work

  • @Gnomable
    @Gnomable ปีที่แล้ว +2

    Hadn't heard of this one. Good overview!

  • @vladbonciu9974
    @vladbonciu9974 ปีที่แล้ว +2

    I checked the engine out as well and after doing my research I found a reddit post accusing the developer of flax for having some stolen code/licensing plan from Unreal and Unity, although the information on the topic was not concrete (just some screenshots comparing different parts of the licensing and discord messages of the accusations). This could be a deal breaker for some people that are not wanting to risk the legality of the code they're using. Just thought I should put it out there.

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว

      Oh ok thank you interesting to keep an eye on

    • @mrcobalt124
      @mrcobalt124 ปีที่แล้ว +6

      The dev of the engine has responded to these claims a while ago, and said he has resolved those concerns directly with unreal/unity since people were worried about it. It is also worth mentioning that if there was genuinely code stolen from either of the engines, they would both ready to strike flax into the ground with a hammer XD

  • @tomwiklanski7274
    @tomwiklanski7274 ปีที่แล้ว

    As far as I know if you use Linux to make games in C#, other than Unity or Godo you are limited to using Flax or momogames for 2D/FNA for 3D. FNA and Flax look like they have the best performance so I am going to try both. FNA is code based so it takes a lot of work to setup but a lot of things are faster to do in code.

  • @wirrexx
    @wirrexx ปีที่แล้ว +1

    What about stride 3D?

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว

      Not heard of that one

    • @wirrexx
      @wirrexx ปีที่แล้ว

      @@videogameiacs Check it out, it's very similiar to Unity, in term of setup and looks!

    • @wirrexx
      @wirrexx ปีที่แล้ว

      @@videogameiacs th-cam.com/video/Krg23r6ZaF8/w-d-xo.html

    • @Longplay_Games
      @Longplay_Games ปีที่แล้ว

      It's basically Monogame/FNA but with a really impressive IDE @@videogameiacs

    • @EternalZS
      @EternalZS 4 หลายเดือนก่อน

      @@videogameiacsits unity but open source

  • @Axiasart
    @Axiasart ปีที่แล้ว +2

    Flax does look more like Unreal than Unity, will check if it's less heavy than Unreal I may stick to it
    I'm surprised it went under so many radars tho doesn't looks much worst than Godot

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว

      Glad you found the video useful :) please come back and tell us how you got on with it

    • @yeah-its-me-q1f
      @yeah-its-me-q1f 4 หลายเดือนก่อน

      Your experience??

  • @mracipayam
    @mracipayam 5 หลายเดือนก่อน

    If I would be Unity, i would be scared :D

  • @UNITYCODE
    @UNITYCODE ปีที่แล้ว +2

    i'll try it it looks so good :) sub!

  • @lifeartstudios6207
    @lifeartstudios6207 ปีที่แล้ว +1

    needs openxr

  • @DePistolero
    @DePistolero ปีที่แล้ว +2

    After Unity I believe more and more businesses will attempt to cut into people's earnings... Twitter is following up by introducing subscription to post or something... so this is going to become a trend, and among all of those that cut into it open source is the only viable solution for me at least... and there stands Godot!!! Flax is insanely attractive to me as a unity dev, but unity has schooled me quite a bit... Defold game engine is ok, bevy, stride...

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว

      Yeah the power of open source software is so important!

  • @sakiba2623
    @sakiba2623 ปีที่แล้ว +6

    Flax >>>> Godot

    • @UNITYCODE
      @UNITYCODE ปีที่แล้ว +1

      unity

    • @videogameiacs
      @videogameiacs  ปีที่แล้ว +2

      Any reason?

    • @edward3190
      @edward3190 ปีที่แล้ว

      there some benchmarks on youtube suggesting
      Flax > unity
      Flax >> godot

  • @seppukun208
    @seppukun208 ปีที่แล้ว

    How’s its performance?

    • @withaust
      @withaust ปีที่แล้ว +1

      Better than Godot's, that's for sure

    • @edward3190
      @edward3190 ปีที่แล้ว +1

      there some benchmarks on youtube suggesting
      Flax > unity
      Flax >> godot